D&D Next Playtest Update

Total Page:16

File Type:pdf, Size:1020Kb

D&D Next Playtest Update Confidential information of Wizards of the Coast LLC. Do not distribute. D&D Next Playtest Update October 14, 2013 This release of the D&D Next playtest presents updates to only the paladin and the druid. For Character Sheet convenience, this document still contains notes 10/14/13 from the previous September 19 update. • A new character sheet has been added to As a reminder, you are looking at portions of reflect chanGes to skills and lore. the Game, not the whole thinG. Because of that fact, you might find thinGs in the rules that are unclear or that refer to elements of the Game Adventures that haven’t appeared in the public playtest. 10/14/13 Please let us know through our surveys what • Notes for convertinG Legacy of the Crystal works, what doesn’t work, what you don’t like, Shard to D&D Next have been added to the and what you like. Adventures directory. Using This Material Races If you are a player, here is the recommended 9/19/13 order for reading the playtest packet’s • New races have been added: draGonborn, documents: drow, kender, tieflings, and warforGed. • The dwarf’s StonecunninG trait has been 1. How to Play. The rest of the playtest packet revised to use skills. assumes you are familiar with this document, Keen Senses has been revised to use skills. which presents the basics of play. • Free Spirit has been renamed Fey Ancestry 2. Character Creation. This document Guides • and revised to grant advantage on savinG you through creating a character and points throws against being charmed. you to the packet’s other player-focused documents: Races, Classes, Backgrounds and • The rock Gnome’s Artificer’s Lore no longer Skills, Feats, Equipment, and Spells. references recall lore. • The half orc’s MenacinG has been revised to If you are a DunGeon Master, here is the use skills. recommended readinG order: Classes 1. How to Play. The rest of the playtest packet assumes you are familiar with this document, 9/19/13 except where noted which presents the basics of play. • All classes have been updated to use the new 2. DM Guidelines. A mix of DMinG advice and proficiency bonus rule, which is included in rules, this document includes the nuts and each class table. bolts of setting DCs, craftinG encounters, and • Each class now also includes savinG throw and manaGinG exploration. skill proficiencies, in addition to the weapon 3. Bestiary. ContaininG a selection of monsters, and armor proficiencies already present. Some this document Gives you enouGh creatures to classes also have tool proficiencies. try out encounter buildinG. • The Expertise feature in several classes have been removed or changed to better work with If you have downloaded the previous playtest the new proficiency system. packet, below is a list of chanGes you will see. 1 D&D Next Playtest ©2013 Wizards Confidential information of Wizards of the Coast LLC. Do not distribute. Bard Strike (which now improves at 14th level) and an Ability Score Improvement. • The bard makes its first appearance in this playtest packet. • Divine Intervention has been chanGed to make it easier to use, thouGh it now requires one Barbarian week between attempts. • The Flare feature in the Light domain has been • The RaGe class feature has been updated to revised. remove (by default) advantaGe on StrenGth Weapon of the Gods in the War domain has attacks and replaces the resistances it • been replaced by the War Priest feature. previously Granted with temporary hit points. • Divine Battle Cry in the War domain has been • The Thick Hide class feature has been restored replaced by Guided Strike. to the class. • Reckless Attack has been updated to work in concert with raGe. Druid 10/14/13 • Barbarians now Gain their second attack at 5th level. • The druid's Wild Shape feature has been revised (the class description includes animal • Brutal Critical has been moved to 8th level. stat blocks to support the new version of the • Incite RaGe has been replaced by an Ability feature). Score Improvement at 16th level. • The Circle of the Moon in the druid has been • Will to Live replaces a barbarian path feature redone. at 17th level. Works in concert with new death roll rules. Fighter • Brutal RaGe has been revised to function without endinG the barbarian’s raGe. • Second Wind has been revised to give temporary hit points and refresh more quickly. • Terrifying RaGe has been removed from the Berserker barbarian path. • The FiGhting Style feature has been added to give fighters more customization options • Totem Spirit’s Cougar and Wolf options have been revised to interact with the new skill outside martial paths. proficiency rules. • Fighter’s Supremacy has been replaced with an Extra Attack. • GuidinG Totem has been revised to interact with the new savinG throw proficiency rules. • The