INTERNATIONAL DIGITAL ARTS AND ENTERTAINMENT MAJOR GAME DEVELOPMENT MAJOR GAME GRAPHICS PRODUCTION MAJOR VFX AND 3D PRODUCTION

UNIQUE IN EUROPE Education:Bachelor’s degree (3 years) Language: English Location: Kortrijk, Belgium Curriculum: Industry-approved & award-winning

howest.be WELCOME

Dear students,

I thank you for your interest in our three year full time bachelor program Digital Arts and Entertainment at Howest University College. Choosing whether or not to study DAE is a very important decision in your life. If you make the right decision, it will be the start of an exhilarating ride through a world full of passion and creativity. Where this ride will take you, only depends on your own perseverance and working attitude. The ultimate goal is that your imagination is the only limit. When you graduate from DAE, your skills will be at a high enough level of expertise, which should enable you to overcome all possible boundaries you might encounter on your joyride.

In order to take the right decision, you must be really true to yourself about what kind of person you truly are and inform yourself very well about what is expected of you when you enter DAE and what kind of job(s) are possible after graduating from DAE.

The DAE curriculum educates you to become an entry level technical artist for the international game or VFX industry. It is a three-year full-time program. During this program, we try to imitate as closely as possible the working conditions and methods from the industry. Hence the very strong focus on the production pipeline and on being productive as one of the many people in a Maikel Vijt | 3D2 | Orientation year larger team.

In terms of content, the curriculum consists of an orientation year which teaches all students the basic technical artist skills valid for all three majors. After the first year (two semesters), students have to choose in what major they want to spend their next three semesters of classes. The choices are:

- Game Development

- Game Graphic Production

- 3D Production and VFX

Your choice depends on the kind of job and industry you want to end up in. If you want to develop games, then obviously Game Development is the path to choose. If you want to deliver graphical content for games, then Game Graphic production will be your preferred playground. If games are not your thing, but you want to create stunning VFX for movies or participate in other 3D productions, then the brand-new 3D Production and VFX major will be your perfect match.

Only choose DAE if you are serious about your ambitions and if you are prepared to become a dedicated student driven by passion. If you believe you fit into this picture, then please continue reading…

Best regards,

Regis Le Roy

Jonas Vandeputte | 3D2 | Orientation year ESSENTIALS 1ST YEAR: ORIENTATION YEAR

WHAT IS DAE? GOALS/AIMS - International Bachelor’s Degree in Digital Arts and Entertainment Do you have artistic blood flowing through your veins? Is programming your passion? Or are you open-minded, entrepreneurial, - At Howest University College, Belgium - Europe analytical, creative, flexible and above all extremely perseverant? Then you are at the right place! - 3 year – 180 ECTS credits, taught in English, international focus - Specialization in Game Development - Game Graphics Production - 3D Production & VFX During the first year we will build the foundations of your future and touch upon the different steps of the production pipeline, both - Through talent, passion, hard work and dedication anything is possible technical and artistic.

WHY DAE? - Unique in Europe: technical artist profile SKILLS LEARNED - Low poly and high poly modeling - Curriculum: industry-approved and award-winning - 3D modeling of objects and buildings - Public University: high quality, low tuition fee - Unwrapping and texturing of 3D objects - International focus: extend your network during your studies and study in English - Design effortlessly and swiftly - International quality: alumni in leading game and vfx studios, winners of several - Generate new work that is creative, technically strong and innovative international competitions, strong industry connections… - Concept art, production design, mood boards, organic props, digital painting, anatomy - Level object-oriented C++ programming TEACHING at DAE - Programming 2D Graphics - In English in an international environment - Develop your own 2D arcade game - On the international level of the demanding game or VFX industry - Play with applied math and physics: collisions, accelerations, matrices, vectors,… - International guest lectures by key industry speakers - Practical training from qualified experts - Real-life, team-based and industry-assessed projects TECHNOLOGIES USED - State of the art equipment Adobe Photoshop, Autodesk 3D Studio Max, C++, Mathematica

