Software Takes Command INTERNATIONAL TEXTS in CRITICAL MEDIA AESTHETICS
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MODUL PELATIHAN MIGRASI OPEN SOURCE SOFTWARE “Level Pengguna”
MODUL PELATIHAN MIGRASI OPEN SOURCE SOFTWARE “Level Pengguna” Update : Juli 2010 Oleh : Hasan B. Usman L Kelompok TIK Open Source Software Keterampilan √ Tingkat Pemula Tingkat Menengah Tingkat Mahir Jenis Buku √ Referensi √ Tutorial Latihan Pendukung √ CD/DVD OSS Linux √ Video Tutorial OSS √ Modul lain yg relevan URL http://www.igos.web.id, http://www.igos.or.id Email : [email protected] KATA PENGANTAR KATA PENGANTAR Adopsi terhadap perangkat lunak open source juga bisa diartikan sebagai bagian dari proses migrasi yang tidak secara kasat mata merupakan perpindahan, karena pada dasarnya migrasi bertujuan untuk menguatkan penggunaan software legal oleh pengguna perangkat lunak. Migrasi adalah pekerjaan dengan tingkat kerumitan yang sangat beragam, bisa mudah dan bahkan bisa menjadi sulit. Bila tidak ahli di bidangnya, proses migrasi akan menjadi lebih sulit. Untuk memudahkan anda dalam melakukan proses migrasi, buku panduan ini disusun sebagai salah satu referensi dan diperuntukkan bagi pengguna (end user) dan mudah-mudahan dengan adanya referensi ini dapat membantu anda. Salam Hangat Hasan B. Usman Ketua Tim Migrasi ([email protected] ) Modul Pelatihan Migrasi OSS Untuk Level Pengguna, update Juli 2010 http://www.igos.or.id, email : [email protected] i RINGKASAN RINGKASAN Materi pelatihan teknologi informasi menggunakan open source software ini adalah salah satu referensi untuk mendukung proses migrasi untuk level pengguna. Topik pembahasan pada materi ini adalah mengenai pengantar oss, Instalasi linux, desktop linux, aplikasi perkantoran openoffice, aplikasi internet, aplikasi multimedia dan grafis sampai dengan cara akses file melewati jaringan Modul Pelatihan Migrasi OSS Untuk Level Pengguna, update Juli 2010 http://www.igos.or.id, email : [email protected] ii COURSE OBJECTIVE COURSE OBJECTIVE 1.1. -
CLONES, BONES and TWILIGHT ZONES: PROTECTING the DIGITAL PERSONA of the QUICK, the DEAD and the IMAGINARY by Josephj
CLONES, BONES AND TWILIGHT ZONES: PROTECTING THE DIGITAL PERSONA OF THE QUICK, THE DEAD AND THE IMAGINARY By JosephJ. Beard' ABSTRACT This article explores a developing technology-the creation of digi- tal replicas of individuals, both living and dead, as well as the creation of totally imaginary humans. The article examines the various laws, includ- ing copyright, sui generis, right of publicity and trademark, that may be employed to prevent the creation, duplication and exploitation of digital replicas of individuals as well as to prevent unauthorized alteration of ex- isting images of a person. With respect to totally imaginary digital hu- mans, the article addresses the issue of whether such virtual humans should be treated like real humans or simply as highly sophisticated forms of animated cartoon characters. TABLE OF CONTENTS I. IN TR O DU C T IO N ................................................................................................ 1166 II. CLONES: DIGITAL REPLICAS OF LIVING INDIVIDUALS ........................ 1171 A. Preventing the Unauthorized Creation or Duplication of a Digital Clone ...1171 1. PhysicalAppearance ............................................................................ 1172 a) The D irect A pproach ...................................................................... 1172 i) The T echnology ....................................................................... 1172 ii) Copyright ................................................................................. 1176 iii) Sui generis Protection -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Federal Register/Vol. 80, No. 158/Monday, August 17, 2015/Notices
