Defining Australian Young Adult Literature Through Metaphors of Social Class (An Exegesis)

Total Page:16

File Type:pdf, Size:1020Kb

Defining Australian Young Adult Literature Through Metaphors of Social Class (An Exegesis) Photo Finish (a novel) and Too high, too low, just right: Defining Australian young adult literature through metaphors of social class (an exegesis) by Sam Franzway, BA (Hons), MA th 15 September 2013 Department of English and Creative Writing Faculty of Education, Humanities and Law Flinders University A Thesis submitted in fulfilment of the requirements of the Degree of Doctor of Philosophy Sam Franzway – ID. 2005103 – Education, Humanities & Law [email protected] – 8201 5781 Contents Abstract ............................................................................................................................ 5 Declaration ....................................................................................................................... 7 Acknowledgements .......................................................................................................... 9 Photo Finish ................................................................................................................... 13 Too high, too low, just right: Defining Australian young adult literature through metaphors of social class .............................................................................. 322 Introduction ................................................................................................................. 324 Chapter 1 – Young adult literature ........................................................................... 330 Introduction ............................................................................................................... 330 History ....................................................................................................................... 331 Intended readership: who are young adults? ............................................................. 334 Not a teenage novel ................................................................................................... 338 Not adult either .......................................................................................................... 339 Content ...................................................................................................................... 341 What experiences? ..................................................................................................... 343 Let’s not ‘should’ this fellow to death ....................................................................... 346 What is said ............................................................................................................... 348 What is not said ......................................................................................................... 352 Won’t somebody please think of the children? ......................................................... 356 Young adult readers can think ................................................................................... 360 Young adult readers develop ..................................................................................... 363 Chapter 2 – Young adult literature in Australia ...................................................... 367 A brief history of young adult literature in Australia ................................................ 368 Broad studies on young adult literature in Australia ................................................. 370 From Karrawingi the emu to Care factor zero: Mental health issues in contemporary Australian adolescent literature (2000) ........................................... 373 The Construction of Youth in Australian Young Adult Literature 1980-2000 (2007) ..................................................................................................................... 377 Displaced Fictions: Contemporary Australian Books for Teenagers and Young Adults (1999) ............................................................................................. 378 The Australian Dark Ages: The Nihilistic Nineties .................................................. 382 Landscape .................................................................................................................. 385 1 Sam Franzway – ID. 2005103 – Education, Humanities & Law [email protected] – 8201 5781 Bush ....................................................................................................................... 386 City ........................................................................................................................ 388 The suburbs ........................................................................................................... 390 Chapter 3 – Class in Australian young adult literature .......................................... 393 Introduction – Why class? ........................................................................................ 393 Why Australian class?............................................................................................... 395 Definition – A problem of scope .............................................................................. 396 Definition – First things first: which one? ................................................................ 396 An Australian definition of class in young adult literature or As If This Couldn’t Get Much More Complicated .................................................................... 