PART/JPNA251 Manga & Anime Studies
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
On a Day in 2000, at a Certain Pub, the Three Creators of the Big O Got Together and to Discuss Their Passionate Thoughts…!
On a day in 2000, at a certain pub, the three creators of The Big O got together and to discuss their passionate thoughts…! Kazuyoshi Katayama The director of The Big O, he has also worked on other anime including Sentimental Journey and Giant Robo. An established pro of robot dramas. Keiichi Sato The Big O character and mecha designer/supervisor. He has worked with director Kazuyoshi Katayama since Giant Robo, and has also worked on the City Hunter TV special. Hitoshi Ariga The Big O manga artist (see inside front cover for more information). The Big O is finally starting to be released on video/DVD. Ariga: I‟d like people who weren‟t able to catch it on TV to take this opportunity to check it out Sato: Even people who dismissed it by just saying “I don‟t have cable.” [The Big O was originally shown in Japan on the Wowow cable channel—Ed.] But I guess that‟s how it is. When you can‟t see it, it‟s sour grapes. Ariga: I was hoping that the manga would help to get people interested. I‟m hoping it‟ll get people to buy the DVDs and videos, so it‟s an important piece of media in that respect. I know that I shouldn‟t stray too far. Sato: Well, we‟re going to keep needing your help. (laughs) Ariga: I‟ll do my best. (laughs) Katayama: Well, I‟d like people to enjoy the world of The Big O by both reading the manga and watching the anime. -
The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
University of Louisville ThinkIR: The University of Louisville's Institutional Repository Electronic Theses and Dissertations 12-2017 The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan. Kendra Nicole Sheehan University of Louisville Follow this and additional works at: https://ir.library.louisville.edu/etd Part of the Comparative Methodologies and Theories Commons, Japanese Studies Commons, and the Other Religion Commons Recommended Citation Sheehan, Kendra Nicole, "The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan." (2017). Electronic Theses and Dissertations. Paper 2850. https://doi.org/10.18297/etd/2850 This Doctoral Dissertation is brought to you for free and open access by ThinkIR: The University of Louisville's Institutional Repository. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of ThinkIR: The University of Louisville's Institutional Repository. This title appears here courtesy of the author, who has retained all other copyrights. For more information, please contact [email protected]. THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Submitted to the Faculty of the College of Arts and Sciences of the University of Louisville in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Humanities Department of Humanities University of Louisville Louisville, Kentucky December 2017 Copyright 2017 by Kendra Nicole Sheehan All rights reserved THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Approved on November 17, 2017 by the following Dissertation Committee: __________________________________ Dr. -
Hayao Miyazaki: Exploring the Early Work of Japan’S Greatest Animator
Greenberg, Raz. "Bibliography." Hayao Miyazaki: Exploring the Early Work of Japan’s Greatest Animator. New York: Bloomsbury Academic, 2018. 159–164. Animation: Key Films/Filmmakers. Bloomsbury Collections. Web. 25 Sep. 2021. <>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 25 September 2021, 20:45 UTC. Copyright © Raz Greenberg 2018. You may share this work for non-commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. B I B L I O G R A P H Y A b d e l R a h i m , L a y l a . Children’s Literature, Domestication and Social Foundation: Narratives of Civilization and Wilderness . New York : Routledge , 2015 . A k a m a t s u , Yo s h i k o . “ J a p a n e s e R e a d i n g s o f A n n e o f G r e e n G a b l e s ,” i n L.M. Montgomery and Canadian Culture , e d i t e d b y I r e n e G a m m e l a n d E l i z a b e t h Epperly , 201–212 . Toronto : University of Toronto Press , 1999 . A k i m o n o , D a i s u k e . “War and Peace” in Studio Ghibli Films: Director Hayao Miyazaki’s Messages for World Peace . S a a r b u c k e n : L a m b e r t A c a d e m i c Publishing , 2014 . -
