Deadly Premonition Jumpchain CYOA Prototype Created by Digidesperado. V. 1.12 Zach? Zach? Can You Hear Me? Oh Good. You're Still

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Deadly Premonition Jumpchain CYOA Prototype Created by Digidesperado. V. 1.12 Zach? Zach? Can You Hear Me? Oh Good. You're Still Deadly Premonition JumpChain CYOA Prototype Created by DigiDesperado. V. 1.12 Zach? Zach? Can you hear me? Oh good. You're still there.... At times we must purge things from this world, because they should not exist. Even if it means losing someone that you love.... Jumper? Hey? Who were you talking to? Don't tell me you're hearing voices again? Actually, that's not too surprising since you've now entered the world of Deadly Premonition. The horror-comedy police procedural videogame camp cult classic. So here's the deal, you're going to the town of Greenvale, a small little mountain town up in Washington State. A pretty quiet little place with simple people. That is until the body of Anna Graham is discovered by Jim Green and the Ingram twins Isaach and Isaiah; nailed to a tree and her belly cut open. Yep, there's a Killer loose! Thankfully, a local investigation team is hard at work trying to unearth the secret of the local urban legend known as the Red Raincoat Killer and the culprit behind the nationwide Red Seed Murders. Which may or may not explain why you and other people keep slipping in and out of some freaky as hell Other World. Also this is technically not my fault but it seems like the Red Raincoat Killer is aware of your otherworldly presence and is actively gunning for you for some reason. Whether you're in this world or the other side, he's got an axe to grind. In more ways than one. You got ten years in this town. Try to treat it like a vacation. Bit of advice, don't be outside when it rains. Here's 1000 CP. Good Luck! Starting Location You will be going to Greenvale, but where exactly you will start in the town could mean starting the investigation on a high note or inside a hornet's nest. Roll 1d8 to determine where you will wind up. 1. In The Middle of the Woods: Well this is embarrassing. On the car ride into Greenvale proper, you somehow lose control of your car and crash it into some trees. And you're out in the boonies so AAA ain't gonna help. Maybe next time you shouldn't type on your laptop, smoke a cigarette, drive in a rainstorm and talk to someone on the phone about the S&M undertones of Tom and Jerry all at the same time. You'll have to find your way into town. Just be careful, there's something not right in these woods, and I'm not talking about the squirrels that screech like howler monkeys. 2. Greenvale Sheriff's Department: Huh, turns out your trip went off without a hitch and you're safely at the headquarters of Greenvale PD. Granted there are just three active duty cops on the investigation, Thomas MacLaine, Emily Wyatt and Sheriff George Woodman, but you can relax. Try one of Thomas' homemade biscuits, they're delicious! 3. The A&G Diner: Full name the Apple and Gravy Diner, this slice of 50s Americana is where the locals at Greenvale come to if they want a big old T-Bone steak or try the enigmatic Sinner's Sandwich. Enjoy a cup of coffee, have a friendly chat with owner Nick Cormack or his wife Olivia and start things off right. 4. The Great Deer Yard Hotel: A large hotel ran by the eldery and hard of hearing Polly Oxford, this hotel has a great view of both Lake Knowledge and the town itself. It has a much larger than normal collection of rooms and a dining area full of unused long tables, probably from back when Greenvale was thriving thanks to the local lumber industry. Aside from a sapling salesman, an FBI Agent and Miss Oxford herself, you're the only other guest. Enjoy the deluxe suite, and try not to feel too lonely. 5. Greenvale Forest Park: Congratulations, you've wandered your way into the local park... right in front of Anna Graham's corpse before the police take it to the morgue. Depending on who finds you here, you might want to think of an alibi and fast! 6. The Galaxy of Terror Bar: A local bar ran by Carol MacLaine, Thomas' younger sister. She sings there every now and then. Thomas bartends there as well as part of a night job. Knock back some whiskey if you like. 7. The Other World: Alright what the hell is going on here? The sky is blood red and swirling with unnatural energy, your Jumper powers appear to be muted, buildings and trees look like they're rotting or dying, it's constantly raining buckets, and everything around you seems to operate on old Survival Horror game logic with locked doors, weird keys, and bizarre twisted humanoid beings called Shadows coming after you. Escape and you'll wind up in Greenvale Community Center just in time for their town meeting to discuss the death of Anna Graham and welcoming the newly arrived FBI Agent aiding the investigation. 