Violence and Economics in Three First-Person Shooter Zombie-Themed Video Games
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Chaos Space Marine Kill Teams
CHAOS SPACE MARINE KILL TEAMS Stalking through the smog-wreathed ASPIRING CHAMPION Kill Team Leader Cost to recruit: 225 points gloom, bands of Chaos Space Marines M WS BS S T W I A Ld come seeking glorious reward from Aspiring Champion 4" 4 4 4 4 1 4 2 9 the Dark Gods. Murderers and madmen gifted with superhuman Masterful killers who walk the path to glory or damnation, Aspiring Champions strength, resilience and speed, they butcher their enemies in the name of the Dark Gods. are monsters clad in baroque power armour who slaughter all in their Wargear: An Aspiring Champion has a combat blade and power armour. In path. Zealous cultists accompany addition, an Aspiring Champion can be armed with items chosen from their masters to battle, motivated by a the Chaos Space Marines Hand-to-Hand Weapons, Pistols, Basic Weapons, mixture of terror, hate and desperate Ammunition, Grenades and Miscellaneous Equipment lists. ambition. As the servants of Chaos accrue wealth, they funnel it into their Champion of Chaos: If an Aspiring Champion takes an enemy leader out of preparations for abhorrent summoning action in hand-to-hand combat, you can make a roll on the Advance table and rituals, fuelling monstrous braziers apply its effects immediately. and sacrificial pyres in the hopes of conjuring Daemons into reality, and CHAOS SPACE MARINE Trooper Cost to recruit: 120 points thus overrunning their foes for good. M WS BS S T W I A Ld Chaos Space Marine 4" 4 4 4 4 1 4 1 8 CHAOS SPACE MARINES SPECIAL RULES The following special rule applies to all Whether ancient traitor or more recently rebelled renegade, every Chaos Space members of a Chaos Space Marines kill Marine is a powerful warrior who kills without mercy or hesitation. -
Pegi Annual Report
PEGI ANNUAL REPORT ANNUAL REPORT INTRODUCTION 2 CHAPTER 1 The PEGI system and how it functions 4 AGE CATEGORIES 5 CONTENT DESCRIPTORS 6 THE PEGI OK LABEL 7 PARENTAL CONTROL SYSTEMS IN GAMING CONSOLES 7 STEPS OF THE RATING PROCESS 9 ARCHIVE LIBRARY 9 CHAPTER 2 The PEGI Organisation 12 THE PEGI STRUCTURE 12 PEGI S.A. 12 BOARDS AND COMMITTEES 12 THE PEGI CONGRESS 12 PEGI MANAGEMENT BOARD 12 PEGI COUNCIL 12 PEGI EXPERTS GROUP 13 COMPLAINTS BOARD 13 COMPLAINTS PROCEDURE 14 THE FOUNDER: ISFE 17 THE PEGI ADMINISTRATOR: NICAM 18 THE PEGI ADMINISTRATOR: VSC 20 PEGI IN THE UK - A CASE STUDY? 21 PEGI CODERS 22 CHAPTER 3 The PEGI Online system 24 CHAPTER 4 PEGI Communication tools and activities 28 Introduction 28 Website 28 Promotional materials 29 Activities per country 29 ANNEX 1 PEGI Code of Conduct 34 ANNEX 2 PEGI Online Safety Code (POSC) 38 ANNEX 3 The PEGI Signatories 44 ANNEX 4 PEGI Assessment Form 50 ANNEX 5 PEGI Complaints 58 1 INTRODUCTION Dear reader, We all know how quickly technology moves on. Yesterday’s marvel is tomorrow’s museum piece. The same applies to games, although it is not just the core game technology that continues to develop at breakneck speed. The human machine interfaces we use to interact with games are becoming more sophisticated and at the same time, easier to use. The Wii Balance Board™ and the MotionPlus™, Microsoft’s Project Natal and Sony’s PlayStation® Eye are all reinventing how we interact with games, and in turn this is playing part in a greater shift. -
Vector 273 Worthen 2013-Fa BSFA
VECTOR 273 — AUTUMN 2013 Vector The critical journal of the British Science Fiction Association Best of 2012 Issue No. 273 Autumn 2013 £4.00 page 1 VECTOR 273 — AUTUMN 2013 Vector 273 The critical journal of the British Science Fiction Association ARTICLES Torque Control Vector Editorial by Shana Worthen ........................ 3 http://vectoreditors.wordpress.com BSFA Review: Best of 2012 Features, Editorial Shana Worthen Edited by Martin Lewis ................................ 4 and Letters: 127 Forest Road, Loughton, Essex IG10 1EF, UK [email protected] In Review: The Best of US Science Fiction Book Reviews: Martin Lewis Television, 2012 14 Antony House, Pembury Sophie Halliday ........................................... 