Racial Feats Expanded

An add-on to racial feats, as presented in Xanathar's Guide to Everything

Sample file Expanded Racial Feats In addition to the options presented in Xanathar's Guide to Race Feat Everything, detailed below are racial feats for every other Shifter Pack Leader race, following the same rules. Simic Hybrid Simic Mutation Race Feat Tabaxi Feline Agility Aarakocra Aerial Scout Tabaxi Nine Lives Aarakocra Avian Warfare Tortle Burnished Shell Aasimar Divine Recovery Triton Master of the Seas Aasimar (Protector) Child of the Divine Vedalken Rigorous Precision Aasimar (Scourge) Radiant Warrior Verdan Entropic Blood Aasimar (Fallen) Demi-Shaytan Yuan-Ti Pureblood Serpentine Exemplar Bugbear Child of Hruggek Envoy Augmentations Centaur Equine Skirmisher Warforged Fabricated Skirmisher Changeling Unsettling Visage Warforged Living Tank Dragonborn Dragon Wings Dwarf Natural Artisan Aerial Scout Natural Artisan Prerequisite: Aarakocra Elf (Eladrin) Of the Seelie Specializing in scouting in the skies, you gain the following Elf (Sea) Aquatic Elf Magic benefits: Elf (Shadar-Kai) Raven's Gift Increase your Wisdom score by 1, to a maximum of 20. Firbolg Ally of Beasts Keen Senses. You gain proficiency with the Perception skill if you're not already proficient. Additionally, You have Genasi (Air) Djinn Legacy advantage on Wisdom (Perception) checks that rely on Genasi (Earth) Dao Legacy hearing or sight. Quick Glance. You can use the Search action as a free Genasi (Fire) Efreeti Legacy action. Genasi (Water) Marid Legacy Gith Psi Disciple Avian Warfare Prerequisite: Aarakocra Gnome Natural Artisan Goblin Malicious Tactics You've trained in Aarakocra combat techniques, gaining the following benefits: Goliath Self-Competition Grung Grung Poison Dive Attack. If you are flying and dive at least 30 feet straight toward a target and then hit it with a melee Half- Brute weapon attack, the attack deals an extra 1d6 damage to Hobgoblin Military Prowess the target. Flyby. You don't provoke an opportunity attack when you Kalashtar Psychic Link fly out of an enemy's reach. Kenku Imitation Expert Improved Talons. Your talons gain the finesse property. Kobold Dragon Wings Aquatic Elf Magic Leonin Nine Lives Prerequisite: Elf (Sea) Leonin Pride Exemplar You learn the magic of sea, from where you and your people Lizardfolk Undaunted come from. You learn the shape water cantrip. You also learn Locathah Sea Adept the create or destroy water and fog cloud spells, each of which you can cast once without expending a spell slot. You Loxodon Tusker regain the ability to cast these two spells in this way when Minotaur Warcaller you finish a long rest. Wisdom is your spellcasting ability for SampleOrc Brute all three spells. file Orc Hand of Gruumsh Satyr Faunic Charm

