TURN SEQUENCE 1) Power Phase 2) Mission Phase A) Performing

TURN SEQUENCE 1) Power Phase 2) Mission Phase A) Performing

TURN SEQUENCE 1) Power Phase 2) Mission Phase a) Performing Actions b) Resolving the Current Mission i) Ship Battle ii) Determine Success or Failure iii) Use Success and Failure Game Text iv) Revive or Score Adversaries v) Earn a Glyph c) Deciding to Continue 3) Debrief Phase SKILLS Culture Science Combat Ingenuity GLYPHS Gemini Libra Orion Pisces Scorpius Triangulum Table of Contents Introduction Introduction . Prepare to step through the Gate! In Card Types . Stargate TCG, you’ll guide a team of Character . 2 Mission . 4 characters on journeys to other worlds, Gear . 5 overcoming obstacles, defeating adversaries, Event . 6 and completing missions along the way . All the Obstacle . 6 fun and adventure of the hit television series is Adversary . 7 here to enjoy! Ship . 8 As a trading card game, Stargate TCG isn’t Starting a Game . 9 limited to a single deck of cards that never Turn Sequence . 0 Power Phase . 0 changes . Hundreds of different available cards Mission Phase . make for a huge variety of strategies, as you Performing Actions . 2 build your own decks from your personal Hero Player Actions . 2 collection . Villain Player Actions . 5 Activated Abilities . 9 CARD TYPES Example of Performing Actions . 9 Resolving the Current Mission . 20 There are seven types of cards in the game . Ship Battle . 20 Four are hero cards, used only during your Determine Success or Failure . 2 own turn: character, mission, gear, and event . TABLE LAYOUT . 22-23 Two are villain cards, used only during your Use Success and Failure Game Text . 24 opponent’s turn: obstacle and adversary . Revive or Score Adversaries . 25 The last card type is ship; some ships are hero Earn a Glyph . 26 cards, while others are villain cards . Deciding to Continue . 28 Debrief Phase . 29 Hero cards have a Stargate icon in Winning the Game . 3 the upper left corner, while villain Building a Deck . 3 cards have a pyramid icon . Three or More Players . 33 Glossary . 34 Credits . 44 Character Team characters are your primary explorers . You begin each game with exactly four team Character cards represent people who work characters in play in front of you . Each one for or with Stargate Command, including has a rating in all four of the different skills in people from other planets you encounter on the game: your journeys through the Stargate . There are two subtypes of characters: team and support . Culture Combat Science Ingenuity Title Subtitle Support characters assist Cost MERRIN your team in overcoming 2 Outcast Scholar obstacles and completing DANIEL JACKSON 4 Trained Fighter missions . They are played 3 from your hand during the 3 game . A support character 1 usually has a rating in only Skills CHARACTER — SUPPORT 0 one or two skills . When you assign Merrin, at the end of the current mission, destroy her. Advanced engineer used as a gatherer of 2 knowledge by her people. When she gains Many characters are enough experience, her memories will be harvested and distributed to all her kind. Traits CHARACTER — TEAM — SGC portrayed in multiple : Daniel Jackson gets +2. 1 C 65 versions, each one a STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. : Daniel Jackson gets +1. “What kind of archaeologist carries a weapon?” different character card . “Uh… I do.” Game Text Lore —Jack O’Neill and Daniel Jackson Though each version shares the same title, they have different subtitles . 1 C 91 STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. Collector Info 2 3 Mission The experience on a mission is one of the ways you can win the game . The Mission cards represent the places your glyph is earned by one of the characters characters travel to through the Stargate . who successfully completes it, sometimes They will need to use one of the four skills increasing his abilities . There are six different to complete each mission . You’ll often need glyphs: two or more characters, working together, to succeed in meeting a mission’s requirements . Gemini Pisces Libra Scorpius In each game, you will have exactly 2 Orion Triangulum missions . Gear Title Glyph Gear cards represent the equipment used Subtitle Difficulty by your characters . Some are conventional military items such as weapons, while others INVESTIGATE DISAPPEARANCE P2X-338 are special devices used by the SGC, such 3 as the MALP . Still other gear represents alien technology . DIALING COMPUTER Cost 2 Title When you play this mission, destroy a support character. Determine the fate of a research team that vanished near 2 this alien ziggurat. 