10 Place, London E5 8GZ Production: Alex Bardy UK SF Television 2012: Dead things that [email protected] will not die Alison Page ..................................................12 British Science Fiction Association Ltd The BSFA was founded in 1958 and is a non-profitmaking organisation entirely staffed by unpaid volunteers. Registered in England. Limited 2012 in SF Audio by guarantee. Tony Jones ................................................... 15 BSFA Website www.bsfa.co.uk Company No. 921500 Susan Dexter: Fantasy Bestowed Registered address: 61 Ivycroft Road, Warton, Tamworth, Mike Barrett ................................................ 19 Staffordshire B79 0JJ President Stephen Baxter Vice President Jon Courtenay Grimwood RECURRENT Foundation Favourites: Andy Sawyer ... 24 Chair Ian Whates [email protected] Kincaid in Short: Paul Kincaid ................. 26 Treasurer Martin Potts Resonances: Stephen Baxter ................... 29 61 Ivy Croft Road, Warton, Nr. Tamworth B79 0JJ [email protected] THE BSFA REVIEW Membership Services Peter Wilkinson Inside The BSFA Review ............................ 33 Flat 4, Stratton Lodge, 79 Bulwer Rd, Barnet, Hertfordshire EN5 5EU Editorial by Martin Lewis........................... -
Castle Wolfenstein™
M(8Etm SOFTWARE QfASTLE ltlJ°LFENSTEINtm For Apple II or Apple It Plus with 48K . Apple IS a TM 01 Apple COmpu1er. Inc Copyright 1981 Muse Software. Inc By Silas Warner Published by MUSE TM SOFTWARE Baltimore347 N. ChM aries Street , aryl and 21201 ~yrignl © 1981 F rtghtsreserved or ~~~~~~~ II ~\iS DOS 3.2 or 3.3 DO NOT UPDATE this disk with other versions of the disk operating system (DOS). If you do it will destroy this program disk. REPLACEMENT - If this disk becomes worn or damaged. MUSE Software will gladly replace it. Send the damaged disk with proof of purchase and $10.00 to: MUSE Software 347 N. Charles Street Baltimore, MD 21201 This documentation manual was prepared with Super-Text, the pro· fessional word processor for the Apple II from MUSE. Always ask for MUSE Quality Software at your local Computer store. WARNING· Castle WollensteinH.1 reads and writes the program disk during loading and play. DO NOT press RESET or remove the disk while the disk drive is active as it may destroy the program disk. CASTLE WOLFENSTEIN™ World Wa r II is rag ing across Europe, and Castle Wol lenstein has been occupied by the Nazis and converted into their HO. You have just been captured behind enemy lines and await interrogation and torture by the dreaded 55 in the dungeons 01 Castle Wollenstein. A dying cell mate bequeaths you yo ur only hope - a gun and ten bullets. Your Mission: Find the war plans and escape Irom Castle Wollenstein ALIVE! Starting the game: Bool the program disk. -
Cod Waw Campaign Mod Menu Pc
Cod waw campaign mod menu pc Continue Posts 3 Reaction score 0 Points 1 Hia, I'm new to the community I'm fed up with zombie mod menus and multiplayer mod menus, and I was wondering if anyone had a link to the WAW mod menu or even if there was one that exists. Thank you very much! Posts 26 Reaction score 29 Points 13 You can edit your save game. But Fashion Limited Messages 39 Reaction score 8 Points 218 You can use the IBeTrey_All maps_custom_maps_zombie mod menu in the PC it's open to the PC and the F zgt; key This article is about the fifth instalment in the Call of Duty series. For the Nintendo DS version, see Call of Duty: World at War (Nintendo DS). For the playStation 2 cm version. Call of Duty: World at War - Final Fronts. 2008 first-person shooter video game Call of Duty: World at WarDeveloper (s)TreyarchPublisher (s)ActivisionDirector (s)Cesar StastnyProducer (s)Daniel BuntingMarwan A. AbderrazzaqJohn M. DeHartDesigner (s)Jeremy LuytiesJesse SynderArtist (s)Colin WhitneyBrian AndersonRether (s)Craig HoustonPatrick DoodyChris ValenzianoComposer (s) Sean MurraySeriesCall dutyEngineIW 3.0Platform (s) Microsoft WindowsPlayStation3WiiboxX 360Release: November 11, November 11, 2008: November 14, 2008 - First-person multiplayer video game developed by Treyarch and published by Activision in 2008. It was released for Microsoft Windows, PlayStation 3, Wii and Xbox 360, in November 2008. This is the fifth major part of the Call of Duty series and brings back the settings in World War II. The game is also the first title in the history of the Black Ops line. -
