John Shedletsky March 14, 2003 Prof Henry Lowood STS145 Case Study
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Virginia Chess Federation 2010 - #4
VIRGINIA CHESS Newsletter The bimonthly publication of the Virginia Chess Federation 2010 - #4 -------- Inside... / + + + +\ Charlottesville Open /+ + + + \ Virginia Senior Championship / N L O O\ Tim Rogalski - King of the Open Sicilian 2010 State Championship announcement/+p+pO Op\ and more, including... / Pk+p+p+\ Larry Larkins revisits/+ + +p+ \ the Yeager-Perelshteyn ending/ + + + +\ /+ + + + \ ________ VIRGINIA CHESS Newsletter 2010 - Issue #4 Editor: Circulation: Macon Shibut Ernie Schlich 8234 Citadel Place 1370 South Braden Crescent Vienna VA 22180 Norfolk VA 23502 [email protected] [email protected] k w r Virginia Chess is published six times per year by the Virginia Chess Federation. Membership benefits (dues: $10/yr adult; $5/yr junior under 18) include a subscription to Virginia Chess. Send material for publication to the editor. Send dues, address changes, etc to Circulation. The Virginia Chess Federation (VCF) is a non-profit organization for the use of its members. Dues for regular adult membership are $10/yr. Junior memberships are $5/yr. President: Mike Hoffpauir, 405 Hounds Chase, Yorktown VA 23693, mhoffpauir@ aol.com Treasurer: Ernie Schlich, 1370 South Braden Crescent, Norfolk VA 23502, [email protected] Secretary: Helen Hinshaw, 3430 Musket Dr, Midlothian VA 23113, [email protected] Tournaments: Mike Atkins, PO Box 6138, Alexandria VA, [email protected] Scholastics Coordinator: Mike Hoffpauir, 405 Hounds Chase, Yorktown VA 23693, [email protected] VCF Inc Directors: Helen Hinshaw (Chairman), Rob Getty, John Farrell, Mike Hoffpauir, Ernie Schlich. otjnwlkqbhrp 2010 - #4 1 otjnwlkqbhrp Charlottesville Open by David Long INTERNATIONAL MASTER OLADAPO ADU overpowered a field of 54 Iplayers to win the Charlottesville Open over the July 10-11 weekend. -
The 12Th Top Chess Engine Championship
TCEC12: the 12th Top Chess Engine Championship Article Accepted Version Haworth, G. and Hernandez, N. (2019) TCEC12: the 12th Top Chess Engine Championship. ICGA Journal, 41 (1). pp. 24-30. ISSN 1389-6911 doi: https://doi.org/10.3233/ICG-190090 Available at http://centaur.reading.ac.uk/76985/ It is advisable to refer to the publisher’s version if you intend to cite from the work. See Guidance on citing . To link to this article DOI: http://dx.doi.org/10.3233/ICG-190090 Publisher: The International Computer Games Association All outputs in CentAUR are protected by Intellectual Property Rights law, including copyright law. Copyright and IPR is retained by the creators or other copyright holders. Terms and conditions for use of this material are defined in the End User Agreement . www.reading.ac.uk/centaur CentAUR Central Archive at the University of Reading Reading’s research outputs online TCEC12: the 12th Top Chess Engine Championship Guy Haworth and Nelson Hernandez1 Reading, UK and Maryland, USA After the successes of TCEC Season 11 (Haworth and Hernandez, 2018a; TCEC, 2018), the Top Chess Engine Championship moved straight on to Season 12, starting April 18th 2018 with the same divisional structure if somewhat evolved. Five divisions, each of eight engines, played two or more ‘DRR’ double round robin phases each, with promotions and relegations following. Classic tempi gradually lengthened and the Premier division’s top two engines played a 100-game match to determine the Grand Champion. The strategy for the selection of mandated openings was finessed from division to division. -
1999/6 Layout