three martial paths have been revised. The KniGht has been removed (many of its features • Guardian Totem has been removed from the Totem Warrior barbarian path. have been moved elsewhere), and the Gladiator has been renamed the Cleric Weaponmaster. • The Brutal Display feature has been removed. • ReliGious Study has been removed from the Gladiator’s CunninG has been renamed to cleric, and is now encompassed by the class’s • Advanced Maneuvers. skill proficiencies. • Gladiator’s Resolve has been removed. • The cleric’s Spells per Day progression has been improved to match the standard • Improved Combat Superiority has been spellcastinG proGression, GrantinG the cleric revised to prevent fiGhter players from more spells. runninG out of superiority dice too quickly. The Awareness feature has been removed • The Ability Score Improvement at 6th level has • been replaced with a second use of Channel from the Warrior. Divinity. The cleric Gains a third use at 18th • Armor Focus has been replaced with an level. additional Fighting Style choice (one of which is Defense, which is the same mechanic as • The cleric no longer Gains two attacks at 8th level; instead, this has been replaced by Divine Armor Focus). 2 D&D Next Playtest ©2013 Wizards Confidential information of Wizards of the Coast LLC. Do not distribute. MaGe • Uncanny DodGe replaces Clear Mind at 7th level. • Esoteric KnowledGe has been removed from the maGe, and is now encompassed by the • Diamond Body’s benefit has been folded into class’s skill proficiencies. Purity of Body at 10th level. An Ability Score Improvement now appears in its place. • Arcane Recovery has been revised to work with up to 5th level spells. • Tongue of Sun and Moon, Diamond Soul, and Timeless Body have been rearranged. • The 5th level tradition benefit has been moved to 6th level. • Empty Body now also includes invisibility. • Scribe Scrolls has been removed. • The damage in Way of the Four Elements features has been increased. • A tradition benefit at 8th level has been removed. • Deflect Arrows has been moved to 3rd level and includes an option that does not spend ki. • Brew Potions has been replaced by an Ability Score Improvement. • Wholeness of Body has been added. • Persistent Charm in the Enchantment tradition • QuiverinG Palm has been revised to a more has been replaced by Aura of Antipathy. classic form. • Instinctive Charm in the Enchantment tradition has been moved to 5th level to Paladin replace Recover SuGGestion. 10/14/13 • Alter Memories in the Enchantment tradition • The paladin includes a new oath option, the has been moved to 20th level to replace Oath of VenGeance. ongoing charm, and its effects improved. • The saving throw DC of a paladin spell can now • Split Enchantment replaces Alter Memories at benefit from a paladin's proficiency bonus if 12th level in the Enchantment tradition. the paladin presents a holy symbol. • Rapid Enchantment replaces Enchantment • The saving throw DC of a paladin's Channel Master in the Enchantment tradition. Divinity now equals the paladin's spell save DC. • Bypass Resistance has been cut from the Evocation tradition, and the levels of other RanGer features have been moved to compensate for • The ranger no longer receives Expertise at 1st the removal of this feature. level. • ConvincinG Illusions has been cut from the • The FiGhting Style feature has been added to Illusion tradition, and the levels of other 2nd level. features have been moved to compensate for • The ranger’s spellcasting proGression has been the removal of this feature. improved to match the standard spellcastinG proGression. Monk • The ranGer receives its second attack at 5th • Flurry of Blows has been revised to no lonGer level. require the player to route throuGh the Two- • Natural Explorer has been moved to 6th level. Weapon FiGhtinG rules to Get multiple attacks. • Land’s Stride and an Ability Score Flurry of Blows grants an additional attack at Improvement have been moved to 8th level. 8th level. • Hide in Plain SiGht has been moved up to 10th • Supreme Flurry replaces Expertise at 2nd level. level. • Step of the Wind now grants a speed bonus • An Ability Score Improvement has been moved even when not spendinG ki. to 12th level. • Monks now Gain increased Unarmed Strike • The Master Stalker feature has been added to damaGe as they Gain levels. 14th level. • Stunning Strike no longer requires the • An Ability Score Improvement has been moved expenditure of ki, but instead triGGers on a to 16th level. critical hit. 3 D&D Next Playtest ©2013 Wizards Confidential information of Wizards of the Coast LLC. Do not distribute. • Unmatched Hunter has been added to 18th • Use MaGic Device replaces CharminG Presence level. in the Thievery roGue style. • The DraGon Slayer has been renamed to the • Master Thief in the Thievery roGue style has Colossus Slayer.
