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Flexible Games by Which I Mean Digital Game Systems That Can Accommodate Rule-Changing and Rule-Bending
Let’s Play Our Way: Designing Flexibility into Card Game Systems Gifford Cheung A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Washington 2013 Reading Committee: David Hendry, Chair David McDonald Nicolas Ducheneaut Jennifer Turns Program Authorized to Offer Degree: Information School ©Copyright 2013 Gifford Cheung 2 University of Washington Abstract Let’s Play Our Way: Designing Flexibility into Card Game Systems Gifford Cheung Chair of the Supervisory Committee: Associate Professor David Hendry Information School In this dissertation, I explore the idea of designing “flexible game systems”. A flexible game system allows players (not software designers) to decide on what rules to enforce, who enforces them, and when. I explore this in the context of digital card games and introduce two design strategies for promoting flexibility. The first strategy is “robustness”. When players want to change the rules of a game, a robust system is able to resist extreme breakdowns that the new rule would provoke. The second is “versatility”. A versatile system can accommodate multiple use-scenarios and can support them very well. To investigate these concepts, first, I engage in reflective design inquiry through the design and implementation of Card Board, a highly flexible digital card game system. Second, via a user study of Card Board, I analyze how players negotiate the rules of play, take ownership of the game experience, and communicate in the course of play. Through a thematic and grounded qualitative analysis, I derive rich descriptions of negotiation, play, and communication. I offer contributions that include criteria for flexibility with sub-principles of robustness and versatility, design recommendations for flexible systems, 3 novel dimensions of design for gameplay and communications, and rich description of game play and rule-negotiation over flexible systems. -
How to Buy DVD PC Games : 6 Ribu/DVD Nama
www.GamePCmurah.tk How To Buy DVD PC Games : 6 ribu/DVD Nama. DVD Genre Type Daftar Game Baru di urutkan berdasarkan tanggal masuk daftar ke list ini Assassins Creed : Brotherhood 2 Action Setup Battle Los Angeles 1 FPS Setup Call of Cthulhu: Dark Corners of the Earth 1 Adventure Setup Call Of Duty American Rush 2 1 FPS Setup Call Of Duty Special Edition 1 FPS Setup Car and Bike Racing Compilation 1 Racing Simulation Setup Cars Mater-National Championship 1 Racing Simulation Setup Cars Toon: Mater's Tall Tales 1 Racing Simulation Setup Cars: Radiator Springs Adventure 1 Racing Simulation Setup Casebook Episode 1: Kidnapped 1 Adventure Setup Casebook Episode 3: Snake in the Grass 1 Adventure Setup Crysis: Maximum Edition 5 FPS Setup Dragon Age II: Signature Edition 2 RPG Setup Edna & Harvey: The Breakout 1 Adventure Setup Football Manager 2011 versi 11.3.0 1 Soccer Strategy Setup Heroes of Might and Magic IV with Complete Expansion 1 RPG Setup Hotel Giant 1 Simulation Setup Metal Slug Anthology 1 Adventure Setup Microsoft Flight Simulator 2004: A Century of Flight 1 Flight Simulation Setup Night at the Museum: Battle of the Smithsonian 1 Action Setup Naruto Ultimate Battles Collection 1 Compilation Setup Pac-Man World 3 1 Adventure Setup Patrician IV Rise of a Dynasty (Ekspansion) 1 Real Time Strategy Setup Ragnarok Offline: Canopus 1 RPG Setup Serious Sam HD The Second Encounter Fusion (Ekspansion) 1 FPS Setup Sexy Beach 3 1 Eroge Setup Sid Meier's Railroads! 1 Simulation Setup SiN Episode 1: Emergence 1 FPS Setup Slingo Quest 1 Puzzle -
Shady Side Academy Senior School Summer Reading 2018 Summer Reading Is an Opportunity for You to Explore Some Contemporary Or Cl
Shady Side Academy Senior School Summer Reading 2018 Summer Reading is an opportunity for you to explore some contemporary or classic books, challenging yourself with new ideas or becoming immersed in a gripping plot. You should choose a book that appeals to you and enjoy the process of reading. This is not the time to choose the shortest book or scurry onto the internet for a bland and superficial summary; this is not a time to follow someone else’s expert recommendation. Rather, this is a time for you to lose yourself in a story, under a tree or near a body of water, basking in the beautiful summer. Dig in and enjoy! You will read two (2) books over the summer. You are required to read a book from the lower-form (III and IV) list or upper-form (V and VI) list as your form in the fall dictates, plus a second book of your own choosing that you have not previously read. This second book can be a work of non-fiction or fiction, and all literary genres are welcome. The only requirement is that the selection be age-appropriate — nothing for much younger readers, please. Upon returning to school, students will be asked to deliver a short talk on this book in their English classes during the first week or so. This talk must include a brief summary, but it should focus primarily on an evaluation of the book — what about it was most and least effective, enjoyable, confusing, inspiring, etc., supported by specific evidence. More information on the presentations will be provided in the fall, but students should know in advance that each talk will last approximately five minutes and be followed by a short question-and-answer session. -
