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Dena Elisabeth Eber / Bowling Green University iDEAs 07: Beyond Boundaries, which coincides with the International Digi- Randall E. Hoyt / University of Connecticut tal Media and Arts Association conference, addresses the notion that the Rejane Spitz / Rio de Janeiro Catholic University, Brazil nature of digital arts is to embrace the new technologies of the time while Kenneth A. Huff / Savannah College of Art and Design perfecting those of the past. As such, it tends to sit outside the margin of discipline, thus deifying boundaries within its own set of standards. This art form is complex and multifaceted, however, it embraces two distinct aspects that are currently, and will continue to be, characterized by flux and defined by the rate of change of technology. The first exists on the fringe of the art world, embracing, exploring, incorporating, and translating the new- est digital media for the given time. The second is the molding of yesterday’s digital “edge” into traditional art forms or into mature and unique works that often do not fit within traditional aesthetics. Regardless of whether the art includes older or newer technologies, digital media art sits outside of tradition. It is a lightning rod for new media and acts as a disseminator of language and implications connected with it. Although traditional boundaries do not apply, grounding in artistic practice does, albeit in flux. The iDEAs 07 exhibition not only displays art that goes beyond bound- aries, but shows work that does not even consider them as the art reflects a discipline that seeks to find its own foundation. The works in the exhibition address this directly and indirectly as they are cre- ated with old and new technology as well as traditional media mixed with technology

Dena Elisabeth Eber / iDEAs Curator

 /  iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Don Barth / Memory Jar / Internet art / 2007

“Memory Jar” is about childhood memories. The engager with the piece will navigate the virtual “jar” presented within a web browser to discover texts, images, sounds and . The engager can then respond to an existing item and/or add their own. Items are first uploaded to online repositories (such as youtube or photobucket). The piece will become an amalgam of past childhoods made into one, reflecting our times and cultures.

*A memory jar is a craft project where one attached objects to a jar (i.e. photographs) that relate to memories the creator has of the person to whom the jar is being given as a gift.

 /  iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Dave Beck / Day of Decision / / 2006

Inspired by a speech written by Allen Peltier in 1960’s, it is a mixture of equal parts American kitsch and old-fashioned patriotism. This animation aims to stir a reaction, which is both humorous and guilty within the viewer.

 /  iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Kim Beckmann / Evidence Version a1 & Evidence Version a3 / Digital Image / 2006

“Evidence / Versation (Verse + Conversation)” examines place through a collection of photographs and writings that document accretion, erosion, artifacts, detritus, story telling, and everyday conversation. The documentation is presented as evidence archived within a journal/field guide where stories about place are expressed as make shift things and composed with world’s debris. In this context, place, real and virtual environments, is best understood as what space and objects afford for the interaction of human relationships—[body] as metaphrast, mediator of environments, flows of people; [city] and [image] as signifiers that rest on paths, edges, landscapes, nodes, districts and shape and redefine how we know and experience [place].

 /  iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Christopher Cassidy / The Isthmus of Kansas / Projection / 2007

This is a single channel video that brings together recorded footage from the Atlantic and Pacific coasts to imagine a time in the far future when rising sea levels have reduced the continental United States to a narrow strip of beach.

10 / 11 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Seth Ellis / The Story Engine / Desktop interactive work / 2007

The Story Engine is an online tool through which collaborative groups can create a hypertext project in the form of a single self-organizing text block composed of different strands contributed by different authors. Unlike the wiki model, editorial additions do not replace existing text, but exist alongside it, so that the total text is immediately navigable along multiple lines. With enough authors contributing, a single narrative may contain nearly infinite potential versions of itself. The result is a Borgesian labyrinth of language, a singular dense conglomeration of language that contains within itself multiple individual narratives and subjectivities.

12 / 13 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Brian Evans / pipilo / salia / Video / 2007

I make maps. The maps loop in time and in the moment. There is synchrony in the sensory horizontal and the temporal vertical. Image and audio derive from the same numeric source. Each maps the other in the moment and through time. It’s visual music in a synaesthetic counterpoint.

Musical narrative developed over centuries, moving the listener through time with the Pythagorean struggle of harmonic conflict, dissonance seeking consonance. My little loops engage that struggle at various levels. Color shifts. Composition flows. Image and sound agree, complement, disagree and resolve.