Recommended publications
  • Steve Jackson
    It Takes A Thief. When brute force won’t get the job done, you need someone with . skills. A specialist. Preferably someone who doesn’t let a lot of nagging concerns a b out law or morality get in the way. Whether you’re looking for just the right character to GURPS Basic Set, Third Edi- round out an adventuring party, or a dangerous NPC to tion Revised and GURPS challenge your players, GURPS Rogues has what Compendium I are required to use this book in a GURPS you need – 29 different templates, letting you quickly campaign. While designed create the scoundrel that’s right for the job. for the GURPS system, the Templates include . character archetypes and ! Thieves who are only in it for the money, such as the sample characters in this armed robber, cat burglar, pirate, pickpocket, house- book can be used in any roleplaying setting. breaker, and forger. ! Rogues who have other goals than mere material THE ROGUES’ GALLERY: gain, like the spy, hacker, evil mastermind, mad scientist, and saboteur. Written by Lynette Cowper ! Charmers who work more with people’s minds than with lockpicks and prybars, . the con man, bard, Edited by fixer, gambler, prostitute, and street doctor. Solomon Davidoff ! Mysterious figures who work on the shadowy edges and Scott Haring of society – the tracker, poacher, assassin, Cover by m aster thief, smuggler, mobster, and black marketeer. Ed Cox Each template comes with four complete characters, Illustrated by drawn from a wide range of settings. All told, you Andy B. Clarkson, get 116 ready-to-use sample characters, as well as his- Jeremy McHugh, torical background and information on the Thomas Floyd, Cob Carlos, Bob Cram, t e chnology and tactics that shaped their professions.
    [Show full text]
  • Dungeon Module B4
    Dungeon Module B4 T h e Lost City by Tom Moldvay AN ADVENTURE FOR CHARACTER LEVELS 1-3 Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEON & DRAGONS® Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS® Expert game rules. DUNGEONS & DRAGONS and D&D are registered trademarks of TSR Hobbies, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR Hobbies (UK) Ltd. © 1982 TSR Hobbies, Inc. All Rights Reserved. © 1 980 TSR Hobbies. Inc All Rights Reserved IS B N 0-93 56 96 -55-5 P R I N TED IN U.S.A. 9049 Dungeons & Dragons® Basic Set Before beginning the adventure, please read the module thoroughly to become familiar with the Lost City. The DM's Background explains the Lost City's history. The Players' Background is to be Dungeon Module B4 read to the players before the adventure begins. In the Encounter Keys, the encounter number matches the location of the encounter on the maps. The boxed encounter information can be THE LOST CITY read aloud to the players at the right time.
    [Show full text]
  • The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
    THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr.
