TURN SEQUENCE 1) Power Phase 2) Mission Phase a) Performing Actions b) Resolving the Current Mission i) Ship Battle ii) Determine Success or Failure iii) Use Success and Failure Game Text iv) Revive or Score Adversaries v) Earn a Glyph c) Deciding to Continue 3) Debrief Phase SKILLS Culture Science Combat Ingenuity GLYPHS Gemini Libra Orion Pisces Scorpius Triangulum Table of Contents Introduction Introduction...... 1 Prepare to step through the Gate! In Card Types...... 1 TCG, you’ll guide a team of Character ...... 2 Mission ...... 4 characters on journeys to other worlds, Gear ...... 5 overcoming obstacles, defeating adversaries, Event...... 6 and completing missions along the way . All the Obstacle ...... 6 fun and adventure of the hit television series is Adversary ...... 7 here to enjoy! Ship...... 8 As a trading card game, Stargate TCG isn’t Starting a Game...... 9 limited to a single deck of cards that never Turn Sequence...... 10 Power Phase...... 10 changes . Hundreds of different available cards Mission Phase ...... 11 make for a huge variety of strategies, as you Performing Actions ...... 12 build your own decks from your personal Hero Player Actions...... 12 collection . Villain Player Actions ...... 15 Activated Abilities...... 19 Card Types Example of Performing Actions...... 19 Resolving the Current Mission...... 20 There are seven types of cards in the game . Ship Battle ...... 20 Four are hero cards, used only during your Determine Success or Failure...... 21 own turn: character, mission, gear, and event . TABLE LAYOUT...... 22-23 Two are villain cards, used only during your Use Success and Failure Game Text. . . . . 24 opponent’s turn: obstacle and adversary . Revive or Score Adversaries...... 25 The last card type is ship; some ships are hero Earn a Glyph...... 26 cards, while others are villain cards . Deciding to Continue...... 28 Debrief Phase...... 29 Hero cards have a Stargate icon in Winning the Game...... 31 the upper left corner, while villain Building a Deck...... 31 cards have a pyramid icon . Three or More Players ...... 33 Glossary...... 34 Credits...... 44  Character Team characters are your primary explorers . You begin each game with exactly four team Character cards represent people who work characters in play in front of you . Each one for or with Stargate Command, including has a rating in all four of the different skills in people from other planets you encounter on the game: your journeys through the Stargate . There are two subtypes of characters: team and support . Culture Combat Science Ingenuity Title Subtitle Support characters assist Cost MERRIN your team in overcoming 2 Outcast Scholar obstacles and completing DANIEL JACKSON 4 Trained Fighter missions . They are played 3 from your hand during the 3 game . A support character 1 usually has a rating in only Skills CHARACTER — SUPPORT 0 one or two skills . When you assign Merrin, at the end of the current mission, destroy her. Advanced engineer used as a gatherer of 2 knowledge by her people. When she gains Many characters are enough experience, her memories will be harvested and distributed to all her kind. Traits CHARACTER — TEAM — SGC portrayed in multiple : Daniel Jackson gets +2. 1 C 65 versions, each one a STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. : Daniel Jackson gets +1. “What kind of archaeologist carries a weapon?” different character card . “Uh… I do.” Game Text Lore —Jack O’Neill and Daniel Jackson Though each version shares the same title, they have different subtitles .

1 C 91 STARGATE SG-1™ & © 2007 MGM Produced by Comic Images.

Collector Info

  Mission The experience on a mission is one of the ways you can win the game . The Mission cards represent the places your glyph is earned by one of the characters characters travel to through the Stargate . who successfully completes it, sometimes They will need to use one of the four skills increasing his abilities . There are six different to complete each mission . You’ll often need glyphs: two or more characters, working together, to succeed in meeting a mission’s requirements . Gemini Pisces Libra Scorpius In each game, you will have exactly 12 Orion Triangulum missions . Gear Title Glyph Gear cards represent the equipment used Subtitle Difficulty by your characters . Some are conventional military items such as weapons, while others INVESTIGATE DISAPPEARANCE P2X-338 are special devices used by the SGC, such 3 as the MALP . Still other gear represents alien technology .

DIALING COMPUTER Cost 2 Title

When you play this mission, destroy a support character. Determine the fate of a research team that vanished near 2 this alien ziggurat.

1 S 180 Traits STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. Lore

Game Text Experience GEAR — SGC At the start of your debrief phase, you may place any of your failed missions Lore Collector Info on top of your mission pile in any order. Collector “It took us 15 years and three supercomputers to MacGyver a way to power the gate.” Game Text —Samantha Carter Info

1 C 142 STARGATE SG-1™ & © 2007 MGM Produced by Comic Images.

  Event Adversary SPECIAL TRAINING Event cards represent critical 1 Adversary cards represent individuals that moments in your adventures . oppose a team, such as Goa’uld System Lords, When you play an event, you Priors of the , and other major . carry out its effects and then Title Cost Subtitle place it in your discard pile . EVENT — NID Choose a team character to get +1 until the end of the current mission. If he’s an NID character, he gets +2 (The different aspects of an until the end of the current mission POPHIS instead. A Threat to Earth The NID mandate is to acquire alien technology 4 event card are the same as at any costs, for the defense of Earth. Most of their operatives, like Grieves and Kershaw, have strong engineering backgrounds. 1 C 132 those of a gear .) STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. Revive Obstacle Cost 2 Difficulty Obstacle cards represent the unexpected 2 trials and challenges a team faces as it travels 5 ADVERSARY — GOA’ULD Traits through the galaxy . An obstacle could be Each time you assign Apophis, your opponent may stop two characters. If anything from a strange disease to hostile he doesn’t, you may stop a character. This cruel and arrogant Goa’uld amassed natives to governmental red tape back on new power in the wake of Ra’s destruction. Game Text Stargate Command was originally founded in Earth . response to the great danger he posed. Lore

1 S 4 STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. PARASITIC INSECTS Cost 1 Title Collector Info Difficulty 1 2 Some adversaries are portrayed in multiple Lore versions, each one a different adversary card . Traits OBSTACLE — DISEASE Though each version shares the same title, Failure: Stop a team character. The deadly insects on BP6-3Q1 can trigger a complete cellular transformation in their they have different subtitles . victims. Quick medical attention is required Collector to prevent the loss of anyone who is stung. Game Text Info Note that while adversaries have some