398 Class outside of the text: the book as symbolic product ........................................... 401 Enough of what it isn’t. Tell us what it is. ................................................................ 403 Robin Pope – Class Matters in Some Recent Australian Literature (2001) .......... 404 Elizabeth Bullen – A sporting chance: Class in Marcus Zusak’s The Messenger and Fighting Ruben Wolfe (2006) ....................................................... 406 Chapter 4 – Class as a metaphor for power in Australian young adult literature ...................................................................................................................... 409 Firstly, an introduction to social class as a metaphor for power hierarchies ............ 410 Very Classy: Definitions of social class in Australian young adult literature .......... 410 Poor = good: The sentimentalisation and glorification of the working class ........ 411 Middle = nice: Positioning the reader just where they are, or it’s a nice place to visit, but I wouldn’t want to live there .............................................................. 415 Rich = bad: The shallow, cold, wicked upper classes ........................................... 418 Secondly, a development of social class as a metaphor for power hierarchies ........ 427 Movement ................................................................................................................. 429 Down = good ......................................................................................................... 429 Up quickly = bad ................................................................................................... 433 Up slowly to the middle = the defining narrative message of Australian young adult literature ............................................................................................. 439 In summary ............................................................................................................... 442 Chapter 5 – Writing Photo Finish: a narrative journey into the production of a young adult novel ..................................................................................................... 444 What’s it all about? ................................................................................................... 444 2 Sam Franzway – ID. 2005103 – Education, Humanities & Law [email protected] – 8201 5781 How did class come into it? ...................................................................................... 446 Where do they go wrong? ......................................................................................... 448 How do they succeed? ............................................................................................... 451 Win the game, smash the system ............................................................................... 454 Who did it right? ........................................................................................................ 459 Arbeit macht bildungsroman ..................................................................................... 462 External labour: working in the field ..................................................................... 463 Internal labour: it’s what’s inside that counts ........................................................ 466 Conclusion .................................................................................................................... 469 Appendix 1 ................................................................................................................... 473 Bibliography ................................................................................................................. 474 3 Sam Franzway – ID. 2005103 – Education, Humanities & Law [email protected] – 8201 5781 4 Sam Franzway – ID. 2005103 – Education, Humanities & Law [email protected] – 8201 5781 Abstract This thesis examines social class as a metaphor to suggest a new way of defining Australian young adult literature. It comprises a young adult novel with class as one of its main subjects and an exegesis that uses recent definitions
Recommended publications
  • AI in First-Person Shooter Games FPS AI Architecture Animation Layer
    AI in First-Person Shooter Games Based in part on material developed by John McCloskey Jeffrey Miller Amish Prasad & Lars Linden FPS AI Architecture • Animation • Movement • Combat • Behavior Animation Layer • Controls the player’s body • Must resolve conflicts between animations • Dynamic blending • Actions often need to be specialized • Parameterize existing animations • Taking control of specific body parts • Handling inverse kinematics 1 AI Components: Animation • NPC models built by artists • Use tools such as “3D Studio Max” or “Maya” • Models are are constructed from bones • Bones are connected by articulated joints. • The movement of the joints is constrained by their interconnectivity. • See George Bush ragdoll physics demo. • The skeletal system is covered by a mesh of textured polygons (“skeletal animation”.) Half-Life was one of the first games to demonstrate this. AI Components: Animation • Example: AI Components: Animation • Animation sequences are generated by defining how joints should articulate through time • Walking sequence: 2 AI Components: Animation Animation sequences for a model are either: • Hand generated by a computer animator • Recorded from real human (or animal) movements and applied to a skeletal system (“motion capture”) AI Components: Animation • Motion Capture: Tom Molet (EGCAS ’96) 3 AI Components: Animation Animation sequences tend to be: • Motion primitives: • Run, Walk, Jump, Side-step, Climb • Transitions • Start_Walk, Run_To_Jump, Jump_Land AI Components: Animation Some animation sequences only
