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This Exclusive Report Ranks the World's Largest Licensors. the 2012 Report
MAY 2012 VOLUME 15 NUMBER 2 ® This exclusive report ranks the world’s largest licensors. Sponsored by The 2012 report boasts the addition of 20 new licensors, reinforcing the widespread growth of brand extensions, and represents more than $192 billion in retail sales. YOUR RIGHTS. YOUR PROPERTY. YOUR MONEY. Royalty, licensing, joint venture, and profit participation agreements present great revenue opportunities. But, protecting property rights and managing the EisnerAmper Royalty Audit & accuracy of royalty and profit reports often poses significant challenges. The Compliance Services dedicated team of professionals in EisnerAmper’s Royalty Audit & Contract Compliance Services Group use their expertise and experience to assist clients in n Royalty, Participation & Compliance Examinations protecting intellectual properties and recovering underpaid royalties and profits. n Financial Due Diligence There are substantial benefits for licensors and licensees when they know that n Litigation Consultation reports and accountings are fairly presented, truthful and in accordance with the n provisions of their agreements. Put simply: licensors should collect all amounts Royalty Process Consultation to which they are entitled and licensees should not overpay. Furthermore, our licensor clients turn to EisnerAmper when they require information about certain non-monetary activities of their licensees or partners in order to protect the value and integrity of their intellectual properties, and to plan for the future. Find out how EisnerAmper’s professionals can assist licensors prevent revenue from slipping away and how we provide licensees the tools they need to prepare the proper reports and payments. Let’s get down to business. TM Lewis Stark, CPA www.eisneramper.com Partner-in-Charge EisnerAmper Royalty Audit and Contract Compliance EisnerAmper LLP Accountants & Advisors 212.891.4086 [email protected] Independent Member of PKF International Follow us: This exclusive report ranks the world’s largest licensors. -
Marketing Food to Children and Adolescents
FEDERAL TRADE COMMISSION Marketing Food to Children and Adolescents A Review of Industry Expenditures, Activities, and Self-Regulation A Report to Congress Appendices Federal Trade Commission July 2008 Marketing Food to Children and Adolescents A Review of Industry Expenditures, Activities, and Self-Regulation Appendices July 2008 Federal Trade Commission William E. Kovacic, Chairman Pamela Jones Harbour, Commissioner Jon Leibowitz, Commissioner J. Thomas Rosch, Commissioner Report Contributors Bureau of Consumer Protection Sarah Botha, Division of Advertising Practices Keith Fentonmiller, Division of Advertising Practices Carol Jennings, Division of Advertising Practices Mary Johnson, Division of Advertising Practices Kial Young, Division of Advertising Practices Heather Hippsley, Assistant Director, Division of Advertising Practices Mary Koelbel Engle, Associate Director, Division of Advertising Practices Bureau of Economics Pauline M. Ippolito, Deputy Director, Bureau of Economics Research Assistants Todd Dickey, Bureau of Consumer Protection, Division of Advertising Practices Diana Finegold, Bureau of Consumer Protection, Division of Advertising Practices Conor McEvily, Bureau of Consumer Protection, Division of Advertising Practices Colin Conerton, Bureau of Consumer Protection, Honors Paralegal Program Micah B. Burger, Bureau of Economics Michelle Y. Kambara, Bureau of Economics Dane M. Vrabac, Bureau of Economics Contents Appendix A: Data and Research Methods Appendix B: Federal Trade Commission Order to File Special Report Appendix -
For Publication United States Bankruptcy Court
