Sample File ®

Total Page:16

File Type:pdf, Size:1020Kb

Sample File ® Sample file ® Thanks to words, we have been able to rise above the brutes; and September/October 2000 thanks to words, we have often sunk to the level of the demons. Issue #82 —Aldous Huxley Adonis and the Alphabet 4 Editorial 6 Letters 12 Evil Unearthed by Ed Stark People are vanishing from the village of Brookhollow. Can you solve the mystery in time to save your friends? A D&D® adventure for 1st-level PCs but adaptable for levels 1–7. 30 Playing with Fire by Jeff Grubb Follow a half-forgotten legend to treasures untold and a fiery doom. A D&D adventure for 2nd-level PCs but adaptableSample for levels file 1–8. 42 Dark Times in Sherwood by Ian Malcomson The Sheriff of Nottingham and the outlaws of Sherwood Forest share a common enemy. Will an unlikely alliance end this newest threat to the land? A D&D adventure for 3rd-level PCs but adaptable for levels 1–9. 68 Eye for an Eye by Patrick W. Ross A stolen jewel leads to the heart of the swamp, where one man’s thirst for vengeance threatens to destroy an entire town. A D&D adventure for 3rd-level PCs but adaptable for levels 1–8. Cover Carl Critchlow captures Thurra, the vengeful half-demon unleashed by unwary heroes in “Eye for an Eye.” Adventures Incorporated Give Your D&D® Campaign an Edge by Christopher Perkins When I joined Wizards of the Coast three years ago, the new through the air astride winged mounts or aboard gigantic soar DUNGEONS & DRAGONS® game was in the earliest stages of whales, where even ridiculous flumphs serve a purpose, development. I knew that Monte Cook was planning to start a where peril and politics go hand-in-hand and the wonders of campaign using the new rules, so I jumped in (first as a human the natural world seed adventures untold. The players started paladic named Lauric, who died fighting his evil twin, then as a the campaign in the capital city of Retheq, a Byzantine den of lizard man fighter named Ves, who left to rebuild his homeland, treachery perched atop a 1,000-foot-tall natural pillar of rock and finally as a dwarf fighter named Aurum, who lived to a overlooking a vast canyon. When they tired of Retheqan poli- ripe old age). Monte’s campaign was called Praemal, a world as tics, they fled aboard a gnomish zepellin and were quickly young as the D&D rules we were playtesting at the time. While immersed in new adventures abroad. the campaign contained familiar elements—wizards, dragons, The D&D rules have enabled me to create some fascinat- and heroes of destiny—there were many unique twists and ing opponents over the past two years, including a particularly novelties: children born with strange runes on their faces, troublesome drow medusa/druid who managed to turn Sean floating mountains, a golden forest in a parallel dimension, and Reynolds’ dwarven fighter to stone not once, but twice. (The invisible moons that imbue the world with magic. Monte not second time, she summoned an earth elemental to smash the only allowed us to mess with new rules but also allowed us to petrified dwarf to bits. When you see Sean at a convention or explore a D&D world unlike any other. speak with him online, ask him about Droo and his prosthetic Today, the world is ten thousand years older, and we’re all arm.) The party has visited the great mushroom city of Jhure, playing different characters in a different time. Stepping back, participated in the Dance of the Windsongs (a bard’s race with I’m amazed by how much the world has evolved over the past gliders powered by song), and faced hordes of orcish barbar- three years—not unlike the D&D game itself. ians in scorpionlike helicopters (mechanical vessels inspired by A lifelong DM, I wanted to start my own campaign. Inspired the SPELLJAMMER® campaign). As the campaign heads toward its by Monte’s world and a second draft of the Player’s Handbook, inevitable conclusion, the characters find themselves heading I created the Arveniar campaign. I sought to build a world that back to where everything began—the city of Retheq—to save captured all the amazing things about D&D but was unlike any- the empire and set things aright. thing I’d seen before: a world where symbiotic plants live in tan- The new D&D game is all about starting new campaigns dem with other forms of life, where the main form of travel is and building new worlds for your players’ enjoyment. We hope Samplethat the file adventures in this issue will inspire you, and let us know how your new campaign plays out! Volume XIV, No. 4 Issue #82 Wizards of the Coast, Inc. PRESENTS “Dungeon Magazine #82” AUTHORS Jeff Grubb Ian Malcomson Patrick W. Ross Ed Stark ARTISTS Toren Atkinson Carl Critchlow Todd Gamble John A. Garner Trevor Hairsine Greg Staples Aaron Williams Craig Zipse AND Diesel COVER BY Carl Critchlow ART DIRECTOR Christopher Perkins CONSULTING ART DIRECTOR Peter Whitley DESIGN JIE-23 Mark Jackson Kim Francisco Rob Dalton PRODUCTION MANAGER John Dunn ASSISTANT PRODUCTION MANAGER Bobbi Maas CIRCULATION DIRECTOR Pierce Watters CIRCULATION ASSISTANT Dawnelle Miesner INTERN Stacie Fiorito ADVERTISING DIRECTOR Bob Henning PUBLISHER Wendy Noritake GROUP PUBLISHER Johnny Wilson EDITORIAL CONSULTANT Dave Gross ASSISTANT EDITORS Eric Haddock Matthew Sernett ASSOCIATE EDITOR Chris Thomasson EDITOR-IN-CHIEF Christopher Perkins Subscription Queries: 1-800-395-7760 [email protected] Advertising Queries: 1-425-204-7262 [email protected] www.wizards.com Submission Queries: 1-425-254-2261 [email protected] Northeast U.S. Advertising Queries: 1-203-855-8834 [email protected] 4 september/october 2000 DUNGEON Magazine (ISSN# 0890-7102) is published bi-monthly for $19.95 per year by Wizards of the Letters Coast, Inc., 1801 Lind Ave. SW, Renton, WA 98055, United States of America. Periodicals Postage Paid Voice of the Readers at Renton, WA, and at additional mailing offices. POSTMASTER: Please send address changes to DUNGEON Magazine, P.O. Box 469106, Escondido, CA 92046. ©2000 Wizards of the Coast, Inc. All Tell us what you think of the adventures in this issue. Write to rights reserved. “Letters,” DUNGEON Magazine, 1801 Lind Avenue S.W., Renton, No part of this magazine may be reproduced WA 98055 or email us at [email protected]. (except for review purposes) without the prior written permission of the publisher. Material pub- lished herein does not necessarily reflect the opin- ions of Wizards of the Coast, Inc., its employees, or Bravo! additional factions could occupy all of its editorial staff, who are not liable for opinions I continue to be impressed with the those empty rooms in “The Akriloth” and expressed herein. Most product names are trade- improvement in DUNGEON Magazine. The make the Temple of Eadro a 150-room marks owned by the companies that publish those covers have been striking, possibly the survival contest. I am eager to use “The products. Use of the name of any product without best yet. The interior illustrations and Akriloth,” and I hope I can do it justice. mention of trademark status should not be con- maps are also great. Isometric maps like With a rich combination of adversaries strued as a challenge to such status. the ones in “The Winter Tapestry” (Issue and a dreadfully cunning and lethal final WIZARDS OF THE COAST; DUNGEONS & DRAGONS; #78) are essential for heavily tunneled foe, this dungeon is