Zombies, Global Biopolitics, and the Reproduction of Structural Violence
humanities Article Vulnerable Life: Zombies, Global Biopolitics, and the Reproduction of Structural Violence Steven Pokornowski Division of Communications and Languages, Rio Hondo College, 3600 Workman Mill Rd., Whittier, CA 90601, USA; [email protected]; Tel.: +1-568-908-3429 Academic Editor: Myra Mendible Received: 1 June 2016; Accepted: 17 August 2016; Published: 25 August 2016 Abstract: This essay offers an intervention in biopolitical theory—using the term “vulnerable life” to recalibrate discussions of how life is valued and violence is justified in the contemporary bioinsecurity regime. It reads the discursive structures that dehumanize and pathologize figures in U.S. zombie narratives against the discursive structures present in contemporary legal narratives and media reports on the killing of black Americans. Through this unsettling paralleling of structures, the essay suggests how the current ubiquity of zombies and the profusion of racial tension in the U.S. are related. In the process, the essay emphasizes the highly racialized nature of the zombie itself—which has never been the empty signifier it is often read as—and drives home just how dangerous the proliferation of postracial and posthuman discourses can be if they serve to elide historical limitations about the highly political determinations of just who is quite human. Keywords: biopolitics; race; zombies; postracial; posthuman; #BlackLivesMatter; violence 1. Introduction: The Mattering of Lives, Life that Matters, and the Justification of Violence The zombie’s recent cultural ubiquity parallels, and is in some measure symptomatic of, an increasingly visible racial tension in the U.S. That is not to say that such deaths as those of Trayvon Martin, Michael Brown, and Sandra Bland, to name just a few of those recently in need of memorialization, are a new phenomenon; nor is it to say that the structural disenfranchisement and systemic inequity that created the tense policing situations and rampant economic and political inequality in Ferguson, or Baltimore, or Chicago are new, either [1,2]1. -
Wolfenstein: the New Order [Game]
that lead into emptiness and the illusion of humanity that a map, it is auralized (as in the audio equivalent of fo- hides more emptiness. calized) through a radically alien Point of Hear that is anything but yolky enjoyment. I look forward to ongoing discussions we are here just beginning. Andy Hageman’s Response: I really appreciate Marleen Barr’s and Paweł Frelik’s in- Works Cited sightful, provocative essays. Marleen’s approach to liv- ing with sentient others and to the historical alignment Berger, John. Ways of Seeing. London: Penguin, 1977. of exploitation of women and the non-human world Žižek, Slavoj. Looking Awry: An Introduction to Jacques complement my own focus on the non-human elements Lacan through Popular Culture. Cambridge, MA: of the novel and narrative—the seas, stars, trees, and the MIT P, 1992. rain—towards a comprehensive ecocritical interpretation of Under the Skin. I am pleased that the collective round- table includes both the interspecies ethics element of the film and my attempt at show how SF is adept at reframing Wolfenstein: The New Order ecological interconnectedness as interplanetary. After all, haven’t we learned much about global warming on Earth [game] by studying the atmospheres of our solar systemic neigh- bors? Lars Schmeink Additionally, Marleen’s attention to alien appropriation of human corpses started me comparing Under the Skin Wolfenstein: The New Order. Dev. MachineGames. Pub. with Alex Proyas’ Dark City (1998). Dark City overtly Bethesda Softworks. Windows, PlayStation 3, Xbox paints the Strangers, spider-like aliens who inhabit and 360, PlayStation 4, Xbox One. -
A Redneck Head on a Nazi Body. Subversive Ludo-Narrative Strategies in Wolfenstein II: the New Colossus