Federal Register / Vol. 80, No. 158 / Monday, August 17, 2015 / Notices 49269 and downloaded at this Justice 2015, Public Law 114–27. In accordance before January 1, 2014. If eligible under Department Web site: http:// with Section 405(a) of TAARA 2015, these requirements, OTAA will certify www.justice.gov/enrd/consent-decrees. which amended the Trade Act of 1974, the group of workers as eligible to apply We will provide a paper copy of the Public Law 93–618 (‘‘the Trade Act’’), for adjustment assistance under title II Consent Decree upon written request the Director of the Office of Trade of the Trade Act. and payment of reproduction costs. Adjustment Assistance, Employment Further, worker groups that did not Please mail your request and payment and Training Administration (OTAA) submit petitions between January 1, to: Consent Decree Library, U.S. DOJ— has taken the following action for 2014 and June 29, 2015, but wish to be petitions that were filed with the ENRD, P.O. Box 7611, Washington, DC considered under the group eligibility Secretary of Labor under section 221(a) 20044–7611. for workers based on the 2015 Program of the Trade Act on or after January 1, Please enclose a check or money order may file a new petition within 90 days for $5.00 (25 cents per page 2014, and before June 29, 2015, and are of enactment of the new 2015 law which reproduction cost) payable to the United identified in the Appendices to this was signed by President Barak Obama States Treasury. notice. OTAA has reopened investigations of on June 29, 2015. -
Purpose and Introductions
Desktop Publishing Pioneer Meeting Day 1 Session 1: Purpose and Introductions Moderators: Burt Grad David C. Brock Editor: Cheryl Baltes Recorded May 22, 2017 Mountain View, CA CHM Reference number: X8209.2017 © 2017 Computer History Museum Table of Contents INTRODUCTION ....................................................................................................................... 5 PARTICIPANT INTRODUCTIONS ............................................................................................. 8 Desktop Publishing Workshop: Session 1: Purpose and Introduction Conducted by Software Industry Special Interest Group Abstract: The first session of the Desktop Publishing Pioneer Meeting includes short biographies from each of the meeting participants. Moderators Burton Grad and David Brock also give an overview of the meeting schedule and introduce the topic: the development of desktop publishing, from the 1960s to the 1990s. Day 1 will focus on the technology, and day 2 will look at the business side. The first day’s meeting will include the work at Xerox PARC and elsewhere to create the technology needed to make Desktop Publishing feasible and eventually economically profitable. The second day will have each of the companies present tell the story of how their business was founded and grew and what happened eventually to the companies. Jonathan Seybold will talk about the publications and conferences he created which became the vehicles which popularized the products and their use. In the final session, the participants will -
To Academy Oral Histories Marvin J. Levy
Index to Academy Oral Histories Marvin J. Levy Marvin J. Levy (Publicist) Call number: OH167 60 MINUTES (television), 405, 625, 663 ABC (television network) see American Broadcasting Company (ABC) ABC Circle Films, 110, 151 ABC Pictures, 84 A.I. ARTIFICIAL INTELLIGENCE, 500-504, 615 Aardman (animation studio), 489, 495 AARP Movies for Grownups Film Festival, 475 Abagnale, Frank, 536-537 Abramowitz, Rachel, 273 Abrams, J. J., 629 ABSENCE OF MALICE, 227-228, 247 Academy Awards, 107, 185, 203-204, 230, 233, 236, 246, 292, 340, 353, 361, 387, 432, 396, 454, 471, 577, 606, 618 Nominees' luncheon, 348 Student Academy Awards, 360 Academy of Motion Pictures Arts and Sciences, 361-362, 411 Academy Board of Governors, 312, 342, 346-349, 357, 521 Academy Film Archive, 361, 388, 391, 468 Public Relations Branch, 342, 344, 348, 356 Visiting Artists Program, 614, 618 ACCESS HOLLYWOOD (television), 100, 365 Ackerman, Malin, 604 Activision, 544 Actors Studio, 139 Adams, Amy, 535 THE ADVENTURES OF HUCKLEBERRY FINN, 71, 458 THE ADVENTURES OF TINTIN, 126 Aghdashloo, Shohreh, 543 Aldiss, Brian, 502 Aldrich, Robert, 102, 107, 111 Alexander, Jane, 232, 237 Ali, Muhammad, 177 ALICE IN WONDERLAND (2010), 172, 396 ALIVE, 335 Allen, Debbie, 432 Allen, Herbert, 201, 205 Allen, Joan, 527-528 Allen, Karen, 318, 610 Allen, Paul, 403-404 Allen, Woody, 119, 522-523, 527 ALMOST FAMOUS, 525-526, 595 ALWAYS (1989), 32, 323, 326, 342, 549 Amateau, Rod, 133-134 Amazing Stories (comic book), 279 AMAZING STORIES (television), 278-281, 401 Amblimation, 327, 335-336, 338, 409-410 -