    [Show full text]
  • Resume / Cover Letter / Sample Code Updated May 2009
    http://www.enigmasoftware.ca/henry/Resume2009.html Resume / Cover Letter / Sample Code Updated May 2009 Henry Smith [email protected] home: (780) 642-2822 Available September 2009 cell: (780) 884-7044 15 people have recommended Henry Currently in: Edmonton, AB Canada Objective Senior programmer position at a world-class game development studio Interested in GUI programming/design, rapid prototyping, scripting languages, and engine architecture Skills Eight years of game industry experience, plus many more as a hobbyist Expert C++/C programmer Development experience on PC, Mac, Console, Handheld, and Flash platforms Published indie/shareware developer Languages Expert in C++/C, ActionScript 2 Familiar with Ruby, Python, Lua, JavaScript, UnrealScript, XML Exposure to various teaching languages (Scheme, ML, Haskell, Eiffel, Prolog) Tech Familiar with Scaleform GFx, Flash, Unity, STL, Boost, Perforce Exposure to Unreal Engine, NetImmerse/Gamebryo, iPhone, OpenGL Experience BioWare Senior GUI programmer on Dragon Age: Origins Senior Programmer Architected and maintained a GUI framework in C++ and Flash/ActionScript used for all game UI Edmonton, AB Canada Mentored a junior programmer 2004—present Spearheaded a “Study Lunch” group for sharing technical knowledge and expertise Member of the (internal) Technology Architecture Group Worked with many aspects of the game engine including: graphics, input, game-rules, scripting, tools Irrational Games Designed and built several major game systems for a PS2 3rd-person action title, using C++,
    [Show full text]
  • Multi-User Game Development
    California State University, San Bernardino CSUSB ScholarWorks Theses Digitization Project John M. Pfau Library 2007 Multi-user game development Cheng-Yu Hung Follow this and additional works at: https://scholarworks.lib.csusb.edu/etd-project Part of the Software Engineering Commons Recommended Citation Hung, Cheng-Yu, "Multi-user game development" (2007). Theses Digitization Project. 3122. https://scholarworks.lib.csusb.edu/etd-project/3122 This Project is brought to you for free and open access by the John M. Pfau Library at CSUSB ScholarWorks. It has been accepted for inclusion in Theses Digitization Project by an authorized administrator of CSUSB ScholarWorks. For more information, please contact [email protected]. ' MULTI ;,..USER iGAME DEVELOPMENT '.,A,.'rr:OJ~c-;t.··. PJ:es·~nted ·t•o '.the·· Fa.8lllty· of. Calif0rr1i~ :Siat~:, lJniiV~r~s'ity; .•, '!' San. Bernardinti . - ' .Th P~rt±al Fu1fillrnent: 6f the ~~q11l~~fuents' for the ;pe'gree ···•.:,·.',,_ .. ·... ··., Master. o.f.·_s:tience•· . ' . ¢ornput~r •· ~6i~n¢e by ,•, ' ' .- /ch~ng~Yu Hung' ' ' Jutie .2001. MULTI-USER GAME DEVELOPMENT A Project Presented to the Faculty of California State University, San Bernardino by Cheng-Yu Hung June 2007 Approved by: {/4~2 Dr. David Turner, Chair, Computer Science ate ABSTRACT In the Current game market; the 3D multi-user game is the most popular game. To develop a successful .3D multi-llger game, we need 2D artists, 3D artists and programme.rs to work together and use tools to author the game artd a: game engine to perform \ the game. Most of this.project; is about the 3D model developmept using too.ls such as Blender, and integration of the 3D models with a .level editor arid game engine.
    [Show full text]
  • Methods and Practice of First Nations Australian Representation in Young Adult Fiction
    Write and Wrong: methods and practice of First Nations Australian representation in young adult fiction Thesis submitted for the Doctor of Philosophy in Communication degree of the University of Canberra Author: Sophie-Anne Edwina Stanton 31st January 2020 i Abstract Representations of Aboriginal and Torres Strait Islander (Indigenous) peoples by non- Indigenous writers in young adult fiction is a complex area of study made contentious by political and social tensions stemming from Australia’s colonial history. Representations can have harmful real-world effects (Lucashenko, 2009) rooted not only in their consumption but also in the methods of production. When writing about Indigenous Australian peoples, non-indigenous authors are faced with negotiating these tensions. This thesis documents and compares information about the writing practices and reflections of non-Indigenous authors in regard to their critically lauded works that contain representations of Indigenous peoples. In doing so, it indicates moments of tension, success, and possible pathways towards deeper intercultural understanding. Semi-structured interviews were conducted with ten writers, all of whom published young adult novels shortlisted by the Children’s Book Council of Australia between 2002 and 2016, in order to explore their experiences of writing across cultures. Their novels were analysed with reference to postcolonial theories and Indigenous criticisms of representation in writing. The writers’ responses to the interview questions were coded and analysed according to established social research methods to establish individuals’ motivations and methods, and examine their reflections on writing about Indigenous peoples. Discussion of the similarities and differences between the participants’ responses revealed three main themes relating to the research aims.
