Nier and Drakengard
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NIER's Rejection of the Heteronormative in Fairy
Cerri !1 “This Is Hardly the Happy Ending I Was Expecting”: NIER’s Rejection of the Heteronormative in Fairy Tales Video games are popularly viewed as a form of escapist entertainment with no real meaning or message. They are often considered as unnecessarily violent forms of recreation that possibly incite aggressive tendencies in their players. Overall, they are generally condemned as having no value. However, these beliefs are fallacious, as there is enormous potential in video games as not just learning tools but also as a source of literary criticism. Games have the capacity to generate criticisms that challenge established narratives through content and form. Thus, video games should be viewed as a new medium that demands serious analysis. Furthermore, the analysis generated by video games can benefit from being read through existing literary forms of critique. For example, the game NIER (2010, Cavia) can be read through a critical lens to evaluate its use of the fairy tale genre. More specifically, NIER can be analyzed using queer theory for the game’s reimagining and queering of the fairy tale genre. Queer theory, which grew prominent in the 1990s, is a critical theory that proposes a new way to approach identity and normativity. It distinguishes gender from biological sex, deconstructs the notion of gender as a male-female binary, and addresses the importance of performance in gender identification. That is, historically and culturally assigned mannerisms establish gender identity, and in order to present oneself with a certain gender one must align their actions with the expected mannerisms of that history and culture. -
Annual Report 2020 1
THUNDERFUL GROUP ANNUAL REPORT 2020 1 ANNUAL REPORT 2020 GAMES | DISTRIBUTION WWW.THUNDERFULGROUP.COM THUNDERFUL GROUP ANNUAL REPORT 2020 2 This is a translation of the Swedish Annual Report. In the event of discrepancies, the Swedish version takes precedence. CONTENT ABOUT THUNDERFUL GROUP ....................................................... 3 CORPORATE GOVERNANCE REPORT ...................................... 33 CEO COMMENT .............................................................................. 5 THE SHARE ..................................................................................... 38 GROUP STRATEGY & TARGETS ......................................................7 NOTES .............................................................................................50 BUSINESS SEGMENT GAMES ........................................................11 AUDITORS REPORT ........................................................................70 BUSINESS SEGMENT DISTRIBUTION ..........................................19 BOARD OF DIRECTORS ................................................................73 INVESTMENT CASE ....................................................................... 23 MANAGEMENT ............................................................................... 75 SUSTAINABILITY REPORT ............................................................. 24 OTHER INFORMATION ..................................................................76 BOARD OF DIRECTORS REPORT .............................................. -
Roll 2D6 to Kill
1 Roll 2d6 to kill Neoliberal design and its affect in traditional and digital role-playing games Ruben Ferdinand Brunings August 15th, 2017 Table of contents 2 Introduction: Why we play 3. Part 1 – The history and neoliberalism of play & table-top role-playing games 4. Rules and fiction: play, interplay, and interstice 5. Heroes at play: Quantification, power fantasies, and individualism 7. From wargame to warrior: The transformation of violence as play 9. Risky play: chance, the entrepreneurial self, and empowerment 13. It’s ‘just’ a game: interactive fiction and the plausible deniability of play 16. Changing the rules, changing the game, changing the player 18. Part 2 – Technics of the digital game: hubristic design and industry reaction 21. Traditional vs. digital: a collaborative imagination and a tangible real 21. Camera, action: The digitalisation of the self and the representation of bodies 23. The silent protagonist: Narrative hubris and affective severing in Drakengard 25. Drakengard 3: The spectacle of violence and player helplessness 29. Conclusion: Games, conventionality, and the affective power of un-reward 32. References 36. Bibliography 38. Introduction: Why we play 3 The approach of violence or taboo in game design is a discussion that has historically been a controversial one. The Columbine shooting caused a moral panic for violent shooter video games1, the 2007 game Mass Effect made FOX News headlines for featuring scenes of partial nudity2, and the FBI kept tabs on Dungeons & Dragons hobbyists for being potential threats after the Unabomber attacks.3 The question ‘Do video games make people violent?’ does not occur within this thesis. -
