Toward a Typology of Transmedia Characters
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Myth, Metatext, Continuity and Cataclysm in Dc Comics’ Crisis on Infinite Earths
WORLDS WILL LIVE, WORLDS WILL DIE: MYTH, METATEXT, CONTINUITY AND CATACLYSM IN DC COMICS’ CRISIS ON INFINITE EARTHS Adam C. Murdough A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Angela Nelson, Advisor Marilyn Motz Jeremy Wallach ii ABSTRACT Angela Nelson, Advisor In 1985-86, DC Comics launched an extensive campaign to revamp and revise its most important superhero characters for a new era. In many cases, this involved streamlining, retouching, or completely overhauling the characters’ fictional back-stories, while similarly renovating the shared fictional context in which their adventures take place, “the DC Universe.” To accomplish this act of revisionist history, DC resorted to a text-based performative gesture, Crisis on Infinite Earths. This thesis analyzes the impact of this singular text and the phenomena it inspired on the comic-book industry and the DC Comics fan community. The first chapter explains the nature and importance of the convention of “continuity” (i.e., intertextual diegetic storytelling, unfolding progressively over time) in superhero comics, identifying superhero fans’ attachment to continuity as a source of reading pleasure and cultural expressivity as the key factor informing the creation of the Crisis on Infinite Earths text. The second chapter consists of an eschatological reading of the text itself, in which it is argued that Crisis on Infinite Earths combines self-reflexive metafiction with the ideologically inflected symbolic language of apocalypse myth to provide DC Comics fans with a textual "rite of transition," to win their acceptance for DC’s mid-1980s project of self- rehistoricization and renewal. -
Crossmedia Adaptation and the Development of Continuity in the Dc Animated Universe
“INFINITE EARTHS”: CROSSMEDIA ADAPTATION AND THE DEVELOPMENT OF CONTINUITY IN THE DC ANIMATED UNIVERSE Alex Nader A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS May 2015 Committee: Jeff Brown, Advisor Becca Cragin © 2015 Alexander Nader All Rights Reserved iii ABSTRACT Jeff Brown, Advisor This thesis examines the process of adapting comic book properties into other visual media. I focus on the DC Animated Universe, the popular adaptation of DC Comics characters and concepts into all-ages programming. This adapted universe started with Batman: The Animated Series and comprised several shows on multiple networks, all of which fit into a shared universe based on their comic book counterparts. The adaptation of these properties is heavily reliant to intertextuality across DC Comics media. The shared universe developed within the television medium acted as an early example of comic book media adapting the idea of shared universes, a process that has been replicated with extreme financial success by DC and Marvel (in various stages of fruition). I address the process of adapting DC Comics properties in television, dividing it into “strict” or “loose” adaptations, as well as derivative adaptations that add new material to the comic book canon. This process was initially slow, exploding after the first series (Batman: The Animated Series) changed networks and Saturday morning cartoons flourished, allowing for more opportunities for producers to create content. References, crossover episodes, and the later series Justice League Unlimited allowed producers to utilize this shared universe to develop otherwise impossible adaptations that often became lasting additions to DC Comics publishing. -
Copyright by Jason Todd Craft 2004 the Dissertation Committee for Jason Todd Craft Certifies That This Is the Approved Version of the Following Dissertation
