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Eu4 company

Continue Please help with checking or updating old sections of this article. At least some of them were last tested for version 1.27. To make a decision, see the Indian Trading Company Trade Company is a collection of in the of trading companies that give the owner less taxes, labor and seafarers, but more trade power, trade goods (including production revenues) and a navy limit than if the owner included them in the states. Trading companies can be established by any country in any of the 16 regions of trading companies throughout and , provided that they are not located on the same continent as the capital; this restriction puts African and especially Asian countries at a disadvantage if they do not move to or . They are listed in the national subject panel in the user interface, but, unlike the English HEIC or Dutch VOC in real history, they don't really have their own armies or administration - the land remains completely under the direct control of the nation. Each region of the trading company is connected to the trading hub and contains exactly those provinces that are part of this trading hub. To start a trading company, you can add all the right provinces to the site at once to the user interface of the trading site, or one by one in the 's user interface. To be eligible, the province must not be part of the state, and any province that becomes part of the state will suffer from automatic removal from the trading company. Removing the province from the trading company gives the Modifier Left Trading Company for 5 years, preventing it from adding back during its term, as well as providing 200% of the local manufactured modifier goods. A country that has completed the expansion of the idea can fabricate claims to any overseas province in the region trading company, even without expanding the wealth of nations. The colonization of provinces in the region of trading companies does not change the local culture and , unlike in other regions; this rule applies even if a country is unable to add such provinces to a trading company because its capital is on the same continent as the provinces. The effects of the Province's trading companies in the trading company are subject to the following modifiers (additive, as usual): 1 100% Local Trade Power 0.5 Navy Limit 100% Local Labor Modifier 100% Local Sailors Modifier 100% Local Tax Modifier 200% Local Missionary Power 10% Establishment Distribution Also, Province Trade Companies: When a trading company controls 51% of all provincial trading power in its node, it provides No. Common sense DLC allows one subject of interaction to Companies. The trading power of a trading company can be increased by 50% at an inflation rate of 0.03 euros for its owner per year. This interaction can be turned off and turned off in your own opinion. All provinces in the region are trading companies controlled by other countries except the owner of a trading company, and which are one or more institutions behind it, get a get the bonus to manufactured goods is half a share of the trading power of the region, which is controlled by the trading company. (The cost of trading in a node depends on the value of the goods produced, so it benefits both natives and traders). Light ships that protect trade do not contribute to this and thus, in some cases, may result in the country earning less on trade, as fewer goods will be produced. This bonus does not overlap with the similar bonus of the trading to the manufactured goods. List of Regions Trading Company Continental Trading Company Region Color Trade Knot Key Province Africa West African Charter Ivory Coast Estuary: Cayor (1113), Benin (1147), Ngoyo (4079) INH: Coast (1139) Africa South Africa Charter Cape of Good Hope INH: Cape (1177) East Coast (1139) Africa South Africa Cape Good Hope INH: Cape (1177) Africa East African Charter of zanzibar CCOT: zanzibar (1201), Mombasa (1202) Estuary: Keliman (1192) Asia West India Charter Gujarat CCOT: Ahmadabad (1202) Estuary: Keliman (1192) Asia West India Charter Gujarat CCOT: Ahmadabad (1202) Estuary: Keliman (1192) Asia West India Charter Gujarat CCOT: Ahmadabad (1202) Estuary Estuary: This (504) Asia Dekan Charter Deccan CCOT: Surat (517), Goa (2030) Asia East Indian Charter Bengal CCOT: Chittagong (568), Pegu (586) Ust: Delta Bengali (561), Dakka (564), Patein (1815), Velandadu (534), Conasema (508)4) Asia Coromandel Charter Coromandel CCOT: Malabar (534), Tondainadu (539), Koromandel (540), Cotte (574) Asia North India Charter Doab ICOT : Delhi (522), Central Doab (524) Asia Burma Charter Burma ICOT : Ava (584) Asia Indonesian Charter Malacca CCOT: Malacca (596), Brunei (636), Pasay (2673) Asia/Oceania (Eastern Micronesia, Polynesia, Western Micronesia only) Philippine Charter Philippines INH: Manila (656) Asia / Oceania (Vogelkop Peninsula only) Molucque Charter Of The Molucque CCOT: Kalapa (630), Makassar (541) Asia Indo-hae charter Siam CCOT: Ayutthaya (600) Usty: Prek Russey (2376) -Chinese Charter Canton CCOT: Canton (667) Estuary: Canton (667), Hai Fong (2372) Asia East China Charter Hangzhou CCOT: Hangzhou (684) Estuary: Suzhou (1822), Huai'an (2142) Asia North China Charter Beijing CCOT: Beijing (1816) Key Note, that while the Philippine and Molukan statutes have provinces, which are located in Oceania, these provinces tend to have low development and as opposed to sufficient to form powerful trading companies (for countries with Asian capitals). In particular, the Vogelkop peninsula is one province, lacks the need for a common mission to Expand Overseas (5 provinces within one region of trading companies, in 3 regions). Investments in trading companies When a country has created a trading company, they can increase their profits by investing in them. They are available through the state interface and are visible at the bottom. There are 5 investments (out of 2 tiers) available to build in the area that their benefit to the whole area. There are also 5 related special investments, each limited to one per charter, which provide their benefit to the nation as a whole or to the entire trading company of the company Title Cost Benefit for Trading Provinces Company in this area Benefit for the entire area Benefit for the entire company National Company Benefits Garrison Local quarter 300 0.25 Limit supply 15% Local Defense Permanent quarters 600 0.50 Supply limit 30% Local Defense Officers' Mess 1000 No. 5 Land Force Limit Harbour Company Warehouse 30 0 No. 2 Trading Power 25% Local Manufacturing Efficiency Company Depot 600 No. 4 Trading Capacity 50% Local Production Efficiency Admiralty 1000 No. 5 Navy Limit Office local venture broker 300 25% Local production efficiency 0.15 Local goods produce 600 50% Local Manufacturing Efficiency 0.30 Local Commodities Production Property Appraiser 1000 50% Trade Steering Foreign Influence (Root.GetAdjective) Settlements 300 25% Local Tax Modifier 7.5% Local Development Cost (Root.GetAdjective) Areas 6 00 50% Local tax modifier No 1 5% Local development cost Root.GetAdjective Settlement 1000 10% Trade cost modifier 0.10 Annual Army tradition Management company Administration 300 25% Local workforce modifier 25% Local sailors modifier Administration 600 50% Local workforce modifier 50% Local Modifier Sailors Modifier Governor- General Mansion 1000 2% Ship Value Trading Company Fines Against Trade Company Fines: Tax Cuts - sometimes Labor and Sailors as well - counteract the removal of unaccepted fines culture and autonomy fines. Autonomy modifiers are applied multiplied after the basic tax/labor/marine has been changed by additive modifiers such as modifiers of cultural and trading companies. Thus, as long as additive modifiers do not add up or below zero - the tax is usually aided by national modifiers - the amount of tax reduced by -100% fine is often mitigated by half from the removal of culture and autonomy penalties. (DLC required) Various investments by a trading company can mitigate the initial tax/labor/seaman penalty. (Investments in manpower and sailors are under management. Other uncertain benefits Other benefits not mentioned in the game include: The provinces of the trading company are not counted in religious unity. Thus, the creation of trading companies is a good alternative to religious treatment. Provinces of trading companies are not taken into account in corruption because of too many territories. Since the provinces of trading companies do not receive a modifier of distribution of institutions, the addition of newly conquered Asian and African provinces to the Trading Company may be a strategy of slowing down institutions and thus retaining a technological advantage over Asian and African countries. Trade control by trading companies As the addition of the province to the trading company doubles local trading power, and at the same time if the trading company controls more than 51% of the trading authority in the Knot, the owner receives an additional merchant, trade centers and estuants that give flat bonuses to the base of local trading power are more important to trading companies than other provinces of similar development. The construction of commercial buildings (and if finances permit) in these provinces is valuable for the same reasons. Growing mercantilism can also help combat trade controls for trading companies, as each point of mercantilism