2 Brutish. Once per turn, when you deal damage with a Ally of Beasts melee weapon, you can choose to reroll one of the dice Prerequisite: Firbolg once and add it to the damage. Once you use this feature, you cannot do so again until you finish a long rest. You've become even more attuned to nature. You can cast the animal friendship, beast bond, and beast sense spells each once, without expending a spell slot. Once you cast one of Child of the Divine these spells this way, you cannot cast that spell like this again Prerequisite: Aasimar (Protector) until you finish a long rest. The Celestial blood within you greatens. You gain the following benefits: Brute Increases your Wisdom or Charisma score by 1, to a Prerequisite: Half-Orc or Orc maximum of 20. Born with natural combat prowess, your melee weapon Divine Aid. Whenever you fail a saving throw, you can attacks deal additional damage equal to your proficiency choose to succeed instead. Once you use this feature, you modifier. cannot do so again until you finish a long rest. Burnished Shell Dao Legacy Prerequisite: Genasi (Earth) Prerequisite: Tortle Your connection to the Elemental Plane of Earth has been Your shell has hardened over your time adventuring. You gain greatened. You gain the following benefits: the following benefits: Increase your Strength or Constitution score by 1, to a Hardened Shell. Your shell grants you an additional maximum of 20. natural +1 to your AC. Additionally, whenever a creature When not wearing armor, your AC is calculated as 13 + makes an attack roll against you, you can use your your Constitution modifier. reaction to impose disadvantage on that roll. Once you use You learn the mold earth cantrip if you don't already know this feature you cannot to so again until you finish a short it. Constitution is your spellcasting ability for this spell. or long rest. Tortle Bite. Your bite is a natural weapon, with which you can make unarmed strikes as a bonus action. It deals Demi-Shaytan damage equal to 1d6 + your Strength modifier. Prerequisite: Aasimar (Fallen) Child of Hruggek Touched by evil influences, you gain the following benefits: Prerequisite: Bugbear Increase your Strength or Charisma score by 1, to a maximum of 20. Blessed by the bugbear god of ambush, violence, and combat; Fiendish Strikes. When you score a critical hit with a you gain the following benefits: melee weapon attack, you deal additional necrotic damage equal to your Charisma modifier. Increase your Strength or Dexterity score by 1, to a Life Drain. Your Healing Hands feature doesn't heal Hit maximum of 20. Points, rather the target must succeed on a Constitution Heart of Hruggek. You have advantage on saving throws saving throw (DC = 8 + your proficiency modifier + your against being charmed, frightened, paralyzed, poisoned, Charisma modifier) or take necrotic damage equal to your stunned, or put to sleep. level (half damage on a success). You regain Hit Points equal to the damage dealt. Divine Recovery Prerequisite: Aasimar

You learn to utilize divine healing to assist you and your party. You gain the following benefits:

Increase your Wisdom or Charisma score by 1, to a maximum of 20. Divine Touch. Your Healing Hands feature can be used as a bonus action, and you can use it with a range of 30 feet. Heavenly Influence. Whenever a creature you can see regains Hit Points, you can use your reaction for them to regain additional Hit Points equal to your Charisma or SampleWisdom modifier, whic hever ifiles higher. You can use this feature once, and regain the ability to do so whenever you finish a short or long rest.