From the Japanese Traditional Edo Culture to Anime and Manga Takuji
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Kwansei Gakuin University Repository 1 Kwansei Gakuin University Social Sciences Review Vol.19, 2014 Nishinomiya, Japan Roots of Cool Japan: From the Japanese Traditional Edo Culture to Anime and Manga Takuji OKUNO Japan’s transition from making things to making tales Japanese popular culture, known as “Cool Japan,” includes animations, comics, video games, figures, and J-pops that are highly acclaimed in Europe and the United States as well as throughout Asia. From the 1970s to the 1980s, Japan gained confidence in its ability to “make things” because consumers around the world embraced its manufactured products such as electric home appliances and automobiles with open arms in preference to the products of other advanced countries. However, at the beginning of the Heisei era, the bubble in the Japanese economy suddenly burst and Japan’s gross national product (GNP) plummeted, resulting in what is termed “the burst of economic bubble of 1990.” Relatively cheaper manufactured products from other Asian countries gained precedence over Japanese products. In response, many Japanese manufacturers moved their production plants to other Asian countries, particularly settling in mainland China, where labor costs were lower than in Japan. The recession was protracted and the Japanese people suffered from a sense low confidence in their abilities to overcome the recession. By the late 1990s, Prime Ministers Mori and, subsequently, Koizumi responded to Japanese political leader Heizo Takenaka’s advocacy of an information technology (IT) revolution in Japan as a way to beat the recession. -
Copy of Anime Licensing Information
Title Owner Rating Length ANN .hack//G.U. Trilogy Bandai 13UP Movie 7.58655 .hack//Legend of the Twilight Bandai 13UP 12 ep. 6.43177 .hack//ROOTS Bandai 13UP 26 ep. 6.60439 .hack//SIGN Bandai 13UP 26 ep. 6.9994 0091 Funimation TVMA 10 Tokyo Warriors MediaBlasters 13UP 6 ep. 5.03647 2009 Lost Memories ADV R 2009 Lost Memories/Yesterday ADV R 3 x 3 Eyes Geneon 16UP 801 TTS Airbats ADV 15UP A Tree of Palme ADV TV14 Movie 6.72217 Abarashi Family ADV MA AD Police (TV) ADV 15UP AD Police Files Animeigo 17UP Adventures of the MiniGoddess Geneon 13UP 48 ep/7min each 6.48196 Afro Samurai Funimation TVMA Afro Samurai: Resurrection Funimation TVMA Agent Aika Central Park Media 16UP Ah! My Buddha MediaBlasters 13UP 13 ep. 6.28279 Ah! My Goddess Geneon 13UP 5 ep. 7.52072 Ah! My Goddess MediaBlasters 13UP 26 ep. 7.58773 Ah! My Goddess 2: Flights of Fancy Funimation TVPG 24 ep. 7.76708 Ai Yori Aoshi Geneon 13UP 24 ep. 7.25091 Ai Yori Aoshi ~Enishi~ Geneon 13UP 13 ep. 7.14424 Aika R16 Virgin Mission Bandai 16UP Air Funimation 14UP Movie 7.4069 Air Funimation TV14 13 ep. 7.99849 Air Gear Funimation TVMA Akira Geneon R Alien Nine Central Park Media 13UP 4 ep. 6.85277 All Purpose Cultural Cat Girl Nuku Nuku Dash! ADV 15UP All Purpose Cultural Cat Girl Nuku Nuku TV ADV 12UP 14 ep. 6.23837 Amon Saga Manga Video NA Angel Links Bandai 13UP 13 ep. 5.91024 Angel Sanctuary Central Park Media 16UP Angel Tales Bandai 13UP 14 ep. -
Course Layout