FOR PUBLICATION UNITED STATES BANKRUPTCY COURT SOUTHERN DISTRICT OF NEW YORK -------------------------------------------------------------x In re: Chapter 11 4KIDS ENTERTAINMENT, INC., et al.,1 Case No. 10-11607 (SCC) Debtors. (Jointly Administered) -------------------------------------------------------------x TV TOKYO CORPORATION and NIHON AD SYSTEMS, INC., Plaintiffs, v. Adv. Pro. No. 11-02225 (SCC) 4KIDS ENTERTAINMENT, INC., Defendant and Counterclaim-Plaintiff, v. ASATSU-DK INC., NIHON AD SYSTEMS, INC., TELEVISION TOKYO CHANNEL 12, LTD and TV TOKYO CORPORATION, Counterclaim-Defendants. -------------------------------------------------------------x POST-TRIAL FINDINGS OF FACT AND CONCLUSIONS OF LAW 1 The Debtors, along with the last four digits of each Debtor’s federal tax identification number, are: 4Kids Entertainment, Inc. (1380); 4Kids Ad Sales, Inc. (6309); 4Kids Digital Games, Inc. (7645); 4Kids Entertainment Home Video, Inc. (0094); 4Kids Entertainment Licensing, Inc. (3342); 4Kids Entertainment Music, Inc. (6311); 4Kids Productions, Inc. (3593); 4Kids Technology, Inc. (8181); 4Kids Websites, Inc. (7563); 4Sight Licensing Solutions, Inc. (8897); The Summit Media Group, Inc. (2061); and World Martial Arts Productions, Inc. (8492). A P P E A R A N C E S: OLSHAN GRUNDMAN FROME ROSENZWEIG & WOLOSKY LLP Attorneys for Plaintiffs and Counterclaim-Defendants Park Avenue Tower 65 East 55th Street New York, NY 10022 By: Kyle C. Bisceglie, Esq. Michael S. Fox, Esq. Ellen V. Holloman, Esq. Mason Barney, Esq. KAYE SCHOLER LLP Attorneys -
MPLC Studioliste Juli21-2.Pdf
MPLC ist der weltweit grösste Lizenzgeber für öffentliche Vorführrechte im non-theatrical Bereich und in über 30 Länder tätig. Ihre Vorteile + Einfache und unkomplizierte Lizenzierung + Event, Title by Title und Umbrella Lizenzen möglich + Deckung sämtlicher Majors (Walt Disney, Universal, Warner Bros., Sony, FOX, Paramount und Miramax) + Benutzung aller legal erworbenen Medienträger erlaubt + Von Dokumentar- und Independent-, über Animationsfilmen bis hin zu Blockbustern ist alles gedeckt + Für sämtliche Vorführungen ausserhalb des Kinos Index MAJOR STUDIOS EDUCATION AND SPECIAL INTEREST TV STATIONS SWISS DISTRIBUTORS MPLC TBT RIGHTS FOR NON THEATRICAL USE (OPEN AIR SHOW WITH FEE – FOR DVD/BLURAY ONLY) WARNER BROS. FOX DISNEY UNIVERSAL PARAMOUNT PRAESENS FILM FILM & VIDEO PRODUCTION GEHRIG FILM GLOOR FILM HÄSELBARTH FILM SCHWEIZ KOTOR FILM LANG FILM PS FILM SCHWEIZER FERNSEHEN (SRF) MIRAMAX SCM HÄNSSLER FIRST HAND FILMS STUDIO 100 MEDIA VEGA FILM COCCINELLE FILM PLACEMENT ELITE FILM AG (ASCOT ELITE) CONSTANTIN FILM CINEWORX DCM FILM DISTRIBUTION (SCHWEIZ) CLAUSSEN+PUTZ FILMPRODUKTION Label Anglia Television Animal Planet Productions # Animalia Productions 101 Films Annapurna Productions 12 Yard Productions APC Kids SAS 123 Go Films Apnea Film Srl 20th Century Studios (f/k/a Twentieth Century Fox Film Corp.) Apollo Media Distribution Gmbh 2929 Entertainment Arbitrage 365 Flix International Archery Pictures Limited 41 Entertaiment LLC Arclight Films International 495 Productions ArenaFilm Pty. 4Licensing Corporation (fka 4Kids Entertainment) Arenico Productions GmbH Ascot Elite A Asmik Ace, Inc. A Really Happy Film (HK) Ltd. (fka Distribution Workshop) Astromech Records A&E Networks Productions Athena Abacus Media Rights Ltd. Atlantic 2000 Abbey Home Media Atlas Abot Hameiri August Entertainment About Premium Content SAS Avalon (KL Acquisitions) Abso Lutely Productions Avalon Distribution Ltd. -
About Reaching Children Through Entertainment a Publication of Brunico Communications Inc.1996 - 2006
US$7.95 in the U.S. CA$8.95 in Canada 1 US$9.95 outside of Canada & the U.S. May 2006 ® About reaching children through entertainment A Publication of Brunico Communications Inc.1996 - 2006 www.stelorproductions.com NTED IN USPS CANADA Approved Polywrap AFSM 100 NUMBER 40050265 PRI 40050265 NUMBER CANADA POST AGREEMENT POST CANADA Redefi ning Trust In Internet Security.™ Approved by Parents. Loved by Kids. Protected by PiXkey.™ Stelor Productions © 2006 The Googles from Goo are a creation of Steven A. Silvers KKS3996.STELOR.inddS3996.STELOR.indd 1 44/26/06/26/06 88:42:04:42:04 PMPM HHOWOW WWILLILL YYOUOU MAKEMAKE TTHEHE BESTBEST UUSESE OOFF DDIGITALIGITAL TTRENDSRENDS AANDND GGROWROW YYOUROUR BBRANDRAND AACROSSCROSS EEMERGINGMERGING MMEDIAEDIA PPLATFORMS?LATFORMS? WHAT YOU NEED TO KNOW TO GROW YOUR KIDS BRAND ACROSS EMERGING MEDIA PLATFORMS SSPEAKERSPEAKERS IINCLUDE:NCLUDE: Jacqueline Moen Paul Marcum VP & GM, KOL GM, Youth Content AOL Yahoo! John Evershed Co-founder & CEO Larry Seidman Doug Murphy Mondo Media CEO EVP Business Development Dimensional Branding Group Nelvana Ltd. Paul Jelinek Robin Fisher Roffer Deron Triff VP, Digital Media Products CEO, Chief Creative Offi cer VP, Business Development Nickelodeon Big Fish Marketing, Inc Scholastic Media Presented by: The Must Attend Event for Execs Looking to Build Kids Entertainment Brands, Including: Supported by: • Brand / IP Managers • Marketers • Licensors • Content Producers / Distributors • Advertising & Promotion Agencies ™Brand Building in the Kids Digital Space title, tagline and logo are trademarks of, • Digital Media Executives and the event is produced by Brunico Marketing Inc. *$100 discount off full one-day conference rate of $750 by April 17, 2006. -
