Live Performance Where Congruent Musical, Visual, and Proprioceptive Stimuli Fuse to Form a Combined Aesthetic Narrative
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Y50 M Key 23 C K GRAY 50 Y M Key 22 C K GRAY 50 Y M Key 21 C K GRAY 50 Y M C Key 20 K GRAY 75 Y M Key 19 C K GRAY 75 Y M Key 18 C K GRAY 75 Y M Key 17 C K GRAY 75 Y M Key 16 C K GRAY STAR Y M Key 15 C K GRAY STAR Y M Key 14 C K GRAY STAR Y M Key 13 C K GRAY STAR Y Part No. K-28-4(D) M C Key 12 K Komori/GATF GRAY The Bridge of Central Mass achusetts P 4 Mann Street, Worcester MA 01602 Y M Key 11 C K Fall 2018 GRAY 1/2/3/4 Y 12 34 Y M Key 10 Exciting News from Alternatives Unlimited and The Bridge of Central Mass. C K We are now “Open Sky Community Services!” GRAY 1/2/3/4 M 12 34 Y We are very pleased to announce that following the affiliation of our two M organizations last summer, we have now come together under one name – Key 9 C Open Sky Community Services. The new name is a dba (doing business as) K of Alternatives and The Bridge. Both organizations have retained their GRAY 501(c)3 status, and donations can be made to either Alternatives, The Bridge 1/2/3/4 C 12 34 or the dba of Open Sky Community Services. Y Last year, the two agencies decided to explore what it might be like if they M Key 8 came together as one. -
Interactive Music Visualization – Implementation, Realization and Evaluation MASTER DISSERTATION
DM DM Interactive Music Visualization – Implementation, Realization and Evaluation MASTER DISSERTATION Nome Autor do Marco Filipe Ganança Vieira MASTER IN INFORMATICS ENGINEERING Interactive Music Visualization – Implementation, Interactive Music Visualization Realization and Evaluation Marco Filipe Ganança Vieira September | 2012 Nome do Projecto/Relatório/Dissertação de Mestrado e/ou Tese de Doutoramento | Nome do Projecto/Relatório/Dissertação de Mestrado e/ou Tese DIMENSÕES: 45 X 29,7 cm NOTA* PAPEL: COUCHÊ MATE 350 GRAMAS Caso a lombada tenha um tamanho inferior a 2 cm de largura, o logótipo institucional da UMa terá de rodar 90º , para que não perca a sua legibilidade|identidade. IMPRESSÃO: 4 CORES (CMYK) ACABAMENTO: LAMINAÇÃO MATE Caso a lombada tenha menos de 1,5 cm até 0,7 cm de largura o laoyut da mesma passa a ser aquele que consta no lado direito da folha. Interactive Music Visualization – Implementation, Realization and Evaluation MASTER DISSERTATION Marco Filipe Ganança Vieira MASTER IN INFORMATICS ENGINEERING ORIENTAÇÃO Mon-Chu Chen Abstract This thesis describes all process of the development of music visualization, starting with the implementation, followed by realization and then evaluation. The main goal is to have to knowledge of how the audience live performance experience can be enhanced through music visualization. With music visualization is possible to give a better understanding about the music feelings constructing an intensive atmosphere in the live music performance, which enhances the connection between the live music and the audience through visuals. These visuals have to be related to the live music, furthermore has to quickly respond to live music changes and introduce novelty into the visuals. -
Persistence of Vision: the Value of Invention in Independent Art Animation
Virginia Commonwealth University VCU Scholars Compass Kinetic Imaging Publications and Presentations Dept. of Kinetic Imaging 2006 Persistence of Vision: The alueV of Invention in Independent Art Animation Pamela Turner Virginia Commonwealth University, [email protected] Follow this and additional works at: http://scholarscompass.vcu.edu/kine_pubs Part of the Film and Media Studies Commons, Fine Arts Commons, and the Interdisciplinary Arts and Media Commons Copyright © The Author. Originally presented at Connectivity, The 10th ieB nnial Symposium on Arts and Technology at Connecticut College, March 31, 2006. Downloaded from http://scholarscompass.vcu.edu/kine_pubs/3 This Presentation is brought to you for free and open access by the Dept. of Kinetic Imaging at VCU Scholars Compass. It has been accepted for inclusion in Kinetic Imaging Publications and Presentations by an authorized administrator of VCU Scholars Compass. For more information, please contact [email protected]. Pamela Turner 2220 Newman Road, Richmond VA 23231 Virginia Commonwealth University – School of the Arts 804-222-1699 (home), 804-828-3757 (office) 804-828-1550 (fax) [email protected], www.people.vcu.edu/~ptturner/website Persistence of Vision: The Value of Invention in Independent Art Animation In the practice of art being postmodern has many advantages, the primary one being that the whole gamut of previous art and experience is available as influence and inspiration in a non-linear whole. Music and image can be formed through determined methods introduced and delightfully disseminated by John Cage. Medieval chants can weave their way through hip-hopped top hits or into sound compositions reverberating in an art gallery. -
Idmaa BB Catalog Optimized.Pdf