Copyright by Jason Todd Craft 2004 The Dissertation Committee for Jason Todd Craft Certifies that this is the approved version of the following dissertation: Fiction Networks: The Emergence of Proprietary, Persistent, Large- Scale Popular Fictions Committee: Adam Z. Newton, Co-Supervisor John M. Slatin, Co-Supervisor Brian A. Bremen David J. Phillips Clay Spinuzzi Margaret A. Syverson Fiction Networks: The Emergence of Proprietary, Persistent, Large- Scale Popular Fictions by Jason Todd Craft, B.A., M.A. Dissertation Presented to the Faculty of the Graduate School of The University of Texas at Austin in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy The University of Texas at Austin December, 2004 Dedication For my family Acknowledgements Many thanks to my dissertation supervisors, Dr. Adam Zachary Newton and Dr. John Slatin; to Dr. Margaret Syverson, who has supported this work from its earliest stages; and, to Dr. Brian Bremen, Dr. David Phillips, and Dr. Clay Spinuzzi, all of whom have actively engaged with this dissertation in progress, and have given me immensely helpful feedback. This dissertation has benefited from the attention and feedback of many generous readers, including David Barndollar, Victoria Davis, Aimee Kendall, Eric Lupfer, and Doug Norman. Thanks also to Ben Armintor, Kari Banta, Sarah Paetsch, Michael Smith, Kevin Thomas, Matthew Tucker and many others for productive conversations about branding and marketing, comics universes, popular entertainment, and persistent world gaming. Some of my most useful, and most entertaining, discussions about the subject matter in this dissertation have been with my brother, Adam Craft. I also want to thank my parents, Donna Cox and John Craft, and my partner, Michael Craigue, for their help and support. -
MATTHEW REILLY UNIVERSE a Jumpchain CYOA
MATTHEW REILLY UNIVERSE A Jumpchain CYOA Welcome to the shared universe of Matthew Reilly’s novels. You, visitor, are at the tip of the spear. This world of high stakes, nail-biting action needs heroes like you, now more than ever, to defend its people from forces that would seek to control it for their own ends. To explain a little more about the world you’ve stumbled into, to the vast bulk of humanity the world is quite mundane; your average citizen has as roughly the same concept of their world as you or I, and it would be quite easy to live your life as though nothing was any different. Yet behind the curtain, many wheels are in motion. Intelligence organisations and Special Forces units clash in exotic locations – Antarctic research labs, overgrown ruins, secret military facilities – often where highly unusual discoveries are made and where the most daring come away with the prize. Heavily-armed bounty hunters and Private Military Corporations chase lucrative contracts across the world for money and glory; careless of international law and often any collateral damage. In uncharted wilds, hidden cultures and tribes who have never been exposed to the modern world protect secrets from the forgotten past and carry out the rites of their forefathers to this day. Shadowy groups steer the courses of governments with hidden hands. Conspiracies of hate and enlightenment both grow inky webs throughout the military-industrial complex and permeate universities, corporations, the government and other institutions. And behind even these secret manipulators lie great mysteries which continue to shape the world as we know it after many thousands of years, and which may spell its doom...or its salvation. -
Theorising the Practice of Expressing a Fictional World Across Distinct Media and Environments
Transmedia Practice: Theorising the Practice of Expressing a Fictional World across Distinct Media and Environments by Christy Dena A thesis submitted in fulfilment of the requirements for the Degree of Doctor of Philosophy (PhD) School of Letters, Art and Media Department of Media and Communications Digital Cultures Program University of Sydney Australia Supervisor: Professor Gerard Goggin Associate Supervisor: Dr. Chris Chesher Associate Supervisor: Dr. Anne Dunn 2009 Let’s study, with objectivity and curiosity, the mutation phenomenon of forms and values in the current world. Let’s be conscious of the fact that although tomorrow’s world does not have any chance to become more fair than any other, it owns a chance that is linked to the destiny of the current art [...] that of embodying, in their works some forms of new beauty, which will be able to arise only from the meet of all the techniques. (Francastel 1956, 274) Translation by Regina Célia Pinto, emailed to the empyre