INTERNATIONAL FOCUS DAE ORIENTATION YEAR - Belgium, the gateway to Europe - Enter and WIN worldwide competitions - Go on international high-profile internships - Experience international study tours in the States and Europe - Get to know students from all over the world

TECHNOLOGIES USED at DAE Autodesk 3D Studio Max, Autodesk Maya, Unreal UDK, Unity Indie, Adobe Photoshop, Adobe Premiere, Pixologic Zbrush, PS3 Dev Kit, CryEngine SDK, Adobe After Effects, Adobe CS4 , .NET Framework (C#), Autodesk Mudbox, C++, Eyeon Fusion, The Foundry Nuke, Visual Studio Professional, Microsoft XNA Framework, DirectX SDK, Unity, MySql, Lumonix ShaderFX, Nvidia FX Composer, Nvidia PhysX SDK, fmod, Open GL ES, WebGL, Maxscript, HLSL, GLSL … CHOOSE YOUR MAJOR When you finish the orientation year you have to choose your major. This is semester 3, 4, 5 and 6. Brecht Lecluyse | 3D1 | Orientation year Vilma Pekola | Preproduction 2 | Orientation year Jakob Vandenabeele | Preproduction 2 | Orientation year MAJOR GAME DEVELOPMENT MAJOR GAME DEVELOPMENT: CURRICULUM

A Game Developer knows and masters the entire production process of AAA games.

You are a developer pur sang with a focus on graphics and gameplay programming, using C++ and a 3D API. This distinguishes you from a traditional programmer. The end product always is a real time application (game, AR, VR, simulation,...). You are responsible for turning all loose elements into a coherent game. As such, you spend the majority of your time in the game engine.

Your thorough knowledge of 3D modeling and game engines allows you to combine various assets within a professional engine into a finished game product in an extremely efficient way. The focus is not on being able to design a content yourself, but on creating it and on its technical implementation.

The world of a Game Developer is 3D translated into code!

SKILLS LEARNED - 3D game content pipeline: modeling, unwrapping, normal mapping, texturing,… - Create highly detailed low poly objects, indoor and outdoor scenes - Thinking in 3D while you are programming - Develop shaders - Level design - Master different professional game editors - Build your own mini game using a graphic user interface editor - Tool development: develop tools to optimize and speed up the production process - Platform development: develop games on different platforms such as Xbox, PS3,… - Graphics programming: develop 3D application, using a 3D development environment like Direct X. - Writing advances algorithms and low level C++ - STL data structures, XML and databases - Realtime effects and rigging for games - Develop a game project, visualization or simulation - Portfolio and presentation techniques

TECHNOLOGIES USED Adobe Photoshop, Autodesk 3D Studio Max, .NET Framework (C#), Autodesk Mudbox, C++, Microsoft Visual Studio Professional, Microsoft XNA Framework, CryEngine SDK, DirectX SDK, Unreal UDK, Unity Indie, Nvidia FX Composer, Nvidia PhysX SDK, fmod, Open GL, WebGL, HLSL, GLSL

INTERNSHIP Year 3, semester 6, 18 weeks, 30 ECTS. Go on a national or international internship, the world is your playground!

FUTURE JOBS 3D programmer, Level Designer, Console programmer, Technical artist, Game Engine programmer, Gameplay Developer, Tool Developer, Shader Developer, Scripting, Asset Implementation,… Tiderunner team | Game Projects 2 | 2dn year

Storm Brothers team | Game Projects 3 | 3th year Overtrump team | Game Projects 2 | 2dn year MAJOR GAME GRAPHICS PRODUCTION MAJOR GAME GRAPHICS PRODUCTION: CURRICULUM

You are one of the pillars of the content creation pipeline of AAA games.

Starting from concept art and/or a design document, you can translate the graphical style set by an art director into an AAA quality game content. Just as a game developer, you have a thorough technical insight in the production pipeline. You are able to find a balance between productivity and the quality of the work you deliver. You master a broad range of 2D and 3D techniques, so you are able to select the perfect mix of skills and tools in function of any specific situation. Your virtual world is “real time”.

