MUSE® SOFTWARE

(A SEQUEL TO CASTLE ™)

COPYRIGHT @ 1984 MUSE ® SOFTWARE

All Rights Reserved MUSEPUBLISHED BY:® SOFTWARE

347 N. Charles Street Baltimore, MD 21201

For:

Apple II+ or I le, Requires 48K , disk drive DOS 3.3

OR

Commodore 64 With 1541 disk drive DO NOT UPDATE this disk with other versions of the disk operating system (DOS). If you do it will destroy this program disk.

REPLACEMENT - If this disk becomes worn or damaged, Muse® Software will gladly replace it. Send the damaged disk with proof of purchase and $10.00 to: MUSE® SOFTWARE

347 N. Charles Street Baltimore, MD 21201

If you have any difficulties in using BEYOND CASTLE WOLFEN­ STEIN™ or any Muse® product, please feel free to call Muse's technical support staff for assistance:

(301) 659-7212

WARNING- BEYOND CASTLE WOLFENSTEIN™ READS AND WRITES TO THE PROGRAM DISK DURING LOADING AND PLAY. DO NOT PRESS RESET OR REMOVE THE DISK WHILE THE DISK DRIVE IS ACTIVE AS IT MAY DESTROY THE PROGRAM DISK.

All Rights Reserved Reserved Rights All

MUSE® SOFTWARE SOFTWARE MUSE®

COPYRIGHT @ @ 1984 1984

imprisonment and/or a $10,000 fine. fine. $10,000 a and/or imprisonment

n diin o cul damages actual to addition in , , plus criminal penalties up to one year year one to up penalties criminal plus

right Law of the United States can result in civil damages of up to $50,000 $50,000 to up of damages civil in result can States United the of Law right

copied or duplicated, in part or or part in duplicated, or copied i n whole n . . ilu voain o te Copy­ the of violations Willful

program and documentation is copyrighted. This program may not be be not may program This copyrighted. is documentation and program

The BEYOND CASTLE WOLFENSTEIN™ software package, including including package, software WOLFENSTEIN™ CASTLE BEYOND The

COPYRIGHT COPYRIGHT

Product Marketing: Chrystal Rubino Rubino Chrystal Marketing: Product

Documentation: Charles Rammelkamp Rammelkamp Charles Documentation:

Silas Warner Warner Silas

Frank Svoboda 111 111 Svoboda Frank

Programmed by: Eric Ace Ace Eric by: Programmed ACKNOWLEDGEMENTS ACKNOWLEDGEMENTS INTRODUCTION

World War II is crippling Europe and the whole world has felt the impact of one man.

The underground resistance movement has arranged to sneak you into a secluded courtyard outside the Fuehrer's Berlin bunker with a gun, ten bullets, and at least one pass to show the guards. A confederate within the bunker has put a briefcase containing a bomb into a closet somewhere on the first floor.

Your mission:

Find the bomb, locate the Fuehrer's private conference room, and leave the bomb, timed to detonate! Then return to the courtyard from which you entered the bunker. Your underground liaison, Hans Undfusse, will meet you there and convey you to safety. Good luck !

You may press K to select Keyboard controls or J to select Joystick select to J or controls Keyboard select to K press may You

a game demonstration game a . .

RETURN to display the control selection page, or wait about a minute for for minute a about wait or page, selection control the display to RETURN

After about a minute the title page will appear on the screen. Press Press screen. the on appear will page title the minute a about After

Then Then press RETURN. RETURN. press

LOAD LOAD ''*",8,1 ''*",8,1

epstoe udr h od READY word the under positioned be . . Type the characters: characters: the Type

when the red busy light is OFF!! OFF!! is light busy red the when On your monitor screen the cursor will will cursor the screen monitor your On

drive on or off when the disk is in the drive. Insert or remove the disk only only disk the remove or Insert drive. the in is disk the when off or on drive

into the drive with the label facing up. up. facing label the with drive the into Never turn thecomputerorthedisk thecomputerorthedisk turn Never

Turn on your disk drive, then your computer. Insert your program disk disk program your Insert computer. your then drive, disk your on Turn

a 1541 disk drive. drive. disk 1541 a

The Commodore-64 version requires a Commodore-64 computer and and computer Commodore-64 a requires version Commodore-64 The

COMMODORE 64 SYSTEM USERS USERS SYSTEM 64 COMMODORE

PAGE. PAGE.

