Bodies, Games, and Systems
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Flexible Games by Which I Mean Digital Game Systems That Can Accommodate Rule-Changing and Rule-Bending
Let’s Play Our Way: Designing Flexibility into Card Game Systems Gifford Cheung A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Washington 2013 Reading Committee: David Hendry, Chair David McDonald Nicolas Ducheneaut Jennifer Turns Program Authorized to Offer Degree: Information School ©Copyright 2013 Gifford Cheung 2 University of Washington Abstract Let’s Play Our Way: Designing Flexibility into Card Game Systems Gifford Cheung Chair of the Supervisory Committee: Associate Professor David Hendry Information School In this dissertation, I explore the idea of designing “flexible game systems”. A flexible game system allows players (not software designers) to decide on what rules to enforce, who enforces them, and when. I explore this in the context of digital card games and introduce two design strategies for promoting flexibility. The first strategy is “robustness”. When players want to change the rules of a game, a robust system is able to resist extreme breakdowns that the new rule would provoke. The second is “versatility”. A versatile system can accommodate multiple use-scenarios and can support them very well. To investigate these concepts, first, I engage in reflective design inquiry through the design and implementation of Card Board, a highly flexible digital card game system. Second, via a user study of Card Board, I analyze how players negotiate the rules of play, take ownership of the game experience, and communicate in the course of play. Through a thematic and grounded qualitative analysis, I derive rich descriptions of negotiation, play, and communication. I offer contributions that include criteria for flexibility with sub-principles of robustness and versatility, design recommendations for flexible systems, 3 novel dimensions of design for gameplay and communications, and rich description of game play and rule-negotiation over flexible systems. -
Shady Side Academy Senior School Summer Reading 2018 Summer Reading Is an Opportunity for You to Explore Some Contemporary Or Cl
Shady Side Academy Senior School Summer Reading 2018 Summer Reading is an opportunity for you to explore some contemporary or classic books, challenging yourself with new ideas or becoming immersed in a gripping plot. You should choose a book that appeals to you and enjoy the process of reading. This is not the time to choose the shortest book or scurry onto the internet for a bland and superficial summary; this is not a time to follow someone else’s expert recommendation. Rather, this is a time for you to lose yourself in a story, under a tree or near a body of water, basking in the beautiful summer. Dig in and enjoy! You will read two (2) books over the summer. You are required to read a book from the lower-form (III and IV) list or upper-form (V and VI) list as your form in the fall dictates, plus a second book of your own choosing that you have not previously read. This second book can be a work of non-fiction or fiction, and all literary genres are welcome. The only requirement is that the selection be age-appropriate — nothing for much younger readers, please. Upon returning to school, students will be asked to deliver a short talk on this book in their English classes during the first week or so. This talk must include a brief summary, but it should focus primarily on an evaluation of the book — what about it was most and least effective, enjoyable, confusing, inspiring, etc., supported by specific evidence. More information on the presentations will be provided in the fall, but students should know in advance that each talk will last approximately five minutes and be followed by a short question-and-answer session. -
Late Sixties Rock MP3 Disc Two Playlist.Pdf
