Biasing Behavioral Activation with Intent for an Entertainment Robot
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Fun Facts and Activities
Robo Info: Fun Facts and Activities By: J. Jill Rogers & M. Anthony Lewis, PhD Robo Info: Robot Activities and Fun Facts By: J. Jill Rogers & M. Anthony Lewis, PhD. Dedication To those young people who dare to dream about the all possibilities that our future holds. Special Thanks to: Lauren Buttran and Jason Coon for naming this book Ms. Patti Murphy’s and Ms. Debra Landsaw’s 6th grade classes for providing feedback Liudmila Yafremava for her advice and expertise i Iguana Robotics, Inc. PO Box 625 Urbana, IL 61803-0625 www.iguana-robotics.com Copyright 2004 J. Jill Rogers Acknowledgments This book was funded by a research Experience for Teachers (RET) grant from the National Science Foundation. Technical expertise was provided by the research scientists at Iguana Robotics, Inc. Urbana, Illinois. This book’s intended use is strictly for educational purposes. The author would like to thank the following for the use of images. Every care has been taken to trace copyright holders. However, if there have been unintentional omissions or failure to trace copyright holders, we apologize and will, if informed, endeavor to make corrections in future editions. Key: b= bottom m=middle t=top *=new page Photographs: Cover-Iguana Robotics, Inc. technical drawings 2003 t&m; http://robot.kaist.ac.kr/~songsk/robot/robot.html b* i- Iguana Robotics, Inc. technical drawings 2003m* p1- http://www.history.rochester.edu/steam/hero/ *p2- Encyclopedia Mythica t *p3- Museum of Art Neuchatel t* p5- (c) 1999-2001 EagleRidge Technologies, Inc. b* p9- Copyright 1999 Renato M.E. Sabbatini http://www.epub.org.br/cm/n09/historia/greywalter_i.htm t ; http://www.ar2.com/ar2pages/uni1961.htm *p10- http://robot.kaist.ac.kr/~songsk/robot/robot.html /*p11- http://robot.kaist.ac.kr/~songsk/robot/robot.html; Sojourner, http://marsrovers.jpl.nasa.gov/home/ *p12- Sony Aibo, The Sony Corporation of America, 550 Madison Avenue, New York, NY 10022 t; Honda Asimo, Copyright, 2003 Honda Motor Co., Ltd. -
Design and Realization of a Humanoid Robot for Fast and Autonomous Bipedal Locomotion
TECHNISCHE UNIVERSITÄT MÜNCHEN Lehrstuhl für Angewandte Mechanik Design and Realization of a Humanoid Robot for Fast and Autonomous Bipedal Locomotion Entwurf und Realisierung eines Humanoiden Roboters für Schnelles und Autonomes Laufen Dipl.-Ing. Univ. Sebastian Lohmeier Vollständiger Abdruck der von der Fakultät für Maschinenwesen der Technischen Universität München zur Erlangung des akademischen Grades eines Doktor-Ingenieurs (Dr.-Ing.) genehmigten Dissertation. Vorsitzender: Univ.-Prof. Dr.-Ing. Udo Lindemann Prüfer der Dissertation: 1. Univ.-Prof. Dr.-Ing. habil. Heinz Ulbrich 2. Univ.-Prof. Dr.-Ing. Horst Baier Die Dissertation wurde am 2. Juni 2010 bei der Technischen Universität München eingereicht und durch die Fakultät für Maschinenwesen am 21. Oktober 2010 angenommen. Colophon The original source for this thesis was edited in GNU Emacs and aucTEX, typeset using pdfLATEX in an automated process using GNU make, and output as PDF. The document was compiled with the LATEX 2" class AMdiss (based on the KOMA-Script class scrreprt). AMdiss is part of the AMclasses bundle that was developed by the author for writing term papers, Diploma theses and dissertations at the Institute of Applied Mechanics, Technische Universität München. Photographs and CAD screenshots were processed and enhanced with THE GIMP. Most vector graphics were drawn with CorelDraw X3, exported as Encapsulated PostScript, and edited with psfrag to obtain high-quality labeling. Some smaller and text-heavy graphics (flowcharts, etc.), as well as diagrams were created using PSTricks. The plot raw data were preprocessed with Matlab. In order to use the PostScript- based LATEX packages with pdfLATEX, a toolchain based on pst-pdf and Ghostscript was used. -
History of Robotics: Timeline
