Assessing the Difficulty of Chess Tactical Problems
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11 Triple Loyd
TTHHEE PPUUZZZZLLIINNGG SSIIDDEE OOFF CCHHEESSSS Jeff Coakley TRIPLE LOYDS: BLACK PIECES number 11 September 22, 2012 The “triple loyd” is a puzzle that appears every few weeks on The Puzzling Side of Chess. It is named after Sam Loyd, the American chess composer who published the prototype in 1866. In this column, we feature positions that include black pieces. A triple loyd is three puzzles in one. In each part, your task is to place the black king on the board.to achieve a certain goal. Triple Loyd 07 w________w áKdwdwdwd] àdwdwdwdw] ßwdwdw$wd] ÞdwdRdwdw] Ýwdwdwdwd] Üdwdwdwdw] Ûwdwdpdwd] Údwdwdwdw] wÁÂÃÄÅÆÇÈw Place the black king on the board so that: A. Black is in checkmate. B. Black is in stalemate. C. White has a mate in 1. For triple loyds 1-6 and additional information on Sam Loyd, see columns 1 and 5 in the archives. As you probably noticed from the first puzzle, finding the stalemate (part B) can be easy if Black has any mobile pieces. The black king must be placed to take away their moves. Triple Loyd 08 w________w áwdwdBdwd] àdwdRdwdw] ßwdwdwdwd] Þdwdwdwdw] Ýwdw0Ndwd] ÜdwdPhwdw] ÛwdwGwdwd] Údwdw$wdK] wÁÂÃÄÅÆÇÈw Place the black king on the board so that: A. Black is in checkmate. B. Black is in stalemate. C. White has a mate in 1. The next triple loyd sets a record of sorts. It contains thirty-one pieces. Only the black king is missing. Triple Loyd 09 w________w árhbdwdwH] àgpdpdw0w] ßqdp!w0B0] Þ0ndw0PdN] ÝPdw4Pdwd] ÜdRdPdwdP] Ûw)PdwGPd] ÚdwdwIwdR] wÁÂÃÄÅÆÇÈw Place the black king on the board so that: A. -
Here Should That It Was Not a Cheap Check Or Spite Check Be Better Collaboration Amongst the Federations to Gain Seconds
Chess Contents Founding Editor: B.H. Wood, OBE. M.Sc † Executive Editor: Malcolm Pein Editorial....................................................................................................................4 Editors: Richard Palliser, Matt Read Malcolm Pein on the latest developments in the game Associate Editor: John Saunders Subscriptions Manager: Paul Harrington 60 Seconds with...Chris Ross.........................................................................7 Twitter: @CHESS_Magazine We catch up with Britain’s leading visually-impaired player Twitter: @TelegraphChess - Malcolm Pein The King of Wijk...................................................................................................8 Website: www.chess.co.uk Yochanan Afek watched Magnus Carlsen win Wijk for a sixth time Subscription Rates: United Kingdom A Good Start......................................................................................................18 1 year (12 issues) £49.95 Gawain Jones was pleased to begin well at Wijk aan Zee 2 year (24 issues) £89.95 3 year (36 issues) £125 How Good is Your Chess?..............................................................................20 Europe Daniel King pays tribute to the legendary Viswanathan Anand 1 year (12 issues) £60 All Tied Up on the Rock..................................................................................24 2 year (24 issues) £112.50 3 year (36 issues) £165 John Saunders had to work hard, but once again enjoyed Gibraltar USA & Canada Rocking the Rock ..............................................................................................26 -
The USCF Elo Rating System by Steven Craig Miller
The USCF Elo Rating System By Steven Craig Miller The United States Chess Federation’s Elo rating system assigns to every tournament chess player a numerical rating based on his or her past performance in USCF rated tournaments. A rating is a number between 0 and 3000, which estimates the player’s chess ability. The Elo system took the number 2000 as the upper level for the strong amateur or club player and arranged the other categories above and below, as shown in the table below. Mr. Miller’s USCF rating is slightly World Championship Contenders 2600 above 2000. He will need to in- Most Grandmasters & International Masters crease his rating by 200 points (or 2400 so) if he is to ever reach the level Most National Masters of chess “master.” Nonetheless, 2200 his meager 2000 rating puts him in Candidate Masters / “Experts” the top 6% of adult USCF mem- 2000 bers. Amateurs Class A / Category 1 1800 In the year 2002, the average rating Amateurs Class B / Category 2 for adult USCF members was 1429 1600 (the average adult rating usually Amateurs Class C / Category 3 fluctuates somewhere around 1400 1500). The average rating for scho- Amateurs Class D / Category 4 lastic USCF members was 608. 