Virginia Chess Newsletter 1999 - #6 1 The Chesapeake Challenge Cup is a rotating club team trophy that grew out of an informal rivalry between two Maryland clubs a couple years ago. Since Chesapeake then the competition has opened up and the Arlington Chess Club captured the cup from the Fort Meade Chess Armory on October 15, 1999, defeating the 1 1 Challenge Cup erstwhile cup holders 6 ⁄2-5 ⁄2. The format for the Chesapeake Cup is still evolving but in principle the idea is that a defense should occur about once every six months, and any team from the “Chesapeake Bay drainage basin” is eligible to issue a challenge. “Choosing the challenger is a rather informal process,” explained Kurt Eschbach, one of the Chesapeake Cup's founding fathers. “Whoever speaks up first with a credible bid gets to challenge, except that we will give preference to a club that has never played for the Cup over one that has already played.” To further encourage broad participation, the match format calls for each team to field players of varying strength. The basic formula stipulates a 12-board match between teams composed of two Masters (no limit), two Expert, and two each from classes A, B, C & D. The defending team hosts the match and plays White on odd-numbered boards. It is possible that a particular challenge could include additional type boards (juniors, seniors, women, etc) by mutual agreement between the clubs. Clubs interested in coming to Arlington around April, 2000 to try to wrest away the Chesapeake Cup should call Dan Fuson at (703) 532-0192 or write him at 2834 Rosemary Ln, Falls Church VA 22042. -
100 Years of Shannon: Chess, Computing and Botvinik Iryna Andriyanova
100 Years of Shannon: Chess, Computing and Botvinik Iryna Andriyanova To cite this version: Iryna Andriyanova. 100 Years of Shannon: Chess, Computing and Botvinik. Doctoral. United States. 2016. cel-01709767 HAL Id: cel-01709767 https://hal.archives-ouvertes.fr/cel-01709767 Submitted on 15 Feb 2018 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. CLAUDE E. SHANNON 1916—2001 • 1936 : Bachelor in EE and Mathematics from U.Michigan • 1937 : Master in EE from MIT • 1940 : PhD in EE from MIT • 1940 : Research fellow at Princeton • 1940-1956 : Researcher at Bell Labs • 1948 : “A Mathematical Theory of Communication”, Bell System Technical Journal • 1956-1978 : Professor at MIT 100 YEARS OF SHANNON SHANNON, BOTVINNIK AND COMPUTER CHESS Iryna Andriyanova ETIS Lab, UMR 8051, ENSEA/Université de Cergy-Pontoise/CNRS 54TH ALLERTON CONFERENCE SHORT HISTORY OF CHESS/COMPUTER CHESS CHESS AND COMPUTER CHESS TWO PARALLELS W. Steinitz M. Botvinnik A. Karpov 1886 1894 1921 1948 1963 1975 1985 2006* E. Lasker G. Kasparov W. Steinitz: simplicity and rationality E. Lasker: more risky play M. Botvinnik: complicated, very original positions A. Karpov, G. Kasparov: Botvinnik’s school CHESS AND COMPUTER CHESS TWO PARALLELS W. -
Issue 16, June 2019 -...CHESSPROBLEMS.CA
...CHESSPROBLEMS.CA Contents 1 Originals 746 . ISSUE 16 (JUNE 2019) 2019 Informal Tourney....... 746 Hors Concours............ 753 2 Articles 755 Andreas Thoma: Five Pendulum Retros with Proca Anticirce.. 755 Jeff Coakley & Andrey Frolkin: Multicoded Rebuses...... 757 Arno T¨ungler:Record Breakers VIII 766 Arno T¨ungler:Pin As Pin Can... 768 Arno T¨ungler: Circe Series Tasks & ChessProblems.ca TT9 ... 770 3 ChessProblems.ca TT10 785 4 Recently Honoured Canadian Compositions 786 5 My Favourite Series-Mover 800 6 Blast from the Past III: Checkmate 1902 805 7 Last Page 808 More Chess in the Sky....... 808 Editor: Cornel Pacurar Collaborators: Elke Rehder, . Adrian Storisteanu, Arno T¨ungler Originals: [email protected] Articles: [email protected] Chess drawing by Elke Rehder, 2017 Correspondence: [email protected] [ c Elke Rehder, http://www.elke-rehder.de. Reproduced with permission.] ISSN 2292-8324 ..... ChessProblems.ca Bulletin IIssue 16I ORIGINALS 2019 Informal Tourney T418 T421 Branko Koludrovi´c T419 T420 Udo Degener ChessProblems.ca's annual Informal Tourney Arno T¨ungler Paul R˘aican Paul R˘aican Mirko Degenkolbe is open for series-movers of any type and with ¥ any fairy conditions and pieces. Hors concours compositions (any genre) are also welcome! ! Send to: [email protected]. " # # ¡ 2019 Judge: Dinu Ioan Nicula (ROU) ¥ # 2019 Tourney Participants: ¥!¢¡¥£ 1. Alberto Armeni (ITA) 2. Rom´eoBedoni (FRA) C+ (2+2)ser-s%36 C+ (2+11)ser-!F97 C+ (8+2)ser-hsF73 C+ (12+8)ser-h#47 3. Udo Degener (DEU) Circe Circe Circe 4. Mirko Degenkolbe (DEU) White Minimummer Leffie 5. Chris J. Feather (GBR) 6. -
Catur Komputer Dari Wikipedia Bahasa Indonesia, Ensiklopedia Bebas