SP.270 Spring 2003 Schedule Date (S03) Class # Topic Readings Assignments Due W 2/05 1 Introduction. What is Anime? M 2/10 2 Contemporary Anime: genre formulas, iconography. Napier 1 Macross 1-4; WA 1 ME 2/10 2.5 Contemporary Anime (~3 eps or movie). Use of website; WWWJDIC. W 2/12 3 Early history: 1000~1945 A.D. Relevant Japanese art forms. WD 1 T 2/18 4 SNOW DAY Napier 2 Macross 5-14; WA 2 SNOW DAY. Pre-Astro Boy Anime, Astro Boy , Giant Robo , Adventures of TE 2/18 4.5 Horus, the Prince of the Sun , Heidi, Girl of the Alps . W 2/19 5 Post WWII, relevant art forms, Tezuka/manga, early anime, Astro Boy. WD 2 Gigantor . Genre evolution: Mecha, Space Opera, Sci-Fi. Giant Robo, Yamato. Genre evolution: Maturation of medium -- Cutey Honey, Ohara, Cirulnick, M 2/24 6 Gatchaman. Euro stories, shojo -- Lupin , Rose of Versailles. Deneroff (Ladd) Macross 15-25; WA 3 ME 2/24 6.5 Farewell to Space Battleship Yamato . Tachikawa W 2/26 7 1979. WD 3 Genre evolution: Technological body, monstrous adolescent. Akira. Napier 3, M 3/03 8 Bubblegum Crisis , Maison Ikkoku , Ranma ½. Ghost in the Shell . (5 optional), 11 Macross 26-36; WA 4 Mono no Aware, festivals, iconography. Formal properties. Evangelion ME 3/03 8.5 25 . More on formal properties. Religion/Culture/Apocalypse. Religious W 3/05 9 iconography in and out of context (X , Hellsing , Ninja Scroll ). WD 4 Napier M 3/10 10 Color (guest lecture by Prof. -
Introduction: Frictive Pictures 1 Cartoon Internationale
Notes Introduction: Frictive Pictures 1. There may be even earlier social groups united by an interest in pre-cinematic visual technologies or animation-like performances such as shadow-plays. But before animation came into being as a cinematic genre between 1898 and 1906 (Crafton 1993, 6–9, 21), these groups could not be properly termed “anima- tion fan communities,” and should be called something else, such as “zoetrope hobbyists” or “utsushi-e [Japanese magic lantern] audiences.” For that reason, I have chosen to begin with film animation in the early twentieth century, starting specifically in 1906–7 with the earliest verifiable hand-drawn ani- mated films in the West and somewhat less-verifiable experiments in Japan. Readers interested in the international influences of earlier visual media such as painting and printmaking on animation should consult Susan J. Napier’s fascinating history of fine arts influences between Japan and Europe, From Impressionism to Anime (2007). 1 Cartoon Internationale 1. For more on the technical specs of the Matsumoto Fragment, see Frederick S. Litten’s “Japanese color animation from ca. 1907 to 1945” available at http:// litten.de/fulltext/color.pdf. 2. Since the mid-2000s, there has been a small but heartening swell of inter- est in recovering and preserving early anime among film conservators and distributors. Some major DVD collections of pre-1945 animation include: Japanese Anime Classic Collection. Tokyo: Digital Meme, 2009 (4 discs, English, Korean, and Chinese subtitles); The Roots of Japanese Anime Until the End of WWII [United States]: Zakka Films, 2008 (English subtitles); Ōfuji Noburō Collected Works. -
Panini Confidencial 37
#37 EJEMPLAR GRATUITO. PROHIBIDA SU VENTA SU PROHIBIDA EJEMPLAR GRATUITO. El mundo está a punto de enfrentarse a grandes cambios. La devastación masiva del planeta, la escasez de recursos, la contaminación, el calentamiento y las nuevas pandemias hacen que se entrevea en el horizonte la idea de un “nuevo humano” que pueda adaptarse mejor a las necesidades socia- les, políticas, energéticas y medioambientales de este mundo agonizante o de otro nuevo al que poder emigrar. OXYO CITY El escenario particular donde transcurre la serie es OXYO CITY, una gran ciudad-estado (una mezcla entre Tokio y México D.F.), contaminada, caótica y corrupta en la que los recursos tecnológicos y energéticos están en manos de un 1% de la población mientras el 99% restante sufre pobreza DOCUMENTO