1200 Novices Class E / Category 5 Most USCF scholastic chess play- 1000 ers will have a rating between 100 Novices Class F / Category 6 and 1200, although it is not un- 800 common for a few of the better Novices Class G / Category 7 players to have even higher ratings. 600 Novices Class H / Category 8 Ratings can be provisional or estab- 400 lished. -
Elo World, a Framework for Benchmarking Weak Chess Engines
Elo World, a framework for with a rating of 2000). If the true outcome (of e.g. a benchmarking weak chess tournament) doesn’t match the expected outcome, then both player’s scores are adjusted towards values engines that would have produced the expected result. Over time, scores thus become a more accurate reflection DR. TOM MURPHY VII PH.D. of players’ skill, while also allowing for players to change skill level. This system is carefully described CCS Concepts: • Evaluation methodologies → Tour- elsewhere, so we can just leave it at that. naments; • Chess → Being bad at it; The players need not be human, and in fact this can facilitate running many games and thereby getting Additional Key Words and Phrases: pawn, horse, bishop, arbitrarily accurate ratings. castle, queen, king The problem this paper addresses is that basically ACH Reference Format: all chess tournaments (whether with humans or com- Dr. Tom Murphy VII Ph.D.. 2019. Elo World, a framework puters or both) are between players who know how for benchmarking weak chess engines. 1, 1 (March 2019), to play chess, are interested in winning their games, 13 pages. https://doi.org/10.1145/nnnnnnn.nnnnnnn and have some reasonable level of skill. This makes 1 INTRODUCTION it hard to give a rating to weak players: They just lose every single game and so tend towards a rating Fiddly bits aside, it is a solved problem to maintain of −∞.1 Even if other comparatively weak players a numeric skill rating of players for some game (for existed to participate in the tournament and occasion- example chess, but also sports, e-sports, probably ally lose to the player under study, it may still be dif- also z-sports if that’s a thing). -
Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25
Title: Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25 Introduction The UCS contains symbols for the game of chess in the Miscellaneous Symbols block. These are used in figurine notation, a common variation on algebraic notation in which pieces are represented in running text using the same symbols as are found in diagrams. While the symbols already encoded in Unicode are sufficient for use in the orthodox game, they are insufficient for many chess problems and variant games, which make use of extended sets. 1. Fairy chess problems The presentation of chess positions as puzzles to be solved predates the existence of the modern game, dating back to the mansūbāt composed for shatranj, the Muslim predecessor of chess. In modern chess problems, a position is provided along with a stipulation such as “white to move and mate in two”, and the solver is tasked with finding a move (called a “key”) that satisfies the stipulation regardless of a hypothetical opposing player’s moves in response. These solutions are given in the same notation as lines of play in over-the-board games: typically algebraic notation, using abbreviations for the names of pieces, or figurine algebraic notation. Problem composers have not limited themselves to the materials of the conventional game, but have experimented with different board sizes and geometries, altered rules, goals other than checkmate, and different pieces. Problems that diverge from the standard game comprise a genre called “fairy chess”. Thomas Rayner Dawson, known as the “father of fairy chess”, pop- ularized the genre in the early 20th century. -
