Pani Poni Dash 20: Detailed Notes
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The Anime Galaxy Japanese Animation As New Media
i i i i i i i i i i i i i i i i i i i i Herlander Elias The Anime Galaxy Japanese Animation As New Media LabCom Books 2012 i i i i i i i i Livros LabCom www.livroslabcom.ubi.pt Série: Estudos em Comunicação Direcção: António Fidalgo Design da Capa: Herlander Elias Paginação: Filomena Matos Covilhã, UBI, LabCom, Livros LabCom 2012 ISBN: 978-989-654-090-6 Título: The Anime Galaxy Autor: Herlander Elias Ano: 2012 i i i i i i i i Índice ABSTRACT & KEYWORDS3 INTRODUCTION5 Objectives............................... 15 Research Methodologies....................... 17 Materials............................... 18 Most Relevant Artworks....................... 19 Research Hypothesis......................... 26 Expected Results........................... 26 Theoretical Background........................ 27 Authors and Concepts...................... 27 Topics.............................. 39 Common Approaches...................... 41 1 FROM LITERARY TO CINEMATIC 45 1.1 MANGA COMICS....................... 52 1.1.1 Origin.......................... 52 1.1.2 Visual Style....................... 57 1.1.3 The Manga Reader................... 61 1.2 ANIME FILM.......................... 65 1.2.1 The History of Anime................. 65 1.2.2 Technique and Aesthetic................ 69 1.2.3 Anime Viewers..................... 75 1.3 DIGITAL MANGA....................... 82 1.3.1 Participation, Subjectivity And Transport....... 82 i i i i i i i i i 1.3.2 Digital Graphic Novel: The Manga And Anime Con- vergence........................ 86 1.4 ANIME VIDEOGAMES.................... 90 1.4.1 Prolongament...................... 90 1.4.2 An Audience of Control................ 104 1.4.3 The Videogame-Film Symbiosis............ 106 1.5 COMMERCIALS AND VIDEOCLIPS............ 111 1.5.1 Advertisements Reconfigured............. 111 1.5.2 Anime Music Video And MTV Asia......... -
On a Day in 2000, at a Certain Pub, the Three Creators of the Big O Got Together and to Discuss Their Passionate Thoughts…!
On a day in 2000, at a certain pub, the three creators of The Big O got together and to discuss their passionate thoughts…! Kazuyoshi Katayama The director of The Big O, he has also worked on other anime including Sentimental Journey and Giant Robo. An established pro of robot dramas. Keiichi Sato The Big O character and mecha designer/supervisor. He has worked with director Kazuyoshi Katayama since Giant Robo, and has also worked on the City Hunter TV special. Hitoshi Ariga The Big O manga artist (see inside front cover for more information). The Big O is finally starting to be released on video/DVD. Ariga: I‟d like people who weren‟t able to catch it on TV to take this opportunity to check it out Sato: Even people who dismissed it by just saying “I don‟t have cable.” [The Big O was originally shown in Japan on the Wowow cable channel—Ed.] But I guess that‟s how it is. When you can‟t see it, it‟s sour grapes. Ariga: I was hoping that the manga would help to get people interested. I‟m hoping it‟ll get people to buy the DVDs and videos, so it‟s an important piece of media in that respect. I know that I shouldn‟t stray too far. Sato: Well, we‟re going to keep needing your help. (laughs) Ariga: I‟ll do my best. (laughs) Katayama: Well, I‟d like people to enjoy the world of The Big O by both reading the manga and watching the anime. -
Imōto-Moe: Sexualized Relationships Between Brothers and Sisters in Japanese Animation