    [Show full text]
  • Sample File the Hutchingsonian Presents the Habitition of the Stone Giant Lord and Other Adventures from Our Shared Youth
    Sample file The Hutchingsonian Presents The Habitition of the Stone Giant Lord and other adventures from our shared youth Introduction 1 Jon Peterson Editors Notes 6 Tim Hutchings The Habitition of the Stone Giant Lord 7 Gaius Stern Stone Death 26 Richard C. Benson The Crack at Garn’s Canyon 38 Matt Morrison The Ring of Gaax Sample file 45 Wayne Lacroix The Golden Scepter of the Trollfens 58 Mike Walters The Tomb of Areopagus the Cloaked and Japheth of the Mighty Staff 86 Michael M. Hughes The Lair of Turgon 96 Todd Nilson The Maze of Death 108 Mike Walters All content copyright of the respective creators. Layout ©2013 Timothy Hutchings and The Hutchingsonian Presents. No claim is made on any copyrighted or trademarked material intentionally or accidentally presented herein. The Hutchingsonian Presents Introduction Jon Peterson When Dungeons & Dragons first appeared early in Thus, there was little thought at first that dungeons 1974, it contained an extraordinary invitation: it asked should be made into commercial products. us all to participate in the creation of fantastic worlds. By the middle of 1975, demand for dungeons at No longer would we merely passively read about - conventions began to chip away at this secrecy. When fantasies someone else had conceived, or watch them - Gary Gygax operated a tournament dungeon for the in films—now we would be participants and protago first Origins Game Fair in July, there was sufficient nists, authors and architects of fantasy. This is per demand to play that he scheduled two groups to haps best captured by a line in the final pages of the - explore instances of the dungeon simultaneously: one original rules, which asks, “why have us do any more under Gygax’s own supervision, the other refereed by of your imagining for you?” Everywhere there are op his son, Ernie.
    [Show full text]
  • Phoenixphoenix Absolute Power 2 Email Roleplaying Epsom Galactic Invasion Galaxy Legends Lords of the Earth Lunatix Online Space Troopers Starfleet Warlords
    ISSUE 98 Flagship POSTAL AND INTERACTIVE GAMING PhoenixPhoenix Absolute Power 2 Email Roleplaying Epsom Galactic Invasion Galaxy Legends Lords of the Earth Lunatix Online Space Troopers StarFleet Warlords Games Galore! Play-by-Mail, Email, Web, RPG & Board Games ... plus news from Origins '02 plus ... Origins '02 Sports News, Board Games, Roleplaying, Game Design, Interactive Fiction, Zine Scene ... ... and all the news and views! £3.95 Report FLAGSHIP: #98 August / September 2002 from IN THIS ISSUE ... the Bridge FEATURES Explorer’s Findings (game reviews) Absolute Power 2 ....................................................................................................... 10 Bumper Summer Reading Lunatix Online ...........................................................................................................21 Epsom......................................................................................................................... 22 AUGUST has its holiday delights, but it’s never Discovering Sci-Fi Games (StarFleet Warlords, Space Troopers, Galaxy, Galactic Invasion) ....... 26 the best month for playing games. Read this on Britannia (boardgame) .............................................................................................. 40 the beach, then, and plan your September Test Flight (game diaries) campaigns! We've continued to expand the Lords of the Earth ...................................................................................................... 12 magazine (to a bumper 56 pages) which allows Austerlitz
    [Show full text]
  • Dragon Magazine #228
    Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up.
    [Show full text]
  • In- and Out-Of-Character
    Florida State University Libraries 2016 In- and Out-of-Character: The Digital Literacy Practices and Emergent Information Worlds of Active Role-Players in a New Massively Multiplayer Online Role-Playing Game Jonathan Michael Hollister Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] FLORIDA STATE UNIVERSITY COLLEGE OF COMMUNICATION & INFORMATION IN- AND OUT-OF-CHARACTER: THE DIGITAL LITERACY PRACTICES AND EMERGENT INFORMATION WORLDS OF ACTIVE ROLE-PLAYERS IN A NEW MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME By JONATHAN M. HOLLISTER A Dissertation submitted to the School of Information in partial fulfillment of the requirements for the degree of Doctor of Philosophy 2016 Jonathan M. Hollister defended this dissertation on March 28, 2016. The members of the supervisory committee were: Don Latham Professor Directing Dissertation Vanessa Dennen University Representative Gary Burnett Committee Member Shuyuan Mary Ho Committee Member The Graduate School has verified and approved the above-named committee members, and certifies that the dissertation has been approved in accordance with university requirements. ii For Grandpa Robert and Grandma Aggie. iii ACKNOWLEDGMENTS Thank you to my committee, for their infinite wisdom, sense of humor, and patience. Don has my eternal gratitude for being the best dissertation committee chair, mentor, and co- author out there—thank you for being my friend, too. Thanks to Shuyuan and Vanessa for their moral support and encouragement. I could not have asked for a better group of scholars (and people) to be on my committee. Thanks to the other members of 3 J’s and a G, Julia and Gary, for many great discussions about theory over many delectable beers.