Dena Elisabeth Eber / Bowling Green University iDEAs 07: Beyond Boundaries, which coincides with the International Digi- Randall E. Hoyt / University of Connecticut tal Media and Arts Association conference, addresses the notion that the Rejane Spitz / Rio de Janeiro Catholic University, Brazil nature of digital arts is to embrace the new technologies of the time while Kenneth A. Huff / Savannah College of Art and Design perfecting those of the past. As such, it tends to sit outside the margin of discipline, thus deifying boundaries within its own set of standards. This art form is complex and multifaceted, however, it embraces two distinct aspects that are currently, and will continue to be, characterized by flux and defined by the rate of change of technology. The first exists on the fringe of the art world, embracing, exploring, incorporating, and translating the new- est digital media for the given time. The second is the molding of yesterday’s digital “edge” into traditional art forms or into mature and unique works that often do not fit within traditional aesthetics. Regardless of whether the art includes older or newer technologies, digital media art sits outside of tradition. It is a lightning rod for new media and acts as a disseminator of language and implications connected with it. Although traditional boundaries do not apply, grounding in artistic practice does, albeit in flux. The iDEAs 07 exhibition not only displays art that goes beyond bound- aries, but shows work that does not even consider them as the art reflects a discipline that seeks to find its own foundation. -
Post-Cinematic Affect
Post-Cinematic Affect Steven Shaviro 0 BOO KS Winchester, UK Washington, USA r First published by 0-Books, 2010 O Books ls an imprint of John Hunt Publishing Ltd., The Bothy, Deershot Lodge, Park Lane, Ropley, CONTENTS Hants, S024 OBE, UK [email protected] www.o-books.com For distributor details and how to order please visit the 'Ordering' section on oUr website. Text copyright Steven Shaviro 2009 Preface vii ISBN: 978 1 84694 431 4 1 Introduction All rights reserved. Except for brief quotations in critical articles or reviews, no part of 1 this book may be reproduced in any manner without prior written permission from 2 Corporate Cannibal the publishers. 11 3 Boarding Gate The rights of Steven Shaviro as author have been asserted in accordance with the Copyright, 35 1988. 4 Designs and Patents Act Southland Tales 64 5 A CIP catalogue record for this book is available from the British Library. Gamer 93 6 Coda Design: Stuart Davies 131 Printed In the UK by CPI Antony Rowe Works Cited 140 Endnotes 153 We operate a distinctive and ethical publishing philosophy in all areas of its business, from its global network of authors to production and worldwide distribution. Preface This book is an expanded version of an essay that originally appeared in the online journal Film-Philosophy. Earlier versions of portions of this book were delivered as talks sponsored by the Affective Publics Reading Group at the University of Chicago, by the film and media departments at Goldsmiths College, Anglia Ruskin University, University of the West of England, and Salford University, by the "Emerging Encounters in Film Theory" conference at Kings College, by the Experience Music Project Pop Conference, by the Nordic Summer University, by the Reality Hackers lecture series at Trinity University, San Antonio, and by the War and Media Symposium and the Humanities Center at Wayne State University. -
Beyond Live Digital Innovation in the Performing Arts Executive Summary
Research briefing: February 2010 Beyond live Digital innovation in the performing arts Executive summary The UK has in recent years undergone a digital revolution. New technologies such as digital TV, music downloads and online games are ripping up established business models. Last year, the UK became the first major economy where advertisers spent more on internet advertising than on TV advertising. This digital revolution has caused upheaval in the creative industries – in some sectors, it has enabled creative businesses to reach audiences in new ways that were unimaginable in the 1. The NT Live research forms analogue age; but in others it has ‘cannibalised’ their established revenue streams. In all cases, part of NESTA’s wider study, led by Hasan Bakhshi and digital technologies have produced seismic changes in consumer expectations and behaviour, Professor David Throsby, and social media platforms are becoming more important as venues for the discovery and on innovation in cultural organisations. A full research discussion of creative content. report will be published in Spring 2010. Unlike film and recorded music, live performance organisations produce ‘experiential goods’ whose features are less easy to translate digitally. Yet, digital technologies are impacting on live performance bodies such as theatres, live music, opera and dance companies too. The National Theatre’s NT Live broadcasts of live productions to digital cinemas may contain broader lessons for innovating organisations in the performing arts sector. With this in mind, NESTA has been conducting an in-depth research study on the two NT Live pilots that were broadcast last year – Phèdre on 25th June and All’s Well That Ends Well on 1st October.1 The research shows how this innovation has allowed the National to reach new audiences for theatre, not least by drawing on established relationships between cinemas and their patrons all over the country. -