mailing list, Jan 2, 2004. Reprinted with permission. To the memory of my dear, dear, mum, Hilary. Thank you, for never denying yourself the right to Be. ~ Transmedia Practice ~ Abstract In the past few years there have been a number of theories emerge in media, film, television, narrative and game studies that detail the rise of what has been variously described as transmedia, cross-media and distributed phenomena. Fundamentally, the phenomenon involves the employment of multiple media platforms for expressing a fictional world. To date, theorists have focused on this phenomenon in mass entertainment, independent arts or gaming; and so, consequently the global, transartistic and transhistorical nature of the phenomenon has remained somewhat unrecognised. -
Paperinik, Ou Comment Les Italiens Sont Parvenus À Mettre Des Pantalons À Donald Duck
Paperinik, ou comment les Italiens sont parvenus à mettre des pantalons à Donald Duck Gianni Haver et Michaël Meyer Parmi la production des bandes dessinées Disney, un personnage peu connu dans le contexte francophone est pourtant un véritable mythe en Italie. Il est à la fois un héros apprécié pour les histoires dans lesquelles il apparaît et un ambassadeur de l’école Disney italienne. Il s’agit de Paperinik, le double super-héroïque de Donald Duck. Du point de vue de l’étude de la bande des- sinée, il constitue une figure très pertinente pour interroger la circulation des modèles visuels et narratifs de la culture de masse américaine, et leurs réap- propriations par le Vieux Continent. Pour faire apparaître les échanges et les hybridations qui sont à l’ori- gine du personnage de Paperinik, il est nécessaire d’effectuer un itinéraire qui tient compte à la fois de l’arrivée des productions Disney en Italie et de la diffusion des récits de super-héros américains. L’intégration de ces produc- tions dans le paysage culturel italien est démontrée par une appropriation rapide qui donne lieu à une production locale, aussi bien de récits Disney que d’aventures super-héroïques. Dans le cadre du personnage de Paperinik, ces influences vont se combiner avec des motifs issus de productions autochtones, en particulier les bandes dessinées mettant en scène des héros criminels. BD-US : les comics vus par Europe Disney en l’Italie Les personnages de Disney naissent aux États-Unis dans le cinéma d’anima- tion des années 1920, avant de connaître un rapide succès sous la forme de comic strips dès janvier 1930, puis de comic books. -
Disney Comics from Italy♦ © Francesco Stajano 1997-1999
Disney comics from Italy♦ © Francesco Stajano 1997-1999 http://i.am/filologo.disneyano/ A Roberto, amico e cugino So what exactly shall we look at? First of all, the Introduction fascinating “prehistory” (early Thirties) where a few pioneering publishers and creators established a Disney Most of us die-hard Disney fans are in love with those presence in Italy. Then a look at some of the authors, seen comics since our earliest childhood; indeed, many of us through their creations. Because comics are such an learnt to read from the words in Donald’s and Mickey’s obviously visual medium, the graphical artists tend to get balloons. Few of us, though, knew anything about the the lion’s share of the critics’ attention; to compensate for creators of these wonderful comics: they were all this, I have decided to concentrate on the people who calligraphically signed by that “Walt Disney” guy in the actually invent the stories, the script writers (though even first page so we confidently believed that, somewhere in thus I’ve had to miss out many good ones). This seems to America, a man by that name invented and drew each and be a more significant contribution to Disney comics every one of those different stories every week. As we studies since, after all, it will be much easier for you to grew up, the quantity (too many) and quality (too read a lot about the graphical artists somewhere else. And different) of the stories made us realise that this man of course, by discussing stories I will also necessarily could not be doing all this by himself; but still, we touch on the work of the artists anyway. -
Children's DVD Titles (Including Parent Collection)