8. Free Space: Congratulations, pick any of the seven locations above to start! Age and Gender Your age in this world is 20+2d10, and you may retain your gender from your last Jump if you so choose. Otherwise, you can choose both your age (between 20-40) and your gender for 50 CP. Backgrounds Drop-In (Free):. Good news, you have no prior history with anyone and can just blend into the background. Bad news is that is a quick way to be pegged as top suspect. Local Cop (100 CP): You're one of the best and brightest, here to serve and protect the citizens of Greenvale. You're immediately more trustworthy by the locals and any FBI Agents will pay you just enough respect to keep proceedings moving smoothly. Also comes with a sidearm and some basic marksmanship skill. Greenvale Resident (100 CP): You've lived in Greenvale your entire life. You know everyone, you know everyone's kids, you even know the weirdo that runs the cemetery. Whether you own the local grocery store or are that guy that runs the gas pump, you have a history with this town for better and for worse. The history, the folklore, and the urban legends. FBI Agent (200 CP): You've been called in by the FBI to investigate the murder of Anna Graham since the modus operandi is similar to the Red Seed Murders happening throughout the United States. Thankfully this comes with investigative skills, your skillset specializing in homicide and serial killers, as well as an FBI file detailing past victims of the Killer. But the residents of Greenvale will take a while to get used to your presence. Taking this background causes you to replace Agent Morgan in the investigation. Perks General Perks Unintentional Hilarity (Free): Why does everyone sound like nervous middle schoolers putting on a play? For the rest of your Jump, everyone around you acts just a bit off. Their movements too janky or unnatural, their social skills awkward bordering on tactless. Their mannerisms almost like something out of a cult tv show by David Lynch. It's like everyone has the limited facial and animation range of a PS2 game...but in real life. This affects you as well and can be taken with you to other Jumps. Note that this does not grant plot armor or eleventh hour stupidity by any enemies you face. A mad scientist holding a doomsday device with acting on par with Tommy Wiseau is still a mad scientist holding a doomsday device with evil intentions. Life is Beautiful (50 CP): Damn that whistling is catchy! Congratulations you now have the soundtrack of Deadly Premonition in your head, and you can take it with you to other Jumps. A side effect of having this music play is that the music amplifies otherwise subtle or more subdued elements around you. You tell an off-color joke, suddenly wacky music will play and everyone will laugh, only for it to snap to sinister strings once you return to talking about your ghost story. An otherwise normal person greets you but has a dark secret that will be relevant later? You will hear dark and ominous foreboding in the music. It won't completely give everything away, but it never fails to make things feel campy. I Can't Believe It... This Is Fantastic! It's Really Good! (100 CP): You now have access to Nick Cormack's cooking in your very own Warehouse. You have easy access to some really good coffee (which is compatible with F K In The Coffee) in your choice of either an ever-replenishing mug or thermos – both interchangeable. You are also given an eternal supply of the kind of delicious diner cooking you can only get when it's made with love by a passionate chef in the mountainous northwest. This even includes easy access to Nick Cormack's crowning achievement, The Sinner's Sandwich, a sandwich made of turkey, strawberry jam, and cereal. It sounds terrible but it tastes delicious and will fill you up for the rest of the day guaranteed. Drop-In Perks (50% Discount) Welcome To Greenvale (100 CP): Somehow the citizens of Greenvale treat you like one of their own and help you if small issues come up. Your car gets destroyed or runs out of gas? It'll get towed, repaired, and gassed up and the helpful soul will pay for most of it.
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