Once you have chosen controls, the screen will display the OPTIONS OPTIONS the display will screen the controls, chosen have you Once

pressing A and then the type of controls you want to adjust (K, J or P). P). or J (K, adjust to want you controls of type the then and A pressing

controls or P to select Paddle controls. You may also adjust controls by by controls adjust also may You controls. Paddle select to P or controls

You may press K to select Keyboard controls, J to select Joystick Joystick select to J controls, Keyboard select to K press may You

demonstration. demonstration.

control selection page, or wait approximately 15 seconds for a game game a for seconds 15 approximately wait or page, selection control

the computer. When the title page appears, press RETURN to display the the display to RETURN press appears, page title the When computer. the

Insert your program disk into the drive with the label facing up. Turn on on Turn up. facing label the with drive the into disk program your Insert

the CAPS LOCK key down at all times. times. all at down key LOCK CAPS the

with a memory capacity of 48K and DOS 3.3. Apple lie users must keep keep must users lie Apple 3.3. DOS and 48K of capacity memory a with

The Apple version requires either an Apple II+ or Apple lie computer computer lie Apple or II+ Apple an either requires version Apple The

APPLE SYSTEM USERS USERS SYSTEM APPLE

LOADING THE PROGRAM AND SELECTING CONTROLS CONTROLS SELECTING AND PROGRAM THE LOADING STARTING THE GAME GAME THE STARTING controls. Once you have made your choice, the screen will display the OPTIONS PAGE .

OPTIONS PAGE (BOTH APPLE AND COMMODORE) After you have selected your game controls, the screen will display the game options: ,..

SKILL LEVEL: RESIST ANGE FIGHTER

SELECT OPTION BY LETTER :

A) START A NEW GAME WITH A NEW BUNKER AND PRESERVE CURRENT GAME LEVEL.

B) ST ART A NEW GAME WITH A NEW BUNKER AND SET GAME TO LEVEL ONE.

C) START A NEW GAME WITH SAME BUNKER.

PRESS RETURN TO BEGIN GAME

Select the option you want by pressing A, B or C. When you select the option you want, a box will appear around your selection . Press RETURN to begin the game .

When you select option A , you will play the game at your present rank but with a new bunker. Option B allows you to reset your skill level and change the bunker. Option Callows you to play at the same skill level with the same bunker.

2 PLAYING THE GAME

You enter the bunker at ground level and proceed down to the third level, where the Fuehrer's conference room is located. You will always start in the same bunker until you accomplish your mission, or until you generate a new bunker. You will always start with a gun, at least one pass, and the maximum of ten bullets and 100 marks.

Each room in the bunker has at least one doorway that leads to an adjoining room, or an elevator that leads to another level of the bunker.

As you roam from room to room, trying to find the closet that contains the briefcase with the bomb and then the Fuehrer's conference room, you will have to show the proper pass to the guard when he demands to see it. If you show the wrong pass he will continue to demand that you show your pass. At this time you can either try again to guess which one he wants or you can bribe him with money. The guards seated at desks can be bribed also, - for information, which they'll give in cryptic phrases whose meaning you must decipher.

You can shoot the guards, but if any other guards see or hear you shooting your gun, they will trip the alarm to alert the whole bunker. If you kill a guard, you can drag the body away, out of the main thoroughfare, to conceal it from the other guards. If you have a dagger you can kill them silently. The guards will set off the alarms if they see a body, or if they are at all suspicious, and unless you can find a way to disable the alarm system, they will all come after you.

When you search a dead or surrendered guard and find some items that you need, they will automatically be transferred to your supply. However, bullets will be transferred only if the guard's clip contains more bullets than your clip.

Replenish your supply of bullets and acquire money, passes and other supplies by searching guards and opening supply closets. Some of the supply closets are locked, and you'll have to use the number keys on your keyboard to figure out the correct combination. Three single digit numbers pressed in sequence unlock the door . You'll hear the tumblers

3 click for each number. If you press a wrong number, you must start the combination over. For example, suppose that the combination for a closet is 1-7-9. If you press 1, you will hear a click. If the next number you press is anything BUT a 7, you will not hear the click, and you must re-enter the combination from the beginning (i.e., press 1 again). When you hear two clicks in sequence, you have the first two numbers of the combination. Repeat this trial-and-error process until you get all three numbers in sequence. The door will then unlock. You can get first aid kits from the closets. You'll find first aid kits useful when you get wounded.

