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Vampire®: The Masquerade—BloodlinesTM Vampire®: The Masquerade—BloodlinesTM...............................................................1 Preface....................................................................................................................2 The Embrace..........................................................................................................3 Mercury................................................................................................................11 Thin Blood Beachcombers...................................................................................13 A Flower Named Lily...........................................................................................16 Prophecy...............................................................................................................20 The Asylum..........................................................................................................24 Spirits and Paintings of Caine..............................................................................29 Farewell to Santa Monica.....................................................................................37 Faction Meetings..................................................................................................43 Of Female Ships and Ghouls................................................................................53 Plague Bearers......................................................................................................57 Malkavian Primogen............................................................................................65 Natural History Museum......................................................................................71 Molded Horrors....................................................................................................76 The Nosferatu.......................................................................................................85 Gargoyle...............................................................................................................91 Welcome to Chinatown........................................................................................93 Fu Syndicate.......................................................................................................100 The Giovanni......................................................................................................105 Detour.................................................................................................................111 Hollywood Stripper............................................................................................115 Society of Leopold.............................................................................................121 Confrontation with the Sabbat............................................................................124 Werewolf............................................................................................................130 Decision Point....................................................................................................135 End Game...........................................................................................................139 1 Portions taken from Vampire: The Masquerade—Bloodlines copyright 2004 by Activision, Inc. All rights reserved. Vampire: The Masquerade is a registered trademark of White Wolf Publishing, Inc. Vampire: The Masquerade—Bloodlines is a trademark of White Wolf Publishing, Inc. Other trademarks are property of their respective owners. Preface This is a walk-through of the story for the computer game Vampire: The Masquerade— Bloodlines. The dialogue is taken almost directly from the game. I assume you have played the game, and are interested in reviewing the story or finding parts you missed. In the game, it is possible to play as a member of several different vampire clans with unique abilities. A member of the Malkavian clan, which I chose here, also uses unique lines in many encounters with the game’s inhabitants. Thanks for design, dialog and story: lead writer Brian Mitsoda, Chad Moore, TJ Perillo, Jason Anderson, and Leonard Boyarsky. And everyone else at Troika Games. Unfortunately, this game wasn’t very successful in its initial release, mainly due to gameplay problems and poor marketing, which contributed to the failure of Troika Games not too long afterwards. However, it has become something of a classic since then. Rhys Hess (rhyshess2 <at> gmail.com) February, 2005: Initial creation August, 2015: Minor corrections and cleanup 2 The Embrace She remembered the night, the bed, the male voice saying, “I want to show you something…” then the sharp pain and losing consciousness… There was no longer any pain in her neck. Actually, she felt vibrant in a way she had never before experienced. She made an abortive move to feel for a wound, but something was holding her hands. No matter. She listened. A voice was speaking. She heard each word clearly, so clearly. “As prince of this city,” she heard, “under Camarilla law, I am within my rights to grant or deny the Kindred of this city the privilege of siring Childer. Many of you have come to me seeking permission…” She stopped concentrating on the meaning of the words, letting them string together into a flow of sound, imagining she could sense the intentions behind them. She realized she was not alone in her head. Several voices were present, inside as opposed to the one outside, speaking separately, but blending into one chorus. Well, as long as they weren’t in conflict, no trouble there. She stopped paying attention to sound, looking around. She was on a stage, in a theater. Although the lights were all pointed towards the stage, she could see the seats in the audience were sparsely occupied. She was sure she would have been unable to make this out in the gloom, before tonight. She concentrated on three figures seated together. One of them, in appearance a young man, was visibly agitated. He was whispering to his comrades; despite her improved hearing she could not make out any words. He gesticulated forcefully as he whispered. Evidently he didn’t like something about the proceedings. She glanced left and right, at the other figures on the stage. The figure speaking was dressed in expensively tailored clothes. “They were caught shortly after Embracing this Childe. It pains me to announce the sentence, as up to tonight…” Most of the rest of those on the stage were flunkies. One was holding her arms behind her, forcing her to remain in a kneeling position. The same with the one holding the half-naked man in a similar position. Several more were ranged behind her. A large man, who must outweigh her by several times, was standing to one side. There was something wrong with his face. She examined the man kneeling not far from her. She recognized he wasn’t really a man, no more than she was any longer a woman. He was the source of the sharp pain. She formulated a question, “Is this what you wanted to show me?” Before she could ask it, she realized the speaker had turned towards the kneeling figure. “Forgive me,” he said. He turned to the audience. “Let the penalty commence.” The large man standing off to the side stepped forward, with two hands effortlessly hefting an enormous sword into the air. He smoothly brought it down. She marveled at the changing reflections of the light from the weapon as the blade descended. It cut through the neck of the kneeling figure, separating the head from the rest of the body. 3 There is no blood was her first thought. Her second was wonderment as the body burned to ash. It’s Christmas, she thought in amazement, and I am the present. She glanced at the animated figure in the audience. He was talking a little more loudly, she could just make out, “All’s I’m saying is that he better not do it.” The figure on stage, after what he no doubt considered a dramatic pause, resumed speaking. “Which leads to the fate of the ill-begotten progeny. Without a Sire, most Childer are doomed to walk the Earth never knowing their place…” He aped the forms of leadership and control, but he was like a jester who had donned the king’s robe and crown. If her hands weren’t still held she would have clapped at his performance. She focused again on his words, “Therefore, I have decided that—” “This is bullshit!” interrupted the impetuous one in the audience, jumping to his feet. His two companions rose as well, not to silence him, but to add their support. “If Mr. Rodriguez would let me finish,” said the primary speaker, “I have decided to let this Kindred live. She shall be instructed in the ways of our kind and be granted the same rights. Let no one say I am unsympathetic to the plights and causes of this community. I thank you all for attending these proceedings, and I hope their significance is not lost. Good night.” She waited for the audience to cheer and laugh at the jester’s performance, but there was only the rustle as those seated got up to leave. She nearly laughed herself as a voice in her head pointed out something. Everyone there was united by a shared bloodline, so unlike her before tonight. They all, at some point, had been shown what she had been shown. Her escort permitted her to rise, guiding her through the curtains which shielded the back of the stage. In the hallway behind the stage the speaker spoke to her. “Your Sire, tragic, my apologies, but you see there is a strict code of conduct that all of us must…must adhere to if we