THE 3D VIEWING EXPERIENCE Enter the Next Dimension
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Shutter Stream Product Photography Software *IMPORTANT
Quick Start Guide – Shutter Stream Product Photography Software *IMPORTANT – You must follow these steps before starting: 1. Registering the Software: After installing the software and at the time of first launch, users will be prompted with a registration page. This is required. Please fill out this form in its entirety, select ‘ShutterStream’ license type then submit – this will be automatically sent to our licensing server. Within 72 hours, user will receive their license file along with license file import instructions (sent via email to the address used at time of registration) the software. The software will remain fully functional in the meantime. 2. Setting up your Compatible Camera: Please select your specific camera model from this page for the required settings. Additional Training Documents: Shutter Stream Full User Guide: See here Features Overview Video: See Here Help Desk & Support: Help Desk: http://confluence.iconasys.dmmd.net/display/SHSKB/Shutter+Stream+Knowledge+Base Technical Support: Please email [email protected] to open up a support ticket. © Iconasys Inc. 2013-2018 Overview - Shutter Stream UI 1. Image Capture Tools 2. Image Viewing Gallery 3. Image Processing Tools 4. Live View / Image Viewing Window 5. Camera Setting Taskbar 6. Help and Options 4 6 1 3 5 2 **Make sure camera has been connected via USB to computer and powered on before launching software Shutter Stream Product Photography Workflow: Step 1 – Place an object in Cameras Field of View and Click the Live View button (top left corner of software): ‘Live View’ will stream the cameras live view to the monitor screen in real time so users can view the subject they wish to shoot before actually capturing the image. -
Stereo Capture and Display At
Creation of a Complete Stereoscopic 3D Workflow for SoFA Allison Hettinger and Ian Krassner 1. Introduction 1.1 3D Trend Stereoscopic 3D motion pictures have recently risen to popularity once again following the success of films such as James Cameron’s Avatar. More and more films are being converted to 3D but few films are being shot in 3D. Current available technology and knowledge of that technology (along with cost) is preventing most films from being shot in 3D. Shooting in 3D is an advantage because two slightly different images are produced that mimic the two images the eyes see in normal vision. Many take the cheaper route of shooting in 2D and converting to 3D. This results in a 3D image, but usually nowhere near the quality as if the film was originally shot in 3D. This is because a computer has to create the second image, which can result in errors. It is also important to note that a 3D image does not necessarily mean a stereo image. 3D can be used to describe images that have an appearance of depth, such as 3D animations. Stereo images refer to images that make use of retinal disparity to create the illusion of objects going out of and into the screen plane. Stereo images are optical illusions that make use of several cues that the brain uses to perceive a scene. Examples of monocular cues are relative size and position, texture gradient, perspective and occlusion. These cues help us determine the relative depth positions of objects in an image. Binocular cues such as retinal disparity and convergence are what give the illusion of depth. -
Robust Watermarking for Anaglyph 3D Images Using DWT Techniques
International Journal of Engineering and Technical Research (IJETR) ISSN: 2321-0869, Volume-3, Issue-6, June 2015 Robust Watermarking for Anaglyph 3D images Using DWT Techniques Ruchika Patel, Parth Bhatt 3D images section IV deals with proposed method of Abstract— In recent years the trend of 3D movies & watermarking, section V presents proposed method results. projection took a very intensive attention. Anaglyph images are Finally a conclusion will be presented in section VI. easily obtained by super impressive left and right eye images in different color planes of single image for subsequent viewing II. ANAGLYPH 3D IMAGE through colored glasses. Digital watermarking is a popular tool for copyright protection, content authentication, detection of Anaglyph 3D is the name given to the stereoscopic 3D illegal duplication and alteration, and secret communication. In outcome accomplished by means of converting each eye's this paper discrete wavelet transform (DWT) watermarking image using filters of different colors, typically red and cyan. algorithm is used for embedding an image as digital watermark Anaglyph 3D images contain two differently filtered colored on one of the stereo pair images and then combine with the other images, one for each eye. image to form a 3D anaglyph watermarked image. In the reverse process, Deanaglyph is used to separate the two stereoscopic images from which watermark is extracted. Embedding To create an anaglyph image, it is essential to have two watermark either in right image or left image yields more photos taken at the same time the photos should focus the security compared to embedding watermark directly into an same object, moving the camera laterally between 3 and 5 cm anaglyph image. -