the kind that D&D; FORGOTTEN REALMS; DRAGONLANCE; PLANESCAPE; areas. The combination of top and side becomes legend among players. RAVENLOFT; BIRTHRIGHT; MYSTARA; GREYHAWK; DARK views used in the map of “Bad Seeds” A. J. Sample SUN; SPELLJAMMER; AL-QADIM; COUNCIL OF WYRMS; (Issue #79) was helpful in deciphering the Des Moines, IA MASQUE OF THE RED DEATH; MONSTROUS MANUAL; twists and turns of the Enclave lair. If the MONSTROUS COMPENDIUM; ALTERNITY; STAR*DRIVE; DM doesn’t have a clear understanding of Khazefryn DARK•MATTER; ALIEN COMPENDIUM; FIFTH AGE; how these dungeons are laid out, he or I’d like to congratulate Felix Douglas for DUNGEON MASTER; PLAYER’S OPTION; DRAGON; she will never be able to explain them to “Khazefryn” (Issue #81). Normally I want DUNGEON; POLYHEDRON; LIVING CITY; LIVING GREYHAWK; the party’s mapper. Thanks to Diesel for a DUNGEON Magazine adventure to have GEN CON; and RPGA are trademarks of Wizards of lighting the way. a definite plot with a beginning, a middle, the Coast, Inc. I liked the epic adventure “Lear the and an end. Now here comes SUBSCRIPTIONS: Please contact Publishers Giant-King” (Issue #78). I doubt that I “Khazefryn,” which has none of these Creative Systems at [email protected] or will be able to convey the enormous things. Instead what we get is a delightful call 1-800-395-7760. In the United Knigdom, contact scale and historical implications of this “add-on” forSample any Underdark file campaign [email protected] or call +44-18-58-41-4713. adventure to my players. setting. The location appeals to me on ADVERTISING: Contact our Advertising Sales Mid-level adventures like “Trial of the many levels. First, the layout is Director, Bob Henning, at (425) 204-7262. All ads Frog” (Issue #78) and “Cloudkill” (Issue magnificent. I find myself visualizing the are subject to approval by Wizards of the Coast, #79) are always welcome. Most parties grandeur of this water-filled cavern with Inc., which reserves the right to reject any ad for spend a lot of time in that mid-level range.
Recommended publications
  • Visit Inspiration Guide 2017
    VISIT INSPIRATION GUIDE 2017 PLEASANTON LIVERMORE DUBLIN DANVILLE Discover Everything The Tri-Valley Has To Offer 2 1 4 5 6 Daytripping in Danville Dublin—Have Fun in Our Backyard Discover Danville’s charming historical downtown. Enjoy the While You’re Away From Yours variety of shops, boutiques, restaurants, cafés, spas, wine Explore our outstanding, family-friendly amenities, including bars, museums, galleries, parks and trails. Start at Hartz and our gorgeous parks (our new aquatic center, “The Wave,” Prospect Avenue-the heart of downtown. You’ll fnd plenty opens in late spring 2017) and hiking trails, quality shopping, of free parking, and dogs are welcome, making Danville the wonderful international cuisine, an iMax theater, Dublin Ranch perfect day trip destination. Visit our website to plan your Robert Trent Jones Jr. golf course, bowling, laser tag, ice upcoming adventure through Danville, and for the historic skating, and a trampoline park. Also, join us for our signature walking tour map of the area. Once you visit Danville we know St. Patrick’s Day Festival. It’s all right here in our backyard. you’ll be back. Visit dublin.ca.gov Visit ShopDanvilleFirst.com Discover Everything The Tri-Valley Has To Offer 3 7 8 Living It Up in Livermore Pleasanton— Livermore is well known for world-class innovation, rich An Extraordinary Experience western heritage, and a thriving wine industry. Enjoy 1,200 acres of parks and open space, 24 miles of trails We offer a wide variety of shopping and dining options— and a round of golf at award-winning Callippe Preserve.
