Sample File Joseph Al-Khazraji, Michael Beeler, Cat Broadstone, Charles Galyon, Ed Gonzales, Donovan Hayes, Anna Reed, Brett Thompson, Clay Venable, Daniel Wells

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Sample File Joseph Al-Khazraji, Michael Beeler, Cat Broadstone, Charles Galyon, Ed Gonzales, Donovan Hayes, Anna Reed, Brett Thompson, Clay Venable, Daniel Wells Designers Christopher Perkins, Rodney Thompson, JD Wiker Additional Design Richard Baker, David Noonan, Rich Redman, Bill Slavicsek, Stan! Editors Tammie Webb Ryan, Michelle Vuckovich Design Manager Managing Editor Christopher Perkins Gwendolyn F.M. Kestrel Art Di rec tor Cover Arti st Robert Raper Dave Johnson Interior Artists Timothy II, Kalman Andrasofszky, Daniel Falconer, Langdon Foss, Grafi kismik, Matthew Hatton, Karl Kerschl, Stephan Martiniere, Warren Mahey, Christian Piccolo, Joel Thomas, Chris Trevas, Francis Tsai, Ronald Wimberly Graphic Design Cartography Kate Irwin, Jennifer Lathrop, Dee Barnett Todd Gamble Graphic Production Specialist Angelika Lokotz Image Technicians Jay Sakamoto, Candice Baker Director of RPG R&D Bill Slavicsek Production Managers Randall Crews, Joshua Fischer Playtesters Sample file Joseph Al-Khazraji, Michael Beeler, Cat Broadstone, Charles Galyon, Ed Gonzales, Donovan Hayes, Anna Reed, Brett Thompson, Clay Venable, Daniel Wells Special thanks to... Andy Collins, Bruce R. Cordell, Jesse Decker, Andrew Finch, Charles Ryan, Ed Stark, Jonathan Tweet, and James Wyatt This product requires the use of the d20 Modern™ Roleplaying Game by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. Rules mechanics are based on the d20 Modern Roleplaying Game, the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. Sources for this product include the Alternity™ Science Fiction Roleplaying Game by Bill Slavicsek and Richard Baker; Warships™ by Richard Baker; Star Frontiers Alpha Dawn (published by TSR, Inc.); Zebulon’s Guide to Frontier Space by Kimber Eastland; “Mecha Crusade” by David Noonan (Polyhedron™ #154); and “Genetech” by Rich Redman (Polyhedron #155). This Wizards of the Coast® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. T Hofveld 6d P.O. Box 707 1702 Groot-Bijgaarden Renton WA 98057–0707 Belgium (Questions?) 1–800–324–6496 620-88597-001-EN +322–467–3360 9 8 7 6 5 4 3 2 1 First Printing: August 2004 d20, d20 Future, d20 Modern, d20 System, Urban Arcana, Menace Manual, Alternity, Dungeons & Dragons, D&D, Star*Drive, Star Frontiers, and Warships are trademarks of Wizards of the Coast in the U.S.A. and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc. and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fi ction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. ©2004 Wizards of the Coast, Inc. Visit our website at www.wizards.com/d20. d20_fut_FM&Intro.indd 2 5/26/04, 12:38:58 PM CONTENTS Attacks of Opportunity . 118 TA B LE S 6–2: Realistic Travel Times. 100 Starship Types. 118 6–3: Time Dilation . 100 Introduction . 4 Starship Class Templates . 130 1–1: Salvage . 13 6–4: Fantastic Travel Times. 101 What You Need To Play . 4 Starship Engines . 131 1–2: The Ambassador . 16 6–5: Jump Drive What is d20 Future? . 4 Starship Armor . 133 1–3: Diplomatic Immunity . 17 Recharge Time . 102 Progress Levels . 5 Starship Defense Systems . 134 1–4: The Dogfighter. 18 6–6: Faster-Than-Light (FTL) One: Characters. 8 Starship Sensors. 136 1–5: The Dreadnought. 19 Engines . 102 1–6: The Engineer. 21 Starting Occupations . 8 Starship Comm Systems. 138 6–7: Transport Booth Purchase DC 1–7: Superior Repair. 22 Expanded Skills. 10 Starship Weapons . 139 Modifiers . 103 1–8: Weapon Upgrade . 23 Feats . 11 Grappling Systems. 143 6–8: Check DCs for 1–9: The Explorer . 24 Advanced Classes . 15 Heroes in Starships . 144 Transport Disks. 103 1–10: Explorer Lore . 24 Ambassador . 16 A Starship’s Purchase DC . 145 7–1: Starship Sizes . 110 1–11: The Field Officer. 25 Dogfighter. 17 By Hook or By Crook. 145 7–2: Crew Quality . 111 1–12: The Helix Warrior. 