D&D Next Playtest Update
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Confidential information of Wizards of the Coast LLC. Do not distribute. D&D Next Playtest Update October 14, 2013 This release of the D&D Next playtest presents updates to only the paladin and the druid. For Character Sheet convenience, this document still contains notes 10/14/13 from the previous September 19 update. • A new character sheet has been added to As a reminder, you are looking at portions of reflect chanGes to skills and lore. the Game, not the whole thinG. Because of that fact, you might find thinGs in the rules that are unclear or that refer to elements of the Game Adventures that haven’t appeared in the public playtest. 10/14/13 Please let us know through our surveys what • Notes for convertinG Legacy of the Crystal works, what doesn’t work, what you don’t like, Shard to D&D Next have been added to the and what you like. Adventures directory. Using This Material Races If you are a player, here is the recommended 9/19/13 order for reading the playtest packet’s • New races have been added: draGonborn, documents: drow, kender, tieflings, and warforGed. • The dwarf’s StonecunninG trait has been 1. How to Play. The rest of the playtest packet revised to use skills. assumes you are familiar with this document, Keen Senses has been revised to use skills. which presents the basics of play. • Free Spirit has been renamed Fey Ancestry 2. Character Creation. This document Guides • and revised to grant advantage on savinG you through creating a character and points throws against being charmed. you to the packet’s other player-focused documents: Races, Classes, Backgrounds and • The rock Gnome’s Artificer’s Lore no longer Skills, Feats, Equipment, and Spells. references recall lore. • The half orc’s MenacinG has been revised to If you are a DunGeon Master, here is the use skills. recommended readinG order: Classes 1. How to Play. The rest of the playtest packet assumes you are familiar with this document, 9/19/13 except where noted which presents the basics of play. • All classes have been updated to use the new 2. DM Guidelines. A mix of DMinG advice and proficiency bonus rule, which is included in rules, this document includes the nuts and each class table. bolts of setting DCs, craftinG encounters, and • Each class now also includes savinG throw and manaGinG exploration. skill proficiencies, in addition to the weapon 3. Bestiary. ContaininG a selection of monsters, and armor proficiencies already present. Some this document Gives you enouGh creatures to classes also have tool proficiencies. try out encounter buildinG. • The Expertise feature in several classes have been removed or changed to better work with If you have downloaded the previous playtest the new proficiency system. packet, below is a list of chanGes you will see. 1 D&D Next Playtest ©2013 Wizards Confidential information of Wizards of the Coast LLC. Do not distribute. Bard Strike (which now improves at 14th level) and an Ability Score Improvement. • The bard makes its first appearance in this playtest packet. • Divine Intervention has been chanGed to make it easier to use, thouGh it now requires one Barbarian week between attempts. • The Flare feature in the Light domain has been • The RaGe class feature has been updated to revised. remove (by default) advantaGe on StrenGth Weapon of the Gods in the War domain has attacks and replaces the resistances it • been replaced by the War Priest feature. previously Granted with temporary hit points. • Divine Battle Cry in the War domain has been • The Thick Hide class feature has been restored replaced by Guided Strike. to the class. • Reckless Attack has been updated to work in concert with raGe. Druid 10/14/13 • Barbarians now Gain their second attack at 5th level. • The druid's Wild Shape feature has been revised (the class description includes animal • Brutal Critical has been moved to 8th level. stat blocks to support the new version of the • Incite RaGe has been replaced by an Ability feature). Score Improvement at 16th level. • The Circle of the Moon in the druid has been • Will to Live replaces a barbarian path feature redone. at 17th level. Works in concert with new death roll rules. Fighter • Brutal RaGe has been revised to function without endinG the barbarian’s raGe. • Second Wind has been revised to give temporary hit points and refresh more quickly. • Terrifying RaGe has been removed from the Berserker barbarian path. • The FiGhting Style feature has been added to give fighters more customization options • Totem Spirit’s Cougar and Wolf options have been revised to interact with the new skill outside martial paths. proficiency rules. • Fighter’s Supremacy has been replaced with an Extra Attack. • GuidinG Totem has been revised to interact with the new savinG throw proficiency rules. • The