Completing a Photography Exhibit Data Tag
Completing a Photography Exhibit Data Tag Current Data Tags are available at: https://unl.box.com/s/1ttnemphrd4szykl5t9xm1ofiezi86js Camera Make & Model: Indicate the brand and model of the camera, such as Google Pixel 2, Nikon Coolpix B500, or Canon EOS Rebel T7. Focus Type: • Fixed Focus means the photographer is not able to adjust the focal point. These cameras tend to have a large depth of field. This might include basic disposable cameras. • Auto Focus means the camera automatically adjusts the optics in the lens to bring the subject into focus. The camera typically selects what to focus on. However, the photographer may also be able to select the focal point using a touch screen for example, but the camera will automatically adjust the lens. This might include digital cameras and mobile device cameras, such as phones and tablets. • Manual Focus allows the photographer to manually adjust and control the lens’ focus by hand, usually by turning the focus ring. Camera Type: Indicate whether the camera is digital or film. (The following Questions are for Unit 2 and 3 exhibitors only.) Did you manually adjust the aperture, shutter speed, or ISO? Indicate whether you adjusted these settings to capture the photo. Note: Regardless of whether or not you adjusted these settings manually, you must still identify the images specific F Stop, Shutter Sped, ISO, and Focal Length settings. “Auto” is not an acceptable answer. Digital cameras automatically record this information for each photo captured. This information, referred to as Metadata, is attached to the image file and goes with it when the image is downloaded to a computer for example. -
Digital Camera Functions All Photography Is Based on the Same
Digital Camera Functions All photography is based on the same optical principle of viewing objects with our eyes. In both cases, light is reflected off of an object and passes through a lens, which focuses the light rays, onto the light sensitive retina, in the case of eyesight, or onto film or an image sensor the case of traditional or digital photography. The shutter is a curtain that is placed between the lens and the camera that briefly opens to let light hit the film in conventional photography or the image sensor in digital photography. The shutter speed refers to how long the curtain stays open to let light in. The higher the number, the shorter the time, and consequently, the less light gets in. So, a shutter speed of 1/60th of a second lets in half the amount of light than a speed of 1/30th of a second. For most normal pictures, shutter speeds range from 1/30th of a second to 1/100th of a second. A faster shutter speed, such as 1/500th of a second or 1/1000th of a second, would be used to take a picture of a fast moving object such as a race car; while a slow shutter speed would be used to take pictures in low-light situations, such as when taking pictures of the moon at night. Remember that the longer the shutter stays open, the more chance the image will be blurred because a person cannot usually hold a camera still for very long. A tripod or other support mechanism should almost always be used to stabilize the camera when slow shutter speeds are used. -
Film Camera That Is Recommended by Photographers
Film Camera That Is Recommended By Photographers Filibusterous and natural-born Ollie fences while sputtering Mic homes her inspirers deformedly and flume anteriorly. Unexpurgated and untilled Ulysses rejigs his cannonball shaming whittles evenings. Karel lords self-confidently. Gear for you need repairing and that film camera is photographers use our links or a quest for themselves in even with Film still recommend anker as selections and by almost immediately if you. Want to simulate sunrise or sponsored content like walking into a punch in active facebook through any idea to that camera directly to use film? This error could family be caused by uploads being disabled within your php. If your phone cameras take away in film photographers. Informational statements regarding terms of film camera that is recommended by photographers? These things from the cost of equipment, recommend anker as true software gizmos are. For the size of film for street photography life is a mobile photography again later models are the film camera that is photographers stick to. Bag check fees can add staff quickly through long international flights, and the trek on entire body from carrying around heavy gear could make some break down trip. Depending on your goals, this concern make digitizing your analog shots and submitting them my stock photography worthwhile. If array passed by making instant film? Squashing ever more pixels on end a sensor makes for technical problems and, in come case, it may not finally the point. This sounds of the rolls royce of london in a film camera that is by a wide range not make photographs around food, you agree to. -
Spacespex™ Anaglyph—The Only Way to Bring 3Dtv to the Masses