1 C 259 apparent similarities to characters, they are STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. not characters .   Ship Starting a Game Ship cards represent the spaceships used in Each player places his four team characters your adventures, from small fighters to great face up in a row in front of him . He takes his warships . Some ships are hero cards, while 12 missions, shuffles them, and sets them to others are villain cards . The aspects of a ship one side as his mission pile. He then shuffles card are the same in either case . his remaining cards to form his deck . Each player totals the point values of his Cost four team characters . This number becomes his opponent’s victory total . Title If you have the highest victory total, you Subtitle become the first player. (In case of a tie, determine the first player randomly.) Your Firepower opponent chooses one of your team characters Traits and stops it . (You will be unable to make use of that character during your first turn. Stopping Game Text is described in full later; see Hero Player Actions .) Lore Paul’s four team characters have point values of 2, 3, 4, and 5, making Jason’s Collector Info victory total 14. Jason’s team characters have point values of 3, 3, 3, and 4, making Some ship cards represent unique vessels Paul’s victory total 13. Jason’s victory total is like the Prometheus, while others represent higher, so he becomes the first player. Paul a general type of ship, like a Death Glider . then stops one of Jason’s team characters. Unique ships have a subtitle . Each player then draws eight cards from his deck to create his opening hand . After looking at your opening hand, you may decide to shuffle it back into your deck, then draw the same number of cards for a new opening   hand. You may do this only once. (The first available during the turn . Each player receives player decides whether to do this before the 3 power, plus 1 power for each glyph beneath second player .) the hero player’s characters . As you play the game, you may encounter It’s Jason’s turn, and there are two glyphs cards that contradict rules described in this beneath his characters (from completing rulebook . The game text of cards always two missions on previous turns). Jason and his opponent Paul each receive 5 power to supersedes the rules . spend during this turn. Turn Sequence Power can’t be saved from one turn to the next; anything you don’t spend by the end of Players alternate taking turns . One player’s the turn is . turn consists of each of the following phases, You may find it helpful to use glass beads, in order . dice, a pencil and paper, or some other means 1) Power Phase to track the power you receive, and how you 2) Mission Phase spend it as the turn unfolds . a) Performing Actions b) Resolving the Current Mission Mission Phase c) Deciding to Continue 3) Debrief Phase When you are the hero player, you take the top card of your mission pile and play it face When it is your turn, you are the hero up between you and your opponent . This is the player; all villain cards you have in play current mission, the first destination for your are ignored by both players . During your characters during this turn . (They may later opponent’s turn, you are the villain player; travel to other destinations, so you should all hero cards you have in play are ignored by leave space to the right of the mission .) both players . Jason turns over the top card of his mission pile, Supply Raid, and plays it face up in front Power Phase of him. In this first phase of each turn, players receive an amount of power they will have 10 11 The mission phase is separated into three you don’t have enough power to pay this cost, steps: Performing Actions, Resolving you can’t play the card . the Current Mission, and Deciding to When you play an event, carry out its game Continue . text immediately, then place the card in your Performing Actions discard pile . When you play a support character, gear, or In this step, players alternate back and forth, ship, place the card face up in front of you, in each having the chance to perform an action, a row behind your team characters . beginning with the hero player . Each player

DANIEL JACKSON TEAL’C BRA’TAC SAMANTHA CARTER may perform any number of actions during the 4 Trained Fighter 4 Enemy of the Goa’uld 2 Jaffa Master 4 Problem Solver 3 2 2 1

1 0 0 3 mission phase (even none), but must perform 0 3 2 2 2 1 2 1

CHARACTER — TEAM — SGC CHARACTER — TEAM — SGC CHARACTER — TEAM — JAFFA CHARACTER — TEAM — SGC them one at a time, allowing his opponent a , Stop Samantha Carter — Turn an : Daniel Jackson gets +2. : Complications cost power +1 to play or : While Bra’tac is ready, each : Daniel Jackson gets +1. while Teal’c is assigned. Jaffa support character gets skills +1. obstacle at the current mission face down. (It becomes a complication.) “What kind of archaeologist carries a weapon?” : Complications cost power +1 to play and : While Bra’tac is ready, each “Uh… I do.” while Teal’c is assigned. Jaffa support character gets skills +1. “Theoretically…” —Jack O’Neill and Daniel Jackson “The Goa’uld are not gods. … It is a lie we Former fi rst prime of Apophis, Bra’tac was live each day. Only when he takes a host mentor and teacher of Teal’c. He has stood chance to perform an action in between . does a Goa’uld become strong. Even then, proudly beside the warriors of the Tau’ri in only as strong as the Jaffa who serve him. countless battles. Without us, the Goa’uld are nothing.” 1 C 91 1 C 105 1 S 87 1 C 102 STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. You may “pass” when it is your chance to NICHOLAS BALLARD DIALING COMPUTER 2 Outcast Scholar 2 perform an action . Passing once does not 1 prevent you from performing an action later

CHARACTER — SUPPORT GEAR — SGC Discard a card — Nicholas Ballard At the start of your debrief phase, you gets +2 until the end of the current may place any of your failed missions on . If both players pass consecutively, proceed mission. At the end of the current on top of your mission pile in any mission, destroy him. You can do this order. only once each turn. “It took us 15 years and three supercomputers Noted archaeologist who, like his grandson to MacGyver a way to power the gate.” Daniel Jackson, lost credibility in academic —Samantha Carter circles for his strange theories regarding extraterrestrials and Earth history. 1 C 66 1 C 142 to “Resolving the Current Mission .” STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. STARGATE SG-1™ & © 2007 MGM Produced by Comic Images.

Hero Player Actions You can’t play a character if you already When you are the hero player, there are have a character (team or support) that has three kinds of actions you can perform: play a the same title in play, even if the two have card, assign a character or ship, and boost a different subtitles . The same is true of any ship character or ship . that has a subtitle . However, there is no such Play a card. You may play an event, restriction for gear, or for a ship that doesn’t support character, gear, or ship (hero only, have a subtitle . not villain) from your hand . You must pay the By default, all your characters, gear, and power cost listed on the card, subtracting it ships are ready, available for you to use in from your total available power for the turn . If performing other actions described later . 12 13 As a result of a player’s actions, a ready Ships can be assigned to any mission, card can become stopped . A stopped card is regardless of the skill it requires . no longer ready, and is unavailable for use During the next step, your ships may use through the rest of the turn . As your cards their firepower in a ship battle against your become stopped, place them in a column to opponent’s ship. More firepower will give you the left of the current mission . A card that is the edge in such a battle . already stopped can’t be stopped again . Boost a character or ship. If you have If one of your support characters, gear, or a character card in your hand that has the ships is destroyed, place it in your discard pile . same title as a character you have assigned to INVESTIGATE DISAPPEARANCE P2X-338 Assign a character or ship. 3 the current mission (even if it has a different You may assign a ready subtitle), you may discard it from your hand .