Perhaps it’s abstract expressionism, true to its digital materials, founded in musical traditions and Modernist formalism. But it’s loosened a bit. It’s meant to be fun. It’s jazz in color, shape, sound and computation. Relax. Hear the colors. Listen with your eyes.

14 / 15 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Carol Faber / Surface 3 - 09/14/2007 - 9:53pm (YES) / Surface 1 / Digital Image / 2007

Nature has an essence: a unique quality that visually captivates the imagination. The way that light plays off the iridescent quality of a bird’s feather or the color of water with a transparent hue that deepens into a dark green pool are some of the visually captivating elements that play a major role in my digital work. Natural objects tend to have their own essence or characteristics that enhance the digital process of image making. This essence of nature becomes a vital quality for inventing unique color combinations or effects in the digital realm. Just as a photographer waits for the prefect light in the early morning hours, I create digital images from a collection of natural objects that hold interesting surfaces, textures, or color qualities. I combine these natural objects with traditional studio art techniques to make distinctive images from nature enhanced through digital processes

16 / 17 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION James Faure Walker / yellow eight / Digital Painting / 2007

I make at least one watercolour a day, I draw, I improvise in paint programs. Sometimes these informal exercises feed into the large-scale paintings I make, and sometimes it is the other way round. I make some pieces as components, or so they can be cut up and reassembled. The more I work with both physical and digital paint, the less the distinction matters.

In this case I cut up one of the ‘component’ watercolours in the form of a figure eight, and taped it to a canvas to test out a possible floating accent. This photographed detail (consisting of Plaka on paper and oil paint on canvas) proved more interesting when put back into the paint program. Taking the figure eight as the visual theme, I improvised eight variations.

18 / 19 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Shellie Fiocca / Do Not Become / Video (Wall Hung Television/DVD player combo) / 2006

The premise of these video pieces was to create distorted third-party story telling. I’ve done so with physical reconstruction of video and methodical overlaid drawings.

I digitally recorded several people speaking in stream of consciousness in response to a statement I had given them prior. The statements were a compilation of all the rules I had written notes to myself about over the years in diaries and journals.

Afterwards I edited the video to create stories that meshed with my memory of how I felt when I wrote the statements. The act of doing so became tedious - yet brought relief. With more alteration and adjustment they became my own stories of struggle and strength.

Through these videos I’m expressing my fears of becoming desperate for love, becoming addicted to drugs, and finding comfort in material possessions. I’m also expressing ever-present need for limitation and judgment.

20 / 21 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Anthony Fontana / Paradiso / Machinima Video / 2007

A machinima or “machine-made cinema,” is essentially any animation that uses a real-time 3D engine, such as a virtual world (Second Life) or video game, to render computer generated imagery. Machinima Paradiso is a narrative that questions our relationship with art in a virtual space, the representation of ourselves as works of art, and the possibilities for virtual artworks that lie ahead.

22 / 23 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Lacie Garnes / In The Bed We’ve Slept In / Video Installation / 2005

“In The Bed We’ve Slept In” is an examination of the symbolic and physical territory of the bed. Working with manipulated digital video and sound, the topography of this space is exhibited and transformed. The folds of the sheets mutate into scientific or sexualized studies of the flesh and body. The oscillation between recognizable imagery and the viewers’ own projected ideology and history creates a complex tension. Within the folds of the sheets we heal, we rest, we love, and we hurt. The bed is encoded with the weight of these life cycles. The obscure audio and rich imagery present an immersive environment for the viewer to experience and reflect on their relationship to this space.

24 / 25 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Lydia Hunn / Shit Snow Sand (Many Things Are Moved By Shovels) / installation (direct wall drawing) / 2005-2007

Four-letter, one syllable words are digitally printed on labels that are affixed to a hand drawn grid on a wall. An iconic metal cutout leans against the wall. The information is read in many directions and multiple combinations of words are created by the viewer.

26 / 27 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Ellen Jantzen / Originator / Enigma / Autonomous / Digital Image / 2007

Beneath The Surface - I brought together images I created to evoke animated beings; made up life forms with personality.