27 Dreadnought. 19 Eight: Vehicles. 146 7–3: Crew Improvement. 111 1–13: The Space Monkey. 28 Engineer. 20 7–4: Optional Critical Hit New Vehicles . 146 1–14: The Swindler . 29 Explorer . 23 Results . 112 Vehicle Gear . 150 1–15: The Technosavant . 31 Field Officer . 25 7–5: Destruction Threshold. 113 Nine: Mecha . 152 1–16: The Tracer . 33 Helix Warrior . 26 7–6: Evacuation Times . 113 1–17: The Xenophile. 35 Space Monkey . 28 Mecha Body Size . 152 7–7: Starship Actions. 115 1–18: Xenotypes . 35 Swindler. 29 Mecha Superstructure . 154 7–8: Space Objects . 115 2–1: The Bughunter . 38 Technosavant . 31 Mecha Armor . 155 7–9: Collision Damage . 116 2–2: The Dimension Ranger. 41 Tracer . 32 Mecha Equipment . 156 7–10: Avoid Hazard DCs . 117 2–3: The Purifier. 44 Xenophile . 34 Sample Mecha . 167 7–11: Damage Control System . 134 Mecha Cargo Capacity . 168 2–4: The Concord 7–12: Point-Defense Systems. 135 Two: Campaigns . 36 Movement and Combat. 168 Administrator . 51 7–13: Starship Self-Destruct Bughunters . 36 Mecha-Related Feats . 170 2–5: The Star Law Officer . 54 Systems. 135 Bughunter . 38 Mecha Jockey . 172 2–6: The Nuclear Nomad. 57 7–14: Starship Weapons . 142 Dimension X . 39 3–1: Progress Level 5 Ranged Ten: Robotics . 174 7–15: Grappler Pilot Check DCs. 143 Dimension Ranger . 41 Weapons . 63 7–16: Purchase DCs . 145 Evolution of Robotics. 174 From the Dark Heart of Space . 42 3–2: Progress Level 5 Explosives 8–1: Civilian Hovervehicles . 147 Robots as Heroes. 175 Purifier . 43 and Splash Weapons . 64 8–2: Civilian Cars . 147 Nonheroic Robots. 177 Genetech. 45 3–3: Progress Level 5 Armor. 64 8–3: Civilian Motorcycles. 148 Robot Frames . 177 Mecha Crusade. 46 3–4: Progress Level 5 8–4: Civilian Trucks . 148 Locomotion . 180 Star*Drive . 48 Equipment . 65 8–5: Other Civilian Vehicles . 149 Manipulators . 181 Concord Administrator. 50 3–5: Progress Level 6 Ranged 8–6: Military Vehicles. 149 Armor. 183 Star Law . 51 Weapons . 67 8–7: M-300 Hovertank Sensors. 184 Star Law Officer . 54 3–6: Progress Level 6 Melee Weapons . 149 Skill Software . 185 The Wasteland . 55 Weapons . 68 8–8: Driver Autocomps . 150 Feat Software. 186 Nuclear Nomad . 56 3–7: Progress Level 6 8–9: Gunner Autocomps . 151 Ability Upgrades . 187 Three: Gear . 58 Ammunition Types. 68 9–1: Mecha Sizes . 153 Robot Accessories. 187 3–8: Progress Level 6 Explosives The Gadget System . 59 9–2: Superstructure Materials . 155 Sample Robots . 190 and Splash Weapons . 68 Progress Level 5 Gear . 63 Sample file 9–3: Mecha Weapons . 162 Eleven: Cybernetics . 192 3–9: Progress Level 6 Armor . 69 Progress Level 6 Gear . 66 9–4: Mecha Cargo Capacity . 168 3–10: Progress Level 6 Progress Level 7 Gear . 72 Evolution of Cybernetics . 192 9–5: Flight Maneuverability. 169 Equipment . 70 Progress Level 8 Gear . 75 Cybernetic Attachments . 193 9–6: Mecha Critical Hits. 169 Replacements. 194 3–11: Progress Level 7 Ranged 9–7: The Mecha Jockey. 172 Four: Environments . 80 Enhancements . 195 Weapons . 72 10–1: Armature Robot Radiation Sickness. 80 3–12: Progress Level 7 Melee Twelve: Mutations . 200 Frames (PL 5) . 178 Gravity . 81 Weapons . 72 10–2: Biomorph Robot Mutants in the Campaign . 200 Atmospheric Conditions . 82 3–13: Progress Level 7 Frames (PL 5) . 178 Mutations . 202 Star Systems . 84 Ammunition Types. 72 10–3: Biodroid Robot Five: Scientific Thirteen: 3–14: Progress Level 7 Explosives Frames (PL 6) . 179 Engineering . 86 Xenobiology . 210 and Splash Weapons . 72 10–4: Bioreplica Robot 3–15: Progress Level 7 Armor. 74 Genetics and Progress Levels . 86 Xenobiological Hazards . 210 Frames (PL 7) . 179 3–16: Progress Level 7 Equipment 75 Genetic Manipulation. 86 Monstrous Xenomorphs . 211 10–5: Liquid State Robot 3–17: Progress Level 8 Ranged Cloning. 91 Creature Templates. 212 Frames . 180 Weapons . 76 Nanotechnology . 93 Heroic Alien Species . 213 10–6: Manipulator Damage . 182 3–18: Progress Level 8 Melee Matter Replication . ..
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