A GUIDE to SCHOLASTIC CHESS (11Th Edition Revised June 26, 2021)
A GUIDE TO SCHOLASTIC CHESS (11th Edition Revised June 26, 2021) PREFACE Dear Administrator, Teacher, or Coach This guide was created to help teachers and scholastic chess organizers who wish to begin, improve, or strengthen their school chess program. It covers how to organize a school chess club, run tournaments, keep interest high, and generate administrative, school district, parental and public support. I would like to thank the United States Chess Federation Club Development Committee, especially former Chairman Randy Siebert, for allowing us to use the framework of The Guide to a Successful Chess Club (1985) as a basis for this book. In addition, I want to thank FIDE Master Tom Brownscombe (NV), National Tournament Director, and the United States Chess Federation (US Chess) for their continuing help in the preparation of this publication. Scholastic chess, under the guidance of US Chess, has greatly expanded and made it possible for the wide distribution of this Guide. I look forward to working with them on many projects in the future. The following scholastic organizers reviewed various editions of this work and made many suggestions, which have been included. Thanks go to Jay Blem (CA), Leo Cotter (CA), Stephan Dann (MA), Bob Fischer (IN), Doug Meux (NM), Andy Nowak (NM), Andrew Smith (CA), Brian Bugbee (NY), WIM Beatriz Marinello (NY), WIM Alexey Root (TX), Ernest Schlich (VA), Tim Just (IL), Karis Bellisario and many others too numerous to mention. Finally, a special thanks to my wife, Susan, who has been patient and understanding. Dewain R. Barber Technical Editor: Tim Just (Author of My Opponent is Eating a Doughnut and Just Law; Editor 5th, 6th and 7th editions of the Official Rules of Chess). -
Elo and Glicko Standardised Rating Systems by Nicolás Wiedersheim Sendagorta Introduction “Manchester United Is a Great Team” Argues My Friend
Elo and Glicko Standardised Rating Systems by Nicolás Wiedersheim Sendagorta Introduction “Manchester United is a great team” argues my friend. “But it will never be better than Manchester City”. People rate everything, from films and fashion to parks and politicians. It’s usually an effortless task. A pool of judges quantify somethings value, and an average is determined. However, what if it’s value is unknown. In this scenario, economists turn to auction theory or statistical rating systems. “Skill” is one of these cases. The Elo and Glicko rating systems tend to be the go-to when quantifying skill in Boolean games. Elo Rating System Figure 1: Arpad Elo As I started playing competitive chess, I came across the Figure 2: Top Elo Ratings for 2014 FIFA World Cup Elo rating system. It is a method of calculating a player’s relative skill in zero-sum games. Quantifying ability is helpful to determine how much better some players are, as well as for skill-based matchmaking. It was devised in 1960 by Arpad Elo, a professor of Physics and chess master. The International Chess Federation would soon adopt this rating system to divide the skill of its players. The algorithm’s success in categorising people on ability would start to gain traction in other win-lose games; Association football, NBA, and “esports” being just some of the many examples. Esports are highly competitive videogames. The Elo rating system consists of a formula that can determine your quantified skill based on the outcome of your games. The “skill” trend follows a gaussian bell curve. -
No Slide Title