28 / 29 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Darren Johnson / Cleanmeat / Digital Image / 2006

Animators of the 1950’s were bound by the traditions of their predecessors and broke through by embracing Modernism. Digital media is now paving a new path in the art world, all the while making an obligatory nod to “traditional arts”. Each new development in art is very much concerned with acknowledging arts’ past in order to first state its worthiness and belonging, and then to surpass its teacher; sometimes dismissing it as old hat or more lovingly, classic. My work seeks to embrace this history while skewering the entire sandwich with a metaphorical toothpick of humanity’s present-day vices.

30 / 31 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Kirsten Johnson / Lost Cause Interactive / Desktop interactive work / 2007

Lost Cause is an interactive film. The viewer must piece together narrative fragments from the perspectives of three main characters, to understand who Chloe is. The film’s design uses cinematic techniques such as a split-screen interface and crosscutting editing techniques in an attempt to maintain the suspension of disbelief into the experience as the viewer interacts to uncover the narrative.

32 / 33 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Matt Kenyon / Notepad / wall mounted installation / 2007

The notepad looks like an everyday yellow legal pad of paper, however each line of each page of the notepad is constructed of micro-printed text and contains the personal details of Iraqi civilian casualties. Each printed edition of 100 notepads is covertly distributed to the United States Congress. Once in circulation on Capital Hill each notepad then acts as a Trojan horse -slipping the unwanted and unacknowledged civilian body count data into official governmental archives.

34 / 35 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Byoung Chul Kim / The Immanent Values / interactive desktop / 2007

The meaning of the art searches not only the visual values of the objects but also shrouded diverse values. This is a visual work that realize the meanings of the letters which is invisible and variable. And we implement this work by AR(Augmented Reality) technology.

36 / 37 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Robert Lawrence / Tango Intervention / Internet contextualized peformance/intervention / 2007 and ongoing

“Tango Intervention” is a uniquely innovative use of the Internet as social media to critically re-contextualize a series of Absurdist/Dada public performances. The interventions involve dancing Argentine Tango where dancing is not expected. On the web each dance is re-contextualized in a social/historical/political framework specific to the geographic location of each intervention. Hence, the project has two very different sides: on the street it is essentialist, on the web it is deconstructive. Continuing a major theme in my work, “TI” is an examination of the way contemporary life is generally lived on a dual plane between the real and virtual. Whereas all commercial -and almost all artist- web sites are redundant to the real world products they (re)present, TI web pages are transformative/ contradictory to real world references. This practice is a very conscious and unique examination of the new expanding possibilities of crossing the boundaries of the real/virtual traditional/innovative.

38 / 39 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Fred Leighton / Go East Young Man / Interactive New Media Installation / 2007

Go East Young Man is an interactive work featuring light triggered by sound. Audio clips from the 1965 Elvis Presley film ‘Harum Scarum’ are chosen by the viewer using a playstion 2 game controller. The work explores the fantasies and myths, disconnections and misconnections, via American fairy tales of the Middle East and Arab world as seen through the distorted lens of Hollywood movies. In ‘Harum Scarum,’ released in Europe under the title ‘Harum Holiday,’ Elvis Presley’s character, action film star Johhny Tyronne, travels on a goodwill tour of the Middle East only to be kidnapped by a cult of Assasins. He uses his singing, charm, and martial arts skills to escape, romance the kings daughter, and entertain the masses. Songs titles include ‘Kismit,’ ‘Mirage,’ and the title of this piece.

40 / 41 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Brigid Maher and Leena Jaywaswal / The New “F” Word / Kiosk / 2007

The mixed media, multi-stream, video installation explores the relevancy of feminism for Generation Y. Young women from various backgrounds speak about feminism and how it applies to their own life. The interviews are juxtaposed with mixed medium forms, which include historical footage from the women’s rights movement, footage of contemporary controversies dealing with gender issues, and current protests. The installation was shot on HD and uses spatial montage to create connections between the past and present and how the youth perceive their roles in today’s society.

42 / 43 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Jessica Maloney / Embrace / Digital Mixed Media Sculpture / 2007

This piece is made up of archival digital prints, found map, oil pastel, and beeswax on wood. In my work the house represents the body, which in turn is a container for the soul and the maps are used to chart space and moments in time. As the map twists and turns through the individual houses it binds person, place, and time. Although we are all individual beings, “Embrace” explores the idea that in the larger picture we are also all intrinsically connected.

44 / 45 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Doreen Maloney / morning ritual / Video / 2005

“Morning Ritual” pictures everyday human / pet intimacy that is innocent but uncomfortable when viewed out of context.