    [Show full text]
  • A Dark Heresy Supplement by C.S. Barnhart -.:: GEOCITIES.Ws
    The K’oTal SySTem The K’otal System A Dark Heresy Supplement By C.S. Barnhart Valkan and related material based on ideas and work by Nolan Allen Featuring the Artwork of: Nolan Allen, Scott Vancil, Dan Mehling, Andrew Best, Michael Zug, Hal Case, Robert Schoolcraft, Bradley K McDevitt, Shane “VShane” Colclough, Scott Xie, Richard Aidley, Luis Peres, H. Haddaway, Richard Spake, Marciej Zagorski. Some Artwork used with permission and provided by: Shaman Stock Art, Octivirate Entertainment, Otherworld Creations Inc, Team Frog Studios, The Forge Studios, Reality Deviant Publications & Postmortem Studios. Maps of K’otal from Landescapes by Keith Curtis of Empty Room Studios Publishing. All rights, trademarks and copyrights of the art in this publication, save for the Warhammer 40,000 Role Play logo remain the property of the artists and companies listed above. Maps of Calixis Sector on pages 10-11 by Darius Hinks, Andy Law and Mark Raynor for Black Industries for original publication in Dark Heresy Core Rules. Used here only for reference and no claims to ownership is intended. Unofficial 1 The K’oTal SySTem SECTION PAGE Introduction 3 Planetary Data 4 K’otal Overview 5 Persons of Note 8 Star Maps 10 Locations of Note 12 K’otal Map 14 K’otal Bestiary 16 New Origins 20 New Alternate Career Ranks 27 Armoury: Valkan Weapons 38 Armoury: Vehicles 40 Armoury: Gear 44 Armoury: Valkan Weapons Chart 45 New Rules: Plains of Ice and Snow 46 New Rules: Starvation and Dehydration 48 New Rules: Exhaustion 48 New Skills 49 Index 50 2 The K’oTal SySTem What is K’otal? In a word, I don’t really know.
    [Show full text]
  • Rogueandroid RPG for Android
    ROGUEANDROID A Diablo inspired role-playing game for Android University of Illinois CS 428 Professor Darko Marinov Spring 2010 Authors Drew Glass Josh Glovinsky Hyun Soon Kim David Kristola Michael Lai Henry Millson John Svitek 1 CONTENTS RogueAndroid ........................................................................................................................................................................... 1 Figures ..................................................................................................................................................................................... 3 Description ............................................................................................................................................................................ 4 Process .................................................................................................................................................................................... 4 Requirements and Specifications ................................................................................................................................. 7 Choose a Character ........................................................................................................................................................ 7 Displaying and Populating the Dungeon .............................................................................................................. 8 Moving the Character ..................................................................................................................................................
