Легенди Байтів (Legends of Bytes)
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Greenstreet Publisher 3
2002 - 2005 Issues 1 to 10 ZXF10: 53 LOOKING FOR UNIQUE? ZXF merchandise: treat yourself to a piece worked a lot better had it been of 21st Century ZX Spectrum memorabilia... full cover) - a homage of sorts to the artwork of John Harris (who designed the cover to the original Spectrum manual, introduction booklet and Interface 1 & Micro- The ZX Spectrum on Your PC drive manual). Issue 6's cover "well-written and superbly presented" - took me ages and was inspired by Micro Mart Oliver Frey's CRASH issue 36 cover. Downloaded over 2,000 times and featured on Issue 7's cover was a detail from a the Retro Gamer cover disk, this guide to photo of my own Spectrum soft- Spectrum emulation on the PC is the perfect ware collection (passed through a introduction for ex-Spectrum users returning to whole cocktail of PSP fiters). Issue their first ever computer. Written by ZXF editor 8 - a popular cover, apparently - Colin Woodcock, The ZX Spectrum on Your is testament to what you can do PC teaches you how to use modern PC with a digital camera and a sand emulators to play all those old favourites, as pit on a bright Sunday morning well as some of the more advanced features (sorry to those of you who imagin- on offer too. You've read the electronic ed me digging away on a beach version, now enjoy the luxury of a profession- somewhere, but the ZXF expense ally printed paperback! account wouldn't stump up the bus fare). Issue nine was straight- 78 page paperback $11.99 (about £6.60) forward - a Christmassy 3D stero- gram featuring Horace (I'd always thought that Spectrum sprites might lend themselves particularly well to stereograms and wanted ZXF Mug to experiment). -
Videogame Music: Chiptunes Byte Back?
Videogame Music: chiptunes byte back? Grethe Mitchell Andrew Clarke University of East London Unaffiliated Researcher and Institute of Education 78 West Kensington Court, University of East London, Docklands Campus Edith Villas, 4-6 University Way, London E16 2RD London W14 9AB [email protected] [email protected] ABSTRACT Musicians and sonic artists who use videogames as their This paper will explore the sonic subcultures of videogame medium or raw material have, however, received art and videogame-related fan art. It will look at the work of comparatively little interest. This mirrors the situation in art videogame musicians – not those producing the music for as a whole where sonic artists are similarly neglected and commercial games – but artists and hobbyists who produce the emphasis is likewise on the visual art/artists.1 music by hacking and reprogramming videogame hardware, or by sampling in-game sound effects and music for use in It was curious to us that most (if not all) of the writing their own compositions. It will discuss the motivations and about videogame art had ignored videogame music - methodologies behind some of this work. It will explore the especially given the overlap between the two communities tools that are used and the communities that have grown up of artists and the parallels between them. For example, two around these tools. It will also examine differences between of the major videogame artists – Tobias Bernstrup and Cory the videogame music community and those which exist Archangel – have both produced music in addition to their around other videogame-related practices such as modding gallery-oriented work, but this area of their activity has or machinima. -
Briefing Book
JUNE 2017 MEETING AGENDA June 6-8, 2017 Hilton Norfolk The Main 100 East Main St. Norfolk, VA 23510 Telephone 757-763-6200 Tuesday, June 6th 9:00 a.m. Council Convenes 9:00 a.m. – 9:30 a.m. SARC Presentation – Surfclam/Ocean Quahog Assessments Jim Weinberg - NEFSC 9:30 a.m. – 11:00 a.m. Surfclam/Ocean Quahog Specifications (Tab 1) – Develop recommendations for 2018- 2020 specifications 11:00 a.m. – 12:00 p.m. Surfclam/Ocean Quahog Excessive Shares Amendment (Tab 2) – Approve scoping document 12:00 p.m. – 1:00 p.m. Lunch 1:00 p.m. – 1:30 p.m. Lobster Standardized Bycatch Reporting Methodology Framework (Tab 3) GARFO Staff – Discuss alternatives 1:30 p.m. – 2:30 p.m. Risk Policy Framework – First Meeting (Tab 4) – Review and approve options for potential revision to current MAFMC Risk Policy and ABC Control Rules 2:30 p.m. – 3:30 p.m. Climate Velocity Over the 21st Century and Its Implications for Fisheries Management in the Northeast U.S. (Tab 5) James Morley – Rutgers – Review climate-velocity-driven species distribution projections for 2020 through 2100. – Identify potential propriety species for adaptation of fisheries management to climate change 3:30 p.m. – 5:00 p.m. Cooperative Research in the Mid-Atlantic (Tab 6) – Review of NEFSC Cooperative Research and response to MAFMC request – Jon Hare - NEFSC – Mid-Atlantic Council approach to collaborative research 1 Wednesday, June 7th 9:00 a.m. – 11:00 a.m. Mackerel, Squid, Butterfish Committee, Meeting as a Committee of the Whole - Specifications (Tab 7) (King, McMurray, Bullard, Hughes, Heins, deFur, Nolan, Baum, Mann, Michels, Nowalsky, Shiels, Winslow; NE Reps: Tooley, Reid) – Review fishery performance and make recommendations for 2018-2020 specifications, including butterfish cap 11:00 a.m. -