3 Envoy. Whenever you make an ability check with a skill or Djinn Legacy tool you're proficient with, you can do so with advantage. Prerequisite: Genasi (Air) Once you use this feature, you cannot do so again until you finish a long rest. Your connection to the Elemental Plane of Air has been greatened. You gain the following benefits: Equine Skirmisher Increase your Dexterity score by 1, to a maximum of 20. Prerequisite: Centaur You gain a flying speed of 15 feet. To use this speed, you cannot be wearing medium or heavy armor and you You've perfected the fighting style of Centaurs, gaining the cannot be encumbered. following benefits: You learn the gust cantrip if you don't already know it. Increase your Strength or Wisdom score by 1, to a Constitution is your spellcasting ability for it. Additionally, maximum of 20. whenever you push a creature with this spell, they get Skirmish. You have advantage on the first attack roll of pushed 10 feet, rather than 5, and you can push then in your turn if you have moved to a space at least 15 feet any direction. from the space you occupied at the start of your turn. Equine Form. A Medium or smaller creature can ride on Dragon Wings your equine back if you allow it. In such a situation, you Prerequisite: 8th level, Dragonborn or Kobold continue to act independently, not as a controlled mount. You sprout draconic wings. With your wings, you have a flying speed of 30 feet if you aren't wearing heavy armor and aren't Fabricated Skirmisher exceeding your carrying capacity. Prerequisite: Warforged Receiving permanent scout-like enhancements, you gain the Efreeti Legacy following benefits. Prerequisite: Genasi (Fire) Increase your Dexterity or Wisdom score by 1, to a Your connection to the Elemental Plane of Fire has been maximum of 20. greatened. You gain the following benefits: Swift. Your walking speed increases by 5 feet. Light Step. When you are traveling alone for an extended Increase your Constitution or Intelligence score by 1, to a period of time (one hour or more), you can move stealthily maximum of 20. at a normal pace. (See chapter 8 of the Player's Handbook You can cast the flame blade and scorching ray spells each for information about travel pace.) without expending a spell slot. Once you cast a spell this Skirmisher. You have advantage on Initiative rolls. If you way, you cannot do so again until you finish a long rest. would already have advantage, you instead go first in the Intelligence is your spellcasting ability for these spells. initiative order. Due to your radiating heat, you gain resistance to cold damage. Faunic Charm Entropic Blood Prerequisite: Satyr Prerequisite: Verdan Always having time to celebrate, you gain the following benefits: Your connection to the being known as That-Which-Endures has supernaturally increased. You gain the following benefits: Your Charisma score increases by 1, to a maximum of 20. If you already have Bardic Inspiration dice, you gain 1 Increase your Constitution or Charisma score by 1, to a more; otherwise, you gain two Bardic Inspiration dice, maximum of 20. which are d6s. This die can be given to others as a bonus You have advantage on saving throws made against spells action, (per the bard feature, Bardic Inspiration). and other magical effects. Whenever you make a Charisma (Performance) or Charisma (Persuasion) check, you can expend one of your Envoy Augmentations Bardic Inspiration dice and add the result to your die roll. Prerequisite: Warforged You can use this feature after you roll, but before the DM tells you if you succeeded or not. Receiving permanent specialised enhancements, you gain the following benefits: Feline Agility Increase one ability score of your choice by 1, to a Prerequisite: Tabaxi maximum of 20. Becoming more agile, you gain the following benefits: Specialized Design. You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in Increase your Dexterity score by 1, to a maximum of 20. oneSample language of your choice. Your base long jump is up to 2file5 feet and your base high Integrated Tool. Choose one tool you’re proficient with. jump is up to 15 feet, with or without a running start. This tool is integrated into your body, and you double your If you would take damage from falling, treat the damage proficiency bonus for any ability checks you make with it. as if you fell 20 feet less. You must have your hands free to use this integrated tool.

4 Grung Poison Imitation Expert Prerequisite: Grung Prerequisite: Kenku

Your toxic poison has increased potency, gaining additional A master of mimicry, you gain the following benefits: effects. A creature poisoned by a you suffers an additional effect Increase your Charisma score by 1, to a maximum of 20. that varies depending on the your skin color. This effect lasts You have advantage on Charisma (Deception) checks until the creature is no longer poisoned by the you. when using your Mimicry trait. Whenever you see a creature make an ability check with a Green. The poisoned creature can't move except to climb skill or tool they're proficient with, you can choose to gain or make standing jumps. If the creature is flying, it can't proficiency with the same skill or tool until you finish a take any actions or reactions unless it lands. long rest. Once you use this feature, you cannot do so Blue. The poisoned creature must shout loudly or again until you finish a long rest. otherwise make a loud noise at the start and end of its turn. Living Tank Purple. The poisoned creature feels a desperate need to Prerequisite: Warforged soak itself in liquid or mud. It can't take actions or move except to do so or to reach a body of liquid or mud. Receiving permanent juggernaut-like enhancements, you gain Red. The poisoned creature must use its action to eat if the following features: food is within reach. Increase your Strength or Constitution score by 1, to a Orange. The poisoned creature is frightened of its allies. maximum of 20. Gold. The poisoned creature is charmed and can speak Iron Fists. When you hit with an unarmed strike, you can Grung. deal bludgeoning damage equal to 1d6 + your Strength Additionally, you also gain resistance to acid damage and modifier, instead of the normal damage for an unarmed have advantage on saving throws made against diseases strike. Powerful Build. You count as one size larger when Hand of Gruumsh determining your carrying capacity and the weight you can push, drag, or lift. Prerequisite: Orc Juggernaut. You gain an additional permanent +1 to your Born for battle, you gain the following benefits: AC, but you have disadvantage on Dexterity saving throws. After finishing a short or long rest you can choose to Increase your Strength or Constitution score by 1, to a ignore this feature until you finish your next rest. maximum of 20. Relentless Endurance. When you are reduced to 0 hit Malicious Tactics points but not killed outright, you can drop to 1 hit point Prerequisite: Goblin instead. You can't use this feature again until you finish a long rest. The martial prowess of a goblin boss is much greater than Savage Attacks. When you score a critical hit with a your average goblin. You've mastered these combat tactics. melee weapon attack, you can roll one of the weapon's When a creature you can see targets you with an attack, damage dice one additional time and add it to the extra you can use your reaction to choose another creature within damage of the critical hit. 5 feet of it. You and that creature swap places, and the chosen You can ignore the prerequisites for the Orcish Fury feat, creature becomes the target instead. detailed under Chapter 1 of Xanathar's Guide to You can use this feature a number of times equal to your Everything. proficiency modifier, and regain all uses whenever you finish a long rest. Master of the Seas Prerequisite: Triton