112 CONTENTS StrateGems 2011 h#n Award………………………………………. 58 Danka Petkova-90MT Award……………………………………… 59 Repeat the Sounding Joy……………………………………………63 The quest for a King-only proof game…….………………………. 66 Recently Honored US Compositions ……………………….……... 69 Original compositions and SG53 solutions……………………...… 71 StrateGems StrateGems Solving Ladder 2011, Leg 26 ………………...……… 93 StrateGems 2011 Solving Championship………………………….. 95 Four of a Kind……………………………………………………… 95 Petko A. Petkov Jubilee Tourney Award (PAP-70JT)…………….. 96 Recent Tourney Winners……………………………..……………. 103 2012 StrateGems Books Library ................................................................111 EDITORS Chief Editor: Mike Prcic, 2613 Northshore Lane, Westlake Village, CA 91361-3318, [email protected] #2 Editor: Aaron Hirschenson 6 Nizana Street, Metar 85025, Israel, [email protected] #3 Editor: Rauf Aliovsadzade 5600 Randolph St. Lincoln, NE 68510, [email protected] #n Editor: Richard Becker 510 Pleasant Ave. Oregon City, OR, 97045, [email protected] Studies Editor: Franjo Vrabec Blåkullagatan 31C, 25457 Helsingborg, Sweden, [email protected] Helpmates Editor: Nikola Stolev Buković 3a, n. Lisice, 1000 Skopje, Macedonia, [email protected] Series-Movers and Stalemates Editor: Radovan Tomašević Djure Salaja 19b/4, SRB-19000 Zajecar, Serbia, [email protected] Selfmates and Fairies Editor: Petko A. Petkov Janko Sakazov N 38, whod W, 1504-Sofia, Bulgaria, [email protected] nN Retros and Proof Games Editor: Kostas Prentos Kleanthous 23, GR-54453 Thessaloniki, Greece, [email protected] Solutions Editor: Danny Dunn 6717 Lahontan, Ft. Worth, TX 76132, [email protected] Consultant: Dan Meinking; StrateGems Web site: www.Strategems.org Language Editor: Virginia Prcic, Contributor: Bob Lincoln SUBSCRIPTION INFORMATION StrateGems. U.S. subscribers $35 per year. Other countries $40. Good Companions Fellow $50. -
Extensions of the Elo Rating System for Margin of Victory
Extensions of the Elo Rating System for Margin of Victory MathSport International 2019 - Athens, Greece Stephanie Kovalchik 1 / 46 2 / 46 3 / 46 4 / 46 5 / 46 6 / 46 7 / 46 How Do We Make Match Forecasts? 8 / 46 It Starts with Player Ratings Assume the the ith player has some true ability θi. Models of player abilities assume game outcomes are a function of the difference in abilities Prob(Wij = 1) = F(θi − θj) 9 / 46 Paired Comparison Models Bradley-Terry models are a general class of paired comparison models of latent abilities with a logistic function for win probabilities. 1 F(θi − θj) = 1 + α−(θi−θj) With BT, player abilities are treated as Hxed in time which is unrealistic in most cases. 10 / 46 Bobby Fischer 11 / 46 Fischer's Meteoric Rise 12 / 46 Arpad Elo 13 / 46 In His Own Words 14 / 46 Ability is a Moving Target 15 / 46 Standard Elo Can be broken down into two steps: 1. Estimate (E-Step) 2. Update (U-Step) 16 / 46 Standard Elo E-Step For tth match of player i against player j, the chance that player i wins is estimated as, 1 W^ ijt = 1 + 10−(Rit−Rjt)/σ 17 / 46 Elo Derivation Elo supposed that the ratings of any two competitors were independent and normal with shared standard deviation δ. Given this, he likened the chance of a win to the chance of observing a difference in ratings for ratings drawn from the same distribution, 2 Rit − Rjt ∼ N(0, 2δ ) which leads to, Rit − Rjt P(Rit − Rjt > 0) = Φ( ) √2δ and ≈ 1/(1 + 10−(Rit−Rjt)/2δ) Elo's formula was just a hack for the cumulative normal density function. -
PUBLIC SUBMISSION Status: Pending Post Tracking No
As of: January 02, 2020 Received: December 20, 2019 PUBLIC SUBMISSION Status: Pending_Post Tracking No. 1k3-9dz4-mt2u Comments Due: January 10, 2020 Submission Type: Web Docket: PTO-C-2019-0038 Request for Comments on Intellectual Property Protection for Artificial Intelligence Innovation Comment On: PTO-C-2019-0038-0002 Intellectual Property Protection for Artificial Intelligence Innovation Document: PTO-C-2019-0038-DRAFT-0009 Comment on FR Doc # 2019-26104 Submitter Information Name: Yale Robinson Address: 505 Pleasant Street Apartment 103 Malden, MA, 02148 Email: [email protected] General Comment In the attached PDF document, I describe the history of chess puzzle composition with a focus on three intellectual property issues that determine whether a chess composition is considered eligible for publication in a magazine or tournament award: (1) having one unique solution; (2) not being anticipated, and (3) not being submitted simultaneously for two different publications. The process of composing a chess endgame study using computer analysis tools, including endgame tablebases, is cited as an example of the partnership between an AI device and a human creator. I conclude with a suggestion to distinguish creative value from financial profit in evaluating IP issues in AI inventions, based on the fact that most chess puzzle composers follow IP conventions despite lacking any expectation of financial profit. Attachments Letter to USPTO on AI and Chess Puzzle Composition 35 - Robinson second submission - PTO-C-2019-0038-DRAFT-0009.html[3/11/2020 9:29:01 PM] December 20, 2019 From: Yale Yechiel N. Robinson, Esq. 505 Pleasant Street #103 Malden, MA 02148 Email: [email protected] To: Andrei Iancu Director of the U.S. -