When you play this mission, destroy a support character. Determine the fate of a research team that vanished near 2 character or ship (hero only, not this alien ziggurat. The assigned character gets skills +1 until the 1 S 180 villain) to the current mission . STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. end of the current mission . DANIEL JACKSON 4 Trained Fighter Pick up the character or ship 3 Similarly, you may discard a ship card that 1 and place it in a column below 0 2 has the same title as one of your assigned

CHARACTER — TEAM — SGC your side the mission . (It is then : Daniel Jackson gets +2. : Daniel Jackson gets +1. ships (even if it has a different subtitle) . The “What kind of archaeologist carries a weapon?” “Uh… I do.” no longer ready, it becomes —Jack O’Neill and Daniel Jackson assigned ship gets firepower +1 until the end 1 C 91 assigned instead .) STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. ICHOLAS ALLARD of the current mission . N B 2 Outcast Scholar You can assign a team 1 You may boost the same character or ship character to the current mission more than once during the same mission . CHARACTER — SUPPORT Discard a card — Nicholas Ballard even if his rating in the skill it gets +2 until the end of the current mission. At the end of the current mission, destroy him. You can do this only once each turn. Noted archaeologist who, like his grandson Daniel Jackson, lost credibility in academic circles for his strange theories regarding Villain Player Actions requires is 0; you can assign a extraterrestrials and Earth history. 1 C 66 STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. support character to the mission When you are the villain player, there are only if he has some rating in the required skill . five kinds of actions you can perform: play an To complete the current mission during obstacle, play an adversary or ship, assign an the next step, the total skills contributed by adversary or ship, boost an adversary or ship, your assigned characters must be equal to or and play a complication . greater than its difficulty. Assigning characters Play an obstacle. You may play an is your means to ensure success . obstacle card from your hand . You must pay 14 15 the power cost listed on the card, subtracting your hero cards . You can’t play an adversary it from your total available power for the turn . if you already have an adversary that has If you don’t have enough power to pay this the same title in play, even if the two have cost, you can’t play the card . different subtitles . The same is true of any ship Each obstacle has a difficulty rating in one that has a subtitle . There is no such restriction or more of the four skills . (Sometimes, this for a ship that doesn’t have a subtitle . rating is 0 .) You can’t play an obstacle unless Like the hero player’s characters, gear, and

one of these matches the current mission’s ships, your adversaries and ships are ready by

Comic Images. Comic by oduced Pr MGM 7 200 © & SG-1™ TE GA AR ST

1 S 180 S 1

required skill . ziggurat. alien this

2

Determine the fate of a research team that vanished near near vanished that team research a of fate the Determine default, and may become stopped as players

. character oy a support support a oy

When you play an obstacle, place destr mission, this play you When perform actions . Place any stopped cards in

it in a column below your side of 3 a column to the side of the current mission

-338 P2X

D I ISAPPEARANCE TE the mission . Each obstacle adds its NVESTIGA (opposite the hero player’s stopped cards) . difficulty to that of the current 2 RED SKY 2 If one of your adversaries or ships is mission . If an obstacle has a rating 3 destroyed, place it in your discard pile . in more than one skill, pay attention OBSTACLE This obstacle gets diffi culty +1 for each failed mission this turn. SG-1’s arrival at K’Tau triggered a solar Assign an adversary or ship. You may reaction that threatened the entire planet. only to the difficulty for the skill Doubting they alone could reverse the damage, the team asked the Asgard to intervene.

1 C 264 assign a ready adversary or ship (villain only, matching the current mission . STARGATE SG-1™ & © 2007 MGM Produced by Comic Images.

LANGUAGE BARRIER not hero) to the current mission . (It is then no Play an adversary or ship. 1 3 longer ready, it becomes assigned instead .) You may play an adversary or ship You can assign an adversary only if he (villain only, not hero) from your OBSTACLE

The natives of PJ2-445 had no spoken language, but Daniel Jackson was still able hand . As with obstacles, you must to establish communication with them. has some rating in the skill required by the