    [Show full text]
  • CUSTOMER ORDER FORM (Net)
    ORDERS PREVIEWS world.com DUE th 18 JAN 2015 JAN COMIC THE SHOP’S PREVIEWSPREVIEWS CATALOG CUSTOMER ORDER FORM CUSTOMER 601 7 Jan15 Cover ROF and COF.indd 1 12/4/2014 3:14:17 PM Available only from your local comic shop! STAR WARS: “THE FORCE POSTER” BLACK T-SHIRT Preorder now! BIG HERO 6: GUARDIANS OF THE DC HEROES: BATMAN “BAYMAX BEFORE GALAXY: “HANG ON, 75TH ANNIVERSARY & AFTER” LIGHT ROCKET & GROOT!” SYMBOL PX BLACK BLUE T-SHIRT T-SHIRT T-SHIRT Preorder now! Preorder now! Preorder now! 01 Jan15 COF Apparel Shirt Ad.indd 1 12/4/2014 3:06:36 PM FRANKENSTEIN CHRONONAUTS #1 UNDERGROUND #1 IMAGE COMICS DARK HORSE COMICS BATMAN: EARTH ONE VOLUME 2 HC DC COMICS PASTAWAYS #1 DESCENDER #1 DARK HORSE COMICS IMAGE COMICS JEM AND THE HOLOGRAMS #1 IDW PUBLISHING CONVERGENCE #0 ALL-NEW DC COMICS HAWKEYE #1 MARVEL COMICS Jan15 Gem Page ROF COF.indd 1 12/4/2014 2:59:43 PM FEATURED ITEMS COMIC BOOKS & GRAPHIC NOVELS The Fox #1 l ARCHIE COMICS God Is Dead Volume 4 TP (MR) l AVATAR PRESS The Con Job #1 l BOOM! STUDIOS Bill & Ted’s Most Triumphant Return #1 l BOOM! STUDIOS Mouse Guard: Legends of the Guard Volume 3 #1 l BOOM! STUDIOS/ARCHAIA PRESS Project Superpowers: Blackcross #1 l D.E./DYNAMITE ENTERTAINMENT Angry Youth Comix HC (MR) l FANTAGRAPHICS BOOKS 1 Hellbreak #1 (MR) l ONI PRESS Doctor Who: The Ninth Doctor #1 l TITAN COMICS Penguins of Madagascar Volume 1 TP l TITAN COMICS 1 Nemo: River of Ghosts HC (MR) l TOP SHELF PRODUCTIONS Ninjak #1 l VALIANT ENTERTAINMENT BOOKS The Art of John Avon: Journeys To Somewhere Else HC l ART BOOKS Marvel Avengers: Ultimate Character Guide Updated & Expanded l COMICS DC Super Heroes: My First Book Of Girl Power Board Book l COMICS MAGAZINES Marvel Chess Collection Special #3: Star-Lord & Thanos l EAGLEMOSS Ace Magazine #1 l COMICS Alter Ego #132 l COMICS Back Issue #80 l COMICS 2 The Walking Dead Magazine #12 (MR) l MOVIE/TV TRADING CARDS Marvel’s Agents of S.H.I.E.L.D.
    [Show full text]
  • Literature General Course
    LITERATURE GENERAL COURSE Year 11 syllabus IMPORTANT INFORMATION This syllabus is effective from 1 January 2017. Users of this syllabus are responsible for checking its currency. Syllabuses are formally reviewed by the School Curriculum and Standards Authority on a cyclical basis, typically every five years. Copyright © School Curriculum and Standards Authority, 2017 This document – apart from any third party copyright material contained in it – may be freely copied, or communicated on an intranet, for non‐commercial purposes in educational institutions, provided that the School Curriculum and Standards Authority is acknowledged as the copyright owner, and that the Authority’s moral rights are not infringed. Copying or communication for any other purpose can be done only within the terms of the Copyright Act 1968 or with prior written permission of the School Curriculum and Standards Authority. Copying or communication of any third party copyright material can be done only within the terms of the Copyright Act 1968 or with permission of the copyright owners. Any content in this document that has been derived from the Australian Curriculum may be used under the terms of the Creative Commons Attribution 4.0 International (CC BY) licence. 2013/43677v4 Content Rationale ................................................................................................................................................................... 1 Course outcomes ......................................................................................................................................................