Late Sixties Rock MP3 Disc Two Playlist Page One Of Three Title Artist Album 01 - Keep on Chooglin’ Creedence Clearwater Revival Bayou Country 02 - Voodoo Child (Slight Return) The Jimi Hendrix Experience Electric Ladyland 03 - Babe I’m Gonna Leave You Led Zeppelin Led Zeppelin I 04 - Move Over Janis Joplin Pearl 05 - Se a Cabo Santana Abraxas 06 - That Same Feelin’ Savoy Brown Raw Sienna 07 - Plastic Fantastic Lover Jefferson Airplane Surrealistic Pillow 08 - My Guitar Wants to Kill Your Mama Frank Zappa Single 09 - Sparks The Who Tommy 10 - Girl with No Eyes It's A Beautiful Day It's A Beautiful Day 11 - As You Said Cream Wheels of Fire 12 - Different Drum Linda Ronstadt & the Stone Poneys Evergreen, Volume 2 13 - These Boots Are Made for Walkin’ Nancy Sinatra Boots 14 - Iron Butterfly Theme Iron Butterfly Heavy 15 - Summertime Blues Blue Cheer Vincebus Eruptum 16 - Mississippi Queen Mountain Climbing! 17 - Working on the Road Ten Years After Cricklewood Green 18 - On the Road Again Canned Heat Boogie with Canned Heat! 19 - Freedom Richie Havens Woodstock 20 - Déjà Vu Crosby, Stills, Nash & Young Déjà Vu 21 - The Best Way to Travel The Moody Blues In Search of the Lost Chord 22 - Big Yellow Taxi Joni Mitchell Ladies of the Canyon 23 - If 6 Was 9 The Jimi Hendrix Experience Axis: Bold as Love 24 - Unconscious Power Iron Butterfly Heavy 25 - Break on Through (To the Other Side) The Doors The Doors 26 - I Feel Free Cream Fresh Cream 27 - I’m Free The Who Tommy 28 - Try (Just a Little Bit Harder) Janis Joplin I Got Dem 0l’ Kozmic Blues -
Way to Grow News for Urban Gardeners
way to grow news for urban gardeners JUNE/JULY 2009 | VOLUME 32 | NUMBER 3 Do Goats Belong in Your Garden? Jennie Grant, President & Founder, Goat Justice League, and a Seattle Tilth instructor “The prudent man does not make the goat his gardener,” says an old Hungarian prov- erb, and it certainly is hard to imagine how a goat could beautify your garden. However, a farm animal “garden room” adds tremen- dous interest to your yard, and with a hand- some goat shed and lots of wood chips, it lends a certain charm. Goats are always up to something interesting–relaxing in the sun, chewing their cud, or trying figure out a way to break out of their yard and eat your prize rose bushes. While adding interest to the garden, for many Seattleites, the primary reason to keep goats is the milk they produce. There is Children pick flowers at our Teaching Peace Through Gardening program with the Atlantic something very satisfying about opting out Street Center. of the factory farm system and drinking a glass of milk from your own goat. Also, fresh Summer Partnerships Continued on page 3 Lisa Taylor, Children’s Program Manager Freeway Park, Occidental Square, Cascade Each week of the academy we will work Seattle Tilth will be collaborating with three Playground and Belltown Cottage Park. with 50 youth at Aki Kurose Middle School fantastic community partners this summer to grow a container garden, explore soils and to offer organic gardening education to tar- Atlantic Street Center composting and provide organic gardening geted populations in the Seattle area. -
A Stylistic Analysis of 2Pac Shakur's Rap Lyrics: in the Perpspective of Paul Grice's Theory of Implicature
California State University, San Bernardino CSUSB ScholarWorks Theses Digitization Project John M. Pfau Library 2002 A stylistic analysis of 2pac Shakur's rap lyrics: In the perpspective of Paul Grice's theory of implicature Christopher Darnell Campbell Follow this and additional works at: https://scholarworks.lib.csusb.edu/etd-project Part of the Rhetoric Commons Recommended Citation Campbell, Christopher Darnell, "A stylistic analysis of 2pac Shakur's rap lyrics: In the perpspective of Paul Grice's theory of implicature" (2002). Theses Digitization Project. 