California State University, San Bernardino CSUSB ScholarWorks Electronic Theses, Projects, and Dissertations Office of aduateGr Studies 9-2015 THE DESIGN AND IMPLEMENTATION OF AN ADAPTIVE CHESS GAME Mehdi Peiravi mehdi peiravi Follow this and additional works at: https://scholarworks.lib.csusb.edu/etd Part of the Robotics Commons Recommended Citation Peiravi, Mehdi, "THE DESIGN AND IMPLEMENTATION OF AN ADAPTIVE CHESS GAME" (2015). Electronic Theses, Projects, and Dissertations. 228. https://scholarworks.lib.csusb.edu/etd/228 This Project is brought to you for free and open access by the Office of aduateGr Studies at CSUSB ScholarWorks. It has been accepted for inclusion in Electronic Theses, Projects, and Dissertations by an authorized administrator of CSUSB ScholarWorks. For more information, please contact
[email protected]. THE DESIGN AND IMPLEMENTATION OF AN ADAPTIVE CHESS GAME A Project Presented to the Faculty of California State University, San Bernardino In Partial Fulfillment of the Requirements for the Degree Master of Science in Computer Science by Mehdi Peiravi September 2015 THE DESIGN AND IMPLEMENTATION OF AN ADAPTIVE CHESS GAME A Project Presented to the Faculty of California State University, San Bernardino by Mehdi Peiravi September 2015 Approved by: Haiyan Qiao, Committee Chair, Computer Science Kerstin Voigt, Committee Member Ernesto Gomez, Committee Member © 2015 Mehdi Peiravi ABSTRACT In recent years, computer games have become a common form of entertainment. Fast advancement in computer technology and internet speed have helped entertainment software developers to create graphical games that keep a variety of players’ interest. The emergence of artificial intelligence systems has evolved computer gaming technology in new and profound ways.