CHAPTER 4. Film Sound Presentation: Space and Institutional Context
CHAPTER 4. Film Sound Presentation: Space and Institutional Context 4.1 Film Sound Presentation In the previous chapter I examined the preservation of early sound systems, namely the Biophon, Chronophone, Phono-Cinéma-Théâtre, and Vitaphone systems. In the analysis of preservation practices, I highlighted the importance of relevant elements of film sound: the material carriers, the technological devices and human actors, the dispositif situation, the film text, the screening performance, and the history of exhibition. These elements of preservation practices contribute to understanding and defining what film sound is and how it relates to film image. The analysis of the preservation of these early sound systems further demonstrated how preservation and presentation are two highly interconnected activities. As the shown by the example of the Tonbidler, the choice of a certain carrier in the preservation process is often incited by the context of presentation. As I will now argue in this chapter, decisions about the presentation of film sound similarly depend on decisions made during preservation. Preservation and presentation practices, intended as the core activities of film heritage institutions, point to a number of factors important in defining film sound and its core dimensions. The preservation practices examined in the cases of early sound systems highlighted in particular the three dimensions of film that I defined as carrier, dispositif, and text. The presentation practices that will be analyzed in this chapter will bring attention to other dimensions of film sound, namely the spatial and institutional dimensions, which are less evident in preservation practices. Film presentation concerns the screening situation, where the dispositif and the audience are central. -
'Live' and 'Dead' in Popular Electronic Music Performances in Athens
TRANS 16 (2012) ARTÍCULOS/ ARTICLES Beyond 'live' and 'dead' in popular electronic music performances in Athens Vassiliki Lalioti (Lecturer - Anthropology of Performance - in the Department of Music Studies, National and Kapodistrian University of Athens, Greece). Resumen Abstract Como arte interpretativo, la música requiere la presencia As a performing art, music demands the embodied física y la comunicación entre todos sus participantes. presence and communication amongst all participants. Pero ¿qué significa la corporalidad física, en vivo y But what embodiment, liveness and presence mean for presencial para los participantes de la música electrónica participants in popular electronic music performances, popular, donde las tecnologías cambian rápidamente el where technologies rapidly change the context within contexto dentro del que se comprenden a sí mismos y al which they understand themselves and their entorno? La investigación antropológica/ etnográfica de environment? The anthropological/ethnographic research estos eventos musicales en Atenas, arroja luz sobre las of performed music events in Athens sheds light on relaciones que se establecen entre participantes, alterados participants' altered, due to digital technologies (mainly por las tecnologías digitales (fundamentalmente por synthesizers and laptops) relationship to the material medio de sintetizadores y laptops), y el mundo material y world and to their bodies. Humans are not considered to sus propios cuerpos. Los seres humanos no se consideran be technology's other, but -
Iconoclasm in Visual Music
EMMANOUIL KANELLOS Iconoclasm in Visual Music Abstract From the earliest experimental film works to today’s contemporary and diverse use of moving image platforms, the notion of visual music is considered synonymous with abstract animation, because in part, abstract imagery is employed across the vast majority of musical visualisation. The purpose of this paper is to explore how the absence of figuration and representation in visual music can now reengage with the problematic debate of representation versus abstraction - a debate that has taken place in other art forms and movements in the past. Introduction Visual music is a type of audio-visual art, which employs the use of moving abstract images that are synchronised with music/sound. This approach to moving image works started prior to Modernism. However, it was during this period that it developed significantly and continues to expand the field in a variety of expressive ways in our current digital era. Although the subject area of this paper is visual music it will start with an outline of several known abstraction-representation dialectics in art and more specifically, the rejection of representation caused by different ideologies, political dogmas, and spiritual beliefs. In doing so, it will demonstrate the lack of representation in the creation of artworks throughout history and focus on the past and current situation in visual music. The abstraction-representation debate in visual arts is deep-rooted and has triggered some of the greatest conflicts in the history of art. Such examples include: two iconoclasms in Byzantine Empire in the eighth and ninth centuries; the label ‘Degenerate Art’ to describe Modern art during the Nazi regime; and the violent reactions in Syria, Jordan, Lebanon and Pakistan in 2006 over the cartoons that depict Muhammad. -