arts Article A Redneck Head on a Nazi Body. Subversive Ludo-Narrative Strategies in Wolfenstein II: The New Colossus Hans-Joachim Backe Center for Computer Games Research, IT University of Copenhagen, 2300 Copenhagen, Denmark; [email protected] Received: 13 July 2018; Accepted: 19 October 2018; Published: 6 November 2018 Abstract: This article argues that Wolfenstein: The New Colossus, a AAA First-Person Shooter, is not only politically themed, but presents in itself a critical engagement with the politics of its genre and its player base. Developed at the height of #Gamergate, the game is interpreted as a response to reactionary discourses about gender and ability in both mainstream games and the hardcore gamer community. The New Colossus replaces affirmation of masculine empowerment with intersectional ambiguities, foregrounding discourses of feminism and disability. To provoke its players without completely alienating them, the game employs strategies of carnivalesque aesthetics—especially ambivalence and grotesque excess. Analyzing the game in the light of Bakhtinian theory shows how The New Colossus reappropriates genre conventions pertaining to able-bodiedness and masculinity and how it “resolves” these issue by grafting the player character’s head on a vat-grown Nazi supersoldier-body. The breaches of genre conventions on the narrative level are supported by intentionally awkward and punishing mechanics, resulting in a ludo-narrative aesthetic of defamiliarization commensurate to a grotesque story about subversion and revolt. Echoing the ritualistic cycle of death and rebirth at the heart of carnivalesque aesthetics, The New Colossus is nothing short of an ideological re-invention of the genre. Keywords: game narrative; politics; gender; ability; cyborg; defamiliarization; carnivalesque; Gamergate; Bakhtin; Haraway; AAA; FPS 1. -
Invaders Sample.Pdf
Mark McDermott 4937 Stanley Ave. Downers Grove, IL 60515 [email protected] These excerpts are intended as “writing samples” for the author of the articles presented. They are not intended for reuse or re-publication without the consent of the publisher or the copyright holder. ©2009 Robert G. Weiner. All rights reserved McFarland & Company, Inc., Publishers Box 611, Jefferson, North Carolina 28640 www.mcfarlandpub.com Mark McDermott 4937 Stanley Ave. Downers Grove, IL 60515 [email protected] The Invaders and the All-Star Squadron Roy Thomas Revisits the Golden Age Mark R. McDermott Introduction By the mid-1970’s, many fans of the “Golden Age” of comic books had grown up to become writers and ultimately editors for the comics publishers, sometimes setting the nar- rative histories for their favorite childhood characters themselves. Many of these fans-turned- pro produced comics series that attempted to recapture the Golden Age’s excitement, patriotic fervor and whiz-bang attitude. The most successful of these titles were produced by Roy Thomas, who fashioned a coherent history of costumed heroes during World War II, and rec- onciled the wildly inconsistent stories of the 1940’s with tightly patrolled continuity initiated with the “Silver Age” of the 1960’s. With The Invaders (1975-1979), Thomas focused on the hitherto unrevealed wartime exploits of Marvel Comics’ early mainstays Captain America, the Human Torch, and Prince Namor, the Sub-Mariner. In 1980, he moved to DC Comics and launched All-Star Squadron, which juggled the histories of the Justice Society of Amer- ica and nearly a hundred secondary characters. -
Framework for Designing and Evaluating Game Achievements
Framework for Designing and Evaluating Game Achievements Juho Hamari Helsinki Institute for Information Technology HIIT, Aalto University HIIT, PO Box 19215 00076 Aalto, Finland +358 40 835 9563 [email protected] Veikko Eranti Helsinki Institute for Information Technology HIIT, Aalto University / Department of Social Research, University Of Helsinki Sociology, P.O. Box 18 00014 University of Helsinki, Finland +358 50 369 5129 [email protected] ABSTRACT This paper presents a framework for evaluating and designing game design patterns commonly called as “achievements”. The results are based on empirical studies of a variety of popular achievement systems. The results, along with the framework for analyzing and designing achievements, present two definitions of game achievements. From the perspective of the achievement system, an achievement appears as a challenge consisting of a signifying element, rewards and