    [Show full text]
  • 1. Planteamiento Del Problema
    ESCUELA POLITÉCNICA NACIONAL FACULTAD DE INGENIERIA DE SISTEMAS DESARROLLO DE UN JUEGO DE VIDEO BIDIMENSIONAL POR MEDIO DE LA CREACIÓN DE UN MOTOR GRÁFICO REUTILIZABLE PROYECTO PREVIO A LA OBTENCIÓN DEL TÍTULO DE INGENIERO EN SISTEMAS INFORMÁTICOS Y DE COMPUTACIÓN LUIS FERNANDO ALVAREZ ARTEAGA [email protected] DIRECTOR: ING. XAVIER ARMENDARIZ [email protected] Quito, Junio 2008 2 DECLARACIÓN Yo, Luis Fernando Alvarez Arteaga, declaro bajo juramento que el trabajo aquí descrito es de mi autoría; que no ha sido previamente presentada para ningún grado o calificación profesional; y que he consultado las referencias bibliográficas que se incluyen en este documento. A través de la presente declaración cedo mis derechos de propiedad intelectual correspondientes a este trabajo a la Escuela Politécnica Nacional, según lo establecido por la Ley de Propiedad Intelectual, por su Reglamento y por la normatividad institucional vigente. Luis Fernando Alvarez Arteaga 3 CERTIFICACIÓN Certifico que el presente trabajo fue desarrollado por Luis Fernando Alvarez Arteaga, bajo mi supervisión. Xavier Armendáriz DIRECTOR DE PROYECTO 4 AGRADECIMIENTOS Primeramente quiero dar gracias a Dios, ya que por medio de una gran cantidad de acontecimientos a lo largo de mi carrera y de mi vida me demostró que él es la única fuerza que me ha sostenido y colmado de bendiciones a lo largo de estos años. En segundo lugar quiero agradecer a mi familia, quienes han sido un apoyo incondicional en el desarrollo de este proyecto con sus oraciones y palabras de aliento, más aún en los momentos de mayor dificultad. También agradezco a mi director de tesis, el Ingeniero Xavier Armendáriz, quien con su experiencia profesional en el campo del desarrollo de software contribuyó a que este proyecto tome forma y sea encaminado de la mejor manera.
    [Show full text]
  • Custom Quiz List
    Custom Quiz List School: Coachman Fundamental Middle School MANAGEMENT BOOK AUTHOR LEXILE® WORD COUNT ¿Quién cuenta las estrellas? Lowry, Lois 680 26,950 último mohicano, El Cooper, James Fenimore 1220 140,610 'Tis The Season Martin, Ann M. 890 40,955 ...Or Not? Mandabach, Brian 840 98,676 1,000 Reasons Never To Kiss A Freeman, Martha 790 58,937 10 Lucky Things That Have Hershey, Mary 640 52,124 100 Cupboards Wilson, N. D. 650 59,063 100 Inventions That Shaped... Yenne, Bill 1370 33,959 1000 Questions And Answers Tames, Richard 890 38,950 1001 Cranes Hirahara, Naomi 720 43,080 100th Thing About Caroline Lowry, Lois 690 30,273 101 Dalmatians, The Smith, Dodie 830 44,767 101 Ways To Bug Your Parents Wardlaw, Lee 700 37,864 101 Ways To Bug Your Teacher Wardlaw, Lee 700 52,733 11 Birthdays Mass, Wendy 650 50,929 12 Again Corbett, Sue 800 52,996 13 Howe, James 740 56,355 13 Brown, Jason Robert 620 38,363 13 Little Blue Envelopes Johnson, Maureen 770 62,401 13 Scary Ghost Stories Carus, Marianne 730 25,560 145th Street: Short Stories Myers, Walter Dean 760 36,397 1632 Flint, Eric 650 175,646 1776 McCullough, David 1300 105,034 18 Best Stories By Poe Poe, Edgar Allan 1220 99,118 1900s, The Woog, Adam 1160 26,484 1910s, The Uschan, Michael V. 1280 29,561 1920s, The Hanson, Erica 1170 28,812 1930s, The Press, Petra 1300 27,749 1940s, The Uschan, Michael V. 1210 31,665 1950s, The Kallen, Stuart A.