    [Show full text]
  • The Dwarvenhold Campaign Geography
    The Dwarvenhold Campaign Geography Domain Name: Deep Root This is the region of the underdark in which you live. It includes areas of dwarf, drow and deep gnome control. A domain is the equivalent of an island. City-State: DwarvenHold DwarvenHold is the name of the city-state of the mountain dwarves. It includes mines, giant caverns with conventional buildings, and dwellings built along caverns that dig deep into the surrounding area. Dwarvenhold feeds itself on miles of cavern-corrals, caves used for fungus cultivation. There are also multiple lakes stocked with cave fish. Dwarvenhold is formed in concentric circles. The innermost circle, called the Great Hall, is a giant cavern with conventional buildings. The center of the Great Hall is The Courtyard, a vast cavern where the king holds his audience. A giant stalactite lies in the center of the cavern and reaches nearly to the ceiling, hundreds of feet above. The stalactite has been hollowed out and used as the seat of power for the city-state. Many younger dwarves live in the Courtyard, preferring its new style of dwarven architecture and constant activity. Many of these dwarves live in apartments carved into the cavern walls. The apartments extend nearly a hundred feet up from the surface. Concentric circles of caverns extend out from The Courtyard. Those with wealth and power tend to live in inner circles, while outer circles are used for mining, poorer housing and military outposts. The farther away from The Great Hall, the more dangerous it is. There are well established routes, considered roads within the kingdom, as well as private caverns and routes that are off limits to those who don't belong.
    [Show full text]
  • Knights of Tahkisis
    Knights of Tahkisis Foreword by the Retyper This document was copied out of the last pages of The Second Generation; a collection of stories relating to the years following Test of the Twins. This document is in no way attempting to cause trouble for TSR (or Wizards of the Coast when they purchase the company) and is not intended to be seen as an alternative to the actual book. The stories in the book are a must read for anyone incorporating Knights of Takhisis in their game and I thoroughly recommend reading it before doing so. Everything from the next page onwards is copyrighted by TSR, so there is to be no editing, copying or claims of authoring this stuff. I have published this document to make it far more convenient, allowing quick access to information needed for a game. I hope you enjoy it…. Knights of Takhisis Dark Warriors Many readers who love the novels of the DRAGONLANCE® saga go on to live the adventure by playing Ansalonian characters in the ADVANCED DUNGEONS & DRAGONS® role-playing game. The following expansion of existing campaign rules provides players yet another option for their gaming. The Knights of Takhisis are a new nonplayer character (NPC) class in the DRAGONLANCE world of Ansalon. Nonexistent during the War of the Lance, these lawful evil knights were formed some twenty years after the downfall of Neraka, when the Queen of Darkness was banished back to the Abyss. The knights are an emerging and cohesive force of order and darkness in a world still reeling from years of war.
    [Show full text]
  • Boomstone Brass Assassin Charis Coral General Russo Inquisitor
    Boomstone Boomstone is a Thunder Golem redesigned around one of the new red magestone golem­brains. The addition created a Thunder Golem who is sentient­­or at least very nearly so. Boomstone has of course heard of Redgear Bowblade and his Steelhands, but he is quite happy blasting things to bits for his Atlantean friends, and sees no reason to stop doing so. Brass Assassin The Brass Assassin is a variation on the Impaling Golem designed for stealthy elimination of key targets. Select implantation of red magestone has increased the initiative shown by the construct, but has left it still far short of sentience. Charis Charis returned to the fold when the Apocalypse Dragon began its rampage, returning to Atlantis in an attempt to save the Empire he realized he still loved. Coral Although her father Dagon succumbed to the lure of the Apocalypse Cult, Coral has remained true to the Atlantean Empire. She is sometimes viewed with suspicion due to her father's frenzied loyalty to the forces of the Apocalypse, but her continued success as a treasure hunter and relic­finder keeps her in favor. General Russo Now that Rayden Marz has taken Prieska, General Russo has been called back to serve as General Volkare's second­in­command in the Imperial Legion. Russo sees the transfer as a demotion, but remains loyal to Jeet Nujarek's regime, determined to excel in his new position and demonstrate his worthiness for promotion once again. Inquisitor In order to ensure the continued loyalty of the Imperial Legion, Emperor Nujarek has embedded picked Inquisitors into each cohort of the Legion.
    [Show full text]