Adept in the ways of controlling the waters of the ocean, you gain the following benefits:

Increase your Strength, Constitution, or Charisma score by 1, to a maximum of 20. You gain resistance to lightning damage. You can cast the create or destroy water spell, at will, without expending a spell slot. Charisma is your spellcasting ability for this spell, and you can only create Samplesalt water with this spe ll. file

5 You can use your Fey Step feature twice before needing to Marid Legacy rest. Prerequisite: Genasi (Water) You can change your season during a short rest. Your connection to the Elemental Plane of Water has been greatened. You gain the following benefits: Pack Leader Prerequisite: Shifter Your Constitution or Wisdom score increases by 1, to a maximum of 20. Becoming more animalistic, you gain the following benefits: You gain resistance to cold damage. Increase your Dexterity, Constitution, or Wisdom score by You can use your action to shoot water in a 30-foot line 1, to a maximum of 20. that is 5 feet wide. Each creature in that line must make a One With the Pack. While shifted, you have advantage on Dexterity saving throw (DC = 8 + your proficiency modifier attack rolls as long as the creature you're attacking is + your Constitution modifier). On a failure, a target takes within 5 feet of an ally and the ally isn't incapacitated. 2d8 bludgeoning damage and, if it is Huge or smaller, is Toughened Fur. The hair on your body thickens, pushed up to 10 feet away from you and knocked prone. becoming a fur-like protection. When not wearing armor, On a success, a target takes half the bludgeoning damage, your AC is calculated as 12 + your Dexterity modifier. but is neither pushed nor knocked prone. Military Prowess Pride Exemplar Loyal to your people, you gain benefits related to your pride's Prerequisite: Hobgoblin group. Born to fight, you gain the following benefits: Ironmane. Ferocious and daunting, your Strength or Constitution score increases by 1, to a maximum of 20. Increase your Strength, Dexterity, or Constitution score by Additionally, you gain proficiency with the Intimidation skill if 1, to a maximum of 20. you aren't already, and your Daunting Roar's range increases Martial Advantage. You deal an extra 1d4 damage to to 30 feet, which the DC for increases by 2. creatures you hit with weapon attacks if that creature is Sun Guide. Tranquil and peaceful, your Wisdom or within 5 feet of an ally that isn't incapacitated. This bonus Charisma score increases by 1, to a maximum of 20. becomes 1d8 if two or more allies are within 5 feet of the Additionally, you gain proficiency with the Animal Handling target. or Nature skill (your choice). Your proficiency modifier is doubled when you make an ability check using either skill, Natural Artisan and can use your action to study the wildlife in your area Prerequisite: Dwarf, Elf, or Gnome (plants and/or animals) to accurately determine the weather for the next 1d4 days. Being a part of a race with some of the finest artisans in the Swiftclaw. Swift and cunning, your Dexterity or world, you gain the following benefits: Intelligence score increases by 1, to a maximum of 20. Additionally, you gain proficiency with the History skill if you Increase your Intelligence score by 1, to a maximum of 20. aren't already, and you can spend a number of minutes equal You gain profieciency with two artisan's tool of your to 1d6 x 10 to study a book, piece of architecture, message, choice. or similar work to completely memorize it. Choose one artisan's tool of which you're proficient in. Your proficiency bonus is doubled for any ability check made with this tool. Nine Lives Prerequisite: Leonin or Tabaxi