Imōto-Moe: Sexualized Relationships Between Brothers and Sisters in Japanese Animation Tuomas Sibakov Master’s Thesis East Asian Studies Faculty of Humanities University of Helsinki November 2020 Tiedekunta – Fakultet – Faculty Koulutusohjelma – Utbildningsprogram – Degree Programme Faculty of Humanities East Asian Studies Opintosuunta – Studieinriktning – Study Track East Asian Studies Tekijä – Författare – Author Tuomas Valtteri Sibakov Työn nimi – Arbetets titel – Title Imōto-Moe: Sexualized Relationships Between Brothers and Sisters in Japanese Animation Työn laji – Arbetets art – Level Aika – Datum – Month and Sivumäärä– Sidoantal – Number of pages Master’s Thesis year 83 November 2020 Tiivistelmä – Referat – Abstract In this work I examine how imōto-moe, a recent trend in Japanese animation and manga in which incestual connotations and relationships between brothers and sisters is shown, contributes to the sexualization of girls in the Japanese society. This is done by analysing four different series from 2010s, in which incest is a major theme. The analysis is done using visual analysis. The study concludes that although the series can show sexualization of drawn underage girls, reading the works as if they would posit either real or fictional little sisters as sexual targets. Instead, the analysis suggests that following the narrative, the works should be read as fictional underage girls expressing a pure feelings and sexuality, unspoiled by adult corruption. To understand moe, it is necessary to understand the history of Japanese animation. Much of the genres, themes and styles in manga and anime are due to Tezuka Osamu, the “god of manga” and “god of animation”. From the 1950s, Tezuka was influenced by Disney and other western animators at the time. -
The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
University of Louisville ThinkIR: The University of Louisville's Institutional Repository Electronic Theses and Dissertations 12-2017 The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan. Kendra Nicole Sheehan University of Louisville Follow this and additional works at: https://ir.library.louisville.edu/etd Part of the Comparative Methodologies and Theories Commons, Japanese Studies Commons, and the Other Religion Commons Recommended Citation Sheehan, Kendra Nicole, "The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan." (2017). Electronic Theses and Dissertations. Paper 2850. https://doi.org/10.18297/etd/2850 This Doctoral Dissertation is brought to you for free and open access by ThinkIR: The University of Louisville's Institutional Repository. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of ThinkIR: The University of Louisville's Institutional Repository. This title appears here courtesy of the author, who has retained all other copyrights. For more information, please contact [email protected]. THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Submitted to the Faculty of the College of Arts and Sciences of the University of Louisville in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Humanities Department of Humanities University of Louisville Louisville, Kentucky December 2017 Copyright 2017 by Kendra Nicole Sheehan All rights reserved THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Approved on November 17, 2017 by the following Dissertation Committee: __________________________________ Dr. -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
11Eyes Achannel Accel World Acchi Kocchi Ah! My Goddess Air Gear Air
11eyes AChannel Accel World Acchi Kocchi Ah! My Goddess Air Gear Air Master Amaenaideyo Angel Beats Angelic Layer Another Ao No Exorcist Appleseed XIII Aquarion Arakawa Under The Bridge Argento Soma Asobi no Iku yo Astarotte no Omocha Asu no Yoichi Asura Cryin' B Gata H Kei Baka to Test Bakemonogatari (and sequels) Baki the Grappler Bakugan Bamboo Blade Banner of Stars Basquash BASToF Syndrome Battle Girls: Time Paradox Beelzebub BenTo Betterman Big O Binbougami ga Black Blood Brothers Black Cat Black Lagoon Blassreiter Blood Lad Blood+ Bludgeoning Angel Dokurochan Blue Drop Bobobo