Late Sixties Rock MP3 Disc Two Playlist.Pdf
Late Sixties Rock MP3 Disc Two Playlist Page One Of Three Title Artist Album 01 - Keep on Chooglin’ Creedence Clearwater Revival Bayou Country 02 - Voodoo Child (Slight Return) The Jimi Hendrix Experience Electric Ladyland 03 - Babe I’m Gonna Leave You Led Zeppelin Led Zeppelin I 04 - Move Over Janis Joplin Pearl 05 - Se a Cabo Santana Abraxas 06 - That Same Feelin’ Savoy Brown Raw Sienna 07 - Plastic Fantastic Lover Jefferson Airplane Surrealistic Pillow 08 - My Guitar Wants to Kill Your Mama Frank Zappa Single 09 - Sparks The Who Tommy 10 - Girl with No Eyes It's A Beautiful Day It's A Beautiful Day 11 - As You Said Cream Wheels of Fire 12 - Different Drum Linda Ronstadt & the Stone Poneys Evergreen, Volume 2 13 - These Boots Are Made for Walkin’ Nancy Sinatra Boots 14 - Iron Butterfly Theme Iron Butterfly Heavy 15 - Summertime Blues Blue Cheer Vincebus Eruptum 16 - Mississippi Queen Mountain Climbing! 17 - Working on the Road Ten Years After Cricklewood Green 18 - On the Road Again Canned Heat Boogie with Canned Heat! 19 - Freedom Richie Havens Woodstock 20 - Déjà Vu Crosby, Stills, Nash & Young Déjà Vu 21 - The Best Way to Travel The Moody Blues In Search of the Lost Chord 22 - Big Yellow Taxi Joni Mitchell Ladies of the Canyon 23 - If 6 Was 9 The Jimi Hendrix Experience Axis: Bold as Love 24 - Unconscious Power Iron Butterfly Heavy 25 - Break on Through (To the Other Side) The Doors The Doors 26 - I Feel Free Cream Fresh Cream 27 - I’m Free The Who Tommy 28 - Try (Just a Little Bit Harder) Janis Joplin I Got Dem 0l’ Kozmic Blues -
Core Techniques and Algorithms in Game Programming
Core Techniques and Algorithms in Game Programming Core Techniques and Algorithms in Game Programming To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API- specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come. Table of Contents Introduction What You Will Learn What You Need to Know How This Book Is Organized Conventions Chapter 1. A Chronology of Game Programming Phase I: Before Spacewar Phase II: Spacewar to Atari Phase III: Game Consoles and Personal Computers Phase IV: Shakedown and Consolidation Phase V: The Advent of the Game Engine Phase VI: The Handheld Revolution Phase VII: The Cellular Phenomenon Phase VIII: Multiplayer Games In Closing Chapter 2. -
Social Psychology: a Very Short Introduction Buy CSS Books Online As Cash on Delivery All Over Pakistan | 03336042057
Buy CSS Books Online as Cash on Delivery All Over Pakistan https://cssbooks.net | 03336042057 DOWNLOAD CSS Notes, Books, MCQs, Magazines www.thecsspoint.com Download CSS Notes Download CSS Books Download CSS Magazines Download CSS MCQs Download CSS Past Papers The CSS Point, Pakistan’s The Best Online FREE Web source for All CSS Aspirants. Email: [email protected] BUY CSS / PMS / NTS & GENERAL KNOWLEDGE BOOKS ONLINE CASH ON DELIVERY ALL OVER PAKISTAN Visit Now: WWW.CSSBOOKS.NET For Oder & Inquiry Call/SMS/WhatsApp 0333 6042057 – 0726 540316 CSS Compulsory Solved MCQs from 2000 to 2019 & CSS Compulsory Solved Subjective Papers from 2016 to 2019 www.danzoman.com Kids Clothing Online Shop Best available Kids Dresses in Pakistan /danzomanofficial/ Buy CSS Books Online as Cash on Delivery All Over Pakistan https://cssbooks.net | 03336042057 Social Psychology: A Very Short Introduction Buy CSS Books Online as Cash on Delivery All Over Pakistan https://cssbooks.net | 03336042057 VERY SHORT INTRODUCTIONS are for anyone wanting a stimulating and accessible way into a new subject. They are written by experts, and have been translated into more than 40 different languages. The series began in 1995, and now covers a wide variety of topics in every discipline. The VSI library now contains over 400 volumes—a Very Short Introduction to everything from Psychology and Philosophy of Science to American History and Relativity—and continues to grow in every subject area. Very Short Introductions available now: ACCOUNTING Christopher Nobes ADVERTISING Winston Fletcher AFRICAN AMERICAN RELIGION Eddie S. Glaude Jr. AFRICAN HISTORY John Parker and Richard Rathbone AFRICAN RELIGIONS Jacob K. -
Unit 3 - Interactive Games and Animations