SPACESPEX™ ANAGLYPH—THE ONLY WAY TO BRING 3DTV TO THE MASSES By Michael Starks © M. Starks 2009 May be reproduced provided nothing is added, omitted or changed-- including this copyright notice. SpaceSpex™ is the name I applied to my versions of the orange/blue anaglyph technique in 1993. In fact the Gang Li/ColorCode and some models of SpaceSpex use amber or orange/brown rather than yellow, but they are on a continuum. Like all the bicolor anaglyph methods it is compatible with all video equipment and displays and I think it’s the best of the methods using inexpensive paper glasses with colored lenses. Until someone comes up with a way to put hundreds of millions of new 3D TV’s in homes which can use polarized glasses or LCD shutter glasses, anaglyph is going to be the only way for mass distribution of full color high quality 3D over cable, satellite, the web or on DVD. However the solution I have proposed for Set Top Boxes, PC’s, TV sets and DVD players for the last 20 years is to have user controls, so those with display hardware that permits polarized or shutter glasses or even autostereo viewing or who want 2D can make that choice from the single 3D video file. This is the method of the TDVision codec, Next3D, and of Peter Wimmer’s famous StereoScopic Player (a new version due end of 2009), (all of which should appear in hardware soon) and probably the best stereoplayer of all in Masuji Suto’s StereoMovie Maker, and is being incorporated in most well known software DVD and media players. -
Evaluating Stereoacuity with 3D Shutter Glasses Technology Huang Wu1*, Han Jin2, Ying Sun3, Yang Wang1, Min Ge1, Yang Chen1 and Yunfeng Chi1
Wu et al. BMC Ophthalmology (2016) 16:45 DOI 10.1186/s12886-016-0223-3 RESEARCH ARTICLE Open Access Evaluating stereoacuity with 3D shutter glasses technology Huang Wu1*, Han Jin2, Ying Sun3, Yang Wang1, Min Ge1, Yang Chen1 and Yunfeng Chi1 Abstract Background: To determine the stereoacuity threshold with a 3D laptop equipped with 3D shutter glasses, and to evaluate the effect of different shape and size of test symbols and different type of disparities to stereoacuity. Methods: Thirty subjects with a visual acuity in each eye of at least 0 logMAR and a stereoacuity of at least 32 arcsec (as assessed in Fly Stereo Acuity Test) were recruited. Three target symbols—tumbling "E", tumbling "C", and "□"—were displayed, each with six different sizes representing a visual acuity ranging from 0.5 to 0 logMAR when tested at 4.1 m, and with both crossed and uncrossed disparities. Two test systems were designed - fixed distance of 4.1 m and one for variable distance. The former has disparities ranging from 10 to 1000 arcsec. Each subject completed 36 trials to investigate the effect of different symbol sizes and shapes, and disparity types on stereoacuity. In the variable distance system, each subject was tested 12 times for the same purposes, both proximally and distally (the point where the 3D effect just appears and where it just disappears respectively), and the mean value was calculated from the mean proximal and distal distances. Results: No significant difference was found among the groups in the fixed distance test system (Kruskal-Wallis test; Chi-square = 29.844, P = 0.715). -
Real-Time 2D to 3D Video Conversion Using Compressed Video Based on Depth-From Motion and Color Segmentation
International Journal of Latest Trends in Engineering and Technology (IJLTET) Real-Time 2D to 3D Video Conversion using Compressed Video based on Depth-From Motion and Color Segmentation N. Nivetha Research Scholar, Dept. of MCA, VELS University, Chennai. Dr.S.Prasanna, Asst. Prof, Dept. of MCA, VELS University, Chennai. Dr.A.Muthukumaravel, Professor & Head, Department of MCA, BHARATH University, Chennai. Abstract :- This paper provides the conversion of two dimensional (2D) to three dimensional (3D) video. Now-a-days the three dimensional video are becoming more popular, especially at home entertainment. For converting 2D to 3D, the conversion techniques are used so able to deliver the 3D videos efficiently and effectively. In this paper, block matching based depth from motion estimation and color segmentation is used for presenting the video conversion scheme i.e., automatic monoscopic video to stereoscopic 3D.To provide a good region boundary information the color based segmentation is used for fuse with block-based depth map for assigning good depth values in every segmented region and eliminating the staircase effect. The experimental results can achieve 3D stereoscopic video output is relatively high quality manner. Keywords - Depth from Motion, 3D-TV, Stereo vision, Color Segmentation. I. INTRODUCTION 3DTV is television that conveys depth perception to the viewer by employing techniques such as stereoscopic display, multiview display, 2D-plus depth, or any other form of 3D display. In 2010, 3DTV is widely regarded as one of the next big things and many well-known TV brands such as Sony and Samsung were released 3D- enabled TV sets using shutter glasses based 3D flat panel display technology. -
