<<

Airtight Logo slide A Supernatural Struggle

A 1st person horror game where you take on the personas of John and : two of the world’s most powerful practitioners of .

Use their unique gifts and abilities to confront and destroy evil.

(DC art. Does not represent art direction.) Paranormal Strategy

• You are in the shoes of John Constantine, a cynical supernatural defender, and Zatanna, a powerful sorceress, as they protect the world from evil.

• Constantine and Zatanna are immersed in a vicious power struggle threatening humanity.

• They use their talents to explore the world around them and formulate strategies to prevail in battle. Core Gameplay Features

• Strategy and Combat Cycle – Investigate and plan for the inevitable enemy encounters – Combat evil and protect allies – An episode contains multiple strategy/combat cycles

• Unique Abilities – John Constantine: Defensive magic and clever traps – Zatanna: Offensive magic, insight and healing

• Dual Roles – Freely swap between both John and Zatanna – Use Zatanna’s insight and Constantine’s toolset to prepare for the looming battle – During an encounter, Constantine thwarts enemies while Zatanna attacks and weakens them Core Gameplay Flow

• Investigation and Strategy Building – Narrative-driven gameplay where the protagonists interview NPCs, explore locations, and uncover and decipher supernatural clues – Build strategies and learn about your enemies to prepare for combat

• Combat Encounters – Switch between Constantine and Zatanna to thwart and weaken enemies.

• Final Confrontation – A boss event where you face your foe and finally defeat it. John Constantine

• Explore and Strategize – Search locations and interrogate people to find clues – Leverage clues to help Zatanna focus her insight ability

• Implement Strategy – Magically imbue objects to set traps – Cast protective spells on himself and his allies – Create obstacles or lures to use in combat

• Combat – Adjust or reset traps during the fight – Exorcise possessed allies through an exorcism mini- game. John Constantine: Abilities

• Imbuing Artifacts – Give magical abilities to mundane real world artifacts • Using Talismans as Traps • Casting Spells • Teleportation • Last ditch spell to repel up- close physical attacks Zatanna

• Explore and Strategize – Her insight ability identifies: • Supernatural hotspots • Potential targets • Significant items and locations • Enemy portals • Combat – Spell casting attacks that weaken enemies – Limited ability to heal herself and others – Spell casting drains and recharges over time Zatanna: Abilities

• Ethereal symbol casting around an entity to cause damage – Fails if not performed correctly – Inherently physically draining for Zatanna, hampering her ability to fight • A basic maneuver that stuns and lightly damages evil spirits • Insight – A special ability that allows Zatanna to make sense out of the invisible world, and detect special sources of magic Zatanna’s Symbol Casting Evil Entities

• Different enemies: different goals – Attempts to gain power – Thwart or harm Constantine/Zatanna

• Each have unique abilities – Formidable and unique strengths – Vicious physical and magical attacks – Supernatural movement – Possession Building a Strategy

• You can swap between Constantine and Zatanna at any time – to learning everything about the scenario

• Tasks that you should undertake before entering combat: – Discover supernatural hotspots and danger zones – Investigate artifacts, locations, enemies, and interact with NPCs – Prepare the environment for combat using Constantine’s abilities

• Explore and strategize for as long as you want – You choose when to enter combat Combat Encounters

• Constantine is the Defender – Manipulate the enemy’s behavior patterns through lures, traps, talismans, and humans

• Zatanna is the Attacker – Zatanna’s abilities weaken foes during a face-to-face encounter

• Enemies – , ghosts, sorcerers, monsters, etc… – Different enemies have a variety of magic and abilities, forcing you to think on your feet The Final Confrontation

• The final confrontation occurs when an enemy has been severely damaged by Zatanna

• The enemy’s full power is unleashed – In its angered state it will recover HP and have an extra ability not used in normal gameplay

• The final confrontation uses the main gameplay loop: – Condensed into a heart-pounding, terrifying enemy encounter – Constantine traps and manipulates the enemy – Zatanna attacks and weakens it – Lasts between 1 to 2 minutes Inspired by the comic Constantine

• John Constantine is a bottled-up humanist who comes across as an indifferent cynic tormented by a constant struggle with his dark side. He is addicted to magic and compelled to prevent anyone, including himself, from becoming too powerful.

• Zatanna comes from a long line of occult magicians and is Constantine’s ex- lover and grudging ally. Their relationship is fraught with antagonism and mutual attraction. Seeing magic as both her calling and arsenal, she willingly uses it forcefully and dramatically.

• Strong character development and interwoven storylines will serve as the foundation of the overall episodic plan.