Package 'Playerratings'
Package ‘PlayerRatings’ March 1, 2020 Version 1.1-0 Date 2020-02-28 Title Dynamic Updating Methods for Player Ratings Estimation Author Alec Stephenson and Jeff Sonas. Maintainer Alec Stephenson <[email protected]> Depends R (>= 3.5.0) Description Implements schemes for estimating player or team skill based on dynamic updating. Implemented methods include Elo, Glicko, Glicko-2 and Stephenson. Contains pdf documentation of a reproducible analysis using approximately two million chess matches. Also contains an Elo based method for multi-player games where the result is a placing or a score. This includes zero-sum games such as poker and mahjong. LazyData yes License GPL-3 NeedsCompilation yes Repository CRAN Date/Publication 2020-03-01 15:50:06 UTC R topics documented: aflodds . .2 elo..............................................3 elom.............................................5 fide .............................................7 glicko . .9 glicko2 . 11 hist.rating . 13 kfide............................................. 14 kgames . 15 krating . 16 kriichi . 17 1 2 aflodds metrics . 17 plot.rating . 19 predict.rating . 20 riichi . 22 steph . 23 Index 26 aflodds Australian Football Game Results and Odds Description The aflodds data frame has 675 rows and 9 variables. It shows the results and betting odds for 675 Australian football games played by 18 teams from 26th March 2009 until 24th June 2012. Usage aflodds Format This data frame contains the following columns: Date A date object showing the date of the game. Week The number of weeks since 25th March 2009. HomeTeam The home team name. AwayTeam The away team name. HomeScore The home team score. AwayScore The home team score. Score A numeric vector giving the value one, zero or one half for a home win, an away win or a draw respectively. -
Intrinsic Chess Ratings 1 Introduction
CORE Metadata, citation and similar papers at core.ac.uk Provided by Central Archive at the University of Reading Intrinsic Chess Ratings Kenneth W. Regan ∗ Guy McC. Haworth University at Buffalo University of Reading, UK February 12, 2011 Abstract This paper develops and tests formulas for representing playing strength at chess by the quality of moves played, rather than the results of games. Intrinsic quality is estimated via evaluations given by computer chess programs run to high depth, ideally whose playing strength is sufficiently far ahead of the best human players as to be a “relatively omniscient” guide. Several formulas, each having intrinsic skill parameters s for “sensitivity” and c for “competence,” are argued theoretically and tested by regression on large sets of tournament games played by humans of varying strength as measured by the internationally standard Elo rating system. This establishes a correspondence between Elo rating and the parame- ters. A smooth correspondence is shown between statistical results and the century points on the Elo scale, and ratings are shown to have stayed quite constant over time (i.e., little or no “inflation”). By modeling human players of various strengths, the model also enables distributional prediction to detect cheating by getting com- puter advice during games. The theory and empirical results are in principle trans- ferable to other rational-choice settings in which the alternatives have well-defined utilities, but bounded information and complexity constrain the perception of the utilitiy values. 1 Introduction Player strength ratings in chess and other games of strategy are based on the results of games, and are subject to both luck when opponents blunder and drift in the player pool.