History of Robotics: Timeline This history of robotics is intertwined with the histories of technology, science and the basic principle of progress. Technology used in computing, electricity, even pneumatics and hydraulics can all be considered a part of the history of robotics. The timeline presented is therefore far from complete. Robotics currently represents one of mankind’s greatest accomplishments and is the single greatest attempt of mankind to produce an artificial, sentient being. It is only in recent years that manufacturers are making robotics increasingly available and attainable to the general public. The focus of this timeline is to provide the reader with a general overview of robotics (with a focus more on mobile robots) and to give an appreciation for the inventors and innovators in this field who have helped robotics to become what it is today. RobotShop Distribution Inc., 2008 www.robotshop.ca www.robotshop.us Greek Times Some historians affirm that Talos, a giant creature written about in ancient greek literature, was a creature (either a man or a bull) made of bronze, given by Zeus to Europa. [6] According to one version of the myths he was created in Sardinia by Hephaestus on Zeus' command, who gave him to the Cretan king Minos. In another version Talos came to Crete with Zeus to watch over his love Europa, and Minos received him as a gift from her. There are suppositions that his name Talos in the old Cretan language meant the "Sun" and that Zeus was known in Crete by the similar name of Zeus Tallaios. -
Can a Robot Be Perceived As a Developing Creature?
538 HUMAN COMMUNICATION RESEARCH / October 2005 Can a Robot Be Perceived as a Developing Creature? Effects of a Robot’s Long-Term Cognitive Developments on Its Social Presence and People’s Social Responses Toward It KWAN MIN LEE NAMKEE PARK HAYEON SONG University of Southern California This study tests the effect of long-term artifi cial development of a robot on users’ feelings of social presence and social responses toward the robot. The study is a 2 (developmental capability: developmental versus fully matured) x 2 (number of participants: individual ver- sus group) between-subjects experiment (N = 40) in which participants interact with Sony’s robot dog, AIBO, for a month. The results showed that the developmental capability factor had signifi cant positive impacts on (a) perceptions of AIBO as a lifelike creature, (b) feel- ings of social presence, and (c) social responses toward AIBO. The number of participants factor, however, affected only the parasocial relationship and the buying intention variables. No interaction between the two factors was found. The results of a series of path analyses showed that feelings of social presence mediated participants’ social responses toward AIBO. We discuss implications of the current study on human–robot interaction, the computers are social actors (CASA) paradigm, and the study of (tele)presence. obots, once imagined only in science-fi ction fi lms, are now being used for various purposes. New applications of robots in thera- Rpeutic, educational, and entertainment environments have caused an important shift in the study of human–robot interaction (HRI). Rather than viewing robots as mere tools or senseless machines, researchers are beginning to see robots as social actors that can autonomously interact with humans in a socially meaningful way. -
Ph. D. Thesis Stable Locomotion of Humanoid Robots Based
Ph. D. Thesis Stable locomotion of humanoid robots based on mass concentrated model Author: Mario Ricardo Arbul´uSaavedra Director: Carlos Balaguer Bernaldo de Quiros, Ph. D. Department of System and Automation Engineering Legan´es, October 2008 i Ph. D. Thesis Stable locomotion of humanoid robots based on mass concentrated model Author: Mario Ricardo Arbul´uSaavedra Director: Carlos Balaguer Bernaldo de Quiros, Ph. D. Signature of the board: Signature President Vocal Vocal Vocal Secretary Rating: Legan´es, de de Contents 1 Introduction 1 1.1 HistoryofRobots........................... 2 1.1.1 Industrialrobotsstory. 2 1.1.2 Servicerobots......................... 4 1.1.3 Science fiction and robots currently . 10 1.2 Walkingrobots ............................ 10 1.2.1 Outline ............................ 10 1.2.2 Themes of legged robots . 13 1.2.3 Alternative mechanisms of locomotion: Wheeled robots, tracked robots, active cords . 15 1.3 Why study legged machines? . 20 1.4 What control mechanisms do humans and animals use? . 25 1.5 What are problems of biped control? . 27 1.6 Features and applications of humanoid robots with biped loco- motion................................. 29 1.7 Objectives............................... 30 1.8 Thesiscontents ............................ 33 2 Humanoid robots 35 2.1 Human evolution to biped locomotion, intelligence and bipedalism 36 2.2 Types of researches on humanoid robots . 37 2.3 Main humanoid robot research projects . 38 2.3.1 The Humanoid Robot at Waseda University . 38 2.3.2 Hondarobots......................... 47 2.3.3 TheHRPproject....................... 51 2.4 Other humanoids . 54 2.4.1 The Johnnie project . 54 2.4.2 The Robonaut project . 55 2.4.3 The COG project . -