To Nickelodeon
The Mirage Group Sells Teenage Mutant Ninja Turtles(TM) to Nickelodeon 4Kids Entertainment to End Long-Standing Relationship as Teenage Mutant Ninja Turtles(TM) Licensing Agent and Production Partner NEW YORK, Oct 21, 2009 -- As previously announced, The Mirage Group, owners of the Teenage Mutant Ninja Turtles™ property, have sold the iconic brand to Nickelodeon - part of MTV Networks, a division of Viacom Inc. (NYSE: VIA, VIA.B). 4Kids Entertainment (NYSE: KDE) has received a payment of approximately $9.75 million at the Closing in consideration of its agreement to terminate its right to serve as the merchandise licensing agent prior to the scheduled expiration of the representation agreement in 2012. 4Kids may also receive an additional $1 million upon expiration of the escrow relating to the transaction. The sale of the Turtles property, which has achieved popularity across the world, comes in its 25th anniversary year, with the Teenage Mutant Ninja Turtles having made their debut in an eponymous comic by TMNT co-creators Kevin Eastman and Peter Laird in May 1984. In the quarter century that followed, the Turtles brand embraced nearly every medium and product form: four of the most successful independent theatrical motion pictures of all time, over 350 half-hours of TV programming, top 10 all-time sales status for worldwide sales of toy action figures, and over 600 worldwide merchandise licensees. "This is a great deal for all parties," said Alfred R. Kahn, Chairman and CEO of 4Kids Entertainment, Inc. "We congratulate our partners at Mirage on the sale of the Teenage Mutant Ninja Turtles to Nickelodeon and on their gracious recognition of the contribution made by 4Kids to re-launch the Teenage Mutant Ninja Turtles franchise in 2002 for a new generation of kids around the world. -
Comcast Corporation
fact sheet Comcast Corporation overview Comcast Corporation is the nation’s leading provider of cable, entertainment and communications products and services, with 24.2 million cable customers, 12.1 million high-speed Internet customers and 3.0 million voice customers. Comcast is principally involved in the development, management and operation of broadband cable networks and in the delivery of programming content.* products and Comcast provides a wide variety of consumer products and services: services Video – Comcast is the nation’s largest video provider offering interactive services packed with the best content on Digital Cable, video on demand and high-defi nition television. Online – Comcast offers the best content, reliable service and faster speeds. Voice – Comcast’s IP-enabled Digital Voice service offers consumers the quality they expect in a phone service combined with new interactive features for a low price. Comcast Business Services – Comcast recently announced that it is providing phone, Internet and video services to small and medium size business customers across its national footprint. Comcast Interactive Media (CIM) – develops and operates Comcast’s Internet businesses focused on entertainment, information and communication, including Comcast.net, Ziddio, thePlatform and GameInvasion.net. content The Company’s content networks and investments include: networks and investments • Comcast Programming Group – E! Entertainment Television, Style Network, The Golf Channel, VERSUS, G4, AZN Television, PBS KIDS Sprout, TV One -
Pikachu's Global Adventure