    [Show full text]
  • UNIVERSITY of CALIFORNIA RIVERSIDE Manly Martyrs and Pitiful Women: Negotiating Race, Gender, and Power in Salem Witchcraft
    UNIVERSITY OF CALIFORNIA RIVERSIDE Manly Martyrs and Pitiful Women: Negotiating Race, Gender, and Power in Salem Witchcraft Tourism Since 1880 A Dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in History by Sarah Elizabeth Junod September 2020 Dissertation Committee: Dr. Molly McGarry, Chairperson Dr. Catherine Gudis Dr. Alexander Haskell The Dissertation of Sarah Elizabeth Junod is approved: ____________________________________________ ____________________________________________ ____________________________________________ Committee Chairperson University of California, Riverside ABSTRACT OF THE DISSERTATION Manly Martyrs and Pitiful Women: Negotiating Race, Gender, and Power in Salem Witchcraft Tourism Since 1880 by Sarah Elizabeth Junod Doctor of Philosophy, Graduate Program in History University of California, Riverside, September 2020 Dr. Molly McGarry, Chairperson This dissertation considers the ways in which tourism associated with the Salem Witch Trials of 1692 have represented the intersections of gender, race, and class since the nineteenth century. Representations of classed masculinity, femininity, whiteness, Blackness, and indigeneity engage the perceived threats to, and the threats of, white patriarchy in the face of shifting racial and gender roles. This analysis utilizes travel guides, souvenirs, travel diaries, popular histories, television shows, newspapers, brochures, travel reviews, and marketing materials from the nineteenth century through the present to
    [Show full text]
  • Wraith Recon Bodytext.Indd
    Sample file License Copyright Information Wraith Recon ©2008 Mongoose Publishing. All rights reserved. Reproduction of of this work by any means without the written permission of the publisher is expressly forbidden. All signifi cant characters, names, places, items, art and text herein are copyrighted by Mongoose Publishing subject to its licence from Issaries, Inc. DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, DUNGEON MASTER’S GUIDE, and MONSTER MANUAL are trademarks of Wizards of the Coast, Inc. in the USA and other countries and are used with permission. Certain materials, including 4E References in this publication, D&D core rules mechanics, and all D&D characters and their distinctive likenesses, are property of Wizards of the Coast, Inc., and are used with permission under the Dungeons & Dragons 4th Edition Game System License. All 4E References are listed in the 4E System Reference Document, available at www.wizards.com/d20. DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy Collins, and James Wyatt; DUNGEON MASTER’S SampleGUIDE, written byfile James Wyatt; and MONSTER MANUAL, written by Mike Mearls, Stephen Schubert and James Wyatt © 2008 Wizards of the Coast, Inc. All rights reserved. This material is protected under the copyright laws of the United Kingdom. This product is a work of fi ction. Any similarity to actual people, organisations, places or events is purely coincidental. All rights reserved. Printed in the USA. CreditsCredits and and Contents Contents Credits Contents Author Credits & Contents 2 Bryan Steele Introduction 3 Additional Text Matthew Sprange Wraith Recon: The Strike Teams 7 Wraith Recon Four: Creating the Team 14 Editor Nick Robinson The World of Nuera 29 The Military of Dardarrick 65 Cover Art Chris Quilliams The Kingdom of Lorn 78 Wraith Recon Logo The Kingdon of Torres 89 Pascal Quidault SampleThe Wildlandsfile 97 Interior Illustrations The Cult of Tomarsson 105 Phil Renne, J.B.
    [Show full text]
  • Deckbau- Kurzregeln S Gibt Nur Einige Wenige Regeln, an Die Du Dich Halten Must, Wenn Du Deine Deck Baust
    Bereitmach- Zieh- Schritt Schritt • Spiele Karten Kampf- • Benutze Kraften Schritte • Lege eine Ressource • Führe Angriffe durch Aufräum- Schritte ©2006 Upper Deck Europe BV, Flevolaan 15, 1382 JX Weesp, Niederlande. Alle Rechte vorbehalten. www.ude.com OFFIZIELLES REGELHEFT © 2006 Blizzard Entertainment, Inc. All rights reserved. Heroes of Azeroth is a trademark, and Warcraft, World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. All other trademarks referenced herein are the properties of their respective owners. Deckbau- Kurzregeln s gibt nur einige wenige Regeln, an die du dich halten must, wenn du deinE Deck baust: ❂ Dein Deck muss mindestens 60 Karten haben, dein Startheld wird dabei nicht mitgerechnet. Dein Held ist schon zu Beginn im Spiel und wird nicht als Teil deines Decks betrachtet. ❂ Du darfst keine Karte mehr als 4 mal in deinem Deck haben, es sei denn sie hat das Wort „Unlimitiert“ in ihrer Typenzeile. Du darfst eine beliebige Anzahl von Unlimitierten Karten in deinem Deck haben. ❂ Einige Fähigkeitskarten können nur von einem Helden benutzt werden, der eine bestimmte Talentspezialisierung hat. Diese Karten werden „[Talent]-Held erforderlich“ fettgedruckt in ihrer Textbox stehen haben. ❂ Du kannst nur Karten in dein Deck nehmen, die ein oder mehr Eigenschaftssymbole mit deinem Helden gemein haben. Einige neutrale Karten haben keine Eigenschaftssymbole. Du kannst diese Karten in jedes Deck nehmen. Besuch doch mal die WoW TCG-Webseite: UDE.com/wow Inhaltsverzeichnis Einleitung ............................. 1 Zugabfolge ........................... 18 1. Startphase Spielübersicht ...................... 1 2. Aktionsphase 3. Endphase Ziel des Spiels ..................... 2 Grundlagen des Kampfes ......21 Was ist in der Starter-Box....