To you, a game engine is not an empty concept. A thorough knowledge of the working of a game engine and the implementation of game assets in a game engine is one of your key distinguishing factors.

SKILLS - Modeling, unwrapping, texturing, lighting, tracking, rigging, skinning, rendering, compositing - Determining the graphic style of a game - Hand painted texturing - Level design and environment decoration - Prop design and asset creation - Developing shaders, debugging and distributing scripts, computerizing - Learning to make realistic and cartoony characters, model sheets, academic figure drawing, digital painting, character file, … - Realtime effects and rigging for games - Develop a game project, visualization or simulation - Portfolio and presentation techniques

APPLIED TECHNOLOGIES Adobe Photoshop, Autodesk 3D Studio Max, Autodesk Maya, Autodesk Mudbox, C++, Microsoft Visual Studio Professional, Pixologic Zbrush, CryEngine SDK, DirectX SDK, Unreal UDK, Unity Indie, Lumonix ShaderFX, Nvidia FX Composer, Maxscript, Python.

INTERNSHIP In year 3, semester 6, 18 weeks, 30 ECTS credits Go on a national or international internship; the world is your playground!

FUTURE JOBS Character Modeler, Environment Modeler, Rigging Artist, Level Designer, 3D Artist, Technical Artist, Game Designer, … Nico Cluckers | Game Graphics | 2dn year Hendrik Coppens | Game Graphics | 2nd year MAJOR 3D PRODUCTION & VFX MAJOR 3D PRODUCTION & VFX: CURRICULUM

Within this major, you are submerged in the world of 3D animation and VFX.

You master the workflow from storyboard to finished product. A solid artistic basis and a strong conceptualizing ability, combined with a thorough insight in the technicality of the production process of both movies and animation films make your profile unique within the sector. You professionally combine your knowledge of image composition and postproduction techniques and extensive 2D and 3D content creation skills. Your virtual world is pre-rendered!

You possess the necessary technical baggage and scripting skills to – where necessary – optimize your own production process and to enhance your production speed. “Time is money” is not just another phrase for you. This implies an extremely thorough knowledge of the diverse professional software tools that are used in the sector.

SKILLS - 3D animation - Video production - Visual effects - Modeling, unwrapping, texturing, - Mise en scène, lighting, tracking, rendering, compositing - Developing shaders, debugging and distributing scripts, computerizing - Learning to make realistic and cartoony characters: academic figure drawing, model sheets, character file, storytelling, storyboarding, 2D & 3D animatics, photoboard, digital painting, rigging, skinning, … - Developing a film project, animation or visualization - Portfolio and presentation techniques

APPLIED TECHNOLOGIES Adobe Photoshop, Adobe Premiere, Adobe After Effects, Autodesk 3D Studio Max, Autodesk Maya, Eyeon Fusion, The Foundry Nuke, Microsoft Visual Studio Professional, Pixologic Zbrush, MaxscriptNuke, Python.

INTERNSHIP In year 3, semester 6, 18 weeks, 30 ECTS credits Go on a national or international internship; the world is your playground!

FUTURE JOBS Character Modeler, Environment Modeler, Rigging Artist, , 3D Artist, Compositor, Character Animator, Rotoscoper, Technical Artist, Post Producer, Vfx Artist, 3D Animator, Render Supervisor… Tibo Van Schuylenbergh | Compositing 2 | 3th year

Steven De Meyer | Animation | 3th year Pauwel Nomes | Character Creation | 2nd year INTERNATIONAL INTERNSHIPS & JOBS DAE is a training for getters. We constantly push you to sharpen your skills and to evolve to higher levels with more deadlines, new technologies, complex projects and demanding evaluations.

We want to prepare you for a job and that starts with finding an internship. Some students want to be a part of the games or VFX industry, others focus on animation, architectural visualization, advertisement, serious games, health care… everything is possible.

On the right you can find some titles that our students and/or alumni helped shipping.