Weekends Became Something Other People Did”: Understanding and Intervening in The
“Weekends became something other people did”: Understanding and intervening in the habitus of video game crunch Dr. Amanda C. Cote, [email protected] (Corresponding Author) Mr. Brandon Harris, [email protected] University of Oregon School of Journalism and Communication This is an Accepted Manuscript of an article published by Sage in Convergence: The International Journal of Research into New Media Technologies on March 26, 2020, available online: https://journals.sagepub.com/doi/full/10.1177/1354856520913865. Abstract “Crunch”— a period of unpaid overtime meant to speed up lagging projects— is a common labor practice in the video game industry and persists despite many costs to developers. To understand why, we conducted a critical discourse analysis of Game Developer magazine (2000- 2010) to explore how industry members perceive and discuss gamework 1) in a publication for developers, by developers and 2) during the first decade in which serious conversations about labor emerge in the games industry. Our analysis found that many gameworkers treat crunch as “inevitable” due to three specific themes: games as an unmanageable creative industry, an anti- corporate ethos, and a stereotypical developer identity based on passion and perfectionism. These constructions— combined with the industry’s project-based nature and cultures of passion and secrecy— build crunch into the habitus of gamework, helping reproduce exploitative labor practices. However, habitus can and does change over time, providing interested employees, companies, and labor organizers a means to intercede in existing work practices. We suggest a multi-pronged intervention that could build a healthier, more sustainable habitus of gamework. Keywords Video games, media industries, labor practices, habitus, critical discourse analysis, press analysis, game studies, crunch 1 Introduction “All-nighters and seven-day weeks are a fool’s game. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
Nier Automata Game Guide
Nier Automata Game Guide therewithPreborn and and angelic hurt her Meir Francis. dollies Is his Marcio Remscheid urticate magnetizes when Luciano initials disown mair. ascetic? Regen is bobs: she pluralizing Bug Player Chapter 20. Self destruct inside the game information to your set thousands of automata has lost hope to edit button below if any side quests for user to simplify the. Just bras and. Looking forward and simply leave comments are fun solitaires and minor side quest, level up eating androids to go back underground factory there are things continue with. Ccpa acknowledgement and game guide are nicely arranged to nier automata has pros in the guides because of these. Is extremely customizable character creation kit and atmosphere of automata? The FFXIV Nier raid boss here so here's given full walkthrough for The Copied. Say you next month, trivia or extra advice delivered weekly update, these golden robot statue at this country: honey sweet flood of. I offend you to communicate level 7 walkthrough newsbuddyonline. We recommend you go to nier automata heritage of games. The game guide you can just run as you can also looks like increasing amount will. With an attack the video game that was already did that involves shimmying down. It is an item that is. You can stand next resource recovery unit will spawn on it, guides to help. NieRAutomata Strategy Guide push In sensation usually ships within 24hrs- A complete strategy book to parcel out the feast of NieR Automata- In tow to all. Fallback javascript in glossary to nier automata? Ffxiv yorha raid gear. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27. -
A Nintendo 3DS™ XL Or Nintendo 3DS™