    [Show full text]
  • 2002-10-13 Po
    9 223 S M a m Sueet McCotter, Kelley face off - Local news, A3 Plymouth, Mich 48170 Your hometown newspaper serving Plymouth and Plymouth Township for 117 years All the scores and \ highlights. Cl \ \ V October 13,2002 75 cents V o l u m e 117 N u m b e r 14 www.observerandeccentnc.com © 2 0 0 2 H o m e t o w n C ommunications N et w o r k Planners OK special use for Massey land BY BRAD KADRICH complex there Granting of the special- for nearly tw o hours as Jim A nulew icz, Jack grocery store The parties have been STAFF WRITER use designation was part of the deal the township’s director of municipal serv­ negotiating for some time on exactly before M assey and th e tow nship could ices, laid out the plan both for the town­ what the commercial development will Plymouth Township planning commis­ put finishing touches on the purchase of ship complex and the development of the look like, with the township insisting it sioners W ednesday pushed th e tow nship th e land other 17 acres owned by Massey that fit the design parameters of the Ann a baby step closer to a new township hall The action was taken at a public hear­ front Ann Arbor Road Arbor Road Corridor zoning preferences The planning com m ission voted unan­ in g before m ore than 5 0 residents at St The joint development is part of the “We didn’t want to see a typical shop­ imously to approve a special-use for land Kenneth’s Church on Haggerty The com­ agreement between Massey and the ping center,” Anulewicz said “We had a the township is negotiating to buy from mission moved the
    [Show full text]
  • College of Wooster Miscellaneous Materials: a Finding Tool
    College of Wooster Miscellaneous Materials: A Finding Tool Denise Monbarren August 2021 Box 1 #GIVING TUESDAY Correspondence [about] #GIVINGWOODAY X-Refs. Correspondence [about] Flyers, Pamphlets See also Oversized location #J20 Flyers, Pamphlets #METOO X-Refs. #ONEWOO X-Refs #SCHOLARSTRIKE Correspondence [about] #WAYNECOUNTYFAIRFORALL Clippings [about] #WOOGIVING DAY X-Refs. #WOOSTERHOMEFORALL Correspondence [about] #WOOTALKS X-Refs. Flyers, Pamphlets See Oversized location A. H. GOULD COLLECTION OF NAVAJO WEAVINGS X-Refs. A. L. I. C. E. (ALERT LOCKDOWN INFORM COUNTER EVACUATE) X-Refs. Correspondence [about] ABATE, GREG X-Refs. Flyers, Pamphlets See Oversized location ABBEY, PAUL X-Refs. ABDO, JIM X-Refs. ABDUL-JABBAR, KAREEM X-Refs. Clippings [about] Correspondence [about] Flyers, Pamphlets See Oversized location Press Releases ABHIRAMI See KUMAR, DIVYA ABLE/ESOL X-Refs. ABLOVATSKI, ELIZA X-Refs. ABM INDUSTRIES X-Refs. ABOLITIONISTS X-Refs. ABORTION X-Refs. ABRAHAM LINCOLN MEMORIAL SCHOLARSHIP See also: TRUSTEES—Kendall, Paul X-Refs. Photographs (Proof sheets) [of] ABRAHAM, NEAL B. X-Refs. ABRAHAM, SPENCER X-Refs. Clippings [about] Correspondence [about] Flyers, Pamphlets ABRAHAMSON, EDWIN W. X-Refs. ABSMATERIALS X-Refs. Clippings [about] Press Releases Web Pages ABU AWWAD, SHADI X-Refs. Clippings [about] Correspondence [about] ABU-JAMAL, MUMIA X-Refs. Flyers, Pamphlets ABUSROUR, ABDELKATTAH Flyers, Pamphlets ACADEMIC AFFAIRS COMMITTEE X-Refs. ACADEMIC FREEDOM AND TENURE X-Refs. Statements ACADEMIC PROGRAMMING PLANNING COMMITTEE X-Refs. Correspondence [about] ACADEMIC STANDARDS COMMITTEE X-Refs. ACADEMIC STANDING X-Refs. ACADEMY OF AMERICAN POETRY PRIZE X-Refs. ACADEMY SINGERS X-Refs. ACCESS MEMORY Flyers, Pamphlets ACEY, TAALAM X-Refs. Flyers, Pamphlets ACKLEY, MARTY Flyers, Pamphlets ACLU Flyers, Pamphlets Web Pages ACRES, HENRY Clippings [about] ACT NOW TO STOP WAR AND END RACISM X-Refs.