three martial paths have been revised. The KniGht has been removed (many of its features • Guardian Totem has been removed from the Totem Warrior barbarian path. have been moved elsewhere), and the Gladiator has been renamed the Cleric Weaponmaster. • The Brutal Display feature has been removed. • ReliGious Study has been removed from the Gladiator’s CunninG has been renamed to cleric, and is now encompassed by the class’s • Advanced Maneuvers. skill proficiencies. • Gladiator’s Resolve has been removed. • The cleric’s Spells per Day progression has been improved to match the standard • Improved Combat Superiority has been spellcastinG proGression, GrantinG the cleric revised to prevent fiGhter players from more spells. runninG out of superiority dice too quickly. The Awareness feature has been removed • The Ability Score Improvement at 6th level has • been replaced with a second use of Channel from the Warrior. Divinity. The cleric Gains a third use at 18th • Armor Focus has been replaced with an level. additional Fighting Style choice (one of which is Defense, which is the same mechanic as • The cleric no longer Gains two attacks at 8th level; instead, this has been replaced by Divine Armor Focus). 2 D&D Next Playtest ©2013 Wizards Confidential information of Wizards of the Coast LLC. Do not distribute. MaGe • Uncanny DodGe replaces Clear Mind at 7th level. • Esoteric KnowledGe has been removed from the maGe, and is now encompassed by the • Diamond Body’s benefit has been folded into class’s skill proficiencies. Purity of Body at 10th level. An Ability Score Improvement now appears in its place. • Arcane Recovery has been revised to work with up to 5th level spells. • Tongue of Sun and Moon, Diamond Soul, and Timeless Body have been rearranged. • The 5th level tradition benefit has been moved to 6th level. • Empty Body now also includes invisibility. • Scribe Scrolls has been removed. • The damage in Way of the Four Elements features has been increased. • A tradition benefit at 8th level has been removed. • Deflect Arrows has been moved to 3rd level and includes an option that does not spend ki. • Brew Potions has been replaced by an Ability Score Improvement. • Wholeness of Body has been added. • Persistent Charm in the Enchantment tradition • QuiverinG Palm has been revised to a more has been replaced by Aura of Antipathy. classic form. • Instinctive Charm in the Enchantment tradition has been moved to 5th level to Paladin replace Recover SuGGestion. 10/14/13 • Alter Memories in the Enchantment tradition • The paladin includes a new oath option, the has been moved to 20th level to replace Oath of VenGeance. ongoing charm, and its effects improved. • The saving throw DC of a paladin spell can now • Split Enchantment replaces Alter Memories at benefit from a paladin's proficiency bonus if 12th level in the Enchantment tradition. the paladin presents a holy symbol. • Rapid Enchantment replaces Enchantment • The saving throw DC of a paladin's Channel Master in the Enchantment tradition. Divinity now equals the paladin's spell save DC. • Bypass Resistance has been cut from the Evocation tradition, and the levels of other RanGer features have been moved to compensate for • The ranger no longer receives Expertise at 1st the removal of this feature. level. • ConvincinG Illusions has been cut from the • The FiGhting Style feature has been added to Illusion tradition, and the levels of other 2nd level. features have been moved to compensate for • The ranger’s spellcasting proGression has been the removal of this feature. improved to match the standard spellcastinG proGression. Monk • The ranGer receives its second attack at 5th • Flurry of Blows has been revised to no lonGer level. require the player to route throuGh the Two- • Natural Explorer has been moved to 6th level. Weapon FiGhtinG rules to Get multiple attacks. • Land’s Stride and an Ability Score Flurry of Blows grants an additional attack at Improvement have been moved to 8th level. 8th level. • Hide in Plain SiGht has been moved up to 10th • Supreme Flurry replaces Expertise at 2nd level. level. • Step of the Wind now grants a speed bonus • An Ability Score Improvement has been moved even when not spendinG ki. to 12th level. • Monks now Gain increased Unarmed Strike • The Master Stalker feature has been added to damaGe as they Gain levels. 14th level. • Stunning Strike no longer requires the • An Ability Score Improvement has been moved expenditure of ki, but instead triGGers on a to 16th level. critical hit. 3 D&D Next Playtest ©2013 Wizards Confidential information of Wizards of the Coast LLC. Do not distribute. • Unmatched Hunter has been added to 18th • Use MaGic Device replaces CharminG Presence level. in the Thievery roGue style. • The DraGon Slayer has been renamed to the • Master Thief in the Thievery roGue style has Colossus Slayer.