Entertainment Robots Market Research Report - Global Forecast Till 2027
Report Information More information from: https://www.marketresearchfuture.com/reports/2925 Entertainment Robots Market Research Report - Global Forecast till 2027 Report / Search Code: MRFR/SEM/2149-CR Publish Date: February, 2020 Request Sample Price 1-user PDF : $ 4450.0 Enterprise PDF : $ 6250.0 Description: Entertainment Robots Market Overview The Entertainment Robots Market is expected to project at USD 3715.29 million and account at a CAGR of 23.06% during the forecast period of 2018 to 2023. The entertainment robots are specially manufactured for recreational purposes and are primarily important in the commercial and entertainment industry. These entertainment robots entertain people and especially kids by dancing, singing, and telling stories. Some of the famous robots in the entertainment industry so served for entertainment purposes are AIBO, Poo-Chi, iDOG, Bo-Wow, Gupi, Teksta, and i-Cybie are some of the important tools so served. The entertainment robots which come under the personal robotics market developed for utilitarian purposes, and also for recreational, commercial, and for entertainment purposes. Covid 19 Analysis The entertainment robots market experiences a declination in its production during the pandemic of COVID. COVID had a great impact on the manufacturing unit. A decrease in shortages of labor was marked. The outbreak also decreased the demand for production from end-users industries.The government imposed strict rules and regulations. He put forward the work from home initiatives for the employees. Wearing up masks and gloves was made compulsory and also strict actions were taken against those who tried violating the rules. Market Dynamics Drivers Rise in the growth of artificial intelligence technology, improving the growth of the geriatric population, and increasing the demand for animatronics pushes up the entertainment robots market. -
Controlling the NAO: the Humanoid Robot MET 435W By: Mister Higgins [email protected] Chris Zachary [email protected] Adviser
Controlling the NAO: The Humanoid Robot MET 435W By: Mister Higgins [email protected] Chris Zachary [email protected] Adviser: Dr. Vukica Jovanovic Submitted: April 22, 2020 Letter of Transmittal April 22, 2020 Dr. Vukica Jovanovic Associate Professor Engineering Technology Department 214 Kaufman Hall, Old Dominion University Norfolk, VA 23529 Dear Dr. Jovanovic: In compliance with the Senior Design Project requirements of MET 435, the technical report is attached for your review and approval. Mister Higgins and Chris Zachary are formally presenting a project named: “Controlling the NAO: The Humanoid Robot” as a final product for the Senior Design Project. Please consider the project for submission to the Department of Engineering Technology at Old Dominion University, Mechanical Engineering Technology Program. The main purpose of the document is to present an “Controlling the NAO: The Humanoid Robot” to learn how to operate this autonomous robot. The project team plans on doing a presentation that can be future used by middle schoolers to learn what is NAO robot and what it can do. Sincerely, Mister Higgins ____________________________ Chris Zachary ____________________________ APPROVAL: DATE: 04/22/2020 1 Abstract NAO is a humanoid robot that is designed to work with humans in a variety of different ways and environments. NAO can be used to: -assess emotional changes in children, process those changes using facial recognition software, and give proper responses through various commands. The main purpose of this project is to learn how to operate this autonomous robot. It costs almost $10,000 (USD). The project team plans on doing a presentation that can be future used by middle schoolers to learn what is NAO robot and what it can do. -
Annual Report 2011
