Sachiel Sachiel Is the First Angel to Attack the Base of Operations. It Is a Massive, Vaguely Humanoid Creature with Large Bony
Total Page:16
File Type:pdf, Size:1020Kb
Sachiel Sachiel is the first Angel to attack the Base of Operations. It is a massive, vaguely humanoid creature with large bony structures on its shoulders and torso, gill-like structures on its legs, tridactyl hands, and a distinctive beaked face (a second face, behind and slightly to the side of the first one, is generated after an N² bomb is dropped on the Angel). It has a powerful long-range energy blast, which distinctly forms a Christian cross on detonation, and two sharp spikes which slide through its arms and extend through holes in its palms as striking weapons (when retracted, the spikes extend from the Angel's elbows) Its core is located prominently on its chest. Sachiel literally means Covering of God or Price of God. Sachiel Profile (Difficulty 3) Strength Evasion ATS Armor Total Resilience Toughness Phys Coo Int Emp Angelic Senses 3 30 3 0 2 7 50 30 30 20 Close Size Average(+0) Location % to Hit Body 01 – 40 R. Arm 41 – 50 L. Arm 51 – 60 Core 61 – 70 Legs 71 – 00 Skills: Sports (65), Notice (35) Talents: None. Initial Luck: 1 - Sachiel gains 1 Luck whenever it successfully defeats, or removes the limb of, an opponent. It may gain multiple Luck per round in this fashion if applicable. Core Traits Self-Destruct: If Sachiel is defeated on a roll of 10 to the core, the resulting explosion raises the Level of Collateral by 1 step instead of dealing Collateral based on the size of the explosion, to a maximum of Devastating. Maneuver Traits Walker: Move along the ground as your speed would normally allow. Swimmer: Move effortlessly through fluid at normal speed. 1 Defense Traits Regeneration: At the start of each Interval, there is a 20% chance that Sachiel may choose one single Condition or duration based effect it is under as the result of a Hit Effect. That effect ends immediately. AT Traits (ATS 3) AT Potential – 6 Spread Patterns: Angelic Field, Layered Field, Bunker Field Angelic Field Effect: The most simple of the AT defenses, and one capable of shrugging off even a powerful attack. After damage for an attack has been rolled against you, you may spend 1 AT Potential to turn 5 of that damage into Soft Damage. If you spend enough ATP to render the entire attack as Soft Damage, no Hit Effect results. If you are unable to render the entire attack into Soft Damage, the attack resolves as normal but your ATP are not spent. A.T. Field Powers: Float, Sachiel’s Cross* *Sachiel’s Cross ATS Minimum: 3 Activation: 2 Stamina Range: Tactical Effect: You may unleash a devastating blast of energy that forms a horizontal Christian cross on impact. This attack has a range of Tactical, dealing 1d10+6 E to all targets in a given Engagement. Infrequent (4). This attack deals Moderate Collateral, but does not count as an Area attack for the purpose of destroying Umbilicals. Absolute Defense (Resilient Barrier): Sachiel’s Resilient Barrier has a Power equal to 3. Any attack that deals less damage than 5 is ignored entirely. Any attack that deals more damage than 5 reduces the Power of the Absolute Defense by 1. Sachiel cannot be harmed until the Power has been reduced to 0, at which point the Absolute Defense is Broken. Attack Eva Martial 50 Eva Firearms 20 Attacks Of Opportunity -Double Take: If a player takes no damage from an attack that successfully hit them (due to resilience, a successful defensive action, or some other ability) they immediately provoke an Attack of Opportunity. -Powerless: If a player successfully breaks Sachiel’s Absolute Defense, they immediately provoke an Attack of Opportunity. Claws(Both Arms) 2 Stamina – Melee. 1d6+3 P. Arm Ram(Both Arms) 2 Stamina– Melee. 1d6+8 P. Progressive, Extended Reach (Close), Infrequent(4), Jackhammer, Fright Jackhammer: Against an enemy that is either Helpless or in a Grapple with Sachiel, as a 3 Stamina Action this attack may be this attack may be rolled three times against the same target as 3 separate attacks, all resolving against the body location of the first attack to hit. 2 Using Sachiel: A potent all-round Angel, Sachiel is well equipped to be a jack of all trades. The powerful Cross Blast power gives him a dangerous ranged attack, while the Arm Ram makes short work of any Eva that dares get to close. Should the players let their guard down, even for a moment, they will soon find the devastating effectiveness of the Jackhammer ability, which will likely cripple or destroy a body location in a single round. Defensively, Sachiel is just as well equipped. Regeneration allows Sachiel to recover from otherwise debilitating hits, though this can be overwhelmed by