Deep Blue Dari Wikipedia bahasa Indonesia, ensiklopedia bebas Belum Diperiksa Deep Blue Deep Blue adalah sebuah komputer catur buatan IBM. Deep Blue adalah komputer pertama yang memenangkan sebuah permainan catur melawan seorang juara dunia (Garry Kasparov) dalam waktu standar sebuah turnamen catur. Kemenangan pertamanya (dalam pertandingan atau babak pertama) terjadi pada 10 Februari 1996, dan merupakan permainan yang sangat terkenal. Namun Kasparov kemudian memenangkan 3 pertandingan lainnya dan memperoleh hasil remis pada 2 pertandingan selanjutnya, sehingga mengalahkan Deep Blue dengan hasil 4-2. Deep Blue lalu diupgrade lagi secara besar-besaran dan kembali bertanding melawan Kasparov pada Mei 1997. Dalam pertandingan enam babak tersebut Deep Blue menang dengan hasil 3,5- 2,5. Babak terakhirnya berakhir pada 11 Mei. Deep Blue menjadi komputer pertama yang mengalahkan juara dunia bertahan. Komputer ini saat ini sudah "dipensiunkan" dan dipajang di Museum Nasional Sejarah Amerika (National Museum of American History),Amerika Serikat. http://id.wikipedia.org/wiki/Deep_Blue Catur komputer Dari Wikipedia bahasa Indonesia, ensiklopedia bebas Komputer catur dengan layar LCD pada 1990-an Catur komputer adalah arsitektur komputer yang memuat perangkat keras dan perangkat lunak komputer yang mampu bermain caturtanpa kendali manusia. Catur komputer berfungsi sebagai alat hiburan sendiri (yang membolehkan pemain latihan atau hiburan jika lawan manusia tidak ada), sebagai alat bantu kepada analisis catur, untuk pertandingan catur komputer dan penelitian untuk kognisi manusia. Kategori Deep Blue (chess computer) From Wikipedia, the free encyclopedia Deep Blue Deep Blue was a chess-playing computer developed by IBM. On May 11, 1997, the machine, with human intervention between games, won the second six-game match against world champion Garry Kasparov, two to one, with three draws.[1] Kasparov accused IBM of cheating and demanded a rematch. -
Chess Engine Using Deep Reinforcement Learning Kamil Klosowski
Chess Engine Using Deep Reinforcement Learning Kamil Klosowski 916847 May 2019 Abstract Reinforcement learning is one of the most rapidly developing areas of Artificial Intelligence. The goal of this project is to analyse, implement and try to improve on AlphaZero architecture presented by Google DeepMind team. To achieve this I explore different architectures and methods of training neural networks as well as techniques used for development of chess engines. Project Dissertation submitted to Swansea University in Partial Fulfilment for the Degree of Bachelor of Science Department of Computer Science Swansea University Declaration This work has not previously been accepted in substance for any degree and is not being currently submitted for any degree. May 13, 2019 Signed: Statement 1 This dissertation is being submitted in partial fulfilment of the requirements for the degree of a BSc in Computer Science. May 13, 2019 Signed: Statement 2 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are specifically acknowledged by clear cross referencing to author, work, and pages using the bibliography/references. I understand that fail- ure to do this amounts to plagiarism and will be considered grounds for failure of this dissertation and the degree examination as a whole. May 13, 2019 Signed: Statement 3 I hereby give consent for my dissertation to be available for photocopying and for inter- library loan, and for the title and summary to be made available to outside organisations. May 13, 2019 Signed: 1 Acknowledgment I would like to express my sincere gratitude to Dr Benjamin Mora for supervising this project and his respect and understanding of my preference for largely unsupervised work. -
Elo World, a Framework for Benchmarking Weak Chess Engines