Contents 02-19 Letter to Shareholders: A Message from Howard Stringer, CEO Dear Shareholders Operating Results in Fiscal Year 2010 Focus Areas for Growth Networked Products and Services 3D World Competitive Advantages through Differentiated Technologies Emerging Markets 06 10 Expanding 3D World Networked Products 3D World and Services 12 15 Competitive Advantages through Emerging Markets Differentiated Technologies 20 26 Special Feature: Special Feature: Sony’s “Exmor RTM” Sony in India 34 40 Financial Highlights Products, Services and Content 50 51 Board of Directors and Financial Section Corporate Executive Officers 64 65 Stock Information Investor Information ©2011 Columbia Pictures Industries, Inc., All Rights Reserved. For more information on Sony’s financial performance, corporate governance, CSR and Financial Services business, please refer to the following websites. 2011 Annual Report on Form 20-F http://www.sony.net/SonyInfo/IR/library/sec.html Corporate Governance Structure http://www.sony.net/SonyInfo/csr/governance/index.html CSR Report http://www.sony.net/SonyInfo/Environment/index.html Financial Services Business http://www.sonyfh.co.jp/index_en.html (Sony Financial Holdings Inc.) Artist: Adele Photo credit: Mari Sarai 01 Letter to Shareholders: A Message from Howard Stringer, CEO 02 Dear Shareholders, A review of the fiscal year ended March 31, 2011 (fiscal year 2010) must first mention the Great East Japan Earthquake, which occurred near the end of the fiscal year. On March 11, at 2:46 p.m. local time, East Japan was struck by a 9.0-magnitude earthquake, immedi- ately followed by a giant tsunami, which had, in addition to the tragic loss of life and property, a profound psychological and financial impact on the people of Japan. -
Mixed Reality Technologies for Novel Forms of Human-Robot Interaction
Dissertation Mixed Reality Technologies for Novel Forms of Human-Robot Interaction Dissertation with the aim of achieving a doctoral degree at the Faculty of Mathematics, Informatics and Natural Sciences Dipl.-Inf. Dennis Krupke Human-Computer Interaction and Technical Aspects of Multimodal Systems Department of Informatics Universität Hamburg November 2019 Review Erstgutachter: Prof. Dr. Frank Steinicke Zweitgutachter: Prof. Dr. Jianwei Zhang Drittgutachter: Prof. Dr. Eva Bittner Vorsitzende der Prüfungskomission: Prof. Dr. Simone Frintrop Datum der Disputation: 17.08.2020 “ My dear Miss Glory, Robots are not people. They are mechanically more perfect than we are, they have an astounding intellectual capacity, but they have no soul.” Karel Capek Abstract Nowadays, robot technology surrounds us and future developments will further increase the frequency of our everyday contacts with robots in our daily life. To enable this, the current forms of human-robot interaction need to evolve. The concept of digital twins seems promising for establishing novel forms of cooperation and communication with robots and for modeling system states. Machine learning is now ready to be applied to a multitude of domains. It has the potential to enhance artificial systems with capabilities, which so far are found in natural intelligent creatures, only. Mixed reality experienced a substantial technological evolution in recent years and future developments of mixed reality devices seem to be promising, as well. Wireless networks will improve significantly in the next years and thus, latency and bandwidth limitations will be no crucial issue anymore. Based on the ongoing technological progress, novel interaction and communication forms with robots become available and their application to real-world scenarios becomes feasible. -
Social Robotics Agenda.Pdf
Thank you! The following agenda for social robotics was developed in a project led by KTH and funded by Vinnova. It is a result of cooperation between the following 35 partners: Industry: ABB, Artificial Solutions, Ericsson, Furhat robotics, Intelligent Machines, Liquid Media, TeliaSonera Academia: Göteborgs universitet, Högskolan i Skövde, Karolinska Institutet, KTH, Linköpings universitet, Lunds tekniska högskola, Lunds Universitet, Röda korsets högskola, Stockholms Universtitet, Uppsala Universitet, Örebro universitet Public sector: Institutet för Framtidsstudier, Myndigheten för Delaktighet, Myndigheten för Tillgängliga Medier, Statens medicinsk- etiska råd, Robotdalen, SLL Innovation, Språkrådet End-user organistions: Brostaden, Epicenter, EF Education First, Fryshuset Gymnasium, Hamnskolan, Investor, Kunskapsskolan, Silver Life, Svenskt demenscentrum, Tekniska Museet We