1 C 249 pay the power cost listed on the STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. current mission. He adds that difficulty rating card . It is not necessary for you to match any to the mission’s difficulty. You can’t assign an of an adversary’s difficulty ratings to the one adversary to a mission if you already have required by the current mission . Ships have no another assigned there . difficulty ratings, and can be played regardless Ships can be assigned to any mission, of the current mission’s requirements . regardless of the skill it requires . You may When you play an adversary or ship, place it assign a ship even if you already have another face up in front of you, in a row separate from assigned there . 16 17 Boost an adversary or ship. If you have If a complication is somehow destroyed after an adversary card in your hand that has the it is played, it no longer affects the cost of same title as an adversary you have assigned subsequent complications . to the current mission (even if it has a different subtitle), you may discard it from your hand . Activated Abilities The assigned adversary gets difficulty +1 until As the hero player or villain player, you may the end of the current mission . also use an activated ability on one of your Similarly, you may discard a ship card that cards in play when it is your turn to perform an has the same title as one of your assigned action . An activated ability is any paragraph of ships (even if it has a different subtitle) . The game text that contains a “—” symbol . assigned ship gets firepower +1 until the end The part before that symbol is the cost to of the current mission . use that activated ability . If you are unable You may boost the same adversary or ship to pay this cost, you can’t use the activated more than once during the same mission . ability . The cost isn’t necessarily an amount of power . It may include one or more glyphs Play a complication. You may pay power (described later; see Earn a Glyph) . to take any card from your hand (hero or villain) and place it face down at the current The part after that symbol is the effects you mission . The card becomes a complication, carry out after paying the cost . and adds 1 to the difficulty of the mission. You may use the same activated ability more The cost to play a complication is 1 power, than once, as separate actions, provided you plus 1 power for each other complication can pay its cost each time . already at the current mission . If you don’t Example of Performing Actions have enough power to pay this cost, you can’t play the complication . Jason is now attempting his Supply Raid mission. It requires 4 Combat, so he assigns The first complication you play at a mission Teal’c (who has 3 Combat) to it. costs 1 power. A second would cost 2 power, Paul passes. a third 3 power, and so forth. Jason plays Olaf from his hand, costing 3 of the 5 power he can spend this turn. 18 19 Paul passes again. than your opponent’s, you achieve victory . If Jason assigns Olaf, who has 2 Combat, to the only one player has any assigned ships, that mission. His assigned characters now have a player achieves victory . In the case of a tie, total Combat rating of 5, enough to succeed. neither player achieves victory . Paul now plays an obstacle from his hand, Salish Spirits, costing 2 of the 5 power he When you achieve victory, if your opponent can spend this turn. It adds 2 Combat to the has any ships assigned, you may choose one mission difficulty, raising it to 6. of those ships and incapacitate it (described Jason boosts Olaf’s skills, discarding a copy in the glossary) . of Olaf. Olaf now has 3 Combat, and Jason Your cards may have game text that is has a total Combat of 6. triggered when you achieve victory . Such text Paul plays a complication, taking a card from is labeled with the Victory keyword . You use hand and placing it face down at the mission. only this text only on assigned cards . It is This costs 1 power (leaving him 2 for the not optional unless specified (using the word rest of the turn), and raises the mission’s “may”) . If you have more than one assigned difficulty by 1. It now requires 7 Combat. card with the victory keyword, use them in the Jason assigns Rak’nor, who has 2 Combat. He order of your choice . now has more than enough to succeed. Paul passes, and Jason then passes behind Determine Success or Failure him. It is time to resolve the mission. Once ship battle is over (or skipped, if Resolving the Current Mission no ships are assigned), you determine the success or failure of the mission . If the total Once both players pass consecutively in the skills contributed by the assigned characters previous step, resolve the current mission . are equal to or greater than the difficulty of Ship Battle the mission (as increased by the obstacles, adversary, and complications there), the hero If any ship is assigned, by any player, a ship player succeeds . If not, he fails . battle occurs. Each player totals the firepower Jason has a total of 8 Combat assigned of all his assigned ships . If your total is higher to Supply Raid. The mission’s difficulty, including the obstacle and the complication 20 21 failed mission this tur each P Ro 3 program was shut down on his authority to erase that mistake. For a brief time, the Stargate program as a mistake, and sought narrowly avoided disasters, he viewed the Subcommittee. Citing numerous failures and Chairman of the Defense Appropriations bert Kinsey gets diffi 3 2 1 C 259 ST AR olitical obstacle and for each GA R Ambitious Senator . TE SG-1™ & © 200 OBER ADVERS S T 7 MGM Pr Comic Images.

ARY — POLITICAL — ARY by K Villain Player Hero Player INSEY NSECT oduced oduced I

n. culty +1 for by CLE — DISEASE Comic Images. 7 MGM Pr TA OBS 4 ARASITIC . Stop a team character 5 TE SG-1™ & © 200 1 S P GA AR . ST 1 C 20 C 1 1 2 ilure: 4 The deadly insects on BP6-3Q1 can trigger a complete cellular transformation in their victims. Quick medical attention is required to prevent the loss of anyone who is stung. 1 Fa D

Villain score pile UL A’ Comic Images. by oduced ARY — GO

(not in play) 7 MGM Pr

Ready ADVERS POPHIS TE SG-1™ & © 200 Threat to Earth A GA AR ST 2 2 This cruel and arrogant Goa’uld amassed new power in the wake of Ra’s destruction. Stargate Command was originally founded in response to the great danger he posed. 4 adversary Each time you assign Apophis, your opponent may stop two characters. If he doesn’t, you may stop a character down. obstacle at the cur 4

“Theoretically… , Stop Samantha Carter — 1 1 2 3 ST

AR Mission pile (It becomes a complication.)

GA Obstacles and adversaries S Problem Solver TE SG-1™ & © 200 AMANTHA CHARACTER — TEAM — SGC — TEAM — CHARACTER ” 7 MGM Pr r

oduced ent mission face C at the current mission ARTER by Hero cards Comic Images. Discard pile and deck 1 to establish communication with them language, but Daniel Jackson was still able The natives of PJ2-445 had no spoken Tu

3 Assigned characters ST rn AR GA an L TE SG-1™ & © 200 ANGU 1 C C 1 10

(not used 1 C 66 ent r 2

AG d 7 MGM Pr OBS nt E re

TA . oduced B T CL ARRIER E by 1 S 180 Comic Images. Comic Images. I ou can do this

this turn) P2X by 2 NVESTIGA character When you play this mission, destr gets skills +1. one glyph matching of Martouf’s Each other character who has at least 3 ALLARD this alien ziggurat. Determine the fate of a research team that vanished near particularly Samantha Carter quickly forged a friendship with the T A respected leader among the T -338 oduced B 2 0 2 2 n.

ST AR . 3 7 MGM Pr GA M 2 To oy him. Y TE SG-1™ & © 200

CHARACTER — TEAM — TOK’RA — TEAM — CHARACTER d — Nicholas Ballar 14 1 C 24 C 1 k’ra Liaison . TE ARTOU the end of cur CHARACTER — SUPPOR 1 C

ICHOLAS D At 9 ST +2 until the end of cur TE SG-1™ & © 200 Outcast Scholar

AR N ISAPPEARANCE GA 7 MGM Pr GA d a car AR TE SG-1™ & © 200 F ST oy a support 1 Comic Images. oduced by Noted archaeologist who, like his grandson Daniel Jackson, lost credibility in academic circles for his strange theories regarding extraterrestrials and Earth history supercomputers

2 Discar gets mission. mission, destr only once each tur by oduced Comic Images. Comic Images. —Samantha Carter —Samantha by 7 MGM Pr . each failed mission this tur This obstacle gets diffi 2 three three intervene. damage, the team asked Asgard to Doubting they alone could reverse the reaction that threatened the entire planet. SG-1’s arrival at K’T ok’ra, Martouf oduced 7 MGM Pr OMPUTER 2 3 oduced and and C ST

AR au’ri, 7 MGM Pr by GEAR — SGC GA Comic Images. R TE SG-1™ & © 200 oy a support ED years years TE SG-1™ & © 200 1 S S 1 91 GA ISAPPEARANCE AR 15 15 ?”