Pikachus Global Adventure Joseph Tobin In the last years of the last millennium, a new consumer phenomenon devel- oped in Japan and swept across the globe. Pokémon, which began life as a piece of software to be played on Nintendo’s Game Boy (a hand-held gaming computer), quickly diversified into a comic book, a television show, a movie, trading cards, stickers, small toys, and ancillary products such as backpacks and T-shirts. Entering into production and licensing agreements with Japanese com- panies including GameFreak, Creatures, Inc., Shogakukan Comics, and TV To- kyo, and with companies abroad including their wholly owned subsidiary, Nintendo of America, Wizards of the Coast (now a division of Hasbro), 4Kids Entertainment and the Warner Brothers Network, Nintendo created a set of inter- related products that dominated children’s consumption from approximately 1996 to 2000. Pokémon is the most successful computer game ever made, the top globally selling trading card game of all time, one of the most successful child- ren’s television programs ever broadcast, the top grossing movie ever released in Japan, and among the five top earners in the history of films worldwide. At Pokémon’s height of popularity, Nintendo executives were optimistic that they had a product, like Barbie and Lego, that would sell forever, and that, like Mickey Mouse and Donald Duck, would become enduring icons worldwide. But by the end of 2000, Pokémon fever had subsided in Japan and the United States, even as the products were still being launched in such countries as Brazil, Italy, and Israel. As I write this article, Pokémon’s control of shelf- space and consumer consciousness seems to be declining, most dramatically in Japan and the United States. -
Teenage Mutant Ninja Turtles® Is a Registered Trademark of Mirage Studios, Inc
CMYK Corporate Information Executive Directors Auditors Thomas CHAN Chun Hoo, Chairman PricewaterhouseCoopers, Sidney TO Shu Sing Certified Public Accountants Independent Legal Advisors Non-executive Directors Conyers Dill & Pearman Allen LEE Peng Fei Deacons Anthony LO Kai Yiu David YU Hon To Principal Bankers The Hongkong and Shanghai Banking Non-executive Directors Corporation Limited TSIM Tak Lung, Deputy Chairman Standard Chartered Bank Charles IP Shu Wing Principal Share Registrars Company Secretary The Bank of Bermuda Limited Tracy FONG Yuk Yu, FCIS 6 Front Street Registered Office Hamilton HM11, Bermuda Clarendon House 2 Church Street Branch Share Registrars Hamilton HM11 Abacus Share Registrars Limited Bermuda G/F., Bank of East Asia Harbour View Centre 56 Gloucester Road Principal Office Wanchai, Hong Kong 21/F., The Toy House 100 Canton Road Tsimshatsui Kowloon, Hong Kong Stock Code The shares of Playmates Holdings Limited are listed for trading on The Stock Exchange of Hong Kong Limited (Stock code: 0635) Website www.playmatestoys.com The following trademarks and copyrights are used in the context of this report: Teenage Mutant Ninja Turtles® is a registered trademark of Mirage Studios, Inc. • Speedeez® is a registered trademark of Playmates Toys Inc. All rights reserved. • Waterbabies® is a registered trademark of Lauer Toys Incorporated. Used with permission. • Disney © • Amazing Amanda™ Playmates Toys Inc. All rights reserved. • Amazing Puppies™ Playmates Toys Inc. All rights reserved. • Kinder Garden Babies™ Abrams Gentile Entertainment, Inc. All rights reserved. • Universal Studios’ King Kong Movie © 2005 Universal Studios. Licensed by Universal Studios Licensing LLLP. All rights reserved. • Nickelodeon© 2004 Viacom International, Inc. All rights reserved. -
The Blue Book a Consumer Guide to Virtual Worlds
The Blue Book A Consumer Guide to Virtual Worlds The Association of Virtual Worlds Blue Book A Consumer Guide to Virtual Worlds The Blue Book A Consumer Guide to Virtual Worlds and Social Networks Guide Listings Brief Descriptions Links Categories Published by The Association of Virtual Worlds © 2010 www.AssociationOfVirtualWorlds.com Page 1 Blue Book A Consumer Guide to Virtual Worlds Copyright 2010 Association of Virtual Worlds All rights reserved. Association of Virtual Worlds Edita Kaye Founder 7th Edition November 2010 www.AssociationOfVirtualWorlds.com © 2010 www.AssociationOfVirtualWorlds.com Page 2 Blue Book A Consumer Guide to Virtual Worlds The Team Edita Kaye Founder & Publisher Edita Kaye is a new kind of author development expert. She introduced this agency to two outstanding authors in just a few months that we subsequently took to strong six figure deals with major