    [Show full text]
  • The Children's Book Council of Australia Book of the Year Awards
    THE CHILDREN’S BOOK COUNCIL OF AUSTRALIA BOOK OF THE YEAR AWARDS 1946 — CONTENTS Page BOOK OF THE YEAR AWARDS 1946 — 1981 . 2 BOOK OF THE YEAR: OLDER READERS . .. 7 BOOK OF THE YEAR: YOUNGER READERS . 12 VISUAL ARTS BOARD AWARDS 1974 – 1976 . 17 BEST ILLUSTRATED BOOK OF THE YEAR AWARD . 17 BOOK OF THE YEAR AWARD: EARLY CHILDHOOD . 17 PICTURE BOOK OF THE YEAR AWARD . 20 THE EVE POWNALL AWARD FOR INFORMATION BOOKS . 28 THE CRICHTON AWARD FOR NEW ILLUSTRATOR . 32 CBCA AWARD FOR NEW ILLUSTRATOR . 33 CBCA BOOK WEEK SLOGANS . 34 This publication © Copyright The Children’s Book Council of Australia 2021. www.cbca.org.au Reproduction of information contained in this publication is permitted for education purposes. Edited and typeset by Margaret Hamilton AM. CBCA Book of the Year Awards 1946 - 1 THE CHILDREN’S BOOK COUNCIL OF AUSTRALIA BOOK OF THE YEAR AWARDS 1946 – From 1946 to 1958 the Book of the Year Awards were judged and presented by the Children’s Book Council of New South Wales. In 1959 when the Children’s Book Councils in the various States drew up the Constitution for the CBC of Australia, the judging of this Annual Award became a Federal matter. From 1960 both the Book of the Year and the Picture Book of the Year were judged by the same panel. BOOK OF THE YEAR AWARD 1946 - 1981 Note: Until 1982 there was no division between Older and Younger Readers. 1946 – WINNER REES, Leslie Karrawingi the Emu John Sands Illus. Walter Cunningham COMMENDED No Award 1947 No Award, but judges nominated certain books as ‘the best in their respective sections’ For Very Young Children: MASON, Olive Quippy Illus.
    [Show full text]
  • Range Rover Sport 2014
    Twitter Facebook RANGE ROVER SPORT 2014 Information Provided by: Twitter Facebook LONDON Page 2 Information Provided by: Twitter Facebook SAN FRANCISCO SPECIFICATIONS Page 16 Page 28 Information Provided by: Twitter Facebook Information Provided by: Twitter Facebook The Range Rover Sport has been taken to another level. It is the most agile, dynamic and responsive Land Rover ever. Its flowing lines, distinctive silhouette and dramatic presence embody the vehicle’s energy and modernity. It simply demands to be driven. Information Provided by: Vehicle shown left is Supercharged in Chile. 3 Twitter Facebook Designed and engineered by Land Rover in the UK, this vehicle has been created without compromise. It is beautifully proportioned with a muscular and contemporary presence. The tapered bodywork, wider track and shorter rear overhang help give the vehicle a powerful, planted stance. While the gentle curves, slimmer lights and sculpted corners denote the precision of its design that is unmistakably Land Rover. Information Provided by: 4 Vehicle shown right is Supercharged in Chile. Twitter Facebook Information Provided by: Twitter Facebook Information Provided by: Twitter Facebook This latest Land Rover has a composed, assertive on-road appearance. Its streamlined front elevation and rearward sloping grille give the vehicle a distinctive and confident road image. With strong flowing lines and styling, the sophisticated design of the vehicle is conveyed without compromising the Range Rover Sport’s eminently capable character. Information Provided by: Vehicle shown left and above is Supercharged in Chile. 7 Twitter Facebook The Range Rover Sport’s interior is contemporary and meticulously fashioned to its muscular character. Superb detailing, strong elegant lines and clean surfaces combine with luxurious soft-touch finishes.