1 S 180 Traits STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. Lore Game Text Experience GEAR — SGC At the start of your debrief phase, you may place any of your failed missions Lore Collector Info on top of your mission pile in any order. Collector “It took us 15 years and three supercomputers to MacGyver a way to power the gate.” Game Text —Samantha Carter Info 1 C 142 STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. 4 5 Event Adversary SPECIAL TRAINING Event cards represent critical 1 Adversary cards represent individuals that moments in your adventures . oppose a team, such as Goa’uld System Lords, When you play an event, you Priors of the Ori, and other major enemies . carry out its effects and then Title Cost Subtitle place it in your discard pile . EVENT — NID Choose a team character to get +1 until the end of the current mission. If he’s an NID character, he gets +2 (The different aspects of an until the end of the current mission POPHIS instead. A Threat to Earth The NID mandate is to acquire alien technology 4 event card are the same as at any costs, for the defense of Earth. Most of their operatives, like Grieves and Kershaw, have strong engineering backgrounds. 1 C 132 those of a gear .) STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. Revive Obstacle Cost 2 Difficulty Obstacle cards represent the unexpected 2 trials and challenges a team faces as it travels 5 ADVERSARY — GOA’ULD Traits through the galaxy . An obstacle could be Each time you assign Apophis, your opponent may stop two characters. If anything from a strange disease to hostile he doesn’t, you may stop a character. This cruel and arrogant Goa’uld amassed natives to governmental red tape back on new power in the wake of Ra’s destruction. Game Text Stargate Command was originally founded in Earth . response to the great danger he posed. Lore 1 S 4 STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. PARASITIC INSECTS Cost 1 Title Collector Info Difficulty 1 2 Some adversaries are portrayed in multiple Lore versions, each one a different adversary card . Traits OBSTACLE — DISEASE Though each version shares the same title, Failure: Stop a team character. The deadly insects on BP6-3Q1 can trigger a complete cellular transformation in their they have different subtitles . victims. Quick medical attention is required Collector to prevent the loss of anyone who is stung. Game Text Info Note that while adversaries have some 1 C 259 apparent similarities to characters, they are STARGATE SG-1™ & © 2007 MGM Produced by Comic Images. not characters . 6 7 Ship Starting A GAME Ship cards represent the spaceships used in Each player places his four team characters your adventures, from small fighters to great face up in a row in front of him . He takes his warships . Some ships are hero cards, while 12 missions, shuffles them, and sets them to others are villain cards . The aspects of a ship one side as his mission pile. He then shuffles card are the same in either case . his remaining cards to form his deck . Each player totals the point values of his Cost four team characters . This number becomes his opponent’s victory total . Title If you have the highest victory total, you Subtitle become the first player. (In case of a tie, determine the first player randomly.) Your Firepower opponent chooses one of your team characters Traits and stops it . (You will be unable to make use of that character during your first turn. Stopping Game Text is described in full later; see Hero Player Actions .) Lore Paul’s four team characters have point values of 2, 3, 4, and 5, making Jason’s Collector Info victory total 14. Jason’s team characters have point values of 3, 3, 3, and 4, making Some ship cards represent unique vessels Paul’s victory total 13. Jason’s victory total is like the Prometheus, while others represent higher, so he becomes the first player. Paul a general type of ship, like a Death Glider . then stops one of Jason’s team characters. Unique ships have a subtitle . Each player then draws eight cards from his deck to create his opening hand . After looking at your opening hand, you may decide to shuffle it back into your deck, then draw the same number of cards for a new opening 8 9 hand. You may do this only once. (The first available during the turn . Each player receives player decides whether to do this before the 3 power, plus power for each glyph beneath second player .) the hero player’s characters . As you play the game, you may encounter It’s Jason’s turn, and there are two glyphs cards that contradict rules described in this beneath his characters (from completing rulebook . The game text of cards always two missions on previous turns). Jason and his opponent Paul each receive 5 power to supersedes the rules . spend during this turn. TURN SEQUENCE Power can’t be saved from one turn to the next; anything you don’t spend by the end of Players alternate taking turns .

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