46 / 47 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Devin Monnens / Counting Bees #2 / Video / 2006

Counting Bees #2, a surreal look into the nature of being, reality, and the self; it simply is what you put into it.

This piece was made using approximately 600 video layers in Final Cut. However, because Final Cut can only have a maximum of 99 layers at a time, the video sequence had to be rendered and exported, then that sequence had to be imported and layered several times.

Though this piece is #2, it is currently the only one. This video was made to have a narrative structure, but with no narrative content, so it has a clear beginning, middle, and end.

Some have said this video contains a debate or argument, possibly in an interrogation room. The most direct connection to ‘bees’ is the buzzing noise, an artifact from having so many layers, and the multiplicity of individuals.

48 / 49 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Dylan Moore / Fields / ; non-interactive / 2007

“Fields” invokes the imagery of a peaceful outdoors field, shown piecemeal and abstracted. As the boundaries of the imagery shifts, the viewer gains awareness of the larger, overall field. This work relies on color, line, and subtle motion to convey mood and the idea of a place.

50 / 51 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Niki Nolin, poetry by Maureen Seaton / Some Theories of the Formation of Caves / Drought / Wall hung - DVD player w/screen. 10.2 in / 2007

Drought is an intimate moment. Time spent contemplating how much we give and how much we receive from giving in our journey through life. Representing heartbeat and flow, resonating with quiet persistence and faith that everything works toward good, even when the fruits of our actions are not immediately apparent.

Drought is a poetry video collaboration that integrates the work of poet, Maureen Seaton and media artist, Niki Nolin. The intent was to create a seamless blending of text and image so that no one element outweighs the other. They breathe life to each other. Red beauty.

52 / 53 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Momoko Okada / Life / Animation / 2007

Life, the beauty of energy form, travel through space. The rhythm of Bata drums gives joy and spread the power of growth to the spirits of nature. Let’s join them to share our energy and dance with the spirits in the deep forest.

54 / 55 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Qian Li / air #31 / air #19 / Digital Image / 2006

Large-scale prints were created by utilizing paint, digital photography and manipulation with a computer.

56 / 57 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Qian Li / Astonishing Us With Light / Video / 2007

“Astonishing Us With Light” is an Experimental exuberant synthesis of visual; dance and music explore the struggle within ourselves to break free from the things that hold us back. The music is from the album, “At War With Walls & Mazes,” by Son Lux (composer Ryan Lott). The video includes improvisational movement choreographed and performed by Jennifer Lott.

58 / 59 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Yevgeniya Kaganovich, Dale Kaminski and Mat Rappaport / we / audio surveillance installation using PD and weather balloons to capture and manipulate environmental audio / 2007

Yevgeny Zamiatin’s One State society [in his book We] relies on both social and physical architectural controls to create an ideal citizen. Similarly, for this project we reinforce systems of control that act upon the visitors of the gallery while also providing space for the privileged position from which these systems become manifest. Within the gallery space are six large helium filled balloons. The balloons divide the vertical space of the gallery into surveillance space and occupation space. Hanging from the balloons are microphones for recording the sounds of the occupants of the gallery. This sound is then fed into a processor that averages the signals and outputs a mean that represents the idealized average. The output is sent to a “master” station at which only one individual at a time can hear this audio ideal.

To paraphrase from We, “minimizing freedom to maximize happiness”.

60 / 61 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Kel Smith / Othogonal Lightspace / Digital Image / 2007

Images are created by photographing transparent objects with a cutomized camera, built from an Epson 4180 scanner and a Wollensak 135mm lens. Objects are “posed” perpendicular to the lens plane and use the scanner’s available light.

62 / 63 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Saritdikhun Somasa / Hallucination02 / Hallucination01 / Digital Painting / 2006

Surrealism was chosen to present the uncertainty of the state of mind and historical inspiration for the imagery. Digital means were the perfect tools for manipulating and controlling various aspects of the images, such as, altering colors, composition, and mood.

64 / 65 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Jack Stenner / Honeypumper: Moment of Absence / interactive installation / 2007

Honeypumper: Moment of Absence collects moments of perceived absence. Participants in a remote location approach a monitor and pump resting on the floor. They recognize themselves on the screen, and naturally grab the handle. As pressure builds, their representation begins to fade, leaving only an image of a disembodied space. At that moment, their image is captured and stored, forever...

