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CREATING GAMES 1ST EDITION PDF, EPUB, EBOOK Morgan McGuire | --- | --- | --- | 9781439865927 | --- | --- Dungeon Masters Guide 1st edition | Forgotten Realms Wiki | Fandom By using our site, you acknowledge that you have read and understand our Cookie Policy , Privacy Policy , and our Terms of Service. Role- playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It only takes a minute to sign up. With this in mind, what are some ways to maximize a character's effectiveness, even with a mediocre set of attributes? Svirfneblin, Drow and Derro all gain innate spell casting powers, numerous bonuses and magic resistance! Dragonlance Minotaurs gain enourmous Str and Con. The first edition Bard is also tasty Stupid and arbitrary rules thankfully prevent most from becoming Psionic Honestly, the Hackmaster Gamemaster's Guide is full of cheese, and is almost completely compatible with 1st Ed. Ridiculous magic items can bridge any gap in ability scores early on. Most old schoolers curse Unearthed Arcana, because most of the player classes within particularly, as mentioned, the Barbarian are far more powerful than classes in the regular Players Handbook. Weapon specialization, particularly the dreaded double specialization can be ridiculous when applied to bows. An elf with a bow and double specialization if your clueless DM allows it! Better than a longsword! If your fighter can get away with not having a shield, choose a two handed sword or trident as a weapon. The damage vs "Large" creatures is ridiculous, and a couple of fighters swinging two handed swords with the dmg vs large creatures or tridents dmg can quickly chop an ogre or even a giant to pieces in a few short rounds even if the fighters are low level. I picked it because the combination of the druid's special powers and items made for a pretty broken combination. They have the remarkable benefit of rolling 9d6 and keeping the three highest for Strength, with similar methods for Constitution and Dexterity. No magic items, but great surprise rolls. In general, Dragon is a good source for less balanced material. However, you're not going to find the same degree of cheese you'd find in later editions of the game, for better or worse. The first thing to consider is what rulebooks are you using. Next you need to consider what ability score method is being used. Third the level you're starting at. Finally, the context. When you're doing 3d6 in order, it's really the dice that determine the class and race combination to - you need to pick what's optimal to increase your survivability. If we make one tweak, and take one of the alternate rolling methods, like 3d6 6 times for each stat and pick the best one, you get a few more options. At this point multiclassing becomes a good option. Another variation would be 3d6 arrange to taste, or 4d6 drop the lowest, arrange to taste. Here you might get one or two high scores. If your highest score is 13 or 14 a good choice is Cleric - you get good armour, Splint Mail puts you at AC 4, good weapons - Mace and Flail are always a good choice, and you get bonus spells, making you among the most versatile characters possible. If you've got scores in the range, especially more than one, some of the other classes become viable. Thief with high scores in Con and Dex gives you a boost to hit points as well as AC on top of a boost to your regular thieving abilities. If you're hitting , and especially 18, then Fighter and Wizard become some good options. Fighter thanks to percentile strength, Wizard thanks to having a good chance to learn spells and the potential to cast 9th level spells if you start at 17, you'll probably get an age boost to 18 at some point. Obviously the Cleric still benefits from higher scores as well, but is the optimum choice in the range. Thief and Cleric are both options in the range and all the base classes are good options at If you're stuck with 12 or lower, strangely the Thief ends up the best option. A Wizard is useless, a Fighter can wear barely any armour at that strength, a Cleric starts making mistakes, only the Thief can still do what it's good at with low scores across the board. If you're starting at a higher level, or thinking about a tournament rather than campaign play, things change. Also, if you're taking non-core supplements, simply picking an overpowered race or class especially in a front loaded game at low levels will be easy, but I wouldn't consider that particularly sophisticate powergaming. The best kind is making use of the resources you have. In one game I ran, a character negotiated a deadly, trap-filled corridor by taking a knowledgeable NPC hostage and forcing him to lead the party past the traps. While this is not a character build issue, it is a very effective way to "win or break" the game. So, in the old days we used to play ADD 1th ed in a very hardcore and higly powered setting. Our basic dungeon level was level How to twink a fighter for instance? Like the scarab of protection :. This adventure is suitable for a party of level adventurers and is a continuation of the Filbar series. A follow-on adventure from F1: Zombie Curse. Can the lost tomb of the renowned healer Kendall Furfoot be found. The small village of Crystal Shores is under a terrible curse, the villagers are growing sick and turning into zombies! An adventure for 1st level characters. A few weeks ago a ship was wrecked off the hamlet of Har's Point. Rumours abound that the ships was carrying wealth, and the unhappy spirits of the dead sailors walk the nearby beaches. A small farming community is plagued by thievery and the mayor is powerless to stop them! Who or what is behind these crimes? Brave and inquisitive adventurers are needed to solve the mystery and bring peace to the people of Bemuen. An Adventure for character levels Can your group of trusty adventurers save a small village from a monstrous evil? For characters of level Along the road in a distant location is a village with no name but with citizens under siege by a gang of evil rogues, adventurers and rubes. Who will confront these men and their leaders? And what twist of fate awaits the PCs? It can be played separately or as part of the larger series. Suitable for a Party of 4 to 8 Player Characters, Level 5 to 9. Far to the North, in the upper reaches of the land of dread Iuz, lies one of the possible resting places of the ancient evil sorcerer, Acererak. Rumored to lie inside are deadly traps and terrific treasures, but all pales in comparison to the awesome power of the Demi-Lich. This module is one of a series of adventures created in homage to the deadliest adventure ever created, The Tomb of Horrors! An Adventure of characters of level Centuries ago the White Watch defended the land. Then it fell and it's location was lost Who knows what treasures could be found in its depths. An adventure for a party of 6, of levels 5 to 8. A thick mist, a splash heard in the distance, the lure of treasures untold Welcome to The Banked Swamp, an adventure for a low-level party, that can be dropped into nearly any campaign. Can you find the bones of Red Tam, the notorious Bard? An adventure for 5 to 8 characters of levels 3 - 5. For four to six characters of levels six to eight. The dungeon level presented here can be used as a standalone introductory level in any campaign world but was specifically designed to be compatible with the fan made Castle of the Mad Archmage material produced by Joseph Bloch. Enjoy, and may your adventures inside the dungeons of the castle be memorable ones. A thief is loose in the town of Rashtan, can you stop them? This module is designed for four to six players of novice or intermediate skill using characters of first level. An ancient evil is stirring. Can you survive the dangers of the city of Al-Arin? The sleepy hamlet of Rashtan has experienced a boom, and has transformed into a bustling village overnight. This supplement is used as a setting in the HM module series, but can easily be used as a village in any campaign world. The ancient halls of the long lost wizardpriest of chaos Belzir have been rediscovered. Can the party discover its secrets and find his legendary amulet? A module for characters of levels This is the excellent companion to the adventure L4 - Devilspawn, by Len Lakofka. It contains all you need to know about the Lendore Isles and running L4. This is the exciting new adventure written by Len Lakofka and set in the Lendore Isles. The hamlet of Rashtan is missing it's Hedge Mage. Can the PC's track him down. Can you save The Land Of Song from the evil that threatens to overwhelm it. Can you unravel the mysteries of the island of Trident Rock? A tournament adventure for levels Once again evil threatens The Land Of Song and heroes must be found. The forces of darkness threaten the natural splendour of Gib Rus. Do you have what it takes to save this idyllic corner of the world? An additional pack of supplementary information is also available for download.