would like to thank all partners for their great commitment at the workshops where they shared good ideas and insightful experiences, as well as valuable and important observations of what the future might hold. Agenda key persons: Joakim Gustafson (KTH), Peje Emilsson (Silver Life), Jan Gulliksen (KTH), Mikael Hedelind (ABB), Danica Kragic (KTH), Per Ljunggren (Intelligent Machines), Amy Loutfi (Örebro university), Erik Lundqvist (Robotdalen), Stefan Stern (Investor), Karl-Erik Westman (Myndigheten för Delaktighet), Britt Östlund (KTH) Writing group: editor Joakim Gustafson, co-editor Jens Edlund, Jonas Beskow, Mikael Hedelind, Danica Kragic, Per Ljunggren, Amy -
Learning CPG Sensory Feedback with Policy Gradient for Biped Locomotion for a Full-Body Humanoid
Learning CPG Sensory Feedback with Policy Gradient for Biped Locomotion for a Full-body Humanoid Gen Endo*†,JunMorimoto†‡, Takamitsu Matsubara†§, Jun Nakanishi†‡ and Gordon Cheng†‡ *Sony Intelligence Dynamics Laboratories, Inc., 3-14-13 Higashigotanda, Shinagawa-ku, Tokyo, 141-0022, Japan † ‡ ATR Computational Neuroscience Laboratories, Computational Brain Project, ICORP, Japan Science and Technology Agency 2-2-2 Hikaridai, Seika-cho, Soraku-gun, Kyoto, 619-0288, Japan § Nara Institute of Science and Technology, 8916-5 Takayama-cho, Ikoma-shi, Nara, 630-0192, Japan [email protected], {xmorimo, takam-m, jun, gordon}@atr.jp Abstract This paper describes a learning framework for a central pattern generator based biped locomotion controller us- ing a policy gradient method. Our goals in this study are to achieve biped walking with a 3D hardware humanoid, and to develop an efficient learning algorithm with CPG by reducing the dimensionality of the state space used for learning. We demonstrate that an appropriate feed- back controller can be acquired within a thousand tri- als by numerical simulations and the obtained controller in numerical simulation achieves stable walking with a physical robot in the real world. Numerical simulations and hardware experiments evaluated walking velocity and stability. Furthermore, we present the possibility of an additional online learning using a hardware robot to improve the controller within 200 iterations. Figure 1: Entertainment Robot QRIO (SDR-4X II) their specific mechanical design to embed an intrinsic walk- Introduction ing pattern with the passive dynamics, the state space for learning was drastically reduced from 18 to 2 in spite of Humanoid research and development has made remarkable the complexity of the 3D biped model, which usually suf- progress during the past 10 years. -
Change Is in the Air the Technology of Smoother, Smarter Air Travel
Will mobile phones The digital divide, Dispensing justice kill off the iPod? seen from below through software page 16 page 22 page 34 TechnologyQuarterly March 12th 2005 Change is in the air The technology of smoother, smarter air travel Republication, copying or redistribution by any means is expressly prohibited without the prior written permission of The Economist The Economist Technology Quarterly March 12th 2005 Monitor 1 Contents Humanoids on the march Robotics: Humanoid robots are becoming ever more advanced. Are the rms making them just interested in publicity, or are they chasing a new market? IRST came Asimo, Honda’s childlike ruthless assassin of Terminator. Hu- Frobot, which was introduced to the manoid robots have walked into our col- world in 2000. Sony responded with lective subconscious, colouring our On the cover QRIO (pronounced curio) in 2003. Now views of the future. New technologies, from a competition has broken out between But now Japan’s industrial giants are mobile-phone check-in to Japan’s industrial rms to see which of spending billions of yen to make such ro- wireless luggage tags and them can produce the most advanced hu- bots a reality. Their new humanoids rep- on-board mobile telephony, manoid robotand South Korean rms resent impressive feats of engineering: will make air travel smoother are getting involved, too. They are seri- when Honda introduced Asimo, a four- and swifter for passengers, ous about humanoids, says Dan Kara of foot robot that had been in development while also boosting the Robotics Trends, a consultancy. They for some 15 years, it walked so uidly that fortunes of beleaguered have made a conscious decision to head its white, articulated exterior seemed to airlines.