UNIT Ch. 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 3 Ch. 2 15 16 17 18 19 20 21 22 UNIT 3 - INTERACTIVE GAMES aND ANIMATIONS In this unit, students build on their coding experience as they create programmatic images, animations, interactive art, and games. Starting off with simple, primitive shapes and building up to more sophisticated sprite-based games, students become familiar with the programming concepts and the design process computer scientists use daily. They then learn how these simpler constructs can be combined to create more complex programs. In the final project, students develop a personalized, interactive program. Along the way, they practice design, testing, and iteration, as they come to see that failure and debugging are an expected and valuable part of the programming process. CHAPTER 1: IMAGES aND ANIMATIONS BIG QUESTIONS What is a computer program? What are the core features of most programming languages? How does programming enable creativity and individual expression? What practices and strategies will help me as I write programs? WEEK 1 LESSON 1: PROGRAMMING FOR ENTERTAINMENT UNPLUGGED The class is asked to consider the "problems" of boredom and self expression, and to reflect on how they approach those problems in their own lives. From there, they will explore how Computer Science in general, and programming specifically, plays a role in either a specific form of entertainment or as a vehicle for self expression. LESSON 2: PLOTTING SHAPES UNPLUGGED This lesson explores the challenges of communicating how to draw with shapes and use a tool that introduces how this problem is approached in Game Lab.The class uses a Game Lab tool to interactively place shapes on Game Lab's 400 by 400 grid. -
Tabletop Games As Social Catalysts by Huong Thu
TABLETOP GAMES AS SOCIAL CATALYSTS BY HUONG THU NGUYEN THESIS Submitted in partial fulfillment of the requirements for the degree of Master of Science in Computer Science in the Graduate College of the University of Illinois at Urbana-Champaign, 2006 Urbana, Illinois ii ABSTRACT In this thesis, we explore social catalysts that encourage interaction between people in a public space in the form of play. Ordinary objects already integrated in the public and semi-public spaces, such as tables, can be transformed into playful interactive devices and serve as social catalysts to encourage conversation and socialization. Many early applications of interactive tables focused on ambient devices, information displays and browsers, and computer supported collaborative work spaces. In this thesis, we present an iterative design process for two interactive tabletop games: the concept, low-fidelity prototypes, high-fidelity prototypes, and current implementations. We conclude with a discussion of critiques conducted throughout the design process and a preliminary evaluation of the current implementation of one of the games. iii ACKNOWLEDGEMENTS This project would not have been possible without the support of many people. Many thanks to my adviser, Karrie Karahalios, who read my numerous revisions and helped make some sense of the confusion. And finally, thanks to my boyfriend, family, and numerous friends who endured this long process with me, always offering support and love. iv TABLE OF CONTENTS CHAPTER 1: INTRODUCTION ...................................................................... -
Tiger Leader Handbook
ROLLING TIGERS RATIONALE FOR ADVENTURE In this adventure, Tigers will learn about their bicycles, safety gear, and how to keep safe and have fun while riding. TAKEAWAYS FOR CUB SCOUTS • Increasing responsibility • Developing confidence • Following instructions • Learning rules • Learning safety skills • Being observant RAC A TE H R • A Scout is obedient. C C O S MPAS Tiger Handbook, page 182 ADVENTURE REQUIREMENTS Complete requirements 1–3 plus at least two others. 1. With your den or with your parent, guardian, or other caring adult, try on safety gear you should use while riding a bike. Show how to wear a bicycle helmet properly. 2. With your den or with your parent, guardian, or other caring adult, learn and demonstrate safety tips to follow when riding a bicycle. 3. Learn and demonstrate proper hand signals. 4. With your den or with your parent, guardian, or other caring adult, do a safety check on a bicycle. 5. With your den or family, go on a bicycle hike wearing your safety equipment. Follow the bicycling safety and traffic laws. 6. With your den or with your parent, guardian, or other caring adult, discuss two different types of bicycles and their uses. 7. Learn about a famous bicycle race or famous cyclist. Share what you learn with your den. 8. Visit your local or state police department to learn about bicycle riding laws. 9. Identify two jobs that use bicycles and discuss how they are used. ROLLING TIGERS 137 NOTES TO DEN LEADER This adventure has several choices based on which activities you choose to do with your den. -