Below some examples of companies where our students have done an internship or are currently working:

2K Czech, Animotions, Appstrakt, Aim Productions, Angle Gaming Labs, Arrowhead Game Studios, BBDO, Black Forest Games, Boss Alien, Cartamundi Digital, Ciant, Climax studios, Codeglue, Creative Conspiracy, Cruden, Crytek, Cyborn, Daedalic Entertainment, DAE Studios, DICE, Die Keure, Dreamwall, EA, Eidos, Endrone, Eurautomat, Ex-Dream, Exient, Fishing Cactus, FX Motion, Goodgames Studios, Grid, Grin, Guerrilla Games, Headstrong games, Hoaxland, Hooox, Howest, Jabbla, Kaetemi, Kwalee Ltd, Kylotonn, Larian Games, Leicon, Little Miss Robot, Medicim, Mobile Juice, Monkube, MPC London, Neopica, Nitro Games, nWave Digital, Ossian Studios, Pegus Apps, Playing the Past, Playlane, PostPanic, Rare (Microsoft Game Studios), RealGames Europe, Rockstar North, Ronimo Games, Runtastic, RTT AG, Serious Games Interactive, Sileni Studios, Spicy Horse, The Game Bakers, Triangle Factory, Two Tribes, Triumph Studios, , Vanguard Games, Virtuos, Visual Impact Productions, VRT, Walking the dog, Wooga, Wunderman,… CAMPUS THE LEVEL

As from September 2013, DAE moved to a new campus called The Level. The building is undoubtly a new beacon of Howest in Kortrijk and clearly reflects the ambition of the programme and its’ students. When entering The Level, the link to the decor of a first-person shooter game is easily made. The raw materials, the level differences, the overview on the space, the mystical light through the atrium...contribute to the creation of this atmosphere. The Level is a multifunctional building, where everything revolves around (interactive) 3D. So what exactly happens over there?

EDUCATION: DAE You can’t walk by the more than 600 DAE students who are occupying the grounds. Besides classes, The Level hosts many student activities and events like weekly industry sessions, workshops, game jams, study and film nights…

DAE RESEARCH DAE-Research is the research cell of the study program Digital Arts and Entertainment. The focus of DAE-Research is on applied research, both demand-driven research projects and own research projects. To a large extent, the research projects are oriented towards transferring the knowledge of game technology in sectors other than pure entertainment, for which games are currently mainly known.

Besides its function as a project partner, DAE-Research also supports and coaches companies and knowledge institutions when starting up a project: from defining the research question over drawing up a (subsidy) file and project plan to executing and following up on the project.

For our own research projects, the potential surplus value of new technology, whether this is hardware or software, is mapped out to work out innovative solutions for the various sectors.

For further information on DAE-Research, please visit the website www.daeresearch.com or contact Geoffrey Hamon: [email protected].

INCUBATION CENTER At the heart of the Level, an entire floor is reserved for an incubation center; a place to encourage and foster start-ups or welcome established studios. The incubator provides office space, equipment, and a large network of expertise to young entrepreneurs specializing in 3D-related content or services.

Do you want to have your offices in a stimulating environment like The Level? For more information, contact [email protected].

KNOWLEDGE and COMPETENCE CENTER The Level has a brand new green key with Mocap and state-of-the art equipment. Our students will learn how to work with this equipment so they feel like a fish in the water around the latest technology. Besides a fully equipped green key, our knowledge and competence center comprises of an audio studio, editing studio, a polyvalent space and conference room. All these materials are also available for the companies in our incubator and they are also available for rent for Belgian and international companies and institution.