    [Show full text]
  • SMC Shirt Draws Protests, Ban Resolution ♦ Students Say Crissie Renner, Student Body Tion Getting Worse
    Be seduced Knowledge is power? Movie critic Matt Nania reviews “The Last In this week’s political face-off, the College Thursday ■ppllgiHi Seduction, ’’ an interesting take on classic Democrats and College Republicans square off film noir. over educational issues. SEPTEMBER 28, Scene ♦ page 18 Viewpoint ♦ page 15 2 0 0 0 O bserver The Independent Newspaper Serving Notre Dame and Saint Mary’s VOL XXXIV NO. 28 H T T P ://0 BSE RVER.ND.EDU Board of G o v e r n a n c e S t u d e n t S enate SMC shirt draws protests, ban Resolution ♦ Students say Crissie Renner, student body tion getting worse. I don’t the student body and it’s left junior class shirt president. “This represents want to go through with sell­ to us to decide. If they don’t to address everyone on this Board and I ing the shirts. We're out like the shirt or the message, offensive to ND have gotten numerous phone $1,300 and I honestly don’t then don’t buy it.” calls about it. This brings us know where Other m em ­ backwards from where we to go.” bers argued By AMY GREENE sex assault were going.” Robinson “This brings us that it was the News Writer “When you put the ‘ND’ on said she backwards from responsibilty of the shirt, that was a direct w a s where we were student repre­ By LAURA ROMPF The Board of Governance attack,” secretary Amanda unaware of sentatives to Assistant News Editor addressed the controversial Spica said.
    [Show full text]
  • New Pulp-Related Books and Periodicals Available from Michael Chomko for November & December 2008
    New pulp-related books and periodicals available from Michael Chomko for November & December 2008 During the second week of October, my wife and I spent a wonderful week in New York’s Adirondack Mountains. Dianne and I have been visiting this beautiful area for most of the thirty years we have been married. It’s a mixture of glacial lakes and rugged mountains, largely unspoiled by strip malls and the like. Our week was quiet, interesting, and to top things off, the weather was pretty darn good. Not bad for the middle of October. I’m sorry that this catalog is a little slow in coming. However, as I mentioned in my email, I’ve been extremely busy working with Jack Cullers, Ed Hulse, Chris Kalb and Barry Traylor, organizing and publicizing what we are calling PulpFest 2009. Billed as “The Summer’s Leading Pulp Convention,” PulpFest 2009 is a new and improved version of the venerable convention catering to fans and collectors of vintage popular fiction. It will be held from Friday, July 31 st , through Sunday, August 2 nd , at the Ramada Plaza Hotel and Convention Center in Columbus, Ohio. For further information, please visit our website at www.pulpfest.com. There you can download some of the publicity flyers that we have created for our convention and learn how to be added to our mailing list. Please try to support this new and exciting convention in any way that you can. Thanks. Our dining room is now filled with books. As soon as I’m done with this catalog, I’m going to start shipping the backlog of stock that arrived while I was on vacation and busy with PulpFest activities.