The 1-Bit Instrument: the Fundamentals of 1-Bit Synthesis
BLAKE TROISE The 1-Bit Instrument The Fundamentals of 1-Bit Synthesis, Their Implementational Implications, and Instrumental Possibilities ABSTRACT The 1-bit sonic environment (perhaps most famously musically employed on the ZX Spectrum) is defined by extreme limitation. Yet, belying these restrictions, there is a surprisingly expressive instrumental versatility. This article explores the theory behind the primary, idiosyncratically 1-bit techniques available to the composer-programmer, those that are essential when designing “instruments” in 1-bit environments. These techniques include pulse width modulation for timbral manipulation and means of generating virtual polyph- ony in software, such as the pin pulse and pulse interleaving techniques. These methodologies are considered in respect to their compositional implications and instrumental applications. KEYWORDS chiptune, 1-bit, one-bit, ZX Spectrum, pulse pin method, pulse interleaving, timbre, polyphony, history 2020 18 May on guest by http://online.ucpress.edu/jsmg/article-pdf/1/1/44/378624/jsmg_1_1_44.pdf from Downloaded INTRODUCTION As unquestionably evident from the chipmusic scene, it is an understatement to say that there is a lot one can do with simple square waves. One-bit music, generally considered a subdivision of chipmusic,1 takes this one step further: it is the music of a single square wave. The only operation possible in a -bit environment is the variation of amplitude over time, where amplitude is quantized to two states: high or low, on or off. As such, it may seem in- tuitively impossible to achieve traditionally simple musical operations such as polyphony and dynamic control within a -bit environment. Despite these restrictions, the unique tech- niques and auditory tricks of contemporary -bit practice exploit the limits of human per- ception. -
Specifika Praxe Zvukového Designu Počítačových Her V Českém Prostředí
MASARYKOVA UNIVERZITA FILOZOFICKÁ FAKULTA ÚSTAV HUDEBNÍ VĚDY TEORIE INTERAKTIVNÍCH MÉDIÍ Bc. Roman Zigo Specifika praxe zvukového designu počítačových her v českém prostředí Magisterská diplomová práce Vedoucí práce: PhDr. Martin Flašar, Ph.D. 2014 Prohlašuji, že jsem magisterskou diplomovou práci vypracoval samostatně s použitím uvedených pramenů a literatury. ................................................. Poděkování Velmi rád bych zde poděkoval za pomoc, vstřícnost, trpělivost a užitečné rady PhDr. Martinu Flašarovi, Ph.D., za užitečné kontakty Mgr. Jaroslavu Kolářovi, všem spolupracujícím sound designérům, jmenovitě Františku Fukovi, Filipu Oščádalovi, Tomáši Šlápotovi a Tomáši Dvořákovi za ochotu a čas, který mi věnovali. Dále bych rád vyjádřil úctu ke své rodině, která mi nepřestala být důležitým zázemím ani během mého prodlužovaného studia. Na závěr děkuji Mgr. Bohdaně Kalinové, za její nekončící podporu a pochopení nejen během psané této magisterské diplomové práce. Obsah 1. Úvod..........................................................................................5 2. Teoretická část...........................................................................7 2.1. Historie tvorby zvuků počítačových her.............................7 2.2. Situace v českém prostředí v 80. letech............................11 2.2.1. František Fuka............................................................13 2.2.2. Filip Oščádal – začátky..............................................17 2.3. Filip Oščádal a 90. léta v českém prostředí......................19 -
Impacts to Marine Fisheries Habitat from Nonfishing Activities in the Northeastern United States
NOAA Technical Memorandum NMFS-NE-209 Impacts to Marine Fisheries Habitat from Nonfishing Activities in the Northeastern United States US DEPARTMENT OF COMMERCE National Oceanic and Atmospheric Administration National Marine Fisheries Service Northeast Regional Office Gloucester, Massachusetts February 2008 Recent Issues in This Series: 191. Essential Fish Habitat Source Document: Northern Shortfin Squid, Illex illecebrosus, Life History and Habitat Characteristics. 2nd ed. By Lisa C. Hendrickson and Elizabeth M. Holmes. November 2004. v + 36 p., 13 figs., 1 table. NTIS Access. No. PB2005- 101437. [Online publication only.] 192. Essential Fish Habitat Source Document: Atlantic Herring, Clupea harengus, Life History and Habitat Characteristics. 2nd ed. By David K. Stevenson and Marcy L. Scott. July 2005. vi + 84 p., 40 figs., 7 tables. NTIS Access. No. PB2005-107567. [Online publication only.] 193. Essential Fish Habitat Source Document: Longfin Inshore Squid, Loligo pealeii, Life History and Habitat Characteristics. 2nd ed. By Larry D. Jacobson. August 2005. v + 42 p., 20 figs., 1 table. NTIS Access. No. PB2005-110684. [Online publication only.] 194. U.S. Atlantic and Gulf of Mexico Marine Mammal Stock Assessments -- 2005. By Gordon T. Waring, Elizabeth Josephson, Carol P. Fairfield, and Katherine Maze-Foley, eds. Dana Belden, Timothy V.N. Cole, Lance P. Garrison, Keith D. Mullin, Christopher Orphanides, Richard M. Pace III, Debra L. Palka, Marjorie C. Rossman, and Fredrick W. Wenzel, contribs. March 2006. v + 392 p., 45 figs, 79 tables, 5 app., index. NTIS Access No. PB 2007-104395. 195. A Large Marine Ecosystem Voluntary Environmental Management System Approach to Fisheries Practices. By Frank J. Gable. December 2005. -