A NIME Reader Fifteen Years of New Interfaces for Musical Expression
CURRENT RESEARCH IN SYSTEMATIC MUSICOLOGY Alexander Refsum Jensenius Michael J. Lyons Editors A NIME Reader Fifteen Years of New Interfaces for Musical Expression 123 Current Research in Systematic Musicology Volume 3 Series editors Rolf Bader, Musikwissenschaftliches Institut, Universität Hamburg, Hamburg, Germany Marc Leman, University of Ghent, Ghent, Belgium Rolf Inge Godoy, Blindern, University of Oslo, Oslo, Norway [email protected] More information about this series at http://www.springer.com/series/11684 [email protected] Alexander Refsum Jensenius Michael J. Lyons Editors ANIMEReader Fifteen Years of New Interfaces for Musical Expression 123 [email protected] Editors Alexander Refsum Jensenius Michael J. Lyons Department of Musicology Department of Image Arts and Sciences University of Oslo Ritsumeikan University Oslo Kyoto Norway Japan ISSN 2196-6966 ISSN 2196-6974 (electronic) Current Research in Systematic Musicology ISBN 978-3-319-47213-3 ISBN 978-3-319-47214-0 (eBook) DOI 10.1007/978-3-319-47214-0 Library of Congress Control Number: 2016953639 © Springer International Publishing AG 2017 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. -
An Introduction to Processing and Music Visualization
An Introduction to Processing and Music Visualization Christopher Pramerdorfer∗ Vienna University of Technology Figure 1: Processing is used in various disciplines, from art to visualization. This Figure is a composition of visualizations created with Processing. Some of the projects these visualizations come from are discussed in section 3.3. Abstract information through vision than through all the other senses combined [Ware 2004]. With the help of modern computers, interactive visualizations can be prepared automatically at Processing is a programming language and environment tar- time of use and according to the users needs. geted at artists and designers. It is used in various environ- ments for different purposes, from scientific data visualization Processing is a programming language and environment based to art installations. This paper is comprised of two parts. on the Java programming language [Oracle 2010]. Originally The purpose of the first part is to provide an insight into targeted at artists and designers, Processing has evolved Processing and its community as well as to showcase some into a full-blown design and prototyping tool used for large- projects that were created using Processing. The second part scale installation work, motion graphics, and complex data focuses on visualization of music. It gives a concise introduc- visualization [Fry 2008]. Processing runs on all common tion to the theory of how information can be derived from operating systems, is free to use, easy to learn, and provides sound signals and presents examples of how that information sophisticated drawing functionality. This makes Processing can be visualized using Processing. a great tool for visualization tasks, amongst others. -
Real Time Music Visualization: a Study in the Visual Extension of Music
REAL TIME MUSIC VISUALIZATION: A STUDY IN THE VISUAL EXTENSION OF MUSIC A Thesis Presented in Partial Fulfillment of the Requirements for the Degree Master of Fine Arts in the Graduate School of The Ohio State University By Matthew Neil Bain, B.F.A. The Ohio State University 2008 Master’s Examination Committee: Approved by Professor Alan Price, Advisor Professor Maria Palazzi ____________________________________ Dr. Gregory Proctor Advisor Graduate program in the department of Industrial, Interior, and Visual Communication Design Copyright by Matthew Neil Bain 2008 ABSTRACT This work documents a design-led process of discovery for artistic development of real time 3D animations functioning as a visual extension to a live music performance. Musical dynamics, patterns, and themes are transposed into a visual form that develops over time through a carefully orchestrated process driven by the artist and the computer. Historical animations by Fischinger, Whitney, and “light organ” projections by Wilfred inform the work’s conceptual development. Various systems automate camera controls, audio analysis, and layers of motion in addition to providing the artist with a unique set of controls that demonstrate the effectiveness of the computer as a visual instrument for the artist. The complete system balances artistic responses, live multi-channel audio input, and computer control systems to orchestrate a real time visualization of a live music performance. The artist’s sensibilities and the computer’s generative capabilities combine to create a visually-focused member in the performing music ensemble. ii Dedicated to my Grandad iii ACKNOWLEDGMENTS I would like to thank my advisor, Alan Price, for his guidance, thought provoking conversations, and lunches.