After you find the born b, you may have to reset the ti mer before you find the Fuehrer's conference room. To do this, first set the briefcase down (8), then reset the timer (R). Pick up the briefcase again, once the timer has been reset (8).

1 - Passes 2 - Doorway 3 - Guard 4 - Seated Guard 1 Ill 5 - Dead Guard 6-You 7 - Elevator 8 - Closet 9 -Alarm 10 - Bomb

To show passes, press the corresponding number key when the guard requests it.

4

5 5

position and press the Button DOWN. DOWN. Button the press and position

the - key on the keyboard. TO HOLSTER gun, hold the stick in the center center the in stick the hold gun, HOLSTER TO keyboard. the on key - the

DOWN and turn the joystick in the desired direction. TO FIRE gun, press press gun, FIRE TO direction. desired the in joystick the turn and DOWN

n h dsrd direction desired the in . . TO AIM gun, hold the joystick's FIRE Button Button FIRE joystick's the hold gun, AIM TO

the direction of movement or aim or movement of direction the . . TO MOVE your man, turn the joystick joystick the turn man, your MOVE TO

Plug the Commodore joystick into Game Port #2. The joystick controls controls joystick The #2. Port Game into joystick Commodore the Plug

JOYSTICK FOR COMMODORE COMMODORE FOR JOYSTICK

etr position center . .

either press the H key or press the BOTTOM Button with the joystick in in joystick the with Button BOTTOM the press or key H the press either

simultaneously. TO FIRE gun, press TOP Button. TO HOLSTER gun, gun, HOLSTER TO Button. TOP press gun, FIRE TO simultaneously.

ON n mv te osik n h dsrd direction desired the in joystick the move and DOWN . . Release both both Release

joystick in the desired direction. TO AIM gun, hold the BOTTOM Button Button BOTTOM the hold gun, AIM TO direction. desired the in joystick

controls the direction of movement or aim. TO MOVE your man, turn the the turn man, your MOVE TO aim. or movement of direction the controls

Make sure the joystick is plugged into the Game 1/0 port. The joystick joystick The port. 1/0 Game the into plugged is joystick the sure Make

JOYSTICK FOR APPLE APPLE FOR JOYSTICK

- on Commodore Commodore on - L on Commodore Commodore on L

Lon Lon Apple Apple Hon Apple Apple Hon

Press: Press: Press: Press:

TO SHOOT GUN GUN SHOOT TO TO HOLSTER GUN GUN HOLSTER TO

S Key: Stop movement movement Stop Key: S

Moving Keys Keys Moving Aiming Keys Keys Aiming

KEYBOARD FOR BOTH APPLE APPLE BOTH FOR KEYBOARD COMMODORE COMMODORE & & AIMING AND MOVING CONTROLS CONTROLS MOVING AND AIMING PADDLES FOR APPLE Paddle O controls movement. The dial controls the direction of move­ ment, and holding DOWN the FIRE Button causes you to move. Paddle 1 controls the gun. Press H to take out gun . The dial controls the direction of aim, and pressing the FIRE Button fires the gun . Press H again to holster the gun. KEYBOARD GAME CONTROL KEYS FUNCTION APPLE* COMMODORE

To fire Gun: L

To holster Gun: H L

To switch weapons (Gun or Dagger) * To drop and pick up Bomb: B B

To reset Bomb : R R

Use contents of Open Closet: u u

Show Pass: use number keys, 1 through 5

Bribe Guards: M M

Use contents of First Aid Kit: F F

To use Tool Kit: CTRL-T CTRL-T

To use Keys: CTRL-K CTRL-K

Terminate play and save position: ESC RUN/STOP or CTRL-C

Exit Demo Mode : ESC RUN/STOP

List Personal Supplies: RETURN RETURN

6

7 7

......

TO BEGIN GAME GAME BEGIN TO RETURN RETURN PRESS PRESS

D) RESUME GAME CURRENTLY IN PROGRESS. PROGRESS. IN CURRENTLY GAME RESUME D)

C) START A NEW GAME WITH SAME BUNKER. BUNKER. SAME WITH GAME NEW A START C)

AND SET GAME TO LEVEL ONE. ONE. LEVEL TO GAME SET AND

B) START A NEW GAME WITH A NEW BUNKER BUNKER NEW A WITH GAME NEW A START B)

AND PRESERVE CURRENT GAME LEVEL. LEVEL. GAME CURRENT PRESERVE AND

A) START A NEW GAME WITH A NEW BUNKER BUNKER NEW A WITH GAME NEW A START A)