energética, desempleo derivado del uso de tecnologías, desa- bastecimiento, y acceso limitado a los recursos científicos en DE TRABAJO materias de sanidad, educación, transporte, etc. Las grandes migraciones de población huyendo de las zo- nas sumergidas y desertificadas hacia zonas más frías han Fernando Dagnino, extraordinario autor que ha destacado como resultado en una superpoblación de estas urbes habitables. Pero la con- dibujante de un buen número de series de DC Comics, como Batman taminación, las pandemias y los escasos recursos pronto generaron unos And The Outsiders, Superman o Resurrection Man, presenta en Pani- inmensos focos de pobreza en las afueras de estas ciudades. ni Comics su proyecto más personal, Smart Girl, del que ofrecemos a El P.R.I.F. (Primitivos del Futuro). un movimiento de extrema dere- continuación un documento de extraordinaria relevancia, que en raras cha, religioso y antirrobótico liderado por el Archimandrita Le Clerc, ocasiones llega a verse: la propuesta con la que el artista ofreció la obra ha conseguido canalizar la ira y el descontento de las clases desposeídas. -
POCKET PROGRAM May 24-27, 2019
BALTICON 53 POCKET PROGRAM May 24-27, 2019 Note: Program listings are current as of Monday, May 20 at 1:00pm. For up-to-date information, please pick up a schedule grid, the daily Rocket Mail, or see our downloadable, interactive schedule at: https://schedule.balticon.org/ LOCATIONS AND HOURS OF OPERATION Locations and Hours of Operation 5TH FLOOR, ATRIUM ENTRANCE: • Volunteer/Information Desk • Accessibility • Registration o Fri 1pm – 10pm o Sat 8:45am – 7pm o Sun 8:45am – 5pm o Mon 10am – 1:30pm 5TH FLOOR, ATRIUM: • Con Suite: Baltimore A o Friday 4pm – Monday 2pm Except from 3am – 6am • Dealers’ Rooms: Baltimore B & Maryland E/F o Fri 2pm – 7pm o Sat 10am – 7pm o Sun 10am – 7pm o Mon 10am – 2pm • Artist Alley & Writers’ Row o Same hours as Dealers, with breaks for participation in panels, workshops, or other events. • Art Show: Maryland A/B o Fri 5pm – 7pm; 8pm – 10pm o Sat 10am – 8pm o Sun 10am – 1pm; 2:15pm – 5pm o Mon 10am – noon • Masquerade Registration o Fri 4pm – 7pm • LARP Registration o Fri 5pm – 9pm o Sat 9am – 10:45am • Autographs: o See schedule BALTICON 53 POCKET PROGRAM 3 LOCATIONS AND HOURS OF OPERATION 5TH FLOOR: • Con Ops: Fells Point (past elevators) o Friday 2pm – Monday 5pm • Sales Table: outside Federal Hill o Fri 2pm – 6:30pm o Sat 10:30am – 7:30pm o Sun 10:30am – 7:30pm o Mon 10:30am – 3pm • Hal Haag Memorial Game Room: Federal Hill o Fri 4pm – 2am o Sat 10am – 2am o Sun 10am – 2am o Mon 10am – 3pm • RPG Salon: Watertable A 6TH FLOOR: • Open Filk: Kent o Fri 11pm – 2am o Sat 11pm – 2am o Sun 10pm – 2am o Mon 3pm – 5pm • Medical: Room 6017 INVITED PARTICIPANTS ONLY: • Program Ops: Fells Point (past elevators) o Fri 1pm – 8pm o Sat 9am – 3pm o Sun 9am – Noon o Other times: Contact Con Ops • Green Room: 12th Floor Presidential Suite o Fri 1pm – 9pm o Sat 9am – 7pm o Sun 9am – 4pm o Mon 9am – Noon Most convention areas will close by 2am each night. -
MOBILE SUIT GUNDAM and INTERIORITY By
INSIDE THE BOY INSIDE THE ROBOT: MOBILE SUIT GUNDAM AND INTERIORITY by JOHN D. MOORE A THESIS Presented to the Department of East Asian Languages and Literatures and the Graduate School of the University of Oregon in partial fulfillment of the requirements for the degree of Master of Arts September 2017 THESIS APPROVAL PAGE Student: John D. Moore Title: Inside the Boy Inside the Robot: Mobile Suit Gundam and Interiority This thesis has been accepted and approved in partial fulfillment of the requirements for the Master of Arts degree in the Department of East Asian Languages and Literatures by: Alisa Freedman Chair Glynne Walley Member and Sara D. Hodges Interim Vice Provost and Dean of the Graduate School Original approval signatures are on file