2130. https://scholarworks.lib.csusb.edu/etd-project/2130 This Thesis is brought to you for free and open access by the John M. Pfau Library at CSUSB ScholarWorks. It has been accepted for inclusion in Theses Digitization Project by an authorized administrator of CSUSB ScholarWorks. For more information, please contact [email protected]. A STYLISTIC ANALYSIS OF 2PAC SHAKUR'S RAP LYRICS: IN THE PERSPECTIVE OF PAUL GRICE'S THEORY OF IMPLICATURE A Thesis Presented to the Faculty of California State University, San Bernardino In Partial Fulfillment of the Requirements for the Degree Master of Arts in English: English Composition by Christopher Darnell Campbell September 2002 A STYLISTIC ANALYSIS OF 2PAC SHAKUR'S RAP LYRICS: IN THE PERSPECTIVE OF PAUL GRICE'S THEORY OF IMPLICATURE A Thesis Presented to the Faculty of California State University, San Bernardino by Christopher Darnell Campbell September 2002 Approved.by: 7=12 Date Bruce Golden, English ABSTRACT 2pac Shakur (a.k.a Makaveli) was a prolific rapper, poet, revolutionary, and thug. His lyrics were bold, unconventional, truthful, controversial, metaphorical and vulgar. -
Song & Music in the Movement
Transcript: Song & Music in the Movement A Conversation with Candie Carawan, Charles Cobb, Bettie Mae Fikes, Worth Long, Charles Neblett, and Hollis Watkins, September 19 – 20, 2017. Tuesday, September 19, 2017 Song_2017.09.19_01TASCAM Charlie Cobb: [00:41] So the recorders are on and the levels are okay. Okay. This is a fairly simple process here and informal. What I want to get, as you all know, is conversation about music and the Movement. And what I'm going to do—I'm not giving elaborate introductions. I'm going to go around the table and name who's here for the record, for the recorded record. Beyond that, I will depend on each one of you in your first, in this first round of comments to introduce yourselves however you wish. To the extent that I feel it necessary, I will prod you if I feel you've left something out that I think is important, which is one of the prerogatives of the moderator. [Laughs] Other than that, it's pretty loose going around the table—and this will be the order in which we'll also speak—Chuck Neblett, Hollis Watkins, Worth Long, Candie Carawan, Bettie Mae Fikes. I could say things like, from Carbondale, Illinois and Mississippi and Worth Long: Atlanta. Cobb: Durham, North Carolina. Tennessee and Alabama, I'm not gonna do all of that. You all can give whatever geographical description of yourself within the context of discussing the music. What I do want in this first round is, since all of you are important voices in terms of music and culture in the Movement—to talk about how you made your way to the Freedom Singers and freedom singing. -
Social Psychology: a Very Short Introduction Buy CSS Books Online As Cash on Delivery All Over Pakistan | 03336042057
Buy CSS Books Online as Cash on Delivery All Over Pakistan https://cssbooks.net | 03336042057 DOWNLOAD CSS Notes, Books, MCQs, Magazines www.thecsspoint.com Download CSS Notes Download CSS Books Download CSS Magazines Download CSS MCQs Download CSS Past Papers The CSS Point, Pakistan’s The Best Online FREE Web source for All CSS Aspirants. Email: [email protected] BUY CSS / PMS / NTS & GENERAL KNOWLEDGE BOOKS ONLINE CASH ON DELIVERY ALL OVER PAKISTAN Visit Now: WWW.CSSBOOKS.NET For Oder & Inquiry Call/SMS/WhatsApp 0333 6042057 – 0726 540316 CSS Compulsory Solved MCQs from 2000 to 2019 & CSS Compulsory Solved Subjective Papers from 2016 to 2019 www.danzoman.com Kids Clothing Online Shop Best available Kids Dresses in Pakistan /danzomanofficial/ Buy CSS Books Online as Cash on Delivery All Over Pakistan https://cssbooks.net | 03336042057 Social Psychology: A Very Short Introduction Buy CSS Books Online as Cash on Delivery All Over Pakistan https://cssbooks.net | 03336042057 VERY SHORT INTRODUCTIONS are for anyone wanting a stimulating and accessible way into a new subject. They are written by experts, and have been translated into more than 40 different languages. The series began in 1995, and now covers a wide variety of topics in every discipline. The VSI library now contains over 400 volumes—a Very Short Introduction to everything from Psychology and Philosophy of Science to American History and Relativity—and continues to grow in every subject area. Very Short Introductions available now: ACCOUNTING Christopher Nobes ADVERTISING Winston Fletcher AFRICAN AMERICAN RELIGION Eddie S. Glaude Jr. AFRICAN HISTORY John Parker and Richard Rathbone AFRICAN RELIGIONS Jacob K. -