SELECT OPTION BY LETTER: LETTER: BY OPTION SELECT

SKILL LEVEL: RESISTANCE FIGHTER FIGHTER RESISTANCE LEVEL: SKILL

"'Ill "'Ill ,

additional option: option: additional

The next time you load the game, the OPTIONS PAGE will include an an include will PAGE OPTIONS the game, the load you time next The

press RUN/STOP or CTRL-C. CTRL-C. or RUN/STOP press

COMMODORE METHOD: To terminate play and save your position, position, your save and play terminate To METHOD: COMMODORE

ESCAPE (ESC). (ESC). ESCAPE

APPLE METHOD: To terminate play and save your position, press press position, your save and play terminate To METHOD: APPLE

SAVING YOUR POSITION POSITION YOUR SAVING

times times

if you have an Apple I le, the CAPS LOCK key must be down at all all at down be must key LOCK CAPS the le, I Apple an have you if *NOTE: *NOTE:

Apple and Commodore) Commodore) and Apple

(both (both direction of the body and press spacebar spacebar press and body the of direction

Drag Dead Guards: stand adjacent to body, aim gun in the general general the in gun aim body, to adjacent stand Guards: Dead Drag

Apple and Commodore) Commodore) and Apple

(both (both Search Dead Guards: stand over body and press spacebar spacebar press and body over stand Guards: Dead Search

combination combination

3-digit 3-digit Unlock Closets: aim gun at closet then use number keys for for keys number use then closet at gun aim Closets: Unlock

closet and press the spacebar spacebar the press and closet the the Opening Closets: aim gun at at gun aim Closets: Opening Select option D to continue the game you've previously saved. If you select any of the other options , you will lose the game you've saved.

ADVANCING TO ANOTHER RANK You can play at five skill levels of increasing difficulty. When you successfully complete the first skill level, you will be able to try again at a more difficult skill level. You also have the option of returning to a lower skill level.

The skill levels are listed below:

RESISTANCE FIGHTER ALLIED INTELLIGENCE AGENT TOP SECRET OPERATIVE MASTER SABOTEUR ??????

8

ou're practically a secret weapon since Yyou escaped torture in Castle Wolfen­ stein. ™ Nobody gets past Nazi guards better than you. That's why your commanders have a favor to ask: deliver a "package" to the Fuehrer. The Underground has smuggled a bomb into a closet inside the Fuehrer's Berlin Bunker . Now it's up to you to move it to a secret conference room, set the timer ... and escape. And that won't be easy. The bunker is crawling with elite stormtroopers. Any one of them will trip the alarm at the least suspicion of trouble. But you're not worried. You're ready for what­ ever it takes to win this war. You're ready to go Beyond Castle Wolfenstein.™

The Features Beyond Castle Wolfenstein™ is the sequel to one of America's all-time best-selling action adventure games; suspense, drama and tension mount as the game demands quick manual response and even quicker decision­ making. The ingenuity that created Castle Wolfen­ stein ™ is alive and well-and now more in­ genious than ever.

MUSE® SOFTWARE

347 N. CHARLES STREET BALTIMORE,MD. 21201 (301) 659-7212 MUSE® SOFTWARE ou're practically a secret weapon since Yyou escaped torture in Castle Wolfen­ stein. ™ Nobody gets past Nazi guards better than you. That's why your commanders have a favor to ask: deliver a "package" to the Fuehrer. The Underground has smuggled a bomb i~to a closet inside the Fuehrer's Berlin Bunker . Now it's up to you to move it to a secret conference room, set the timer ... and escape. And that won't be easy . The bunker is crawling with elite stormtroopers . Any one of them will trip the alarm at the least suspicion of trouble . But you're not worried. You're ready for what­ ever it takes to win this war . You're ready to go Beyond Castle Wolfenstein.™

The Features Beyond Castle Wolfenstein ™ is the sequel to one of America's all-time best-selling action adventure games; suspense, drama and tension mount as the game demands quick manual response and even quicker decision­ making. The ingenuity that created Castle Wolfen­ stein ™ is alive and well-and now more in ­ genious than ever.

MUSE® SO FTWARE

347 N. CHARLES STREET BALTIMORE, MD . 21201 (301) 659-7212 MUSE·. SOFTWARE 347 North Charles St reet Baltimore, Maryland 21"201 (301 )659-7212