The Moody Blues Tour / Set List Project - Updated April 9, 2006
The Moody Blues Tour / Set List Project - updated April 9, 2006 compiled by Linda Bangert Please send any additions or corrections to Linda Bangert ([email protected]) and notice of any broken links to Neil Ottenstein ([email protected]). This listing of tour dates, set lists, opening acts, additional musicians was derived from many sources, as noted on each file. Of particular help were "Higher and Higher" magazine and their website at www.moodies- magazine.com and the Moody Blues Official Fan Club (OFC) Newsletters. For a complete listing of people who contributed, click here. Particular thanks go to Neil Ottenstein, who hosts these pages, and to Bob Hardy, who helped me get these pages converted to html. One-off live performances, either of the band as a whole or of individual members, are not included in this listing, but generally can be found in the Moody Blues FAQ in Section 8.7 - What guest appearances have the band members made on albums, television, concerts, music videos or print media? under the sub-headings of "Visual Appearances" or "Charity Appearances". The current version of the FAQ can be found at www.toadmail.com/~notten/FAQ-TOC.htm I've construed "additional musicians" to be those who played on stage in addition to the members of the Moody Blues. Although Patrick Moraz was legally determined to be a contract player, and not a member of the Moody Blues, I have omitted him from the listing of additional musicians for brevity. Moraz toured with the Moody Blues from 1978 through 1990. From 1965-1966 The Moody Blues were Denny Laine, Clint Warwick, Mike Pinder, Ray Thomas and Graeme Edge, although Warwick left the band sometime in 1966 and was briefly replaced with Rod Clarke. -
Students Kick Back at Chapel Street Festival
Field hockey falls The No. 14 Hens lo e to N. 8 Old Reminisce the pop Dominion, 3-2, and drop to 2-2 Ill AA culture of the '90 competition thi eason. Mosaic I Bl Sports/ B6 The news source of Tuesdays the Blue Hens & Fridays FRE E 250 Perkins Student Center • University of Delaware • Newark, DE 19716 VolunH.: I J l, Issue 12 1111 11 · re\ '1£'\l.Wif!!.edu Tuesday, Octohcr I 2, 2004 Draft bill defeated shots in House in low BY JEN IFER LU AS supply Nt•u \ Features £(/l{ut The U.S. House of Representatives vo ted against bringing back th e mi litary BY RENEE GORMAN draft when it defeated a bill ct. 5 that pro Staff Reporter posed mandatory military service. The university was com Proposed by Rep. Charles Rangel, D pelled to cancel its routine nu shot N.Y., the bill was defeated by a vote of402- clinics Wednesday, in response to 2 in th e House. a shortage of the vaccine that has The version of the draft bi ll propo ed affected the entire co unlly. in th e Hou se calls for mand ato ry mi litary Dr. Joseph Siebo ld , director service fo r all American , inc luding of Student Health Services, said fema le , between th e ages of 18 and 26. tudents and empl oyees would The onl y exempti ons wouJd be fo r high on ly be considered for nu shots if school students and peop le with menta l and they were at high risk according physical handicaps. -
Persuasive Essay, You Want to End with a BANG!)
AAppendix THE SCHOOL DISTRICT OF PHILADELPHIA APPENDIX 9 Table of Contents Ninth Grade Readings A3 Explanation of Strategies A4 Blank Graphic Organizers A20 PA Modes of Writing/Sample Prompts A27 PA Released Reading Passages A33 Terra Nova Released Passages A50 Rubrics A57 Research Formats A60 ELL Information A67 Multicultural Resources A71 Student Surveys A87 Internet Resources A91 A1 THE SCHOOL DISTRICT OF PHILADELPHIA Ninth Grade Readings APPENDIX 9 Ninth Grade Whole Class Instructional Titles NINTH GRADE THEME: SEARCH FOR SELF Am I Blue edited by Marion Dan Bauer – Required Reading Anne Frank, Remembered by Miep Gies with Allison Gold Bless Me, Ultima by Rudolfo Anaya Chocolate War by Robert Cormier The Chosen by Chaim Potok The Contender by Robert Lipsyte Dragonwings by Laurence Yep Fallen Angels by Walter Dean Myers Farewell to Manzanar by Jeanne Walatsuki Gifted Hands by Ben Carson with Cecil Murphey Go Ask Alice by Anonymous Author House on Mango Street by Sandra Cisneros – Required Reading I Never Promised You a Rose Garden by Joanne Greenberg The Iliad by Homer A Midsummer Night’s Dream by William Shakespeare The Miracle Worker by William Gibson The Odyssey by Homer The Outsiders by S. E. Hinton The Pearl by John Steinbeck Romeo and Juliet by William Shakespeare – Required Reading The Summer of My German Soldier by Bette Greene The Time Machine by H. G. Wells A3 THE SCHOOL DISTRICT OF PHILADELPHIA A 9 APPENDIX Explanation of Strategies BDA Reading Strategies Before Reading During Reading After Reading Questioning (teacher and/or