For more information, contact [email protected]. Jakob Vandenabeele | Character Creation | 2nd year Tom Delboo | Game Art Pipeline | 2nd year STUDYING AT HOWEST: MORE THAN JUST CLASSES

Besides all the classes, DAE has a lot more to offer. INTERNATIONAL COMPETITIONS

CREATIVITY WEEK BRAINS EDEN GAME JAM The Creaweek is one week of total anarchy. All the regular classes of our first year students are replaced by four hour workshops Brains Eden is a Game Jam held in Cambridge UK where over 150 about a broad range of inspirational topics. students (from UK, Canada, Belgium, Sweden, the Netherlands, Spain and France) need to create a game in only 48 hours! DAE par- Some examples: build a nerf gun, graffiti, augmented reality workshop, sculpting in foam or clay, Kinect workshop, stop motion, ticipated in the Brains Eden Game Jam Event in Cambridge UK in 3D scanning, create an Oculus VR game, grimmage,… July 2013 and July 2014. For the past two year, DAE student teams achieved second place with their stunning games GAME JAM AND FILM JAM SERIOUS GAME CONTEST During the first week of the second semester, our second year students have no classes. They only have one goal: to create a A DAE student team won contest from the RWS (RijksWaterStaat) game or short film in 3 days with 4 fellow students! with their game Traffic Jam. The RWS is a Dutch government in- stance that regulates the traffic flow on the Dutch highways. RWS CAREER / INTERN FAIR wanted a game that educated the people about their driving behav- At the beginning of the academic year (October/November), our last year students start looking for internships. That’s why we ior. decided to organize one or multiple days where our last year students can meet up with companies, show them their portfolio, go on interviews, or just mingle during an informal networking reception... MICROSOFT IMAGINE CUP DAE is the only education worldwide that had student teams in the INDUSTRY SESSIONS game design finale of the Microsoft Imagine Cup for 5 years in a row. Every Tuesday companies are invited to give a presentation to DAE students and staff and to inspire them with their passion and Will you make the next game that will win the first place? knowledge. Subjects can vary from artistic projects to a post-mortem of a newly released game. From a movie breakdown to a TEDx presentation.. From The Voice of Mario to a workshop about Level Design. Truly anything is possible! INTEL LEVEL UP During Intel Level Up in 2010, , our students won 2 out of 3 catego- STUDY NIGHTS ries (“Best Game on a Laptop” and “Best Game on a Desktop”) and obtained 3 out of 4 Judge’s Choice Awards in the categories “Best Every Thursday evening we have a study night at The Level. The building stays open and first, second and last year students are Art Design”, “Best Character Design” and “Best Sound Design”. And invited study together, give each other advice, tips and help on assignments, portfolio work, classes,… this out of 847 submissions spread over 32 countries!

STUDY VISIT to London, San Francisco, Seattle and Vancouver POLYCOUNT RECAP and ZBRUSH CENTRAL One of the highlights in your study career. Unique, prestigious and world-famous companies let us in and give us a look behind Over the past few months and years several DAE students and the scenes. Some examples: Microsoft Game Studios (Halo), Valve, Arenanet (Guildwars), Pixar, , Guerrilla Games Alumni have appeared on the Polycount recap and ZBrush Central. Cambridge (Killzone 2), Splash Damage (Brink), Double Negative (Dark Knight rises, Sherlock Holmes), Digital Domain (Tron, Transformers,…), MPC (Prometheus, X-Men), Pictures Imageworks (The amazing spiderman, MIB 3),… EXPOSÉ Exposé is one of the most renowned books in the World of digital art. In Exposé 6, Exposé 7, Exposé 9 and Exposé 10 you can find work of NATIONAL AND INTERNATIONAL CONFERENCES our students. We deliver students of top quality and the world should know! DAE attends or exhibits on numerous exhibitions worldwide like GDC Europe and Gamescom in Cologne and GDC San Francisco. Our lecturers constantly attend trainings. You can find them too at numerous fairs: GDC, Siggraph, Anima, Festival of Games in Utrecht…

