Ascend: Add a floor card on top of existing pyramids, if you can; and place a new pyramid on top of it, if you do. 2d6: 2-3 d12: 1

Arrange: Adjust up to three pyramids by changing their orientation or position on their current surface (tabletop or card). Stacks may not be reoriented, but a stack of up to three may be repositioned together. Then add a card on top of at

UTCHAT least one of the adjusted pyramids. Then, Builders if possible, move a pyramid already in play onto the newly-played floor card. of 2d6: 4 d12: 2 Spire: Add a new pyramid oriented upright, either sitting on its square base, or stacked on another upright pyramid. R’lyeh YELLOW 2d6: 5-7 d12: 3-7 SIGN

Brick: Add a new pyramid oriented flat, resting on one of its triangular sides. 2d6: 8-10 d12: 8-11 TENTACLE

Skew: Add a new pyramid oriented weird —neither upright nor flat. 2d6: 11-12 d12: 12 ELDER SIGN

Ascend: Add a floor card on top of Ascend: Add a floor card on top of existing pyramids, if you can; and place a existing pyramids, if you can; and place a new pyramid on top of it, if you do. new pyramid on top of it, if you do. 2d6: 2-3 d12: 1 2d6: 2-3 d12: 1 CTHULHU CTHULHU

Arrange: Adjust up to three pyramids Arrange: Adjust up to three pyramids by changing their orientation or position by changing their orientation or position on their current surface (tabletop or card). on their current surface (tabletop or card). Stacks may not be reoriented, but a stack Stacks may not be reoriented, but a stack of up to three may be repositioned of up to three may be repositioned together. Then add a card on top of at together. Then add a card on top of at least one of the adjusted pyramids. Then, UTCHAT least one of the adjusted pyramids. Then, UTCHAT if possible, move a pyramid already in if possible, move a pyramid already in play onto the newly-played floor card. play onto the newly-played floor card. 2d6: 4 d12: 2 2d6: 4 d12: 2

Spire: Add a new pyramid oriented Spire: Add a new pyramid oriented upright, either sitting on its square base, upright, either sitting on its square base, or stacked on another upright pyramid. or stacked on another upright pyramid. YELLOW YELLOW 2d6: 5-7 d12: 3-7 2d6: 5-7 d12: 3-7 SIGN SIGN

Brick: Add a new pyramid oriented flat, Brick: Add a new pyramid oriented flat, resting on one of its triangular sides. resting on one of its triangular sides. 2d6: 8-10 d12: 8-11 2d6: 8-10 d12: 8-11 TENTACLE TENTACLE

Skew: Add a new pyramid oriented Skew: Add a new pyramid oriented weird —neither upright nor flat. weird —neither upright nor flat. 2d6: 11-12 d12: 12 2d6: 11-12 d12: 12 ELDER SIGN ELDER SIGN

Designed by Carthoris Pyramidos 2012 to use Looney Pyramids by Looney Labs, and (optionally) Cthulhu Dice by