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COVID Challenges Will Continue
THE NION DVOCA E ULocal 987 ProudA to make America work JJan.an . 221, 1, 22021021 Five webinars part COVID challenges will continue of AFGE January By HENRY BROWN providing dynamic represen- local has been challeng- Executive VP, AFGE Local 987 tation to our diverse mem- ing and breaking employ- [email protected] bership, which crisscrosses ment norms on behalf of the breath and width of the our members and it has not training opportunities et us not seek Robins community. been easy. We have lost too the Republican Inevitable, uniting and many members of our local From reports Representation: “Lanswer or the representing a broad mem- to this pandemic. Grievance handling Democratic answer, but the bership is challenging, but However, there is great AFGE has scheduled Jan. 23, 1-5 p.m. right answer. Let us not we are winning in the courts news on the horizon in the a number of webinars to Synopsis: This new and seek to fix the blame for as well as having great suc- form of a vaccination. Along close out January and popular four-hour webi- the past. Let us accept our cess in the grievance process. with the great news of a begin February. All are free nar teaches local stewards own responsibility for the There has been a unity of vaccine there is ambivalence to members. Visit afge.org specific skills and strate- future.” – John F. Kennedy purpose with so many of our and a skepticism with tak- to sign up. gies for filing and process- As we continue our matu- stewards; I will admit that ing the shot; there is a great The webinars are as fol- ing grievances effectively, ration both as a local and the many of us that will take Henry Brown there is room for growth in lows: including identifying leadership of the union, this the process but there is no the shot. -
3 Dragon Ante Rules Pdf
1 / 6 3 Dragon Ante Rules Pdf Managerial economics lecture notes pdf ... 3.Bellum cum captivis et feminis gerere non soleo (Curt.). 4. Non magister ad discipulum, ... the second edition of Pax Pamir and as you can see, allows for all cards to be sleeved. ... Ante(перед) - предлог с Acc. Portas(воротами) - сущ, Acc, 1 скл, pl. ... Dragon bookmark origami .... It has 3 rounds, each with different restrictions on how you can give clues (like in ... The Basic Rules for Dungeons & Dragons is a PDF that covers the core of the .... Dec 28, 2020 — Three-Dragon Ante is a 39-page PDF that explains the rules for the stand-alone fantasy card game designed by renowned tabletop game .... Jun 15, 2016 — publications, Congress enacted Public Law 103–40, the Government ... on PDF documents on FDsys and govinfo signifies a guarantee that the ... 3 The form of any query carried should be such that an answer may ... ante bellum days ... dragon. -eyed (u.m.) fly. #piece drain cleaner pipe plug tile drainage.. Apr 23, 2021 — Rules complexity: Medium. Strategic ... Dragonfire. Three-Dragon Ante: Legendary Edition ... Dungeon Mayhem board game cards Dungeon .... For games like Three-Dragon Ante, this Gaming set 5e encompasses the wide ... The Sage Advice Compendium is the official D&D rules FAQ, gathering D&D rules ... In the PDF, search for “[NEW]” to see the latest additions and revisions in the .... Mar 28, 2019 — Download ☮ Three Dragon Ante pdf by Wizards Team ... you'll find rules for adding THREEDRAGON ANTE to your DD® campaign OBJECT .... sonic 1 secret levels, Secret Rings is a three-dimensional platform and action game whose plot .. -
Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
Oriental Adventures James Wyatt
620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K. -
October 26-28, 2012 Marriott Ann Arbor Ypsilanti at Eagle Crest Info Info 2012 U•CON GAMING CONVENTION