Get to know the international gaming and entertainment scene or, why not, join us! HELPDESK PRACTICAL INFORMATION ABOUT We know that your laptop is very important for your education. Therefore we have installed a helpdesk at our campus in Graaf HOWEST UNIVERSITY COLLEGE Karel de Goedelaan that can assist you with all your problems and questions concerning hardware and software. If you have bought a laptop at Howest, the helpdesk will repair your computer as quickly as possible and if that is not feasible we INTERNATIONAL DIGITAL ARTS AND ENTERTAINMENT: will temporarily replace your computer with another. a bachelor at HOWEST UNIVERSITY COLLEGE WACOMS, SCANNERS, PRINTERS and COPIERS Howest University College: Students will not only draw on paper but also digitally. We recognize that pen tablets, interactive pen displays and digital interface - Campuses in Bruges, Kortrijk and Ostend, Belgium solutions are quite expensive, therefore students can use our hardware for free. Between two classes or during a free moment - Over 6,000 full-time students you can easily plug in your laptop and get started. - 23 Bachelor’s degree programs With a student card, the students can operate our scanners, printers and copiers on any campus of Howest in Kortrijk. - Key words: a-typical, creative, innovative and entrepreneurial - Long history of industry collaboration both national and international HOWESTIVAL - Renowned for its’ unique educations like DAE, Wellness Coaching, Devine: digital design and media, Computer & Cyber Crime Howest loves Music! Howest not only sponsors numerous cultural activities and concerts, but also has its very own festival. Professional, Entertainment marketing,… Howestival is organized by students with the support of Stip Howest. - For more information, visit www.howest.be. QUINDO HOWEST STIP: STUDENT INFORMATION POINT Quindo is an audacious web radio for and by young Kortrijk. Students and volunteers bring you adventurous music and original Howest students can address STIP for help and guidance with: financing, housing, pc rental, study problems, independent living, programs about the city. Recently, you can listen to Level Up, a show about games. Listen to Quindo via www.quindo.be. student jobs, mobility, sports and culture … MULTI-MANIA More information about what STIP can do for you can be found on: www.howest.be/stip. The biggest FREE European event on media and interactive 3D organized by Howest! More information: www.multi-mania.be. Your STIP contact for Kortrijk is: - Geert Broeckaert for sports, culture, housing and internationals: [email protected]. - Marie-Laure Paermentier for social services: [email protected]. - Han Crevits for study problems (talent coach): [email protected].

HOWEST STUDENT RESTAURANT DAE students can eat their own packed lunch at the lounge of The Level. Or they can buy a hot midday meal, snacks, soup, bread rolls and drinks at very democratic prices at the student restaurant located in the Graaf Karel de Goedelaan 5.

Howest campuses are cashless. This means that all payments should be done through a bank card (Credit cards such as VISA or MasterCard are currently not supported) or through your Howest student card, on which you can upload money.

MULTIMEDIA CENTRE Our multimedia center at the GKG campus is much more than a library with books. It is a modern, dynamic and up-to-date library. Apart from specialized books, 3D magazines and press, you will find PCs, printers, scanners, software and places for individual study or teamwork. All the students have access to multiple electronic databases, which, in a few clicks, lead to thousands of newspapers, magazines, specialist journals and scientific publications. JakobEmiel DeVandenabeele Paepe | Level | Character Editing | 2 Creationnd year | 2nd year Joeri Vromman | Game Art Pipeline | 2nd year PRACTICAL INFORMATION ABOUT JOIN US BELGIUM, FLANDERS AND KORTRIJK APPLICATION DEADLINE WHY COME TO BELGIUM? The application deadline for the academic year 2015-2016 is 28/08/2015. What is so great about Belgium and Flanders: APPLICATION MATERIALS - Standard of education in Flanders: one of the highest in Europe - Signed admission application form - Rich cultural heritage and vibrant night life - Official high school transcripts and basic diploma - Medieval and artistic cities like Bruges, Ghent, Antwerp and Brussels - certified translation - Worldwide gastronomic reputation: chocolate, beer, French fries, waffles… - legalization - Brussels, the capital city of the European Union - Motivation letter, CV and Portfolio - Belgium the gateway to Europe: close to other famous European places such as - Proof of sufficient knowledge of the English language (for non-native English speakers) , London, Amsterdam, Berlin, Prague and Barcelona. - Copy of your Passport - Chinese students must also pass the APS-screening DAE is located in Kortrijk; a city of innovation, creation and design in the northwest of Belgium. In Kortrijk, students will find an open, vibrant, cosmopolitan and friendly environment, which offers a wealth of educational opportunities, with the emphasis on TUITION FEE FOR THE ACADEMIC YEAR 2014-2015* high-quality and practice-oriented courses. Tuition fee Additional Study Costs Belgian students € 619.90 € 200 ACCOMODATION IN KORTRIJK Students from EEA Countries € 619.90 € 1,000 In Kortrijk, Howest lets rooms in the proximity of the campus in Graaf Karel de Goedelaan. Rooms are allocated on a first-come, Students from non-EEA Countries € 5,619.90 € 1,000 first-served basis. Via www.kotwest.be Belgian and international students can easily find suited accommodation. *This is the tuition fee for the academic year 2014-2015. The tuition fee for 2015-2016 can be subject to government changes and/or annual inflation rate increase. If you would have any problems with finding accommodation, Stip (Student Information Point) will also here gladly assist you in your search through their contacts with private student room owners. REGISTRATION For your final registration, you need to present yourself in person at the student administration office of the Howest University TRANSPORT IN KORTRIJK College campus where you want to enroll. For DAE students, this is the campus Graaf Karel de Goedelaan 5, 8500 Kortrijk, Belgium. - BIKE: The most efficient way to go around in Kortrijk is by bike. The nonprofit organization Mobiel rents out bikes to Howest The payment of the tuition fee takes places during your final registration at the student administration office. You cannot pay in students for only € 5 per month. More information: www.mobiel.be/en. advance. - BUS: For Howest students there is free bus transport in Kortrijk with the Howest student card. VISA Students from EEA member states (European Union + Norway, Iceland and Liechtenstein) do not need a visa.