Children’s DVD Titles (including Parent Collection) - as of July 2017 NRA ABC monsters, volume 1: Meet the ABC monsters NRA Abraham Lincoln PG Ace Ventura Jr. pet detective (SDH) PG A.C.O.R.N.S: Operation crack down (CC) NRA Action words, volume 1 NRA Action words, volume 2 NRA Action words, volume 3 NRA Activity TV: Magic, vol. 1 PG Adventure planet (CC) TV-PG Adventure time: The complete first season (2v) (SDH) TV-PG Adventure time: Fionna and Cake (SDH) TV-G Adventures in babysitting (SDH) G Adventures in Zambezia (SDH) NRA Adventures of Bailey: Christmas hero (SDH) NRA Adventures of Bailey: The lost puppy NRA Adventures of Bailey: A night in Cowtown (SDH) G The adventures of Brer Rabbit (SDH) NRA The adventures of Carlos Caterpillar: Litterbug TV-Y The adventures of Chuck & friends: Bumpers up! TV-Y The adventures of Chuck & friends: Friends to the finish TV-Y The adventures of Chuck & friends: Top gear trucks TV-Y The adventures of Chuck & friends: Trucks versus wild TV-Y The adventures of Chuck & friends: When trucks fly G The adventures of Ichabod and Mr. Toad (CC) G The adventures of Ichabod and Mr. Toad (2014) (SDH) G The adventures of Milo and Otis (CC) PG The adventures of Panda Warrior (CC) G Adventures of Pinocchio (CC) PG The adventures of Renny the fox (CC) NRA The adventures of Scooter the penguin (SDH) PG The adventures of Sharkboy and Lavagirl in 3-D (SDH) NRA The adventures of Teddy P. Brains: Journey into the rain forest NRA Adventures of the Gummi Bears (3v) (SDH) PG The adventures of TinTin (CC) NRA Adventures with -
The Cw Arrowverse and Myth-Making, Or the Commodification of Transmedia Franchising
PRODUCTIONS / MARKETS / STRATEGIES THE CW ARROWVERSE AND MYTH-MAKING, OR THE COMMODIFICATION OF TRANSMEDIA FRANCHISING CHARLES JOSEPH Name Charles Joseph Arrowverse, a shared narrative space based on DC-inspired Academic centre University of Rennes 2 original series which provided the network with a fertile E-mail address [email protected] groundwork to build upon. The CW did not hesitate to capitalize on its not-so-newfound superhero brand to KEYWORDS induce a circulation of myth, relying on these larger-than- The CW; DC comics; Arrowverse; transmedia; convergence; life characters at the heart of American pop culture to superhero; myth. fortify its cultural and historical bedrock and earn its seat along the rest of the Big 4. This paper aims to decipher how The CW pioneered new technology-based tools ABSTRACT which ultimately changed the American media-industrial The CW’s influence over the American network television landscape of the early 2010s, putting these tools to the landscape has never ceased to grow since its creation test with the network’s superhero series. It will thus also in 2006. The network’s audience composition reflects address how the Arrowverse set of characters has triggered The CW’s strategies to improve its original content as cross-media and transmedia experimentations, how The well as diversifying it, moving away from its image as a CW stimulated rapport with its strong fan base, as well network for teenage girls. One of the key elements which as how the network has been able to capitalize on the has supported this shift was the development of the superhero genre’s evocative capacities. -
Valiant Entertainment and Sony Pictures Today Announced a Deal To
Valiant Entertainment and Sony Pictures today announced a deal to bring two of Valiant's award-winning comic book superhero franchises— BLOODSHOT and HARBINGER—to the big screen over the course of five feature films that will culminate in the shared universe crossover film, HARBINGER WARS. BLOODSHOT, arriving in theaters in 2017, will kick off the five-picture plan leading to HARBINGER WARS and will be directed by David Leitch & Chad Stahelski (John Wick) from a script by Jeff Wadlow (Kick Ass 2) and Eric Heisserer (Story of Your Life). Neal H. Moritz and Toby Jaffe fromOriginal Film (The Fast and the Furious franchise) and Dinesh Shamdasani from Valiant Entertainment will produce the film. Matthew Vaughn and Jason Kothari will serve as executive producers. HARBINGER will follow shortly thereafter from a script by Eric Heisserer (Story of Your Life). Sony and Valiant remain