Māhā'ulepū, Island of Kaua'i Reconnaissance Survey
National Park Service U.S. Department of the Interior Pacific West Region, Honolulu Office February 2008 Māhā‘ulepū, Island of Kaua‘i Reconnaissance Survey THIS PAGE INTENTIONALLY LEFT BLANK TABLE OF CONTENTS 1 SUMMARY………………………………………………………………………………. 1 2 BACKGROUND OF THE STUDY……………………………………………………..3 2.1 Background of the Study…………………………………………………………………..……… 3 2.2 Purpose and Scope of an NPS Reconnaissance Survey………………………………………4 2.2.1 Criterion 1: National Significance………………………………………………………..4 2.2.2 Criterion 2: Suitability…………………………………………………………………….. 4 2.2.3 Criterion 3: Feasibility……………………………………………………………………. 4 2.2.4 Criterion 4: Management Options………………………………………………………. 4 3 OVERVIEW OF THE STUDY AREA…………………………………………………. 5 3.1 Regional Context………………………………………………………………………………….. 5 3.2 Geography and Climate…………………………………………………………………………… 6 3.3 Land Use and Ownership………………………………………………………………….……… 8 3.4. Maps……………………………………………………………………………………………….. 10 4 STUDY AREA RESOURCES………………………………………..………………. 11 4.1 Geological Resources……………………………………………………………………………. 11 4.2 Vegetation………………………….……………………………………………………...……… 16 4.2.1 Coastal Vegetation……………………………………………………………………… 16 4.2.2 Upper Elevation…………………………………………………………………………. 17 4.3 Terrestrial Wildlife………………..........…………………………………………………………. 19 4.3.1 Birds……………….………………………………………………………………………19 4.3.2 Terrestrial Invertebrates………………………………………………………………... 22 4.4 Marine Resources………………………………………………………………………...……… 23 4.4.1 Large Marine Vertebrates……………………………………………………………… 24 4.4.2 Fishes……………………………………………………………………………………..26 -
Core Techniques and Algorithms in Game Programming.Pdf
This document was created by an unregistered ChmMagic, please go to http://www.bisenter.com to register it. Thanks . [ Team LiB ] • Table of Contents • Index Core Techniques and Algorithms in Game Programming By Daniel Sánchez-Crespo Dalmau Publisher: New Riders Publishing Pub Date: September 08, 2003 ISBN: 0-1310-2009-9 Pages: 888 To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come. [ Team LiB ] This document was created by an unregistered ChmMagic, please go to http://www.bisenter.com to register it. Thanks. [ Team LiB ] • Table of Contents • Index Core Techniques and Algorithms in Game Programming By Daniel Sánchez-Crespo Dalmau Publisher: New Riders Publishing Pub Date: September 08, 2003 ISBN: 0-1310-2009-9 Pages: 888 Copyright About the Author About the Technical Reviewer Acknowledgments Tell Us What You Think Introduction What You Will Learn What You Need to Know How This Book Is Organized Conventions Chapter 1. -
Unit 3 - Interactive Games and Animations
UNIT Ch. 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 3 Ch. 2 15 16 17 18 19 20 21 22 UNIT 3 - INTERACTIVE GAMES aND ANIMATIONS In this unit, students build on their coding experience as they create programmatic images, animations, interactive art, and games. Starting off with simple, primitive shapes and building up to more sophisticated sprite-based games, students become familiar with the programming concepts and the design process computer scientists use daily. They then learn how these simpler constructs can be combined to create more complex programs. In the final project, students develop a personalized, interactive program. Along the way, they practice design, testing, and iteration, as they come to see that failure and debugging are an expected and valuable part of the programming process. CHAPTER 1: IMAGES aND ANIMATIONS BIG QUESTIONS What is a computer program? What are the core features of most programming languages? How does programming enable creativity and individual expression? What