TOM APPERLEY GAMING RHYTHMS: PLAY AND COUNTERPLAY FROM THE SITUATED TO THE GLOBAL A SERIES OF READERS PUBLISHED BY THE INSTITUTE OF NETWORK CULTURES ISSUE NO.: 6 TOM APPERLEY GAMING RHYTHMS: PLAY AND COUNTERPLAY FROM THE SITUATED TO THE GLOBAL Theory on Demand #6 Gaming Rhythms: Play and Counterplay from the Situated to the Global Author: Thomas Apperley Design: Katja van Stiphout DTP: Margreet Riphagen Printer: ‘Print on Demand’ Publisher: Institute of Network Cultures, Amsterdam 2010 ISBN: 978-90-816021-1-2 Contact Institute of Network Cultures phone: +3120 5951863 fax: +3120 5951840 email:
[email protected] web: http://www.networkcultures.org This publication is available through various print on demand services. For more information, and a freely downloadable pdf: http://networkcultures.org/theoryondemand. This publication is licensed under the Creative Commons Attribution Noncommercial No Derivative Works 3.0 Netherlands License. No article in this book may be reproduced in any form by any electronic or mechanical means without permission in writing from the author. GAMING RHYTHMS 3 For Raina J. León 4 THEORY ON DEMAND CONTENTS Acknowledgements 6 Introduction 7 Chapter One - Digital Game Ecologies 11 Mapping the Digital Game Ecology 12 Media Ecologies 13 Interactive Circuits 14 Global Industry? 16 Gaming and Everyday Life 18 Rhythmanalysis 19 Resonances 21 Rhythms of Control 23 Cybernetic Subjectivity 23 Allegories for the Control Society 25 From Protocol to Algorithm 27 Conclusion 28 Chapter Two - Bodies, Computers and Other