tight-lipped about potential directors. Neal H. Moritz and Toby Jaffe from Original Film(The Fast and the Furious franchise) and Dinesh Shamdasani from Valiant Entertainment will produce. Both BLOODSHOT and HARBINGER will be followed by sequels before the title characters confront each other head on in HARBINGER WARS—a motion picture directly inspired by Valiant’s critically acclaimed 2013 comic book crossover of the same name. Andrea Giannetti will oversee the five- picture HARBINGER WARS initiative for Sony Pictures. “Valiant is one of the most successful publishers in the history of comics, and Neal is one of the best action producers in the business today. This is a formidable partnership that will bring two incredibly commercial franchises with global appeal together on the big screen,” said Sony Entertainment Motion Picture Group President Doug Belgrad. -
Jim Schlenker Art Direction, Set Design, Visual Development
Jim Schlenker Art Direction, Set Design, Visual Development Represented By Ellen Ann Mersereau, Esq. [email protected] 323-461-3316 JimSchlenker.com [email protected] 626 755-5077 IMDb Linkedin Education Art Center College of Design Pasadena, California BFA, Illustration 2017_2020 DreamWorks Animation Art Director: Where’s Waldo 2015- 2017 Walt Disney Television Animation Location Designer: Tangled, Big Hero 6 2014-2015 Nickelodeon Animation Studios Location BG Design Supervisor: Dora and Friends 2010- 2013 DisneyToon Studios Feature Animation Vis/Dev Artist, Set Designer: Planes 1,2, and 3 2009- 2010 Bento Box Entertainment Location BG Design Supervisor: Neighbors from Hell 2004-2009 Universal Cartoon Studios Background Designer Supervisor, VisDev: Curious George Television Background Designer: Brer Rabbit, The Land Before Time (TV series), Curious George 2: Follow That Monkey! 2003- 04 Warner Bros. Animation Art Director: Tom & Jerry Blast off to Mars! 2000- 03 Walt Disney Toons Animation Layout: Tarzan II Production Designer: Piglet’s Big Movie 1998- 2000 Walt Disney Feature Animation Journeyman VisDev, Workbook, Layout: Dinosaur, Atlantis 1989- 96 Walt Disney Television Animation Key Background Designer: Lion King II, Pith Possum, the Little Mermaid, Aladdin, Bonkers, Goof Troop, Darkwing Duck, Tail Spin, Winnie the Pooh, Lilo & Stitch: the Series 1983-89 Mihahn Incorporated Background Painter: Starchaser: the Legend of Orin, Bagdasarian Productions Layout: The Chipmunk Adventure 1983-89 DIC Productions Key Background Designer: -
The Sense of a Beginning
THE SENSE OF A BEGINNING: THEORY OF THE LITERARY OPENING A Dissertation Presented to the Faculty of the Graduate School of Cornell University in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy By Niels Buch Leander January 2012 © 2012 Niels Buch Leander THE SENSE OF A BEGINNING: THEORY OF THE LITERARY OPENING Niels Buch Leander, Ph.D. Cornell University 2012 This dissertation is the first comprehensive study in English of the literary opening and its impact on modern literary criticism. It thus fills an astounding gap in Anglo-American criticism, which has neglected openings and instead focused on endings, as exemplified by Frank Kermode‘s The Sense of an Ending (1967). Through a study of the constant formal challenges of novelistic openings, primarily during modernism, this dissertation illustrates the significance of the opening in literary creation and in literary criticism. Chapter 1 analyses how openings attempt to lend authority from natural beginnings as well as from cosmologies, which leads to the conclusion that the beginning of a story is also a story of the beginning. Chapter 2 examines literary openings more closely from a formal and narrative point of view, thereby outlining a theory of openings based on linguistic considerations such as pragmatic conventions and cooperative rules. The chapter establishes a taxonomy of openings based on five ―signals‖ of the opening. In particular, the chapter develops the concept of ―perspectival abruptness‖, which is to be differentiated from the temporal abruptness known as in medias res. ―Perspectival abruptness‖ is presented as a tool for the critic and the literary historian to understand the particular nature of modern fiction.