Digital Arts and Entertainment Major Game Development Major Game Graphics Production Major Vfx and 3D Production
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INTERNATIONAL DIGITAL ARTS AND ENTERTAINMENT MAJOR GAME DEVELOPMENT MAJOR GAME GRAPHICS PRODUCTION MAJOR VFX AND 3D PRODUCTION UNIQUE IN EUROPE Education:Bachelor’s degree (3 years) Language: English Location: Kortrijk, Belgium Curriculum: Industry-approved & award-winning howest.be WELCOME Dear students, I thank you for your interest in our three year full time bachelor program Digital Arts and Entertainment at Howest University College. Choosing whether or not to study DAE is a very important decision in your life. If you make the right decision, it will be the start of an exhilarating ride through a world full of passion and creativity. Where this ride will take you, only depends on your own perseverance and working attitude. The ultimate goal is that your imagination is the only limit. When you graduate from DAE, your skills will be at a high enough level of expertise, which should enable you to overcome all possible boundaries you might encounter on your joyride. In order to take the right decision, you must be really true to yourself about what kind of person you truly are and inform yourself very well about what is expected of you when you enter DAE and what kind of job(s) are possible after graduating from DAE. The DAE curriculum educates you to become an entry level technical artist for the international game or VFX industry. It is a three-year full-time program. During this program, we try to imitate as closely as possible the working conditions and methods from the industry. Hence the very strong focus on the production pipeline and on being productive as one of the many people in a Maikel Vijt | 3D2 | Orientation year larger team. In terms of content, the curriculum consists of an orientation year which teaches all students the basic technical artist skills valid for all three majors. After the first year (two semesters), students have to choose in what major they want to spend their next three semesters of classes. The choices are: - Game Development - Game Graphic Production - 3D Production and VFX Your choice depends on the kind of job and industry you want to end up in. If you want to develop games, then obviously Game Development is the path to choose. If you want to deliver graphical content for games, then Game Graphic production will be your preferred playground. If games are not your thing, but you want to create stunning VFX for movies or participate in other 3D productions, then the brand-new 3D Production and VFX major will be your perfect match. Only choose DAE if you are serious about your ambitions and if you are prepared to become a dedicated student driven by passion. If you believe you fit into this picture, then please continue reading… Best regards, Regis Le Roy Jonas Vandeputte | 3D2 | Orientation year ESSENTIALS 1ST YEAR: ORIENTATION YEAR WHAT IS DAE? GOALS/AIMS - International Bachelor’s Degree in Digital Arts and Entertainment Do you have artistic blood flowing through your veins? Is programming your passion? Or are you open-minded, entrepreneurial, - At Howest University College, Belgium - Europe analytical, creative, flexible and above all extremely perseverant? Then you are at the right place! - 3 year – 180 ECTS credits, taught in English, international focus - Specialization in Game Development - Game Graphics Production - 3D Production & VFX During the first year we will build the foundations of your future and touch upon the different steps of the production pipeline, both - Through talent, passion, hard work and dedication anything is possible technical and artistic. WHY DAE? - Unique in Europe: technical artist profile SKILLS LEARNED - Low poly and high poly modeling - Curriculum: industry-approved and award-winning - 3D modeling of objects and buildings - Public University: high quality, low tuition fee - Unwrapping and texturing of 3D objects - International focus: extend your network during your studies and study in English - Design effortlessly and swiftly - International quality: alumni in leading game and vfx studios, winners of several - Generate new work that is creative, technically strong and innovative international competitions, strong industry connections… - Concept art, production design, mood boards, organic props, digital painting, anatomy - Level object-oriented C++ programming TEACHING at DAE - Programming 2D Graphics - In English in an international environment - Develop your own 2D arcade game - On the international level of the demanding game or VFX industry - Play with applied math and physics: collisions, accelerations, matrices, vectors,… - International guest lectures by key industry speakers - Practical training from qualified experts - Real-life, team-based