When you are reduced to 0 hit points but not killed outright, roll 1d20. On a roll of 9 or lower, you drop to 1 hit point instead. Note the number you rolled. If you use this feature again, rolling any numbers you have noted instead have no effect. Finishing a long rest resets this feature, removing all numbers you have noted. Of the Seelie Prerequisite: Elf (Eladrin)

With your connection to the courts of the Feywild, you gain the folSamplelowing benefits: file Increase your Charisma or Intelligence score by 1, to a maximum of 20.

6 Angelic Strikes. When you score a critical hit with a Psi Disciple melee weapon attack, you can deal additional radiant Prerequisite: Gith damage equal to your Charisma modifier. Radiant Smite. You can cast the wrathful smite spell Your psionic training is more advanced than most Gith. once, without expending a spell slot. Once you do so, you Choose one cantrip from the Sorcerer spell list. You can cast cannot use this feature again until you finish a short or this spell without any components. long rest. Charisma is your spellcasting ability for this Additionally, choose two 1st-leveled spells from the spell. Sorcerer spell list. You can cast each at will without expending a spell slot and without any components. Once you cast either spell this way, you cannot do so again until you Raven's Gift finish a long rest. Prerequisite: Shadar-Kai Intelligence is your spellcasting ability for these spells. Blessed by the Raven Queen, a deity of death, you gain the following benefits: Psychic Link Increase your Constitution score by 1, to a maximum of Prerequisite: Kalashtar 20. Being able to tap into other's psyche, you gain the following You have advantage on death saving throws. benefits: You learn the Spare the Dying cantrip. Increase your Wisdom or Charisma score by 1, to a Rigorous Precision maximum of 20. Prerequisite: Vedalken You gain immunity to psychic damage. Whenever a creature you can see within 30 feet of you is Every imperfection is a chance for improvement. You gain the forced to make a Wisdom saving throw, you may use your following benefits: reaction to give them advantage on that roll. Once you use this feature, you cannot do so again until you finish a short Increase your Intelligence or Wisdom score by 1, to a or long rest. maximum of 20.

Radiant Warrior Improved Tireless Precision. You are proficient in one Prerequisite: Aasimar (Scourge) skill and one tool of your choice. Whenever you make an ability check with the chosen skill or tool, roll a d4 and add You've become a divine warrior, comparable to the likes of a the number rolled to the check's total. Additionally, choose deva. You gain the following benefits: one skill or tool with which your Tireless Precision or this feat affects. You instead add 2d4 and add it to ability Increase your Constitution or Charisma score by 1, to a checks made with the chosen skill or tool. maximum of 20. Sea Adept Prerequisite: Locathah

As one who's familiar with the seas, you gain the following benefits:

Increase your Strength or Dexterity score by 1, to a maximum of 20. Your swimming speed is increased by an amount equal to half your walking speed Whenever you're submerged in water, all dice used to heal you are rolled with advantage. Accustomed to living in the depths, you gain darkvision to a range of 30 feet. Self-Competition Prerequisite: Goliath

Your greatest competitor is yourself, constantly looking to grow. You gain the following benefits:

Increase your Strength or Constitution score by 1, to a maximum of 20. SampleWhenever you make an attackfile roll, you can choose to roll 1d12 and add it to the attack and damage rolls. You can use this feature after you roll, but before your DM tells you if you succeed or not. Once you use this feature, you cannot do so again until you finish a short or long rest.