IALING 10 ST S 1 C D 8 TE SG-1™ & © 200

us us 0 D KY GA 7 MGM Pr AR OBS . TE ST . au triggered a solar 1 S 19 took took weapon TA the start of your debrief phase, you der a a oduced 2 3 “It “It gate.” the power to way a MacGyver to CL

2 At may place any of your failed missions on top of your mission pile in any or +2. culty +1 for +1.

E by

Comic Images. -338 Determine the fate of a research team that vanished near this alien ziggurat. Comic Images. carries carries by When you play this mission, destr character NVESTIGA 2 P2X n. I KSON oduced 1 S 180 S 1 AC J 5

7 MGM Pr

10 e 37 Jack O’Neill and Daniel Jackson Daniel and O’Neill Jack 1 C 26 C 1 . — archaeologist archaeologist 1 C Stop Osbour play 1 C 3

fascination with aliens. harsh location, mainly due to a longtime found. He has enjoyed the work despite near where Earth’s second Stargate was Scientist at the White Rock Research Station, of of ther CHARACTER — TEAM — SGC 4 ANIEL ained Fighter Comic Images. to n. 2 if by TE SG-1™ & © 200 Tr D ST A GA kind kind AR AR +1 oduced GA ST O Antarctic Researcher TE SG-1™ & © 200 play mission, he gets skills +1. the number of obstacles at cur While Balinsky has mor 1 0 2 3 4

Current SBOURNE : Daniel Jackson gets dives in when the situation arises. often able to use his expertise, but eagerly Archaeologist assigned to SG-13. He is not : Daniel Jackson gets CHARACTER — SUPPOR — CHARACTER “What “What do.” I “Uh… 7 MGM Pr to T — JAFF Comic Images.

4 2 1 1 2 Comic Images. by ne — Draw a car by power ST -2 rst she did fi AR 7 MGM Pr GA oduced B oduced Insightful Archaeologist TE SG-1™ & © 200 ALINSKY cost CHARACTER — TEAM — SGC — TEAM — CHARACTER TE SG-1™ & © 200 C GA oduced 7 MGM Pr 7 MGM Pr power AR ST AU C ’ ’ by . Only when he takes a host

Comic Images. mission 7 MGM Pr CHARACTER — TEAM — SGC costs EAL REY TE SG-1™ & © 200 Enemy of the Goa’uld NEMY eal’c. Though at T TE SG-1™ & © 200 T Of the Cordai Plains oduced GA CHARACTER — SUPPOR eal’c is assigned. D 4 GA d. E AR

AR ST ST by Complications cost power +1 to play to +1 power cost Complications 0 3 1 2 e glyphs than LL Comic Images. Complications 2 assign an adversary, your opponent must pay must opponent your adversary, an assign : ey’auc Run interference against Heru’ur and his Jaffa while other members of your team complete separate objectives. : “The Goa’uld are not gods. … It is a lie we live each day does a Goa’uld become strong. Even then, only as strong the Jaffa who serve him. Without us, the Goa’uld are nothing.” Wife of T not condone his betrayal of Apophis, she eventually joined the Jaffa rebellion. TA

4 To character assigned each for power 1 while T assigned. is Teal’c while

3 1 C 72 C 1 Dr was a successful mission this tur Cimmeria S re 1 C 86 C 1 nt

shuffl a her Stop this gear, discar 2

one person’s memories to another it, they developed their own means to copy technology abandoned on their world. From have been working for decades with Goa’uld The technologically advanced Galarans ST e that car o car AR

GA Ready cards G TE SG-1™ & © 200 gain 1 power 3

ALARAN d fr “For cryin’ out loud…

and 0 3 3 1 om your discar ST AR d into your deck. 7 MGM Pr GA J SG-1 Commander TE SG-1™ & © 200 AC GEAR

: (Team characters in the front row) M CHARACTER — TEAM — SGC — TEAM — CHARACTER 5 Each oduced K EMOR d a car . O’ by 1 S 19 Comic Images. 7 MGM Pr time N 3 EILL ” Y d — d pile and oduced

. D you EVICE by Comic Images. Ta play . ke 1 C C 1

14 a 3 mission, 1 C 95 C 1 Comic Images. by

. oduced 4 . 5 1 S 7 MGM Pr TE SG-1™ & © 200 D GA ESCUE AR UL R ST

A’ Comic Images. eady a character by R AND Villain card oduced

5 ARY — GO CH Discard pile and deck 7 MGM Pr Recover an SG team captured by the Goa’uld Hathor EAR Success: ADVERS Hathor’s Stronghold S

(not used this turn) POPHIS TE SG-1™ & © 200 Threat to Earth A GA AR ST 2 2 This cruel and arrogant Goa’uld amassed new power in the wake of Ra’s destruction. Stargate Command was originally founded in response to the great danger he posed. 4 Failed mission Each time you assign Apophis, your opponent may stop two characters. If he doesn’t, you may stop a character Mission pile 3 16 1 S 1 Stopped characters

Stopped adversaries . he doesn’t, you may stop a character opponent may stop two characters. If Each time you assign Apophis, your 4 2 response to the great danger he posed. Stargate Command was originally founded in new power in the wake of Ra’s destruction. This cruel and arrogant Goa’uld amassed instead. until the end of cur If he’s an NID character, he gets until the end of cur Choose a team character to get 1 87 10 have strong engineering backgrounds. of their operatives, like Grieves and K at any costs, for the defense of Earth. Most The 2 2 1 S 1 C 65 1 C ST AR NID ST Comic Images. an GA AR by A Threat to Earth . TE SG-1™ & © 200 GA S rn POPHIS m TE SG-1™ & © 200 au’ri in PECIAL oduced A andate Tu ADVERS T oy her 7 MGM Pr 7 MGM Pr Comic Images. Comic Images. Comic Images. EVENT — NID — EVENT is 7 MGM Pr ARY — GO — ARY by by by

ARTER to rin, at the end of T eal’c. He has stood oduced C RAINING ent mission face oduced oduced oduced acquire

oduced r TE SG-1™ & © 200 by GA Comic Images. A’ by AR r r 7 MGM Pr 7 MGM Pr 7 MGM Pr C Comic Images. ST ent mission ent mission. UL ” alien TA D ’ CHARACTER — SUPPOR ERRIN CHARACTER — TEAM — SGC : While Bra’tac is ready, each RA ANDLE technology CHARACTER — TEAM — JAFF AMANTHA ershaw rst prime of Apophis, Bra’tac was TE SG-1™ & © 200 TE SG-1™ & © 200 TE SG-1™ & © 200 ent mission, destr Problem Solver Outcast Scholar Jaffa Master 3 fi C S M B r : While Bra’tac is ready, each GA GA GA (It becomes a complication.)