Non-EEA citizens need a visa or an authorization to enter and stay in Belgium. Special arrangements apply for Switzerland while Monaco follows the French regulations.

Non-EEA students should apply for an Authorization for Provisional Stay. This type of visa (in Dutch: Machtiging tot Voorlopig Verblijf) allows the holder to stay in Belgium for a period longer than three months. This visa is also referred to as Visa Type D or student visa.

Never enter Belgium on a tourist visa if you intend to stay longer than 90 days or three months.

APPLICATION QUESTIONS For all your questions contact Kristel Balcaen: [email protected] CONTACT OR VISIT US

CONTACT DAE Address: Botenkopersstraat 2, 8500 Kortrijk - Belgium Website: www.digitalartsandentertainment.com Telephone: +32(0)56 23 43 60 E-mail: - Academic Director DAE Regis Le Roy: [email protected] - Director DAE International Kristel Balcaen: [email protected] - Director DAE Research Geoffrey Hamon: [email protected] - Strategic Advisor DAE Rik Leenknegt: [email protected] - General information: [email protected] OPEN HOUSE DAE Visit us during one of our open days. Get to know the lecturers, talk to the students,

- Saturday 28 February 2015: from 10 AM till 4 PM - Saturday 9 May 2015: from 10 AM till 4 PM

- Saturday 27 June 2015: from 10 AM till 4 PM dn - Friday 28 August 2015 from 4 PM till 8 PM Thijs De Rijcke | Game Preproduction | 2 year INTERNATIONAL SUMMER SCHOOL DAE Are you an international student and 16 or older? You have heard about DAE, you are very excited and you want to found out more?

Are you passionate about video games or even better, about making games? Have you been making mods? Are you learning C#, C++ or Java in your free time? Have you been playing around with 3D software packages? Were you born with a pencil in your hands and have you never stopped drawing ever since?

Then join us for or our 5 day Summer School! Get to know the world of a DAE student and find out more about 3D, programming, concept art and game design!

More information on the website: www.howest.be/daesummerschool.

INTRODUCTION COURSE DAE Make sure you are prepared because DAE is no game! Every year we organize an introduction course for 1st year DAE students.

During the first week of September all students (Belgian and international) can follow an introduction course for 3D, Programming and/or Preproduction.

The introduction course is taught by DAE students for DAE students. More information follows from the moment you have enrolled.

Jeroen Devriendt | Game Preproduction | 2dn year www.digitalartsandentertainment.com