• Each episode is a contained story that feeds into a larger season arc and conflict. Action-Based Horror Narrative

• Intriguing horror storytelling punctuated with intense action – Tension builds in anticipation of imminent combat – Discoveries, twists, and surprises can happen at any time

• Story presented through: – Cinematics and scripted events – Interrogation – Compelling character interactions and dialog – Interaction with the environment

• Everything in the story reinforces the notion of fear, tension, and an unsettling horror experience Art Direction

• The world of Constantine is a dramatized version of the real world: darker, more dangerous, and more colorful

• Render style is a hyper-real approach similar to the : Arkham series – Fantasy characters grounded in reality

• Tonally the suspense and tension of Murdered: Soul Suspect Intriguing Locales

• Contained environments best serve horror and strategic encounters

• Locales will be drastically different and directly linked to the story – Each presents a unique investigation, strategic challenge and combat arena

• Environmental damage amplifies the experience of combat Feature Summary

• A unique take on tower defense style gameplay in the horror genre

• Play as two compellingly different characters across a heart pounding strategy/combat cycle

• The nature of the game design makes Constantine highly scalable – Build a complex episodic series of stories, or – Create a single story delving deep into one mysterious conflict Core Demographic and Platform

• Platforms: – Steam PC – Next-Gen (PSN/XBLA)

• Audience: – Mid-core – Fans of the supernatural horror genre

• Release Date: – Spring 2015 FIRST PLAYABLE PROTOTYPE Prototype Proposal (4 months)

• 10-15 minute fully playable, art complete trailer

• Includes: – Investigation/strategy segment – Combat segment – Key subset of the two characters’ tools and abilities – Frightening cliffhanger ending

• Additional deliverables – Game design doc completed – Story bible and outline for the first season Playable Trailer High Level Description

• Strategy and Investigation – Setup: characters, conflict, motivation, nature of the enemies – Investigation: interview NPCs, survey the environment, uncover clues, learn about your enemy – Strategy: identify key locations, set magical traps and obstacles, imbue artifacts for spell casting

• Enemy Encounter – Heavily focused on the duality of combat with Zatanna and Constantine – Effectively use their abilities and spells to overcome and eventually defeat the enemy

• Cliffhanger Event Playable Trailer: Setup

• Introduce Constantine, Zatanna, and the strange location they have come to investigate

– Through dialog, establish the relationship between the protagonists

– Explain the mystery around the location and the artifact they’re after

– Build tension through audio and the behaviors of the NPCs Playable Trailer: Investigation

Investigate the scenario as both Constantine and Zatanna

• Constantine – Interview the shaman who watches over the temple. – Discover the true nature of the artifact you have come to claim

• Zatanna – Uses her insight to help identify key clues – Identify supernatural hotspots and rips in reality

• Discover: – The location of the artifact – Determine the purpose of this strange relic – Learn that it is protected by an ancient magic Playable Trailer: Strategy

• Strategically imbue objects for the coming battle including spells to: – Lure – Trap or stun – Teleport – Detect the of enemies – Protect

• Place the imbued objects in the environment

• When y0u are ready, interact with the artifact to transition into combat Playable Trailer: Combat

• You learn that the artifact is protected by the enemy and cannot be retrieved until the enemy is defeated

• Zatanna’s attack spells damage the enemy

• Constantine can reset traps, keep the enemy contained, and defend against physical attacks

• The enemy will have a special ability that makes it a unique threat to both protagonists Playable Trailer: Cliffhanger Event

• After intense combat Zatanna will strike the final blow and destroy the enemy

• Once defeated it will create a chaotic telekinetic event, throwing things around the room with a deafening screech, and then disappear in an eerie silence…

• Cliffhanger cutscene: Constantine finally retrieves the artifact. As he examines it he realizes that Zatanna is no longer responding to his comments. He looks up to find himself in a strange dark realm. Zatanna materializes from the inky black behind him speaking in the menacing baritone of their foe. She reaches to Constantine, and her hand mutates into a grotesque demonic claw that digs into his shoulder. The world changes to a hellscape around them as we:

• Cut to title screen SAMPLE GAMEPLAY Investigating the Scene

In the attic above an antique shop, Constantine questions the owner about a hidden artifact of great power. His answers hint to a something “chained”. Switch to Zatanna and use that information to focus her insight highlighting items with chains. Discovering the Artifact

Constantine uses clues to pinpoint the artifact and learns that touching it summons a vicious . Implementing a Strategy

Constantine sets traps, including a spell on himself that reflects damage back on the attacker. Encountering an Enemy

Constantine grabs the artifact unleashing the demon, who immediately attacks him. Attacking an Enemy

After the reflect spell stuns the demon, switch to Zatanna and move in to attack. Conjuring cap off image slide