October 26-28, 2012 Marriott Ann Arbor Ypsilanti at Eagle Crest Info Info 2012 U•CON GAMING CONVENTION Map Location Marriott Ann Arbor Ypsilanti Eagle Crest, 1275 S Huron Street, Ypsilanti, MI 48197. Phone: Special (734) 487-0600. Registration is located in the lobby of Eagle Crest (not the hotel lobby). Open Gaming is on the second floor. Schedule Board/Card Friday, October 26 8 pm ...................Exhibitor Hall Closes 12 pm ................... Registration Opens 11 pm ................... Registration Closes 12 pm ............................ Events Begin Sunday, October 28 5 pm ...................Exhibitor Hall Opens 8:30 am ................ Registration Opens 8 pm ...................Exhibitor Hall Closes 9 am .............................. Events Begin CCGs 11 pm ................... Registration Closes 10 am .................Exhibitor Hall Opens Saturday, October 27 3 pm ...................Exhibitor Hall Closes Minis 8 am ..................... Registration Opens 5 pm ..................... Registration Closes 9 am .............................. Events Begin 7 pm ................................. Events End 10 am .................Exhibitor Hall Opens Roleplaying Prices On-Site Weekend Badge ............... $25 Seminars ......................................free On-Site 1-Day Badge (Fri, Sun) ...... $10 U-Con 6-sided dice (set of 4) ........... $1 On-Site 1-Day Badge (Sat) ............ $15 U-Con Logo bags ......................... $15 Event Tickets ................ priced by event Kid U-Con Badge (Ages 5-10): ...... $10 Living Campaign Living Generic Tickets ......................... $1.50 Shirt (M, L, XL) ............................. $22 Play Games All Weekend Ribbons ...$15 Shirt (2X, 3X, 4X) ......................... $25 Some events have higher entry fees. These events typically run for more than a standard time block or include the cost of event materials like sealed decks that participants get to keep. Please note that a badge is required to play in events. -
Battlefield & Game Scenario Booklet
™ AGES 8+ Battlefield & Game Scenario Booklet Contents: • 30 Painted Figures • 6 Grass Tiles (24 hex) The graph below shows the type and color of each hex. As you build your battlefield, • 5 Grass Tiles (7 hex) • 5 Grass Tiles (3 hex) • 5 Grass Tiles (2 hex) notice the center colors and border colors, so you’ll know which ones to use. • 16 Grass Tiles (1 hex) • 2 Rock Tiles (24 hex) • 3 Rock Tiles (7 hex) • 3 Rock Tiles (3 hex) • 3 Rock Tiles (2 hex) • 6 Rock Tiles (1 hex) ����������� ��� ������� ������ ��� ������ ������� • 2 Sand Tiles (7 hex) • 2 Sand Tiles (3 hex) • 2 Sand Tiles (2 hex) ����� ���� ���� ����� • 4 Sand Tiles (1 hex) • 21 Water Tiles (1 hex) • 2 Ruins ����� ������� ������ ������� ���� ������� ���� ������� • 16 Army Cards • 10 Glyphs • 24 Wound Markers • Round Marker • Grenade Marker • 16 Order Markers • 10 Red Dice • 10 Blue Dice �� ����� • 1 Sticker Sheet • 20-Sided Die ��� ������� THE FIRST TIME YOU PLAY Remove your game parts from their wrappings. Discard the extra materials. � ����� ������ ������� Assemble the Dragon: Snap the dragon’s wings into its side, as shown below. ������ ����� ����� ������� ������ ����� ������ ������� ������ ����� ��� �� ���� ������� Once the dragon’s wings are assembled, do not try to take them off. ���� ���� HOW TO USE THIS BOOKLET ����� ���� This booklet features five different battlefields you can create, with level-by-level building instructions. For each battlefield, you The Glyphs can choose from two Game Scenarios. We recommend that you Glyphs are special enchantments that are placed in most of the Game Scenarios. begin with the Basic Games, then move onto the more complex In the Basic Games they represent certain objects; in the Master Games, they grant Master Games. -
Dragon Magazine #248
DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover. -
Cthulhu Dice Rules.Qxd:Layout 1