adds 2% of provincial trade power. The Charter of South Africa is a notable region of trading companies because it is initially completely unoccupied. Thus, any first cape colonizer (1177) can obtain and maintain a merchant through trade control with small investments. Each site hosts the trading activities of a group of geographically connected provinces. The color line defines the charter in the map mode of colonial and commercial regions. These provinces don't contribute a lot of taxes or labor, but they do have much more (either 50% or 100% more) trade power. A trading company is a collection of provinces in the region of trading companies that give the owner less taxes, labor and seafarers, but more trade power, trade goods (including production income) and a navy limit than if the owner included them in the states. Trading companies can be formed by any country in any of the 63 regions of trading companies around the old world, ... December 27, 2013, 27.423 12.119. The home hub of the country and the nodes, where the nation has the highest certain ideas and policies, improve the internal trading power. The last time it was checked for Please Help with checking or updating this section. The main reasons to go to trading companies are to avoid passing your leadership potential by stating everything, or getting amazing trading company buildings. The province can only be part of one trading company, or it will lead to the collapse of the game. Looks like you're at the beginning of the game so the guiding cap shouldn't be a problem yet and you probably don't have the cash to upgrade the trading company yet. The last time it was checked for Please Help with checking or updating this section. They are available through the state interface and are visible at the bottom. The Hudson's Bay Company is the only company I can think of that has worked the way trading companies operate in EU4, which is ironic given that it's not even a trading region. This page is an explanation of how the trading company modifies. Appropriate folder / IV/common/trade_companies. In the vanilla game, this folder contains only one file 00_trade_companies.txt.This is a file that must be edited when changing existing trading companies if replaces the way trading companies (or the whole common way). It's a big decision-making depending on whether to collect at other sites or only manage the trade. The last time it was checked for Please Help with checking or updating this section. Added trade value of all provinces in one node To determine In addition to managing the outgoing trade value through a specific outgoing link (see below), each merchant applies an increase in the trading value on this link, i.e. the managed trading value increases by a percentage as it passes between the two nodes, so that the inbound trading value of the site is downstream than the corresponding outgoing trading value of the site upstream. The plot was discovered in Root.GetName! This bonus, called Caravan power increases on certain ideas and policies. All countries, transferring the trade pool, have their trading power to take trade out of the knot. The last time it was checked for Please Help with checking or updating this section. The plot was discovered in Root.GetName! Can exceed 50 with this bonus. I played this game for about 200 hours. The province can only be part of one trading company, or it will lead to the collapse of the game. It must become a colony before you can make it to the trading company. IIRC is the western only feature. June 2, 2020 #6 Vaughan said: ... There are 5 investments (out of 2 tiers) available to build in the area that provide their benefit to the entire area. The last time it was checked for Please Help with checking or updating this section. For example: With a selected and secure home node, you should look to take control of the nodes upstream. Thus, any first Cape colonizer (1177) can receive and maintain Please help with checking or updating this section. Increase in manufactured goods by: 1.1. Developing basic production in provincial-owned areas; 1.2. construction of factories and furnaces; Providing provinces to trading companies; 1.4. The accumulation of positive goods produced by modifiers, for example, the increase is changed by the trade administration of the country: for example, if the first merchant has 20 per cent of trade, the increase from the merchant will be increased to 6.0 per cent. Thus, knowing how to optimize your trading revenues and undermine the earnings of its competitors plays an important role in ensuring most of the game's goals, both militarily and economically. C) Yes, all colonies. 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