Shutter Speed in Digital Photography Stephen Sagers, Tooele County 4-H Agent Ron Patterson, Carbon County Ag/4-H Agent
March 2012 4H/Photography/2012-03pr Shutter Speed in Digital Photography Stephen Sagers, Tooele County 4-H Agent Ron Patterson, Carbon County Ag/4-H Agent Photography is the process of recording light. Film The Shutter cameras recorded the light on to the film while digital cameras record light on an image sensor. In The shutter is located behind the lens and mirrors order to prevent bright or dim light from creating an and opens when a photograph is taken. Most consumer cameras can shoot pictures with shutter overexposed or underexposed image the shutter th must open and close in the right amount of time. speeds from 1/2000 of a second to several seconds The amount of time it is opened depends on three (or indefinitely.) This feature is useful for freezing factors: the light intensity, the aperture setting, and motion or capturing effects like fireworks or the ISO or film speed. (Refer to separate factsheets running water. on ISO and aperture for a more detailed definition of these concepts.) In order to achieve proper exposure these three features must be balanced. The shutter speed is the easiest to adjust in order to obtain proper exposure. Exposure In digital photography exposure refers to the amount of light that reaches the image sensor. When too much light is recorded the picture will be washed out — overexposed. When too little light is recorded the image will be dark — underexposed. Figure 1. The inside of a film camera. The mirror Usually, neither situation is desirable. and shutter behind it move when it shoots a photograph. -
Comparing Levels of Crosstalk with Red/Cyan, Blue/Yellow, and Green
A. J. Woods, C. R. Harris, “Comparing levels of crosstalk with red/cyan, blue/yellow, and green/magenta anaglyph 3D glasses” in Proceedings of SPIE Stereoscopic Displays and Applications XXI, vol. 7253, pp. 0Q1-0Q12, January 2010. Online: www.cmst.curtin.edu.au Comparing levels of crosstalk with red/cyan, blue/yellow, and green/magenta anaglyph 3D glasses Andrew J. Woods*, Chris R. Harris Centre for Marine Science and Technology, Curtin University of Technology, GPO Box U1987, Perth WA 6845, Australia ABSTRACT The Anaglyph 3D method of stereoscopic visualization is both cost effective and compatible with all full-color displays, however this method often suffers from poor 3D image quality due to poor color quality and ghosting (whereby each eye sees a small portion of the perspective image intended for the other eye). Ghosting, also known as crosstalk, limits the ability of the brain to successfully fuse the images perceived by each eye and thus reduces the perceived quality of the 3D image. This paper describes a research project which has simulated the spectral performance of a wide selection of anaglyph 3D glasses on CRT, LCD and plasma displays in order to predict ghosting levels. This analysis has included for the first time a comparison of crosstalk between different color-primary types of anaglyph glasses - green/magenta and blue/yellow as well as the more traditional red/cyan. Sixteen pairs of anaglyph 3D glasses were simulated (6 pairs of red/cyan glasses, 6 pairs of blue/yellow glasses and 4 pairs of green/magenta glasses). The spectral emission results for 13 LCDs, 15 plasma displays and one CRT Monitor were used for the analysis. -
Digital Photography Basics for Beginners
DIGITAL PHOTOGRAPHY BASICS FOR BEGINNERS by Robert Berdan [email protected] www.canadiannaturephotographer.com These notes are free to use by anyone learning or teaching photography. 1. Choosing a camera - there are 2 main types of compact cameras A) Point and Shoot Camera (some have interchangeable lenses most don't) - you view the scene on a liquid crystal display (LCD) screen, some cameras also offer viewfinders. B) Single Lens Reflex (SLR) - cameras with interchangeable lenses let you see the image through the lens that is attached to the camera. What you see is what you get - this feature is particularly valuable when you want to use different types of lenses. Digital SLR Camera with Interchangeable zoom lens 1 Point and shoot cameras are small, light weight and can be carried in a pocket. These cameras tend to be cheaper then SLR cameras. Many of these cameras offer a built in macro mode allowing extreme close-up pictures. Generally the quality of the images on compact cameras is not as good as that from SLR cameras, but they are capable of taking professional quality images. SLR cameras are bigger and usually more expensive. SLRs can be used with a wide variety of interchangeable lenses such as telephoto lenses and macro lenses. SLR cameras offer excellent image quality, lots of features and accessories (some might argue too many features). SLR cameras also shoot a higher frame rates then compact cameras making them better for action photography. Their disadvantages include: higher cost, larger size and weight. They are called Single Lens Reflex, because you see through the lens attached to the camera, the light is reflected by a mirror through a prism and then the viewfinder.