Boku wa Tomodachi Sukunai Brave 10 Btooom Burst Angel Busou Renkin Busou Shinki C3 Campione Cardfight Vanguard Casshern Sins Cat Girl Nuku Nuku Chaos;Head Chobits Chrome Shelled Regios Chuunibyou demo Koi ga Shitai Clannad Claymore Code Geass Cowboy Bebop Coyote Ragtime Show Cuticle Tantei Inaba DFrag Dakara Boku wa, H ga Dekinai Dan Doh Dance in the Vampire Bund Danganronpa Danshi Koukousei no Nichijou Daphne in the Brilliant Blue Darker Than Black Date A Live Deadman Wonderland DearS Death Note Dennou Coil Denpa Onna to Seishun Otoko Densetsu no Yuusha no Densetsu Desert Punk Detroit Metal City Devil May Cry Devil Survivor 2 Diabolik Lovers Disgaea Dna2 Dokkoida Dog Days Dororon EnmaKun Meeramera Ebiten Eden of the East Elemental Gelade Elfen Lied Eureka 7 Eureka 7 AO Excel Saga Eyeshield 21 Fight Ippatsu! JuudenChan Fooly Cooly Fruits Basket Full Metal Alchemist Full Metal Panic Futari Milky Holmes GaRei Zero Gatchaman Crowds Genshiken Getbackers Ghost -
Nintendo Famicom
Nintendo Famicom Last Updated on September 23, 2021 Title Publisher Qty Box Man Comments '89 Dennou Kyuusei Uranai Jingukan 10-Yard Fight Irem 100 Man Dollar Kid: Maboroshi no Teiou Hen Sofel 1942 Capcom 1943: The Battle of Valhalla Capcom 1943: The Battle of Valhalla: FamicomBox Nintendo 1999: Hore, Mitakotoka! Seikimatsu C*Dream 2010 Street Fighter Capcom 4 Nin uchi Mahjong Nintendo 8 Eyes Seta 8bit Music Power Final: Homebrew Columbus Circle A Ressha de Ikou Pony Canyon Aa Yakyuu Jinsei Icchokusen Sammy Abadox: Jigoku no Inner Wars Natsume Abarenbou Tengu Meldac Aces: Iron Eagle III Pack-In-Video Advanced Dungeons & Dragons: Dragons of Flame Pony Canyon Advanced Dungeons & Dragons: Heroes of the Lance Pony Canyon Advanced Dungeons & Dragons: Hillsfar Pony Canyon Advanced Dungeons & Dragons: Pool of Radiance Pony Canyon Adventures of Lolo HAL Laboratory Adventures of Lolo II HAL Laboratory After Burner Sunsoft Ai Sensei no Oshiete: Watashi no Hoshi Irem Aigiina no Yogen: From The Legend of Balubalouk VIC Tokai Air Fortress HAL Laboratory Airwolf Kyugo Boueki Akagawa Jirou no Yuurei Ressha KING Records Akira Taito Akuma Kun - Makai no Wana Bandai Akuma no Shoutaijou Kemco Akumajou Densetsu Konami Akumajou Dracula Konami Akumajou Special: Boku Dracula Kun! Konami Alien Syndrome Sunsoft America Daitouryou Senkyo Hector America Oudan Ultra Quiz: Shijou Saidai no Tatakai Tomy American Dream C*Dream Ankoku Shinwa - Yamato Takeru Densetsu Tokyo Shoseki Antarctic Adventure Konami Aoki Ookami to Shiroki Mejika: Genchou Hishi Koei Aoki Ookami to Shiroki Mejika: Genghis Khan Koei Arabian Dream Sherazaado Culture Brain Arctic Pony Canyon Argos no Senshi Tecmo Argus Jaleco Arkanoid Taito Arkanoid II Taito Armadillo IGS Artelius Nichibutsu Asmik-kun Land Asmik ASO: Armored Scrum Object SNK Astro Fang: Super Machine A-Wave Astro Robo SASA ASCII This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Otaku, Japanoido, Shinjinrui: Relação Afetiva Com a Imagem E Os Universos Ficcionais Do Anime
Otaku, Japanoido, Shinjinrui: relação afetiva com a imagem e os universos ficcionais do anime Otaku, Japanoido, Shinjinrui: affective relation with the image and fictional universes of anime Angela LONGO1 Resumo A partir do boom do anime nos anos 1990, o fenômeno otaku tem gerado reações diversas sobre recepção e consumo. O discurso sobre o otaku tende a oscilar entre duas noções: a de subcultura, por vezes com graus patológicos, e a noção cool japan da cultura mainstream. Iremos observar essas tendências na configuração do anime com os autores Tsugata Nobuyuki, Thomas Lamarre e Saitō Tamaki e nas teorizações sobre o otaku com os autores Tatsumi Takayuki, Okada Toshio e Azuma Hiroki. A nossa proposta é que a aproximação afetiva do otaku com o anime abre uma zona de autonomia dentro do movimento otaku. Palavras-chave: Otaku. Japanoido. Shinjinrui. Anime. Abstract From the anime boom in the 90's, the otaku phenomenon has generated diverse reactions on reception and consumption. The discourse on otaku tends to oscillate between two notions, that of subculture sometimes with pathological degrees and the cool japan of mainstream culture. We will observe these trends in the anime configurations with authors Tsugata Nobuyuki, Thomas Lamarre and Saitō Tamaki and in the theorizations about otaku with authors Tatsumi Takayuki, Okada Toshio and Azuma Hiroki. Our proposal is that the affective approach of the otaku with the anime opens a zone of autonomy within the otaku movement. Keywords: Otaku. Japanoido. Shinjinrui. Anime. Introdução Os mercados globais de distribuição de animação e mangá foram preconizados durante a década de 1990 pelo boom das redes de consumo não oficiais organizadas pelos fãs, ou otaku. -
Catalogo Paolo Barbieri Lavora Da Più Di Quindici Anni Per Il XVI Ed
IN COLLABORAZIONE CON: CON IL CONTRIBUTO DI: CON IL PATROCINIO DI: PARTNER: A PARTNER TECNICI: I R O G E T A C www.eurocosplay.com championships MAIN MEDIA PARTNER: MEDIA PARTNER: BENVENUTI ALLA XIX EDIZIONE DI ROMICS! GOLDRAKE, DRAGHI E METALUPO ATTERRANO A ROMICS Il regno della creatività Il fumetto è un veicolo eccezionale di espressione e una passione che aggrega tantissime persone, soprattutto ragazzi. Da qui nasce il successo di Romics, la parola agli autori : maestri internazionali in Romics e la scelta della Regione Lazio di un programma fittissimo di appuntamenti, per sostenere questa grande manifestazione. conoscere proprio tutti i segreti della matita! Siamo onorati di annunciare la presenza di Go Nagai, Romics , per noi, è un’occasione straordinaria per il papà di Goldrake, con lui sono cresciute tre incontrare i giovani e per presentare le generazioni di appassionati e di autori di fumetto e opportunità che la Regione Lazio mette loro a animazione. La storia del manga in persona varca la disposizione. Crediamo nelle nuove ‘generAzioni’ e investiamo nella creatività, nella soglia di Romics! capacità dei ragazzi di produrre innovazione, visioni e nuove letture del mondo. Accanto a lui, sempre premiati con i Romics d’Oro: William Simpson , leader storyboard artist della serie A tutti coloro che entreranno nel mondo di Romics auguro di divertirsi e di condividere cult Il Trono di Spade - Game of Thrones ; Averardo lo spirito di un grande evento internazionale che dimostra quanto la creatività sia un Ciriello , tra i più prolifici illustratori italiani, con oltre 70 anni di carriera. L’Arte del Fumetto e dell’illustrazione sono celebrate con splendide mostre : un grande ! elemento centrale e indispensabile per la nostra società. -
Lijst 556 Euro-DCD
€ DCD CODES!!!! LIJST: FAX/MODEM/E-MAIL: 25 jul 2021 PREVIEWS DISK: 27 jul 2021 [email protected] voor Nieuws, Aanbiedingen en Nabestellingen KIJK OP WWW.PEPCOMICS.NL PEP COMICS SLUITINGSDATUM: DCD WETH. DEN OUDESTRAAT 10 FAX: 25 juli 5706 ST HELMOND ONLINE: 25 juli TEL +31 (0)492-472760 UITLEVERING: (€) FAX +31 (0)492-472761 september/oktober #556 ********************************** DCD0060 [M] Image Firsts Monstress #1 2.57 b *** DIAMOND COMIC DISTR. ******* DCD0061 [M] Saga TPB Vol.01 12.89 b ********************************** DCD0062 [M] Saga TPB Vol.02 19.34 b DCD0063 [M] Saga TPB Vol.03 19.34 b DCD SALES TOOLS page 026 DCD0064 [M] Saga TPB Vol.04 19.34 b DCD0001 Previews September 2021 #396 5.45 i DCD0065 [M] Saga TPB Vol.05 19.34 b DCD0002 Marvel Previews S EXTRA Vol.05 #15 1.58 b DCD0066 [M] Saga TPB Vol.06 19.34 b DCD0003 Previews September 2021 Custo #396 0.86 i DCD0067 [M] Saga TPB Vol.07 19.34 b DCD0004 Previews Sept 2021 Cust EXTRA #396 1.72 i DCD0068 [M] Saga TPB Vol.08 19.34 b DCD0006 Previews Sep 2021 Retai EXTRA #396 2.62 b DCD0069 [M] Saga TPB Vol.09 19.34 b DCD0007 Game Trade Magazine #259 0.00 E DCD0070 [M] Mom Mother Of Madness (3) #3 6.44 b DCD0008 Game Trade Magazine EXTRA #259 0.58 E DCD0071 Blackbird TPB Vol.01 21.92 b IMAGE COMICS page 042 DCD0072 Skyward My Low G Life TPB Vol.01 12.89 b DCD0009 [M] Primordial A Sorrentino (6) #1 5.15 b DCD0073 Skyward Here There Be D TPB Vol.02 21.92 b DCD0010 [M] Primordial B Ward (6) #1 5.15 b DCD0074 Skyward Fix The World TPB Vol.03 21.92 b DCD0011 [M] Primordial C Nguyen -