AR AR AR ST ST ST

+1

1 S S 1

+2 1 C 132 C 1 3 2 1 3 0 2 2 1 2 5 and , . Reverse the effects of rapid aging on population this planet. , Stop Samantha Carter — RIEF or 4 When you play this mission, stop a character “Theoretically… Advanced engineer used as a gatherer of knowledge by her people. When she gains enough experience, her memories will be harvested and distributed to all her kind. Former mentor and teacher of T proudly beside the warriors of T countless battles.

Argos

4 2 2 obstacle at the cur down. When you assign Mer the cur Jaffa support character gets skills +1. Jaffa support character gets skills +1. B 22 23 Paul played there, is 7. Jason succeeds at Revive or Score Adversaries the mission. Once all appropriate game text has Use Success and Failure Game Text been used, if the villain player assigned an Next, players use any game text that is adversary to the current mission, he must triggered by the resolving of a mission . Such decide if he wants to revive or score that text is labeled either with the Success or adversary . Failure keyword, and is used depending on Revive. Each adversary has a revive cost whether the mission was a success or a failure . (separate from his power cost) . To revive one This game text is not optional unless specified of your adversaries, you must take a number (using the word “may”) . Players use only the of cards equal to that revive cost from the top game text on the current mission and on the of your deck, then place those cards in your cards assigned there . discard pile . Remove the adversary from the The hero player first uses any game text on current mission . He becomes stopped . You his hero cards (in the order of his choice), then may revive an adversary whether the mission the villain player uses any game text on his was a success or a failure . If you don’t have villain cards (in the order of his choice) . enough cards remaining in your deck to pay The Supply Raid mission was a success, so the revive cost, you can’t revive the adversary . Jason now uses its game text: “Success: Score. To score one of your adversaries, Your opponent loses 2 power .” Had he failed, Paul would have used the game text on remove him from the current mission and Salish Spirits: “Failure: Destroy a support place him in your villain score pile . He is no character .” Paul would have destroyed Olaf. longer in play . You may later play another Some game text is labeled “Success or copy of that same adversary (and you may Failure” . Use this as if it were two pieces of score that copy as well) . You can only score identical text, one labeled Success and the an adversary when the hero player failed the other labeled Failure . current mission . Whether the mission was a success or a If you decide to neither revive nor score an failure, all characters and ships assigned there assigned adversary, destroy him . now become stopped . 24 25 You don’t revive, score, or destroy any another; in those cases, the second character adversaries you didn’t assign to the current is not earning the glyph .) mission . Glyphs may be earned either by team or Once the villain player has chosen to revive support characters, as you choose . However, or score (or neither), he destroys all obstacles when a support character who has any glyphs and complications at the current mission . is destroyed, you must place those glyphs face down on the bottom of your mission pile (in Earn a Glyph the order of your choice) . If the mission was a failure, proceed to the Team characters may have activated next step . abilities that include glyphs as part of their However, if the mission was a success, it cost . You pay the cost to use these (during the Performing Actions step) by simply having that DANIEL JACKSON becomes a glyph which one of the 4 Trained Fighter 3 glyph beneath the character; you do not lose INVESTIGA1 TE DISAPPEARANCE hero player’s characters now P2X-338 0 3 the glyph in doing so . 2 earns . The hero player takes the CHARACTER — TEAM — SGC : Daniel Jackson gets +2. : Daniel Jackson gets +1. Harold Maybourne’s game text reads: “What kind of archaeologist carries a weapon?” When“Uh… Iyou do.” play this mission, destroy a support glyph and places it beneath one of character . —Jack O’Neill and Daniel Jackson Determine the fate of a research team that vanished near 2 this alien ziggurat. “ , Stop Harold Maybourne – All other team 1 S 180 STARGATE SG-1™ & © 2007 MGM Produced by Comic Images.1 C 91 STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. the characters that was assigned characters get skills +1 until the end of the there at the resolving of the mission . It is current mission .” To pay the cost, you stop placed so the right side of the card, showing him when he has a glyph beneath him. the experience, is visible to both players . You Remember that an activated ability always should then check to see if hero player has contains the “—” symbol . Other characters won the game (as described later) . have game text that instead uses a glyph Jason takes the completed Supply Raid followed by a colon . This kind of game text is mission and places it underneath Teal’c, one not used by you as an action, but is continuous of the characters he assigned there. as long as the character has the specified Some characters have game text that is glyph beneath him . The game text applies only triggered each time they earn a glyph, and once, even if the character has more than one this would be used now . (There are also cards of the specified glyph. that can move a glyph from one character to Part of Svetlana Markov’s game text reads: “ : Svetlana Markov gets + .” As long 26 27 as she has a glyph beneath her, she has mission using only the resources they have 1 more Ingenuity. She doesn’t get 2 more remaining . Ingenuity if she has two glyphs beneath Jason decides to attempt another mission her. after Supply Raid. Teal’c, Olaf, and Rak’nor remain stopped from resolving that mission, Deciding to Continue and can’t be used to assist with subsequent The current mission has now ended . Its missions. Jason now turns over the top card game text is now ignored . The hero player of his mission pile and plays it. must then decide if he wants to continue to Jason and Paul now repeat the same process another mission this turn . of attempting this new mission. Jason has spent 3 power, and has only 2 remaining. As the hero player, you may now play a new Paul also has 2 power. mission . To do this, you must pay 1 power for The hero player may decide to play a new each failed mission this turn . The villain player mission even if he has no ready characters he gains power equal to this amount . could assign there later during the Performing If you have failed no missions this turn, it Actions step . costs you no power to play a new mission. But if you have failed two missions this turn, If the hero player decides not to play a new you must pay 2 power to play another. Your mission (or is unable to because he can’t opponent would also gain 2 power. pay the costs, or because his mission pile is If you decide to play a new mission, take the empty), proceed to the Debrief Phase . top card of your mission pile and play it face up between you and your opponent (to the Debrief Phase right of any failed missions from earlier in the This phase occurs after all missions have turn) . It is now the current mission . Return to been resolved and the hero player has chosen the first step of the mission phase, Performing not to continue . Actions . If you are the hero player, all your stopped Any power already spent by players is not cards become ready; return them to the recovered . Any cards already stopped remain appropriate rows of your play area . The villain stopped . Players must deal with the new player also readies all his stopped cards . 28 29 Then, you take all the failed missions left Instead, that player continues to play using behind this turn and place them face down on the cards he has in play and in his hand . the bottom of your mission pile (in the order of your choice) . Winning the Game Jason failed in his second mission attempt, There are three ways to win the game, and decided not to continue. He now readies two as the hero player and one as the villain all his characters, then puts that failed player . A game ends immediately, when a mission face down on the bottom of his mission pile. player meets any victory condition: After this, each player “refills” his hand to You win when your characters have a total of its regular, eight card size . If you have fewer seven glyphs beneath them . than eight cards, draw until you have reached You win when your total experience (on the eight . If you have more, you must choose and glyphs beneath your characters, and on any discard cards until you have only eight . If you of your other cards) is equal to or greater than have exactly eight, do nothing . your victory total . The current hero player’s turn is now over . You win when the total cost of the cards in The next player then takes his turn, becoming your villain score pile is equal to or greater the hero player . than your victory total . Jason played no other cards during his Paul began the game with four team second mission attempt, so he now draws characters whose point values were 5, 4, two cards to return his hand to eight cards. 3, and 3, setting Jason’s victory total at 15. Paul played three cards (the obstacle and the Jason can win the game as the hero player complication, plus another obstacle at the either by having seven glyphs, or 15 or more second mission Jason attempted), and now experience. He may win as the villain player draws three cards to return his hand to its by having a total cost of 15 or more on cards full size. Jason’s turn is now over, and Paul in his villain score pile. begins his. If at any time a player draws the last card Building a Deck remaining in his deck, the game does not end . In a trading card game, much of the fun comes from creating your own strategy by 30 31 choosing the cards you’ll use in your deck . Three or More Players The Stargate TCG decks you build must follow these rules: Stargate TCG is primarily intended for two players, but you may play a version with more You must include exactly 4 different team players using a few simple adjustments . characters to play at the start of the game . Each player receives his victory total from You must include exactly 12 missions for the total point value of the team characters your mission pile . Your required skill mix must used by the player on his left . The player consist of exactly 3 missions, 3 missions, with the highest victory total becomes the 3 missions, and 3 missions . You may use first player. (In case of a tie, determine the any mix of difficulties, experience, and glyphs. first player randomly from all players tied for The rest of your deck must include at least highest victory total .) 20 hero cards and at least 20 villain cards . Any The first player has one team character cards you include in excess of these 40 may stopped at the start of the game, chosen by be any mix of hero or villain cards . There is no the player on his left . The second player also maximum size to this portion of your deck . has one team character stopped at the start You can’t include more than three copies of of the game, but one he chooses himself . All the same card title in your deck (even if they other players begin the game normally (as the have different subtitles) . second player in a two-player game does) . You can’t include any missions in your deck During the game, when a player is the beyond the 12 in your mission pile . hero player, the player to his left is the villain You may include in your deck one or two player . All other players are inactive players copies of any team character you start the during that turn . None of an inactive player’s game with . There is no way to play a team cards, hero or villain, are in play . An inactive character from your hand during the game, player receives no power to use during a turn . but you will be able to use these copies to perform the “boost a character” action, or as complications when you are the villain player .