A nagy Cthulhu szolgái az őrületbe akarják egymást kergetni. Az győz, akinek a végén ép marad az elméje....hacsak a nagy Cthulhu meg nem őrjíti mindenkit. A játékban egy 12 oldalú kocka található, 18 átlátszó jelölő, amelyek az Épelméjűséget jelölik, egy simítózáras tasak, valamint ez a szabály. A játékot ketten vagy többen lehet játszani. Minden játékos magához vesz 3 Épelméjűség jelzőt. A megmaradt jelzőket tegyétek félre, nem lesz rájuk szükség. A játék tulajdonosa határozza meg, hogy ki lesz az első Varázsló. Játéksorozat esetén az előző parti nyertese következhet először. A Varázsló kijelöli Áldozatát és megpróbálja kockadobással megátkozni. Az eredményt azonnal végrehajtjuk. Sárga Jel Sárga Jel: A célpont (aki ellen dobtál) 1 Épelméjűséget áldoz Cthulhu-nak. Helyezz egy jelzőt az asztal közepére. Csáp: A Varázsló elvesz 1 Épelméjűséget az Áldozattól, függetlenül attól, hogy az áldozat vagy a Varázsló dobta a Csápot. Ha a Varázsló őrült volt a Csáp támadáskor, akkor nem kapja meg az ellopott jelzőt, hanem átadja Cthulhu-nak. Ősi Jel: Kapsz 1 Épelméjűséget Cthulhu-tól. Ha nincs jelölő az asztal közepén, nem kapsz semmit. Cthulhu: Mindenki odaad 1 Épelméjűséget Cthulhu-nak. Ősi Jel Szem: Válassz egy tetszőleges eredményt a fentiek közül. Ezután az Áldozat következik. Dob a kockával a Varázsló ellen. Ismét azonnal végrehajtjuk az eredményt. Miután az Áldozat is dobott, vége egy fordulónak, és a Varázslótól balra ülő személy következik. Cthulhu Nem passzolhatsz - dobnod kell. CCCTTTHHHUUULLLHHHUUU Szem Cthulhu az asztal közepén van (Aieeee! Ia!). Minden alkalommal, amikor valakinek 1 Épelméjűsége Cthulhu birtokába kerül, akkor azt a jelölőt az asztal közepére helyezi. Aki Ősi jelet dob, visszakap 1 jelölőt Cthulhu-tól. -
Home I'm from the Endless Nights in D.C. I'm from the Long Train Rides. I'm
Home I’m from the endless nights in D.C. I’m from the long train rides. I’m from the lonely bus rides. I’m from my sheltered room. I’m from the spray paint scarred on the walls. I’m from hiding out in the street. I’m from the hideouts with my friends. I’m from ducking and running. I’m from the crazy dramatic scenes. I’m from the family get together. I’m from the unnecessary jokes. I’m from ridiculous games. I’m from the love that we have for one another. I’m from R&B music. From the saying, “Never forget who you are.” I’m from the realest friends. I’m from the little white lies I tell. I’m from the step team. I’m loud, annoying at times and hard to understand. I’m from the smell of rain and the suffocating nights. I’m from D.C and there’s no place I’d rather be than my home. by Nadia Arce I am from… I am from the kitchen with clam I am from Germany chowder I am from Sweden And Great Pop’s spaghetti I am from a melting pot From watching “National Lampoon’s England to Switzerland Christmas Vacation” on Utah to Tennessee Christmas I am from family While eating Swedish pancakes in the morning I am from And crab legs in the evening supercalafragalisticexpialadoshus From candy canes to the smell of giant To “Lilo and Stitch” Christmas tree From Peggy Guggenheim’s collection To Grandpa Turkey’s I am from nutcrackers and whale trinkets I have artist affection Ladybugs and bumblebees Nauna’s clam chowder and mom’s I am from traveling cliché of pesto burgers South Carolina to Japan From “Buffalo Wild Wings” straight to From California to Virginia -
Finding Aid Template