Elo World, a framework for with a rating of 2000). If the true outcome (of e.g. a benchmarking weak chess tournament) doesn’t match the expected outcome, then both player’s scores are adjusted towards values engines that would have produced the expected result. Over time, scores thus become a more accurate reflection DR. TOM MURPHY VII PH.D. of players’ skill, while also allowing for players to change skill level. This system is carefully described CCS Concepts: • Evaluation methodologies → Tour- elsewhere, so we can just leave it at that. naments; • Chess → Being bad at it; The players need not be human, and in fact this can facilitate running many games and thereby getting Additional Key Words and Phrases: pawn, horse, bishop, arbitrarily accurate ratings. castle, queen, king The problem this paper addresses is that basically ACH Reference Format: all chess tournaments (whether with humans or com- Dr. Tom Murphy VII Ph.D.. 2019. Elo World, a framework puters or both) are between players who know how for benchmarking weak chess engines. 1, 1 (March 2019), to play chess, are interested in winning their games, 13 pages. https://doi.org/10.1145/nnnnnnn.nnnnnnn and have some reasonable level of skill. This makes 1 INTRODUCTION it hard to give a rating to weak players: They just lose every single game and so tend towards a rating Fiddly bits aside, it is a solved problem to maintain of −∞.1 Even if other comparatively weak players a numeric skill rating of players for some game (for existed to participate in the tournament and occasion- example chess, but also sports, e-sports, probably ally lose to the player under study, it may still be dif- also z-sports if that’s a thing). -
Super Human Chess Engine
SUPER HUMAN CHESS ENGINE FIDE Master / FIDE Trainer Charles Storey PGCE WORLD TOUR Young Masters Training Program SUPER HUMAN CHESS ENGINE Contents Contents .................................................................................................................................................. 1 INTRODUCTION ....................................................................................................................................... 2 Power Principles...................................................................................................................................... 4 Human Opening Book ............................................................................................................................. 5 ‘The Core’ Super Human Chess Engine 2020 ......................................................................................... 6 Acronym Algorthims that make The Storey Human Chess Engine ......................................................... 8 4Ps Prioritise Poorly Placed Pieces ................................................................................................... 10 CCTV Checks / Captures / Threats / Vulnerabilities ...................................................................... 11 CCTV 2.0 Checks / Checkmate Threats / Captures / Threats / Vulnerabilities ............................. 11 DAFiii Attack / Features / Initiative / I for tactics / Ideas (crazy) ................................................. 12 The Fruit Tree analysis process ............................................................................................................ -
Project: Chess Engine 1 Introduction 2 Peachess
P. Thiemann, A. Bieniusa, P. Heidegger Winter term 2010/11 Lecture: Concurrency Theory and Practise Project: Chess engine http://proglang.informatik.uni-freiburg.de/teaching/concurrency/2010ws/ Project: Chess engine 1 Introduction From the Wikipedia article on Chess: Chess is a two-player board game played on a chessboard, a square-checkered board with 64 squares arranged in an eight-by-eight grid. Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. The object of the game is to checkmate the opponent’s king, whereby the king is under immediate attack (in “check”) and there is no way to remove or defend it from attack on the next move. The game’s present form emerged in Europe during the second half of the 15th century, an evolution of an older Indian game, Shatranj. Theoreticians have developed extensive chess strategies and tactics since the game’s inception. Computers have been used for many years to create chess-playing programs, and their abilities and insights have contributed significantly to modern chess theory. One, Deep Blue, was the first machine to beat a reigning World Chess Champion when it defeated Garry Kasparov in 1997. Do not worry if you are not familiar with the rules of chess! You are not asked to change the methods which calculate the moves, nor the internal representation of boards or moves, nor the scoring of boards. 2 Peachess Peachess is a chess engine written in Java. The implementation consists of several components. 2.1 The chess board The chess board representation stores the actual state of the game. -