completion logics whose fulfilment conditions are defined through events in other systems (usually games). From the perspective of a single game, an achievement appears as an optional challenge provided by a meta-game that is independent of a single game session and yields possible reward(s). Keywords Online games, game design, game achievements, game rewards, marketing, game ontology, motivation, gamification INTRODUCTION Despite the rapid diffusion of achievements, badges and trophies into a variety of digital games and services, the phenomena around them have gained relatively little academic attention. Some industry studies have found that games with achievements generate more revenue and receive better critical reception (EEDAR 2007). A powerful example of the adoption of achievements is Microsoft’s Xbox Live platform: all games published there are required to have achievements. -
Beyond Castle Wolfenstein™ Reads and Writes to the Program Disk During Loading and Play
MUSE® SOFTWARE (A SEQUEL TO CASTLE WOLFENSTEIN™) COPYRIGHT @ 1984 MUSE ® SOFTWARE All Rights Reserved MUSEPUBLISHED BY:® SOFTWARE 347 N. Charles Street Baltimore, MD 21201 For: Apple II+ or I le, Requires 48K , disk drive DOS 3.3 OR Commodore 64 With 1541 disk drive DO NOT UPDATE this disk with other versions of the disk operating system (DOS). If you do it will destroy this program disk. REPLACEMENT - If this disk becomes worn or damaged, Muse® Software will gladly replace it. Send the damaged disk with proof of purchase and $10.00 to: MUSE® SOFTWARE 347 N. Charles Street Baltimore, MD 21201 If you have any difficulties in using BEYOND CASTLE WOLFEN STEIN™ or any Muse® product, please feel free to call Muse's technical support staff for assistance: (301) 659-7212 WARNING- BEYOND CASTLE WOLFENSTEIN™ READS AND WRITES TO THE PROGRAM DISK DURING LOADING AND PLAY. DO NOT PRESS RESET OR REMOVE THE DISK WHILE THE DISK DRIVE IS ACTIVE AS IT MAY DESTROY THE PROGRAM DISK. ACKNOWLEDGEMENTS Programmed by: Eric Ace Frank Svoboda 111 Silas Warner Documentation: Charles Rammelkamp Product Marketing: Chrystal Rubino COPYRIGHT The BEYOND CASTLE WOLFENSTEIN™ software package, including program and documentation is copyrighted. This program may not be copied or duplicated, in part or in whole . Willful violations of the Copy right Law of the United States can result in civil damages of up to $50,000 in addition to actual damages , plus criminal penalties up to one year imprisonment and/or a $10,000 fine. COPYRIGHT @ 1984 MUSE® SOFTWARE All Rights Reserved INTRODUCTION World War II is crippling Europe and the whole world has felt the impact of one man. -
Dedicated Server Setup Guide Manual Version
Red Orchestra: Ostfront 41-45 Dedicated Server Manual Dedicated Server Setup Guide Manual Version 1.1 © Tripwire Interactive 2006 - 1 œ Red Orchestra: Ostfront 41-45 Dedicated Server Manual INTRODUCTION .............................................................................................................................................................. 3 SERVER TYPES ................................................................................................................................................................ 4 DEDICATED SERVERS........................................................................................................................................................... 4 BASIC SERVER SETUP ................................................................................................................................................... 5 IMPORTANT PORT NUMBERS............................................................................................................................................... 5 DOWNLOAD AND INSTALL RO:OST (LINUX) ..................................................................................................................... 6 Adding a new Linux User from terminal .............................................................................................................................. 6 Download and install HLDS Update Tool (Linux)............................................................................................................... 6 Download and install Red Orchestra