Brian Sutton-Smith Library and Archives of Play PlaGMaDA Papers Finding Aid to the Play Generated Map and Document Archive (PlaGMaDA) Papers, 1974-2014 Summary Information Title: Play Generated Map and Document Archive (PlaGMaDA) papers Creator: Timothy Hutchings (primary) ID: 114.894 Date: 1974-2014 (inclusive); 1980s-2000 (bulk) Extent: 15.1 linear feet Language: The materials in this collection are in English, unless otherwise indicated. Abstract: The Play Generated Map and Document Archive (PlaGMaDA) papers are a compilation of hand-drawn maps, sketches, notes, reference materials, and other documentation generated by numerous players of assorted role-playing games. Dated materials are primarily from the 1980s through 2000. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Play Generated Map and Document Archive (PlaGMaDA) papers were donated to The Strong in April 2014 as a gift from the Play Generated Map and Document Archive (PlaGMaDA). The papers were accessioned by The Strong under Object ID 114.894. The papers were received from Timothy Hutchings, the Founding Director of the Play Generated Map and Document Archive, in seven large boxes. -
DA WISH LIST June 13 2016 Page 1
DA WISH LIST June 13 2016 Advanced Sorcery supplement for Chaosium's Magic World. 1001 night by Meguey Baker 13th age soundtrack a better quality scan of D20 Modern a set of German translated Tabletop games. Especially for: CoC, DnD and Warhammer 40k Advanced Song of Blades and Heroes Against the Dark Yogi or any of its supplements Alien Squad Leader Alpha blue Alshard and Alshard GAIA Alternity New Planetary System Generator.pdf Alternity Starships.pdf Amazing Stories of WW2: Homefront Villains (for Icons) Amber Aspects.pdf Amber Nobles of Amber.pdf Amber Revised Basic Mechanics for Amber.pdf AmberZine 01.pdf to 15 Ambush at Altair Anything from Vajra entertainment Apotheosis Drive X Arion Games' Maelstrom and/or Maelstrom Domesday Armed Force expansion for Armageddon The End Times Ars Magica - Lands of the Nile Art of Zendikar Atlas of Rokugan. Battle Century G/Z Between Sand & Sea: Mythic Africa Beyond the Gates of Antares Blade of the iron throne Blasters and Bulkheads Blaze of Glory 1: Alamo Bay Blood of the Elements Blowback Book of Unremmiting Horror, the d20 version by Pelgrane Press Breachworld for Mini Six/d6 System Breakfast Cult (https://www.drivethrurpg.com/product/182520/Breakfast-Cult?src=slider_view) BUG Sector, apparently it was only leaked online (never printed) Campaign Book 1 for Memoir '44 (sold on the DoW site)? Cartel: Ashcan Edition by Mark Diaz Truman. Chaosium monographs: Chaosium's Superworld Citizen's Guide to Surviving Alpha Complex. Clash on the Fringe Classic Fantasy for RuneQuest 6 /Mythras Clay that Woke -
Mustang Echoes “The Voice of MHS”
Mustang Echoes “The Voice of MHS” Dates to Remember: September 26th Homecoming parade (6:00) Homecoming game vs. Reading (7:30) September 27th Homecoming dance (9:00-12:00) October 15th PSAT Homecoming 2008: Cap & Gown assembly A Day at the Zoo October 22nd Johnny Carpenter Early Release (1:00) It’s that time of year again…Homecoming! The Madeira Mustangs are poised and ready to demolish the Reading Blue Devils on our home turf. Put aside all the October 31st hype and small talk, and our Mustangs are ready for anything. This year’s team has changed drastically…new coaching staff, new offense, tougher defense—all adding up Senior picture, memory to what many experts claim will be the formula for a winning team. page, quote, and baby The 2008 Mustangs were hit hard by graduation, losing some very talented picture due athletes, but this year’s senior class could prove to be even stronger. With starting halfback Will McClanahan coming back from a great season last year, the ‘Stang November 7th running game looks to tear up the turf once again. Also, starting quarterback Kyle Voisard looks to lead the team to a huge victory Homecoming night. Kyle will be No school looking to connect to his reliable and talented wide receivers Chris Ballweg, David Wood, and Patrick O’Leary. The big dogs who will provide Will and Kyle all the November 20th-22nd protection they need include Brian Wagers, Cole Hayes, Rob Braun, and Brad Rusk. Fall play, Anne Frank After interviewing several of the varsity players, they want nothing less than the best out of everyone on game night.