and industry-assessed projects TECHNOLOGIES USED - State of the art equipment Adobe Photoshop, Autodesk 3D Studio Max, C++, Mathematica INTERNATIONAL FOCUS DAE ORIENTATION YEAR - Belgium, the gateway to Europe - Enter and WIN worldwide competitions - Go on international high-profile internships - Experience international study tours in the States and Europe - Get to know students from all over the world TECHNOLOGIES USED at DAE Autodesk 3D Studio Max, Autodesk Maya, Unreal UDK, Unity Indie, Adobe Photoshop, Adobe Premiere, Pixologic Zbrush, PS3 Dev Kit, CryEngine SDK, Adobe After Effects, Adobe CS4 , .NET Framework (C#), Autodesk Mudbox, C++, Eyeon Fusion, The Foundry Nuke, Microsoft Visual Studio Professional, Microsoft XNA Framework, DirectX SDK, Unity, MySql, Lumonix ShaderFX, Nvidia FX Composer, Nvidia PhysX SDK, fmod, Open GL ES, WebGL, Maxscript, HLSL, GLSL … CHOOSE YOUR MAJOR When you finish the orientation year you have to choose your major. This is semester 3, 4, 5 and 6. Brecht Lecluyse | 3D1 | Orientation year Vilma Pekola | Preproduction 2 | Orientation year Jakob Vandenabeele | Preproduction 2 | Orientation year MAJOR GAME DEVELOPMENT MAJOR GAME DEVELOPMENT: CURRICULUM A Game Developer knows and masters the entire production process of AAA games. You are a developer pur sang with a focus on graphics and gameplay programming, using C++ and a 3D API. This distinguishes you from a traditional programmer. The end product always is a real time application (game, AR, VR, simulation,...). You are responsible for turning all loose elements into a coherent game. As such, you spend the majority of your time in the game engine. Your thorough knowledge of 3D modeling and game engines allows you to combine various assets within a professional engine into a finished game product in an extremely efficient way. The focus is not on being able to design a content yourself, but on creating it and on its technical implementation. The world of a Game Developer is 3D translated into code! SKILLS LEARNED - 3D game content pipeline: modeling, unwrapping, normal mapping, texturing,… - Create highly detailed low poly objects, indoor and outdoor scenes - Thinking in 3D while you are programming - Develop shaders - Level design - Master different professional game editors - Build your own mini game using a graphic user interface editor - Tool development: develop tools to optimize and speed up the production process - Platform development: develop games on different platforms such as Xbox, PS3,… - Graphics programming: develop 3D application, using a 3D development environment like Direct X. - Writing advances algorithms and low level C++ - STL data structures, XML and databases - Realtime effects and rigging for games - Develop a game project, visualization or simulation - Portfolio and presentation techniques TECHNOLOGIES USED Adobe Photoshop, Autodesk 3D Studio Max, .NET Framework (C#), Autodesk Mudbox, C++, Microsoft Visual Studio Professional, Microsoft XNA Framework, CryEngine SDK, DirectX SDK, Unreal UDK, Unity Indie, Nvidia FX Composer, Nvidia PhysX SDK, fmod, Open GL, WebGL, HLSL, GLSL INTERNSHIP Year 3, semester 6, 18 weeks, 30 ECTS. Go on a national or international internship, the world is your playground! FUTURE JOBS 3D programmer, Level Designer, Console programmer, Technical artist, Game Engine programmer, Gameplay Developer, Tool Developer, Shader Developer, Scripting, Asset Implementation,… Tiderunner team | Game Projects 2 | 2dn year Storm Brothers team | Game Projects 3 | 3th year Overtrump team | Game Projects 2 | 2dn year MAJOR GAME GRAPHICS PRODUCTION MAJOR GAME GRAPHICS PRODUCTION: CURRICULUM You are one of the pillars of the content creation pipeline of AAA games. Starting from concept art and/or a design document, you can translate the graphical style set by an art director into an AAA quality game content. Just as a game developer, you have a thorough technical insight in the production pipeline. You are able to find a balance between productivity and the quality of the work you deliver. You master a broad range of 2D and 3D techniques, so you are able to select the perfect mix of skills and tools in function of any specific situation. Your virtual world is “real time”. To you, a game engine is not an empty concept. A thorough knowledge of the working of a game engine and the implementation of game assets in a game engine is one of your key distinguishing factors. SKILLS - Modeling, unwrapping, texturing, lighting, tracking, rigging, skinning, rendering, compositing - Determining the graphic style of a game - Hand painted texturing - Level design and environment decoration - Prop design and asset creation - Developing shaders, debugging and distributing scripts, computerizing - Learning to make realistic and cartoony characters, model sheets, academic figure drawing, digital painting,