32 33 Glossary obstacle at the current mission face down .” You can’t assign Samantha Carter to the This glossary provides further clarification mission, but you could still use her activated of some concepts introduced earlier in these ability to affect an obstacle there. rules . It also explains some new concepts . If a card in play that blocked a character or adversary is placed in a discard pile, that assigned character or adversary immediately becomes Assigned characters, adversaries, and ships unblocked . (Events are never in play .) can become stopped . (Assigned characters Blocking a card is sometimes a cost of using and ships can also become incapacitated .) If an activated ability . To pay such a cost, the this happens, the card is no longer assigned, card must be ready and not already blocked . and no longer contributes skills to the current P90’s game text reads: “Stop this gear, block mission . a team character from the current mission — Obstacles cost power +1 to play until block the end of the current mission ”. The team Some game text can cause a character or character you block to pay this cost must be adversary to become blocked from one or ready and not already blocked. more missions . A character or adversary who blockade is blocked can’t become assigned, even if he is ready . (However, if he is already assigned Some villain cards have this keyword, letting when he becomes blocked, he remains you take the top card of your opponent’s assigned .) mission pile, to place face up beneath the card . A single card can blockade only one Blocked characters and adversaries who are mission at a time; if you use it to blockade still ready can be used in other ways; they just another, place the older mission face down on can’t be assigned to a mission . the bottom of its owner’s mission pile . Antarctic Rescue’s game text reads: “When you play this mission, your opponent chooses can’t a team character . He is blocked .” He blocks your Samantha Carter, whose game text If one piece of game text says you “can’t” reads: “ , Stop Samantha Carter — Turn an do something that a different piece of game 34 35 text would normally allow, the “can’t” takes dominion precedence . When you score an adversary, you may also Part of Harlan’s game text reads: “Stop score one obstacle with this keyword . You may Harlan — Play a support character at normal score only one such obstacle per adversary . cost, even if you already control a character who has the same title .” Fall of Earth’s incapacitated game text reads: “You can’t play support characters .” While Fall of Earth is the current A ready, stopped, or assigned character or mission, you can’t use Harlan’s game text to ship can become incapacitated instead . When play a support character. this happens, turn it face down . complication You do not ready an incapacitated card during the debrief phase . Instead, ready Some game text allows you to turn an and then immediately stop each of your obstacle face down, changing it into a incapacitated characters and hero ships at complication . Any ongoing effects of that the start of your turn . Your opponent does the obstacle’s game text immediately end . same with his villain ships at this time . Samantha Carter’s game text reads: “ , Stop Samantha Carter — Turn an No card can ready an incapacitated card obstacle at the current mission face down .” (unless it specifically says it works on an If you use this to turn an obstacle face down incapacitated card) . that was blocking one of your characters, Jason has just failed a mission, and Paul that character becomes unblocked. played an obstacle there with this game text: “Failure: Incapacitate a team character .” discard pile Paul chooses to turn Jason’s Daniel Jackson You may look through any player’s discard character face down. pile at any time . The order of your discard pile Later, in Jason’s debrief phase, he does is irrelevant . Whenever you take a card from not ready Daniel Jackson. Instead, at the your discard pile, you must show that card to start of Jason’s next turn, he readies and your opponent . immediately stops Daniel Jackson. During that turn’s debrief phase, Daniel Jackson would finally be ready. 36 37 An incapacitated card’s game text is than 0, that number becomes 0 . If another ignored . You may still refer to its title and modification is then applied, recalculate the traits . The glyphs and experience beneath an result from the beginning . incapacitated character still count towards winning the game, and can still be moved . obstacle A card that is already incapacitated can’t be Some game text refers to obstacles by skill incapacitated again . type . It works as long as the obstacle has some rating in the skill, even if that is not the keyword skill required by the current mission . A keyword is a boldfaced word that appears Part of Zat Gun’s game text reads: “Choose in the game text of a card, and has special a obstacle .” You can choose an obstacle rules associated with it . Examples of keywords played at a mission, as long as that obstacle has a rating. include victory, success and failure (explained earlier, under Resolving the Current promotion token Mission), and others explained elsewhere in this glossary . Some hero cards have this keyword, letting you place a glass bead or other marker on lore a team character . That character gets point Most cards have lore, italicized text that value +1 for each such token he has, to a appears in a separate paragraph following the maximum value of 6 . This changes your game text . Lore never affects the game in any opponent’s victory total during the game . way; it’s there to provide information about Your Zukhov has a point value of 5. If he the . gets a