    [Show full text]
  • Previews #306 (Vol. Xxiv #3, Mar14)
    PREVIEWS #306 (VOL. XXIV #3, MAR14) PREVIEWS PUBLICATIONS PREVIEWS #308 MAY 2014 THIS MONTH’S COVER ART: New projects from Image and DC! THIS MONTH’S THEME: Women in Comics! Since 1988, PREVIEWS has been your ultimate source for all of the comics and merchandise to be available from your local comic book shop… revealed up to two months in advance! Hundreds of comics and graphic novels from the best comic publishers; the coolest pop-culture merchandise on Earth; plus PREVIEWS exclusive items available nowhere else! Now more than ever, PREVIEWS is here to show the tales, toys and treasures in your future! This May issue features items scheduled to ship in July 2014 and beyond. Catalog, 8x11, 500+pg, PC $4.50 PREVIEWS #308 CUSTOMER ORDER FORM — MAY 2014 PREVIEWS makes it easy for you to order every item in the catalog with this separate order form booklet! This May issue features items scheduled to ship in July 2014 and beyond. Comic-sized, 62pg, PC PI MARVEL PREVIEWS VOLUME 2 #22 Each issue of Marvel Previews is a comic book-sized, 120-page, full-color guide and preview to all of Marvel’s upcoming releases — it’s your #1 source for advanced information on Marvel Comics! This May issue features items scheduled to ship in July 2014 and beyond. FREE w/Purchase of PREVIEWS Comic-sized, 120pg, FC $1.25 COMICS SECTION PREMIER VENDORS DARK HORSE COMICS HATSUNE MIKU: UNOFFICIAL HATSUNE MIX TP KEI (W/A/Cover) On sale July 2 FC/b&w, 480 pages $19.99 TP, 5 3/4" x 8 1/4" Who's that girl with the long green ponytails you've been seeing everywhere? It's Hatsune Miku, the Vocaloid—the synthesizer superstar who's singing your song! She's a global cyber celebrity and a cosplay favorite at conventions.
    [Show full text]
  • Magic : L'assemblée Treize Ans De Multivers
    Magic : l’Assemblée Treize ans de Multivers Tour d’horizon des éditions et extensions du jeu de Wizards of the Coast avec jalons pour une étude des univers fictifs des jeux de cartes à jouer et à collectionner Pierre Cuvelier mai-juillet 2006 Introduction Le présent document s’intéresse au jeu de cartes à jouer et à collectionner Magic : l’Assemblée, non sous son aspect technique (on n’y trouvera ni règles du jeu, ni conseils stratégiques, amplement développés par l’éditeur, les magazines spécialisés et la communauté des joueurs sur toutes sortes de supports) mais sous son aspect narratif, souvent ignoré ou négligé par ceux qui s’intéressent à Magic, y compris parfois les joueurs eux-mêmes. Magic : l’Assemblée n’est pas seulement un jeu de cartes, c’est aussi un univers de fiction, de fantasy – ou plutôt c’est à la fois un jeu de cartes et un univers de fiction auquel ces cartes servent de support, et cette caractéristique m’a semblé suffisamment originale pour m’y intéresser de plus près. On trouvera donc, dans les pages qui suivent, une description de l’univers posé par le jeu de 1993, puis considérablement enrichi par ses multiples extensions, chacune présentant un nouvel aspect de l’univers et une nouvelle histoire, ou un nouvel épisode d’une intrigue à grande échelle. Les règles et innovations « techniques » de chaque extension ont dû également être abordées, dans la mesure où, comme dans tout jeu mettant en scène un univers fictif, ces règles participaient de la description de l’univers. L’histoire elle-même garde cependant la part la plus importante, complétée par divers commentaires et ébauches d’analyses tentant de cerner l’évolution de la logique narrative qui transparaît sur les cartes des extensions successives, logique qui n’est nullement restée immuable au cours de l’histoire, déjà longue (treize ans), du jeu.