Virginia Chess Federation 2008 - #6
VIRGINIA CHESS Newsletter The bimonthly publication of the Virginia Chess Federation 2008 - #6 Grandmaster Larry Kaufman See page 1 VIRGINIA CHESS Newsletter 2008 - Issue #6 Editor: Circulation: Macon Shibut Ernie Schlich 8234 Citadel Place 1370 South Braden Crescent Vienna VA 22180 Norfolk VA 23502 [email protected] [email protected] k w r Virginia Chess is published six times per year by the Virginia Chess Federation. Membership benefits (dues: $10/yr adult; $5/yr junior under 18) include a subscription to Virginia Chess. Send material for publication to the editor. Send dues, address changes, etc to Circulation. The Virginia Chess Federation (VCF) is a non-profit organization for the use of its members. Dues for regular adult membership are $10/yr. Junior memberships are $5/yr. President: Mike Hoffpauir, 405 Hounds Chase, Yorktown VA 23693, mhoffpauir@ aol.com Treasurer: Ernie Schlich, 1370 South Braden Crescent, Norfolk VA 23502, [email protected] Secretary: Helen Hinshaw, 3430 Musket Dr, Midlothian VA 23113, jallenhinshaw@comcast. net Scholastics Coordinator: Mike Hoffpauir, 405 Hounds Chase, Yorktown VA 23693, [email protected] VCF Inc. Directors: Helen Hinshaw (Chairman), Rob Getty, John Farrell, Mike Hoffpauir, Ernie Schlich. otjnwlkqbhrp 2008 - #6 1 otjnwlkqbhrp Larry Kaufman, of Maryland, is a familiar face at Virginia tournaments. Among others he won the Virginia Open in 1969, 1998, 2000, 2006 and 2007! Recently Larry achieved a lifelong goal by attaining the title of International Grandmaster, and agreed to tell VIRGINIA CHESS readers how it happened. -ed World Senior Chess Championship by Larry Kaufman URING THE LAST FIVE YEARS OR SO, whenever someone asked me Dif I still hoped to become a GM, I would reply something like this: “I’m too old now to try to do it the normal way, but perhaps when I reach 60 I will try to win the World Senior, which carries an automatic GM title. -
Chapter 15, New Pieces
Chapter 15 New pieces (2) : Pieces with limited range [This chapter covers pieces whose range of movement is limited, in the same way that the moves of the king and knight are limited in orthochess.] 15.1 Pieces which can move only one square [The only such piece in orthochess is the king, but the ‘wazir’ (one square orthogonally in any direction), ‘fers’ or ‘firzan’ (one square diagonally in any direction), ‘gold general’ (as wazir and also one square diagonally forward), and ‘silver general’ (as fers and also one square orthogonally forward), have been widely used and will be found in many of the games in the chapters devoted to historical and regional versions of chess. Some other flavours will be found below. In general, games which involve both a one-square mover and ‘something more powerful’ will be found in the section devoted to ‘something more powerful’, but the two later developments of ‘Le Jeu de la Guerre’ are included in this first section for convenience. One-square movers are slow and may seem to be weak, but even the lowly fers can be a potent attacking weapon. ‘Knight for two pawns’ is rarely a good swap, but ‘fers for two pawns’ is a different matter, and a sound tactic, when unobservant defence permits it, is to use the piece with a fers move to smash a hole in the enemy pawn structure so that other men can pour through. In xiangqi (Chinese chess) this piece is confined to a defensive role by the rules of the game, but to restrict it to such a role in other forms of chess may well be a losing strategy.] Le Jeu de la Guerre [M.M.] (‘M.M.’, ranks 1/11, CaHDCuGCaGCuDHCa on ranks perhaps J.