Vice Snapshot with Vice Palette Made with the GIMP from a NB
“Nathalie Baye” Vice snapshot with Vice palette Made with the GIMP from a NB photo and converted to C64 320x200 Hires Mode Bitmap by Stefano Tognon in 2008 “Tracker forever” ... Free Software Group 1 SIDin 13 version 1.00 28 June 2010 2 SIDin Contents General Index Editorials...............................................................................................................................................4 News.....................................................................................................................................................5 Goatracker at SF..............................................................................................................................5 ACID 64 Player 2.2-2.4...................................................................................................................6 HVSC #49........................................................................................................................................7 Catweasel MK4plus.........................................................................................................................7 High Voltage SID Collection Search v1.4.......................................................................................8 C64.sk Sidcompo 8 Radiostream.....................................................................................................8 MSSIAH...........................................................................................................................................9 C64.sk Sidcompo -
Music Games Rock: Rhythm Gaming's Greatest Hits of All Time
“Cementing gaming’s role in music’s evolution, Steinberg has done pop culture a laudable service.” – Nick Catucci, Rolling Stone RHYTHM GAMING’S GREATEST HITS OF ALL TIME By SCOTT STEINBERG Author of Get Rich Playing Games Feat. Martin Mathers and Nadia Oxford Foreword By ALEX RIGOPULOS Co-Creator, Guitar Hero and Rock Band Praise for Music Games Rock “Hits all the right notes—and some you don’t expect. A great account of the music game story so far!” – Mike Snider, Entertainment Reporter, USA Today “An exhaustive compendia. Chocked full of fascinating detail...” – Alex Pham, Technology Reporter, Los Angeles Times “It’ll make you want to celebrate by trashing a gaming unit the way Pete Townshend destroys a guitar.” –Jason Pettigrew, Editor-in-Chief, ALTERNATIVE PRESS “I’ve never seen such a well-collected reference... it serves an important role in letting readers consider all sides of the music and rhythm game debate.” –Masaya Matsuura, Creator, PaRappa the Rapper “A must read for the game-obsessed...” –Jermaine Hall, Editor-in-Chief, VIBE MUSIC GAMES ROCK RHYTHM GAMING’S GREATEST HITS OF ALL TIME SCOTT STEINBERG DEDICATION MUSIC GAMES ROCK: RHYTHM GAMING’S GREATEST HITS OF ALL TIME All Rights Reserved © 2011 by Scott Steinberg “Behind the Music: The Making of Sex ‘N Drugs ‘N Rock ‘N Roll” © 2009 Jon Hare No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. -
Retro Asylum Asked If I Would Help Do Some Research for Their Upcoming Psygnosis Podcast, It Was a Task of Which I Was Honoured to Do
The stunning Front cover art has been put together by Phil Hockaday. A truly memorising piece of art that encapsulates all that was great about Psygnosis. Thank you Phil for your stunning talent and efforts. 2014 Introduction When Sam (MrSid) and Steve (PressPlayonTape) from Retro Asylum asked if I would help do some research for their upcoming Psygnosis podcast, it was a task of which I was honoured to do. The trouble is though, I don’t like doing things by half, and so as I started to compile some research notes, and the pages started to mount, I hit upon an idea. If I put the research notes in a nice pretty form, then it could be offered as a free book with the podcast itself. Something that could act as an adjoining love letter to Psygnosis, going right from the beginning of Imagine Software, until it’s final demise under the name SCE Studio Liverpool in 2012. This book covers that story of Psygnosis, followed by a massive game list (a Psygnopaedia ) covering every game Psygnosis has released (hopefully I haven’t missed any). Finally there is a cover gallery section, showing some of the best game box art Psygnosis has produced. Anyway, I hope you enjoy, and hope to see you on the Retro Asylum forum. - Paul Driscoll (AKA The Drisk) Who are we anyway? Retro Asylum http://retroasylum.com/ The UK’s No 1. Retro Gaming Podcast. Or to put it another way, just a group of people passionate about our Retro Gaming, and wanting to make a community of likeminded people. -