with the University of Oregon Graduate School. Degree awarded September 2017. ii © 2017 John D. Moore iii THESIS ABSTRACT John D. Moore Master of Arts Department of East Asian Languages and Literatures September 2017 Title: Inside the Boy Inside the Robot: Mobile Suit Gundam and Interiority Mobile Suit Gundam (1979-1980) is an iconic series in the genre of television anime featuring giant fighting robots, embedded in a system of conventions developed across decades of media aimed at boys that emphasizes action and combat. In this thesis, I argue that Gundam foregrounds the interiority of its main character Amuro, challenging conventions governing the boy protagonist. Using Peter Verstraten's principles of film narratology and Thomas Lamarre’s theory of limited animation, I find in Gundam's narrative strategies sophisticated techniques developed to portray his inner life. -
Gesamtkatalog Japan DVD Zum Download
DVD Japan (Kurzübersicht) Nr. 33 Juli 2004 Best.Nr. Titel Termin Preis** Animation 50009604 .Hack // Sign (DD & PCM) 25.08.2002 109,90 € 50011539 .Hack//Legend Of Twilight Bracelet Vol. 1 25.04.2003 94,90 € 50010369 .Hack//Sign Vol. 5 (PCM) 25.11.2002 109,90 € 50010725 .Hack//Sign Vol. 6 (PCM) 21.12.2002 109,90 € 50011314 .Hack//Sign Vol. 9 (PCM) 28.03.2003 109,90 € 50002669 1001 Nights 25.08.2000 60,90 € 50001721 1001 Nights (1998) 18.12.1999 154,90 € 50003015 101 Dalmatians 18.10.2000 78,90 € 50010612 101 Dalmatians 2: Patch's London Adventure 06.12.2002 64,90 € 50008214 11 Nin Iru! 22.03.2002 79,90 € 50010894 12 Kokuki 8-10 Vol. 4 (DD) 16.01.2003 79,90 € 50007134 24 Hours TV Special Animation 1978-1981 22.11.2001 281,90 € 50009578 3chome No Tama Onegai! Momochan Wo Sagashite! (DD) 21.08.2002 49,90 € 50011428 3x3 Eyes DVD Box (DD) 21.05.2003 263,90 € 50008995 7 Nin Me No Nana 4 Jikanme 03.07.2002 105,90 € 50008431 7 Nin No Nana 2jikanme 01.05.2002 89,90 € 50008430 7 Nin No Nana 4jikanme 03.07.2002 127,90 € 50008190 7 Nin No Nana Question 1 03.04.2002 89,90 € 50001393 A.D. Police 25.07.1999 94,90 € 50001719 Aardman Collection (1989-96) 24.12.1999 64,90 € 50015065 Abaranger Vs Hurricanger 21.03.2004 75,90 € 50009732 Abenobasi Maho Syotengai Vol. 4 (DD) 02.10.2002 89,90 € 50007135 Ace Wo Nerae - Theater Version (DD) 25.11.2001 94,90 € 50005931 Ace Wo Nerae Vol. -
Sean Leonard4
MIT Japan Program Working Paper 04.02 Progress Against the Law: Fan Distribution, Copyright, and the Explosive Growth of Japanese Animation Sean Leonard Massachusetts Institute of Technology Abstract The medium of Japanese animation is a powerhouse in the world of alternative entertainment. Proselytization by fans ignited the anime movement in America, despite Japanese copyright holders’ abandonment of the American market. The author presents an historical and legal analysis to demonstrate that, at least in one case spanning two decades, fans’ continual infringement of copyright spurred the progress of commerce and the arts. 1 MIT Japan Program Working Paper Series 04.02 Center for International Studies Massachusetts Institute of Technology Room E38-7th Floor Cambridge, MA 02139 Phone: 617-252-1483 Fax: 617-258-7432 Date of Publication: November 2, 2004 © Sean Leonard 2 Table of Contents 1. Introduction 7 2. Anime and Its Fandom: A Primer for Non-Fans 9 2.1. Anime 9 2.2. Fan Distribution 10 2.3. Fansub 10 3. Historical Analysis of Fan Distribution and Subtitling 12 3.1. Pre-Fan Period 12 3.2. Technology Change; Cartoon/Fantasy Organization 13 3.3. Japanese Enter and Abandon the Market 16 3.4. Fan Activity Increases 19 3.5. Anime Importers Fail to Release Quality Material 23 3.5.1. The Robotech Exception and the Second Wave 25 3.6. C/FO at Its Height; C/FO in Japan 27 3.7. C/FO Fan Distribution 29 3.7.1. Fan Networks as Proselytization Commons 32 3.8. Birth of Fansubbing; Collapse of C/FO 33 3.9.