practices and strategies will help me as I write programs? WEEK 1 LESSON 1: PROGRAMMING FOR ENTERTAINMENT UNPLUGGED The class is asked to consider the "problems" of boredom and self expression, and to reflect on how they approach those problems in their own lives. From there, they will explore how Computer Science in general, and programming specifically, plays a role in either a specific form of entertainment or as a vehicle for self expression. LESSON 2: PLOTTING SHAPES UNPLUGGED This lesson explores the challenges of communicating how to draw with shapes and use a tool that introduces how this problem is approached in Game Lab.The class uses a Game Lab tool to interactively place shapes on Game Lab's 400 by 400 grid. -
Low Impact Development Handbook for the State of Alabama
Low Impact Development Handbook for the State of Alabama Alabama Department of Environmental Management Alabama Cooperative Extension System Auburn University Low Impact Development Handbook Alabama Department of Environmental Management in cooperation with the Alabama Cooperative Extension System and Auburn University Contributing Authors: Graphic Design: Katie L. Dylewski Domini V.J. Cunningham Jessica T. R. Brown Taylor French Charlene M. LeBleu Oliver Preus Dr. Eve F. Brantley Appreciation is extended to the reviewers who provided expertise and guidance: Barry Fagan, Earl Norton, Perry Oakes, Missy Middlebrooks, Patti Hurley, Norm Blakey, and Randy Shaneyfelt. Thanks also to those who provided guidance on stormwater control measures and vegetation considerations: Dr. Mark Dougherty, Ryan Winston, Dr. Amy Wright, Dr. Julie Price, Kerry Smith, Dr. Bob Pitt, Vernon ‘Chip’ Crockett, Jeff Kitchens, and Rhonda Britton. This project was partially funded by the Alabama Department of Environmental Management through a Clean Water Act Section 319(h) nonpoint source grant provided by the U.S. Environmental Protection Agency - Region 4 to support the Alabama Nonpoint Source Management Program, the Alabama Coastal Nonpoint Pollution Control Program under the Coastal Zone Act Reauthorization Amendments of 1990 (CZARA), and implementation of CWA Section 319 and CWA Section 6217 Coastal NPS management actions and measures. How to use this Handbook ...........................................................................................1 Overview -
Tabletop Games As Social Catalysts by Huong Thu
TABLETOP GAMES AS SOCIAL CATALYSTS BY HUONG THU NGUYEN THESIS Submitted in partial fulfillment of the requirements for the degree of Master of Science in Computer Science in the Graduate College of the University of Illinois at Urbana-Champaign, 2006 Urbana, Illinois ii ABSTRACT In this thesis, we explore social catalysts that encourage interaction between people in a public space in the form of play. Ordinary objects already integrated in the public and semi-public spaces, such as tables, can be transformed into playful interactive devices and serve as social catalysts to encourage conversation and socialization. Many early applications of interactive tables focused on ambient devices, information displays and browsers, and computer supported collaborative work spaces. In this thesis, we present an iterative design process for two interactive tabletop games: the concept, low-fidelity prototypes, high-fidelity prototypes, and current implementations. We conclude with a discussion of critiques conducted throughout the design process and a preliminary evaluation of the current implementation of one of the games. iii ACKNOWLEDGEMENTS This project would not have been possible without the support of many people. Many thanks to my adviser, Karrie Karahalios, who read my numerous revisions and helped make some sense of the confusion. And finally, thanks to my boyfriend, family, and numerous friends who endured this long process with me, always offering support and love. iv TABLE OF CONTENTS CHAPTER 1: INTRODUCTION ......................................................................