7 Serpentine Exemplary Unsettling Visage Prerequisite: Yuan-Ti Pureblood Prerequisite: Changeling

Increase your Intelligence or Charisma score by 1, to a Being able to shapeshift at will, you are able to subtly change maximum of 20. before an enemy, unsettling them. Serpent Bite. Your bite is a natural weapon with which When a creature you can see makes an attack roll against you can make unarmed attacks with. It deals 1d4 piercing you, you can use your reaction to impose disadvantage on the damage + poison damage equal to your proficiency roll. You must use this feature before knowing whether the modifier. attack hits or misses. Using this trait reveals your Snake Form. You can use your action to polymorph into a shapeshifting nature to any creature within 30 feet that can Medium snake or back into your true form. Your statistics see you. are the same in each form. Any equipment you are Once you use this trait, you can’t use it again until you wearing or carrying isn't transformed. If you dies, you finish a short or long rest. stays in your current form. Additionally, your Charisma score increases by 1, to a maximum of 20. Simic Mutation Prerequisite: Simic Hybrid Warcaller As an apex of evolution, you gain the following benefits: Prerequisite: Minotaur Honing your natural talents as a Minotaur, you gain the Increase your Constitution score by 1, to a maximum of following benefits: 20. You gain one Simic Hybrid animal enhancement you don't Increase your Strength or Constitution score by 1, to a already have, as detailed on page 20 in Guildmaster's maximum of 20. Guide to . Labyrinthine Recall. You gain proficiency in the History skill if you're not proficient already, and you can perfectly You can take this feat multiple times, choosing a new recall any path you have traveled. animal enhancement each time. Deathbellow. You release a bellowing roar that terrifies the feeble-minded. As a bonus action, each creature of Tusker your choice within 15 feet of you that can hear you must Prerequisite: Loxodon succeed on a Wisdom saving throw (DC = 8 + your proficiency modifier + your Constitution modifier) or take You've learned to use your tusks as a dangerous weapon, psychic damage equal to your Constitution modifier and gaining the following benefits: become frightened of you for until the start of your next Increase your Constitution or Wisdom score by 1, to a turn. Creatures that succeed this saving throw still take maximum of 20. damage but do not become frightened. Once you use this Your tusks become natural weapons, with which you can feature, you cannot do so again until you finish a long rest. make unarmed attacks with. When you attack with your tusks, you deal bludgeoning damage equal to 1d6 + your Strength modifier, rather than the regular damage for an unarmed strike. Your Natural Armor is now calculated as 13 + your Constitution modifier. Undaunted Prerequisite: Lizardfolk

Cold and calculated, you gain the following benefits:

Increase your Wisdom score by 1, to a maximum of 20. You become immune to the frightened condition. YouSample have advantage on all Wisdom saving throws. file

8 This pdf was made using Homebrewery, expanding upon the rules presented for racial feats in Xanathar's Guide to Everything.

Racial feats are something I find really interesting, and I feel expand upon the feats rules for the better. Being able to customize your characters in a way that enhances your race's flavor and provides further uniqueness in parties. I hope you've enjoyed this pdf, and please leave a rating and review!

This pdf was made using Homebrewery, expanding upon the rules presented for racial feats in Xanathar's Guide to Everything. Racial feats are something I find really interesting, and I feel expand upon the feats rules for the better. Being able to customize your characters in a way that enhances your race's flavor and provides further uniqueness in parties. I hope you've enjoyed this pdf, and please leave a rating and review! More Credits DUNGEONS & DRAGONS, D&D, , , , , the dragon ampersand, Ravnica, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2019 by Feodor Romanenkov and published under the Community Content Agreement for Dungeon Masters Guild. All art used in this work are made by Wizards of the Coast for DM's Guild use.

Sample file