    [Show full text]
  • The Children's Book Council of Australia Book Of
    THE CHILDREN’S BOOK COUNCIL OF AUSTRALIA BOOK OF THE YEAR AWARDS 1946 – From 1946 to 1958 the Book of the Year Awards were judged and presented by the Children’s Book Council of New South Wales. In 1959 when the Children’s Book Councils in the various States drew up the Constitution for the CBC of Australia, the judging of this Annual Award became a Federal matter. From 1960 both the Book of the Year and the Picture Book of the Year were judged by the same panel. BOOK OF THE YEAR AWARD 1946 - 1981 Note: Until 1982 there was no division between Older and Younger Readers. 1946 – WINNER REES, Leslie Karrawingi the Emu John Sands Illus. Walter Cunningham COMMENDED No Award 1947 No Award, but judges nominated certain books as ‘the best in their respective sections’ For Very Young Children: MASON, Olive Quippy John Sands Illus. Walter Cunninghan Five to Eight Years: MEILLON, Jill The Children’s Garden Australasian Publishing BASSER, Veronica The Glory Bird John Sands Illus. Elaine Haxton Eight to Twelve Years: GRIFFIN, David The Happiness Box Australasian Publishing Illus. Leslie Greener REES, Leslie The Story of Sarli the Turtle John Sands Illus. Walter Cunningham McFADYEN, Ella Pegman’s Tales Angus & Robertson Illus. Edina Bell WILLIAMS, Ruth C. Timothy Tatters Bilson Honey Pty Illus. Rhys Williams Teenage: BIRTLES, Dora Pioneer Shack Shakespeare Head 1948 – WINNER HURLEY, Frank Shackleton's Argonauts Angus & Robertson HIGHLY COMMENDED MARTIN, J.H. & W.D. The Australian Book of Trains Angus & Robertson JACKSON, Ada Beatles Ahoy! Paterson Press Illus. Nina Poynton (chapter headings) MORELL, Musette Bush Cobbers Australasian Publishing Illus.
    [Show full text]
  • FARROW Erin-Thesis.Pdf
    Somewhere Between: The Shifting Trends in the Narrative Strategies and Preoccupations of the Young Adult Realistic Fiction Genre in Australia Thesis submitted in fulfilment of the requirements for the degree of Doctor of Philosophy College of Arts Victoria University Erin Farrow 2017 Abstract. ‘Young adult realistic fiction’ is a classification used by contemporary publishers such as Random House, McGraw Hill Education and Scholastic, who define it as ‘stories with characters, settings, and events that could plausibly happen in true life’ (Scholastic 2014). From the first Australian young adult imprint in 1986 it has become possible to trace substantial shifts in the trends of genre. This thesis explores some of the ways that the narrative structures and preoccupations of contemporary Australian young adult realistic fiction novels have shifted, particularly in regards to the portrayal of the main protagonist’s self-awareness, the complexity of the subject matter being discussed and the unresolved nature of the novels’ endings. The significance of these shifting trends within the genre is explored by means of a creative component and an accompanying exegesis. Through my novel, Somewhere between, I aim to consider and build on the changing narrative structures and preoccupations of Australian novels of the young adult realistic fiction genre. The exegesis uses the examination of representative Australian YA novels published between 1986 and 2013 to demonstrate the shifting trends in these three main narrative structures and preoccupations. The gradual, steady, shift in the narrative structures and preoccupations of the genre away from stability and assurance gives evidence of shifting notions of childhood and adolescent subjectivity within contemporary Australian society.
    [Show full text]