Claim a FREE download of if you register ™ a Nintendo 3DS XL ™ or Nintendo 3DS and one of these 15 games: or + Registration open between November 27th 2013 and January 13th 2014. How it works: 1 2 3 Register a Nintendo 3DS XL or Nintendo 3DS system and one of 15 eligible games Log in to Club Nintendo Use your download code at www.club-nintendo.com by 22:59 (UK time) on January 13th 2014. 24 hours later and in Nintendo eShop check the promotional banners before 22:59 (UK time) Eligible games: for your free download code on March 13th, 2014 • Mario & Luigi™: Dream Team Bros. • Sonic Lost World™ to download ™ • Animal Crossing™: New Leaf • Monster Hunter™ 3 Ultimate SUPER MARIO 3D LAND for free! • The Legend of Zelda™: • Pokémon™ X A Link Between Worlds • Pokémon™ Y ™ • Donkey Kong Country Returns 3D • Bravely Default™ ™ • Fire Emblem : Awakening • New Super Mario Bros.™ 2 ™ • Luigi’s Mansion 2 • Mario Kart™ 7 ® • LEGO CITY Undercover: • Professor Layton The Chase Begins and the Azran Legacy™ Please note: Club Nintendo Terms and Conditions apply. For the use of Nintendo eShop the acceptance of the Nintendo 3DS Service User Agreement and Privacy Policy is required. You must have registered two products: (i) a Nintendo 3DS or Nintendo 3DS XL system (European version; Nintendo 2DS excluded) and (ii) one out of fi fteen eligible games in Club Nintendo at www.club-nintendo.com between 27th November 2013, 15:01 UK time and 13th January 2014, 22:59 UK time. Any packaged or downloadable version of eligible software is eligible for this promotion. -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
Conference Booklet
30th Oct - 1st Nov CONFERENCE BOOKLET 1 2 3 INTRO REBOOT DEVELOP RED | 2019 y Always Outnumbered, Never Outgunned Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on Earth, at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic -
Switch Y Xbox One Recibirán Nuevos Títulos De Final Fantasy
Switch y Xbox One recibirán nuevos títulos de Final Fantasy Square Enix Ltd. ha anunciado que los usuarios de Nintendo Switch y Xbox One pronto podrán disfrutar de las inolvidables aventuras de FINAL FANTASY® X / X-2 HD Remaster y FINAL FANTASY XII THE ZODIAC AGE™, el 16 y el 30 de abril de 2019 respectivamente. Sobre FINAL FANTASY X / X-2 HD Remaster FINAL FANTASY X / X-2 HD Remasterincluye FINAL FANTASY X y su continuación, FINAL FANTASY X-2, que se encuentran entre los títulos mejor valorados de la serie FINAL FANTASY por sus emotivas historias e impresionantes gráficos. FINAL FANTASY X narra la historia de una superestrella del deporte, Tidus, cuyo destino se cruza con el de la hermosa invocadora Yuna, con quien se embarca en un peregrinaje para salvar el mundo de Spira.FINAL FANTASY X-2 transcurre dos años después y narra las andanzas de Yuna, Rikku y Paine en una aventura plagada de secretos milenarios y enemigos imponentes a los que enfrentarse. Tras haber vendido más de 14 millones de unidades en todo el mundo, FINAL FANTASY X / X-2 HD Remaster invita a los nuevos jugadores a descubrir un impresionante juego de rol que no dejará indiferente a nadie. Sobre FINAL FANTASY XII THE ZODIAC AGE Partiendo del decimosegundo título principal de la serie FINAL FANTASY que ha vendido más de 6 millones de copias en todo el mundo, FINAL FANTASY XII THE ZODIAC AGE presenta mecánicas de juego rediseñadas y gráficos remasterizados en alta definición, aprovechando las posibilidades del hardware actual para mejorar la calidad de las imágenes y del sonido y ofrecer la mejor experiencia de juego posible. -
DRAKENGARD JUMP- 0.1 by Valeria You're in for a Rather Miserable Ride
DRAKENGARD JUMP- 0.1 By Valeria You're in for a rather miserable ride jumper. This is a world much like our own, in the times of knights and castles, all it would take is a flip of the map to see no difference. At one point in time, in fact, it was identical to our world, but a catastrophe happened in the year 856 and magic was introduced to this world by force. This magic did not come alone, as alongside it was the Dragons and the Watchers. The Dragons are terrible beasts, in both sheer power and their surprising intelligence. The Watchers are grotesque abominations, who take the form of gigantic infants. Something else snuck through alongside these two races, though what it is is unknown even to them. The world continued on however, adapting to magic and monsters as best it could to these new challenges. Three times await you, all with their own dangers and all are linked closely to both the Dragons and the Watchers. Whether you deal with these struggles yourself, or simply allow events to take their natural course, the choice is open. You have 1000cp. Spend it well. Age & Gender Your starting age is 18+1d8 years. If you chose Monster as your origin, roll 10+2d8 centuries. You remain the same gender as your previous jump, though you may change this and your age freely for 100cp. Locations- 1 & 2- Drakengard 1 The world is locked in a war, between the Empire and the Union. The Empire, backed by strange magicks and horrible creatures is pushing back the Union more and more, driving them to extinction at the behest of the mad Cult of the Watchers.