Referencing Joseph Beuys’ seminal Honeypump in the Workplace, this work associates his concept of “social sculpture” with the dialogic possibilities embodied in the development of global communication. It expresses a sense of ambiguity about our relationships to each other and to technology. Beuys considered the honey that flowed through his work a symbol of the creative energy released by the social interactions of a participatory society. The data that flows through the bitsphere can be considered in a similar manner; a potential fulfillment of his idealized vision.

66 / 67 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION LiQin Tan / Research Assistants: Andy Zazzera, Eric Thivierge, Mark Neumann, Milady Bridges, Tinizsi Gadegbeku / Rusty Faces / Animation Installation Digital Metal Prints w/ 3D Animation / 2007

Our work ethics and life attitudes determine the degree to which we rust. With digital animation technology, “Rusty-Faces” presents a contemporary artistic interpretation of the deterioration of mind, body, and spirit by harmful and self-destructive human behaviors.

Pioneering digital metal printing and digital simulation of rust, the four LCDs portray the physical and mental regression of human rusting through transforming embryonic cells into fetuses, solid bodies into rusty bodies, and an energetic brain into a rusted, flaky shell.

68 / 69 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Anna Ursyn / Migration / Beyond This Point / All You Can See / Digital Image

Natural order guides our understanding of big data sets related to network analysis, when we employ physical analogies of the data, render the data graphically, explore them Œby eye‚ and interact in real time. My task is to juxtapose the regularity of nature with man’s constructions, both physical and intellectual. The big city images, for example, combine how humans affect their environment, and at the same time, how a city metaphor reflects rhythm and organization of big data sets, and makes data mining easier. Observers ˜ whether artists or technology experts ˜ perceive such relationships in different lights and from different perspectives and different points of view.

I aim to develop messages using set of images that become symbols, in a way similar to set of words constructing sentences. Same images gain different meaning in various contexts.

70 / 71 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Barry Vacker / Space Times Square / video: experimental documentary / 2007

Space Times Square is a meditative journey through the mediated cosmos of Times Square, Drawing from Jean-Paul Sartre and Marshall McLuhan, the film theorizes Times Square as a microcosm of the electronic big bang -- an expanding media cosmos of voids and nothingnesses, image and information, entertainment and inquisition, iPod people and hive-minds, flash mobs and flat-screens, black holes and vanishing points. Times Square is a galaxy in the global media cosmos, where the circuits of cyberspace converge with the constellations of outer space. Filmed entirely from the streets of Times Square and accompanied by poetic narration and an original musical score. 24 minutes.

72 / 73 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Greg Wark / Flow from gray / 3D Animation / 2007

This is a short animated film completed for the advanced class at bowling green state university. It is a telling of the major events in a wolfs life told through a simple more stylized animation making use of the “toon” outline effect. The reason for the subject was my own admiration of wolves and being interested in animating quadruped motion. All visual elements created by Greg Wark, Music by William orbit. The programs used were, AutoDesk Maya, Adobe Photoshop, AfterEffects and Corel painter.

74 / 75 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Sala Wong and Peter Williams / talk...the...line / Interactive Video and Sound Installation / 2007

“talk...the...line” is an interactive installation examining the drastic socio-economic changes that have occurred within the city of Prague since 1968. Taking the famous Prague Spring as a starting point, we ask participants to examine the notion of a tourist industry in the context of a “historical site”. Each year, millions of tourists retrace the footsteps of the Warsaw Troops, snapping photographs around Wenceslas Square. In a sense, the individual tourist’s experience is fleeting. However, the unending influx of visitors seems to have forever changed this site and its historical significance. With this project, we use GPS technology as a means for establishing Absolute Location (latitude and longitude) alongside images, sounds, commentary, and historical documents to establish Relative Location. These two spaces negate and contradict each other, raising questions about history, subjectivity, and the social construction of collective memories.

76 / 77 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION Brian Yetzer / Forest Floor / Digital Image / 2007

This digital illustration is based on a poem by Philadelphia poet and artist, Jim Gallagher.

78 / 79 iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION 80 / PB iDEAs 2007 / BEYOND BOUNDARIES / INTERNATIONAL DIGITAL MEDIA ARTS ASSOCIATION