Anime/Games/J-Pop/J-Rock/Vocaloid
Anime/Games/J-Pop/J-Rock/Vocaloid Deutsch Alice Im Wunderland Opening Anne mit den roten Haaren Opening Attack On Titans So Ist Es Immer Beyblade Opening Biene Maja Opening Catpain Harlock Opening Card Captor Sakura Ending Chibi Maruko-Chan Opening Cutie Honey Opening Detektiv Conan OP 7 - Die Zeit steht still Detektiv Conan OP 8 - Ich Kann Nichts Dagegen Tun Detektiv Conan Opening 1 - 100 Jahre Geh'n Vorbei Detektiv Conan Opening 2 - Laufe Durch Die Zeit Detektiv Conan Opening 3 - Mit Aller Kraft Detektiv Conan Opening 4 - Mein Geheimnis Detektiv Conan Opening 5 - Die Liebe Kann Nicht Warten Die Tollen Fussball-Stars (Tsubasa) Opening Digimon Adventure Opening - Leb' Deinen Traum Digimon Adventure Opening - Leb' Deinen Traum (Instrumental) Digimon Adventure Wir Werden Siegen (Instrumental) Digimon Adventure 02 Opening - Ich Werde Da Sein Digimon Adventure 02 Opening - Ich Werde Da Sein (Insttrumental) Digimon Frontier Die Hyper Spirit Digitation (Instrumental) Digimon Frontier Opening - Wenn das Feuer In Dir Brennt Digimon Frontier Opening - Wenn das Feuer In Dir Brennt (Instrumental) (Lange Version) Digimon Frontier Wenn Du Willst (Instrumental) Digimon Tamers Eine Vision (Instrumental) Digimon Tamers Ending - Neuer Morgen Digimon Tamers Neuer Morgen (Instrumental) Digimon Tamers Opening - Der Grösste Träumer Digimon Tamers Opening - Der Grösste Träumer (Instrumental) Digimon Tamers Regenbogen Digimon Tamers Regenbogen (Instrumental) Digimon Tamers Sei Frei (Instrumental) Digimon Tamers Spiel Dein Spiel (Instrumental) DoReMi Ending Doremi -
Samurai Champloo: Transnational Viewing Jiwon Ahn
Samurai Champloo: Transnational Viewing Jiwon Ahn From the original edition of How to Watch Television published in 2013 by New York University Press Edited by Ethan Thompson and Jason Mittell Accessed at nyupress.org/9781479898817 This work is licensed under a Creative Commons Attribution-NonCommercial- NoDerivatives 4.0 International License (CC BY-NC-ND). 39 Samurai Champloo Transnational Viewing Jiwon Ahn Abstract: Television criticism usually addresses “what” TV is watched, and ofen “who” watches, but “where” TV is watched is less commonly considered vital to understanding it. In this look at the anime program Samurai Champloo, Jiwon Ahn argues for the importance of “where” to the meanings and pleasures of texts which—like anime—circulate in television’s global fows. Watching an imported or translated text on television is an increasingly ordinary experience in the current state of globalization. But what unique critical questions should we consider in order to make sense of such viewings? To understand our de- sire for and pleasure in viewing imported television texts, we need to consider how texts produced for overseas distribution are designed diferently for international audiences, and how this design may infect (or not) our viewing of them. Anime ofers a productive example in that the format’s long history of international circula- tion inevitably involved the development of textual strategies suited to transnational consumption, including, notably, an efort to balance exoticism with familiarity in terms of appeal. While the popularity of shows such as Dragon Ball Z (Cartoon Net- work, 1998–2005), Ranma ½ (Fuji Television, 1989–1992), and InuYasha (Cartoon Network, 2000–2004) on U.S.