Hgzine Issue 19
|01 FREE! NAVIGATE Issue 19 | August 2008 FIRST NEWS! PES 2009 Konami aim for the top spot HGFree Magazine For Handheld Gamers. ZineRead it, Print it, Send it to your mates… 40+ GAMES FEATURED! WIN! COPIES OF PORTABLE PERFECTION! GUITAR HERO: ON TOUR AND The finest games coming to DS and PSP! NINJA GAIDEN! OH-OH-SEVEN REVIEW PREVIEW REVIEW PREVIEW Race Driver: GRID The best-looking DS racer yet? New Quantum LEGO Batman International of Solace The Dark Knight gets Bond is back! the LEGO treatment! Final Fantasy IV Track & Field The RPG classic is DS-bound CONTROL On your marks… WWW.GAMERZINES.COM NAVIGATE |02 QUICK FINDER DON’T Every game’s just a click away! MISS! SONY PSP LEGO Batman Final Fantasy This month’s PES 2009 Final Fantasy IV Tactics Advance Hellboy 2 The Mummy: Doodle Hex highlights International Tomb of the Arkanoid DS HGZine Athletics Dragon Emperor Wall•E Buzz! Master Quiz International News round-up LEGO Batman Space Invaders Athletics If you’re heading off on your holidays and Extreme Ninjatown MOBILE PHONE Holy building blocks, New International packing your DS or PSP (or, for the lucky few, Batman! The Caped Crusader News NINTENDO DS Track & Field Reviews both) then there’s plenty of top buying advice gets the LEGO treatment Race Driver: GRID here to get the perfect game to take with you. Quantum of Solace Solo gamers could do worse than plump for Race Driver: GRID, and for those of you looking MORE FREE MAGAZINES! LATEST ISSUES! for a family game for those rainy days in your DS AND PSP: caravan in Devon, then Buzz! Quiz Master is the perfect way to waste an hour or two. -
Lemmings Game Download Safe
Lemmings game download safe Continue Play a classic puzzle game on your computer with DHTML Lemmings.DHTML Lemmings is a free Windows PC app from Elizium-Drak Rock Music that lets you play the classic Lemmings game.The goal of the game is to get all the lemmings out of the exit at the bottom of the game window. Lemmings will fall out of the hatch above and then you have to guide them using the skills of each lemming. The skill icons are located under the screen and just click on the icon and then particular Lemming activate this skill on it. At each level you will be presented with new puzzles to challenge you and figure out how to get Lemmings to safety. There are 4 all over levels such as fun, tricky, taxing and Mayhem that will be available to you. Download DHTML Lemmings now and enjoy a challenging puzzle game. You can visit Tom's Guide for more information about Windows and Windows Applications.Also check out the forums for Windows. Download Page 2 Play a classic puzzle game on your computer with DHTML Lemmings.DHTML Lemmings is a free Windows PC app from Elizium-Drak Rock Music that lets you play the classic Lemmings game.The goal of the game is to get all the lemmings out of the exit at the bottom of the game window. Lemmings will fall out of the hatch above and then you have to guide them using the skills of each lemming. The skill icons are located under the screen and just click on the icon and then particular Lemming activate this skill on it. -
Limitations in Early Video Game Music and Their Aesthetic Impact Think
Limitations in Early Video Game Music and Their Aesthetic Impact View the audio examples given throughout this paper in this accompanying Youtube Playlist: https://bit.ly/2IzqdmX Think back to the first time you picked up a video game controller. You may remember the graphics or art style of that game, a favorite character, or that one level that you were stuck on for hours on end. Along with these memories, it’s quite likely that you thought of the infectious melodies that accompanied your virtual adventures. Undoubtedly, video game music is one of the most memorable and essential parts of this medium that we hold so dear. It is important to note, however, that many of these soundtracks which we recall so fondly were made in the presence of technological challenges. The composers of video game music for the home consoles of the late 1980s and 90s overcame the limitations of these early systems by viewing what on the surface appeared to be constraints as challenges that would guide and enhance their creativity rather than control and restrict it. The choices made to combat or circumvent these technological limitations took place primarily in the areas of organization and timbre. It is in these areas that the limitations faced by early video game music composers have had a lasting influence on the aesthetic choices of contemporary video game composers, and as a result — the modern landscape of video game music. Before we can properly identify how technological limitations have influenced the development of video game music, it is necessary to establish the context in which these limitations were faced.