promotion token, his point value becomes 6. Your opponent then needs 1 negative numbers more experience (or 1 more total cost in his There are no negative numbers in the villain score pile) to win the game. Additional promotion tokens on Zukhov won’t raise his game. When multiple modifications apply to point value above 6. the same number (such as amounts of a skill being taken away), if the final result is less 38 39 ready A card that gives a skill by name can do While cards are readied normally during the so to a character or adversary that doesn’t debrief phase, some game text can ready an already have it . assigned, stopped, or incapacitated card at Part of Young Jack’s game text reads: “While other times . Return the readied card to the an SGC team character is assigned, Young appropriate row of your play area . If it was Jack gets +1, +1, and + .” Because Science and Combat are specified by name, assigned to the current mission, it is no longer he gains them even though he normally has assigned, and no longer contributes skills to a rating only in Ingenuity. the current mission . states skills Most cards in play exist in one of four states: If a card affects the “skills” of a character or ready, assigned, stopped, or incapacitated . A adversary without specifically naming any of card can only be in one of these states at a the four skills, it affects only those skills that time . character or adversary already has . Characters and ships can exist in any of Part of Bra’tac’s game text reads: “ or : While Bra’tac is ready, each Jaffa the four states . Adversaries can be ready, support character gets skills + .” Artok is a assigned, or stopped . Gear can be ready or Jaffa support character who has 2 Combat, stopped . Events (which are never in play) and and no ratings in any other skill. Bra’tac missions don’t exist in any of the four states . would give Artok +1 Combat, but no Culture, Science, or Ingenuity. A card can become blocked while in any one of the four states . A rating of 0 is not the same as having no rating; a 0 can be modified by cards that affect stopped “skills .” You may use a card’s game text even while Seasoned Travelers’ game text reads: it is stopped, unless it says otherwise . “Choose a team character to get skills +1 until the end of the current mission for each Martouf’s game text reads: “Each other glyph he has .” This card could give 1 Science character who has at least one glyph to Teal’c, who normally has 0 Science. matching one of Martouf’s gets skills + .” 40 41 Other characters can still get skills +1 even trigger is always described first, followed by an while Martouf is stopped. explanation of the effects that occur . Triggered Transport Rings’ game text reads: “Stop this effects always begin with the words “when,” gear, pay 3 power — Ready a character .” “each time,” or “at .” This is an activated ability, and stopping the gear is part of its cost. You can’t stop a Brief Candle’s game text reads: “When you stopped card, so you can’t use this while the play this mission, stop a character .” Its effect Transport Rings is stopped. triggers once, when you play the mission. Ishta’s game text reads: “Each time Ishta traits earns a different glyph, you may destroy an adversary .” Her effect triggers whenever she All cards (other than missions) list one or earns a glyph she does not already have. more traits in an area separate from their Part of Henry Hayes’ game text reads: “At game text . Card type is one such trait . Every the end of your power phase, gain 1 power .” character has a trait of either team or support . His effect triggers during each of your power Other traits include SGC, Goa’uld, Jaffa, and phases. so on . Multiple triggered effects on different cards Effects in the game are often applied can sometimes be triggered by the same selectively only to cards that have a specific thing . In these cases, resolve the effects one trait . at a time, in an order chosen by the hero Imhotep’s game text reads: “When you player . play Imhotep, choose one: Stop a Jaffa team character; or stop all Jaffa support withdraw characters .” When you play him, you may This keyword appears on some obstacles . It stop a card that has the Jaffa, team, and character traits, or stop all cards that have is always followed by a number . An obstacle the Jaffa, support, and character traits. with withdraw has the activated ability: “Destroy this obstacle – Gain X power,” with X triggered effects defined by the number. Some cards have game text that is triggered by specific things happening in the game. The 42 43 Credits Game Design and Development: Evan Lorentz, Paul Dennen, Chuck Kallenbach, Scott Martins, Chris Woods Graphic Design: Steve Thoma, Colton Hoerner, Eric DuChane Lead Playtesters: Adam Coate, Doug Ford, Justin Beal, Jeremy Commandeur, Phil Edge, Jared Hoffman, Sean O’Reilly For Comic Images: Alan Gordon, Hank Rose, Ron Ferrari, Zev Shlasinger For MGM: Lynn Abdi, Tricia Samuels Laudisa Special Thanks: Mike Foley, Barron Vangor Toth, and the many playtesters who worked hard on this game .

stargatetcg.com comicimages.com

STARGATE SG-1 ©1997-2008 MGM Television Entertainment Inc and MGM Global Holdings Inc . STARGATE SG-1 is a trademark of Metro‑Goldwyn‑Mayer Studios Inc . All Rights Reserved . STARGATE: ATLANTIS ©2004 – 2008 MGM Global Holdings Inc . STARGATE: ATLANTIS is a trademark of Metro-Goldwyn-Mayer Studios Inc . All Rights Reserved . METRO-GOLDWYN-MAYER TM & ©2008 Metro-Goldwyn-Mayer Studios Inc . All Rights Reserved . Game Design ©2008 Sony Online Entertainment LLC . SOE and the SOE logo are registered trademarks of Sony Online Entertainment LLC . Game produced by Comic Images, Saddle Brook, NJ . Printed in Canada . 44