publishing houses. Not only does she spot talent and potential but she helps develop projects, makes the right introductions and has a keen sense of contemporary book marketing. It is a pleasure working with her and with the talented writers she brings to us. Larry Kirshbaum, Founder LJK Literary Agency, NYC, Formerly Chairman Warner Books Author: She is the award-winning author of sixteen books including The Fountain of Youth; The Anti-Aging Weight Loss Program, Bone Builders: The Complete Low fat Cookbook Plus Calcium and The Diet a novel which rose to #1 on Amazon. She has also written The Blue Book: Consumer Guide to Virtual Worlds, The Green Book: Enterprise Guide to Virtual Worlds as well as strategic marketing books for professionals and trainers including Marketing to the Senior Market, 101 Ways To Get And Keep New Patients, and The Superstar Doctor: Identifying, Grooming, & Promoting the Patient-Generating Physician. -
Authenticity from Cartoons: U. S. Japanaese Animation Fandom As An
AUTHENTICITY FROM CARTOONS: U. S. JAPANAESE ANIMATION FANDOM AS AN AGENCY OF INFORMAL CULTURAL EDUCATION by BRENT M. ALLISON (Under the Direction of Judith Preissle) ABSTRACT This ethnography explores how North American fans of Japanese animation or anime are engaging in pedagogical practices. Anime increasingly attracts many North American fans that have had little or no previous direct exposure to Japanese culture. Many fans watch and discuss anime with other fans within an interactive subculture called anime fandom. U.S. anime fandom can be interpreted as a site of informal cultural education wherein participants teach and learn about anime and Japanese culture as a means of making sense of them. Little research has been done on anime fandom as an agency of pedagogy. Therefore, this study focuses on how North American fans of anime learn to become anime fans, and what they learn in this process. It also addresses how fans of anime create, sustain, and change meanings associated with anime and Japan within anime fandom. Finally, it explores how anime fans negotiate traditional sites of sociocultural consensus and conflict found in U.S. social hierarchies. The research uses an ethnography of one anime club, an ethnographic study of a second club, and interviews of participants at anime fan conventions to address these issues. The methods involved are primarily interviews and participant observation. The findings illustrate that most anime fans are attracted to anime because they admire visuals used in anime, they favor anime series with narrative arcs stretching across several episodes, and they form attachments to anime characters that develop and change. -
List of Dish Network Channels in the United States
List of Dish Network channels in the United States This is a list of the channels receivable from Dish Network. Channels 1-199 SD # HD # Station Notes 1 1 Video On Demand 2-70, (73-80), (5000-5299), Local channels are available in SD, (5600-5709), as well as HD in select cases, Local Channels (6200-6799), (7000-9392), in every U.S. local television (14000-15999) market.[3] (71), IDEA (Satellite 104 Response Interactive) (72), NEW (Satellite (275) Response Network) (81) Dish Network Info (83), MALL (Satellite * channel shown as "Mercury" in 220* Response Network) official channel lineup card 84, HSN (222) (85), BEST (Satellite 223 Response Network) (86), Jewelry Television 227 (87-97) CD Audio products get advertised for a short time (98) Interactive TV (e.g. Klondike Bars, Country Crock and Barbie) products get advertised for a short time 99 SCENE (e.g. Klondike Bars, Country Crock and Barbie) Can also be accessed when DISHHome pressing the "Dish" button 100 Interactive TV on a Dish customer's remote control. 101, "CMT Invitation Only" Monthly DISH 101 (829) Concerts. Available in HD. 102 Free Preview Guide Pay-Per-View 103 Movies 104, IDEA (Satellite (71) Response Interactive) 105, (4105), (4302), (4366), (4430), 105 USA Network (4909), (5502), (5591), (9431) 106 TV Land 107, (4107), (4304), (4368), 107 Comedy Central (4432), (4904),(5569), (9485) 108, (4108), (4303), (4367), 108 Lifetime (4431), (4916),(5547), (9470) 109, (4109), (4305), Lifetime Movie 109 (4369), (5531), (9471) Network 110, (4110), (4306), (4370), 110 Food Network