    [Show full text]
  • Haunting Experiences: Ghosts in Contemporary Folklore
    Utah State University DigitalCommons@USU All USU Press Publications USU Press 2007 Haunting Experiences: Ghosts in Contemporary Folklore Diane E. Goldstein Sylvia Ann Grider Jeannie B. Thomas [email protected] Follow this and additional works at: https://digitalcommons.usu.edu/usupress_pubs Part of the American Popular Culture Commons, and the Folklore Commons Recommended Citation Goldstein, D. E., Grider, S. A., & Thomas, J. B. (2007). Haunting experiences: Ghosts in contemporary folklore. Logan, Utah: Utah State University Press. This Book is brought to you for free and open access by the USU Press at DigitalCommons@USU. It has been accepted for inclusion in All USU Press Publications by an authorized administrator of DigitalCommons@USU. For more information, please contact [email protected]. Haunting Experiences Ghosts in Contemporary Folklore Haunting Experiences Ghosts in Contemporary Folklore DianeDiane E. GoldsteinGoldstein Sylvia Ann Grider Jeannie Banks Thomas Utah State University Press Logan, Utah Copyright ©2007 Utah State University Press All rights reserved Utah State University Press Logan, Utah 84322-7200 Manufactured in the United States of America Printed on recycled, acid-free paper ISBN: 978-0-87421-636-3 (paper) ISBN: 978-0-87421-681-3 (e-book) Portions of chapter 5 were previously published in Sylvia Grider, 1999, The haunted house in literature, tradition, and popular culture: A consistent image, Contemporary Legend, New Series 2:174–204. Portions of chapter 2 were previously published in Diane E. Goldstein, 1991, Perspectives on Newfoundland belief traditions: Narrative clues to concepts of evidence, in Studies in Newfoundland folklore: Community and process, eds. G. Thomas and J. D.
    [Show full text]
  • Télécharger La Règle Du
    Étape de Étape de Redressement Pioche • Jouer des cartes Étape(s) de • Utiliser des pouvoirs Combat • Placer une ressource • Provoquer des combats Étape de Vérification ©2006 Upper Deck Europe BV, Flevolaan 15, 1382 JX Weesp, Pays-Bas. Tous droits réservés. www.ude.com LIVRET DE RRÈGLESÈGLES © 2006 Blizzard Entertainment, Inc. All Rights Reserved. Warcraft, World of Warcraft and Blizzard Entertainment are trademarks and/or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. OFFICIEL All other trademarks referenced herein are the properties of their respective owners. Notions Rapides de l yConstruction a quelques règles que vous devez suivre lorsquede vous Deck construisez votreI deck : ❂ Votre deck doit comprendre au moins 60 cartes, en excluant votre héros de départ. Votre héros débute la partie en jeu et il n’est pas considéré comme faisant partie de votre deck. ❂ Vous ne pouvez pas avoir plus de quatre exemplaires d’une même carte dans votre deck hormis pour les cartes avec « Illimité » dans leur ligne de genre. Vous pouvez avoir n’importe quel nombre de cartes illimitées dans votre deck. ❂ Certaines cartes capacité ne peuvent être utilisées que par un héros qui possède une spécialisation de talent donnée. Ces cartes indiquent « Héros [Spécialisation de Talent] Requis » en gras dans leur section de texte. ❂ Vous ne pouvez inclure que des cartes qui partagent au moins une icône de caractéristique en commun avec le héros de votre deck. Certaines cartes neutres n’ont aucune icône de caractéristique. Vous pouvez inclure ces cartes dans tous les decks. Visitez les sites du WoW JCC : UDE.com/wow, WoWRealms.com, WoWCards.org, WoW.TCGPlayer.com, WarcraftCCG.com, WoWTCGDB.com Table des Matières Introduction ........................
    [Show full text]