weight of fire. If threatened Sachiel is likely to activate its Absolute Defense. While the weak nature of the Absolute Defense means that it might only protect Sachiel for a single round against a canny party, that bought time is still an extra round to recover and regenerate from debilitating Conditions or to use Float to reposition itself for a tactical advantage. Remember that after the Absolute Defense is broken Sachiel’s AT Potential is reduced to 1 for the rest of the fight, making it more vulnerable than ever. 3 Shamshel Shamshel is a massive, vaguely arthropod- like creature, with a long cylindrical body, a roughly shovel-shaped head with two eyespot-like markings, and eight retractable segmented limbs. It also has two short "arms" that project energy whips, which can easily slice through armor and may also be used to manipulate objects. Shamshel remains horizontal during flight. During combat it raises itself upright by 90 degrees, with the "head" remaining parallel to the ground. Its core is located under its “throat.” Shamshel literally means Lonely Conqueror of God. Shamshel Profile (Difficulty 2) Strength Evasion ATS Armor Total Resilience Toughness Phys Coo Int Emp Angelic Senses 5 40 2 2 3 8 65 32 10 10 Close Size Large(+10) Location % to Hit Head 01 – 20 R. Arm 21 – 30 L. Arm 31 – 40 Core 41 – 50 Body 51 – 00 Skills: Balance (100), Finesse(50) Talents: Sprint Initial Luck: 1 – Shamshel gains 1 Luck at the start of the round if, in the previous round, it both dealt damage to at least one Evangelion and did not take any damage (even Soft Damage) itself. Maneuver Traits Hoverer: Float above the ground. Ignores terrain. Lash (Light Whip): On a Critical Hit with a Light Whip attack, send the target flying end over end 2 Steps in a direction of your choice in addition to normal effects. They must test Balance at a -10 or land Prone. Defense Traits Intercession: Negate one single Hit Effect rolled against you. Once this ability has been used up, it is expended. 4 AT Traits (ATS 2) AT Potential – 5 Spread Patterns: Angelic Field, Probability Field A.T. Field Powers: Neutralize Attack Eva Martial 70 Eva Firearms 0 Attacks Of Opportunity -Pike: Players trigger an attack of opportunity when they use the Charge action. -Zone: Player triggers an attack of opportunity when they move past the Angel within melee range. -Denial: Player triggers an attack of opportunity when they use a ranged weapon within melee range. Light Whip(Both Arms) – Melee. 1d6+5 E. Anti-Armor, Extended Reach(Close), Destroy Weapon Destroy Weapon: On a Critical Hit against an Evangelion’s Arm body location, Shamshel may choose to immediately destroy whatever weapon is held in that hand in place of their rolled Hit Effect. Two Handed weapons are vulnerable to either arm being targeted by this ability. Using Shamshel: Shamshel, boasting an A.T. Field weaker than that of Sachiel and much less damage dealing and soaking potential, may seem like a huge step down in combat. However Shamshel’s special abilities make him capable of negating many of the Evangelion’s advantages. Once within range of Shamshel’s brutal light whips, your players should find that their most powerful weapons are suddenly stripped from them as they are prevented from ganging up on an enemy that keeps throwing them around the battlefield like ragdolls. Shamshel has little to no offensive options for ranged combat, and for this reason it should close into melee range ASAP using its superior speed and initiative. 5 Ramiel Ramiel is a translucent blue octahedron, and arguable one of the most overtly powerful Angels seen in the series. Ramiel defends itself with a particle beam that automatically targets any hostile object within a certain radius or any direct threat outside of it. It also bears an A.T. Field so powerful that it visibly warps light passing through it. It extends a drill bit from its bottom apex and attempts to bore through the armor above the GeoFront, in the first credible attempt to reach Terminal Dogma. Despite being one of the most powerful and formidable Angels, Ramiel is very passive in nature, using a slowly moving drill to bore into the GeoFront while using its deadly energy attacks only for defensive purposes. Ramiel's core is not shown, but it is implied to be deep within the Angel's body. Ramiel literally means Thunder of God. Ramiel Profile (Difficulty 6) Strength Evasion ATS Armor Total Resilience Toughness Phys Coo Int Emp Angelic Senses 2 20 2 5 5 7 45 20 50 20 Tactical Size Average(+0) Location % to Hit Body 01 – 00 Skills: Notice (60), Composure (60) Talents: Improved Perfect Shot(Accurate), I Never Miss Initial Luck: 1 - Ramiel gains 1 Luck whenever it successfully defeats, or removes the limb of, an opponent.