Engineering Law and Ethics
ENSC 406 Software, Computer and Internet Ethics Bob Gill, P.Eng., FEC, smIEEE May 15th 2017 1 Topics Covered What is Open Source Software? A One-Slide History of Open Source Software The Open Source Development Model Why Companies Use (and Don’t Use) Open Source Software Open Source Licensing Strategies Open Source Licenses and “Copyleft” Open Source Issues in Corporate Transactions Relevant Cases and Disputes Open source vs. Freeware vs. Shareware Site Licensing Software Maintenance Computer and Internet Ethics 2 What is Open Source Software? Open Source software is software licensed under an agreement that conforms to the Open Source Definition Access to Source Code Freedom to Redistribute Freedom to Modify Non-Discriminatory Licensing (licensee/product) Integrity of Authorship Redistribution in accordance with the Open Source License Agreement 3 What is Open Source Software? Any developer/licensor can draft an agreement that conforms to the OSD, though most licensors use existing agreements GNU Public License (“GPL”) Lesser/Library GNU Public License (“LGPL”) Mozilla Public License Berkeley Software Distribution license (“BSD”) Apache Software License MIT – X11 License See complete list at www.opensource.org/licenses 4 Examples of Open Source Software Linux (operating system kernel – substitutes for proprietary UNIX) Apache Web Server (web server for UNIX systems) MySQL(Structured Query Language – competes with Oracle) Cloudscape, Eclipse (IBM contributions) OpenOffice(Microsoft Office Alternate) SciLab, -
Operating System Support for Mobile Interactive Applications
Operating System Support for Mobile Interactive Applications Dushyanth Narayanan August 2002 CMU-CS-02-168 School of Computer Science Computer Science Department Carnegie Mellon University Pittsburgh, PA Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy. Thesis Committee: M. Satyanarayanan, Chair Christos Faloutsos Randy Pausch John Wilkes, Hewlett-Packard Laboratories Copyright c 2002 Dushyanth Narayanan This research was supported by the Defense Advanced Research Projects Agency (DARPA) and the Air Force Materiel Command (AFMC) under contracts F19628-93-C-0193 and F19628-96-C-0061, the Space and Naval Warfare Systems Center (SPAWAR) / U.S. Navy (USN) under contract N660019928918, the Na- tional Science Foundation (NSF) under grants CCR-9901696 and ANI-0081396, IBM Corporation, Intel Corporation, Compaq, and Nokia. The views and conclusions contained in this document are those of the author and should not be interpreted as representing the official policies or endorsements, either express or implied, of DARPA, AFMC, SPAWAR, USN, the NSF, IBM, Intel, Compaq, Nokia, Carnegie Mellon University, the U.S. Government, or any other entity. Keywords: interactive applications, mobile computing, ubiquitous computing, multi- fidelity algorithm, application-aware adaptation, predictive resource management, history- based demand prediction, augmented reality, machine learning Abstract Mobile interactive applications are becoming increasingly important. One such application alone — augmented reality — has enormous potential in fields ranging from entertainment to aircraft maintenance. Such applications demand good interactive response. However, their environments are resource-poor and turbulent, with frequent and dramatic changes in resource availability. To keep response times bounded, the application and system together must adapt to changing resource conditions. -
Commercials Issueissue
May 1997 • MAGAZINE • Vol. 2 No. 2 CommercialsCommercials IssueIssue Profiles of: Acme Filmworks Blue Sky Studios PGA Karl Cohen on (Colossal)Õs Life After Chapter 11 Gunnar Str¿mÕs Fumes From The Fjords An Interview With AardmanÕs Peter Lord Table of Contents 3 Words From the Publisher A few changes 'round here. 5 Editor’s Notebook 6 Letters to the Editor QAS responds to the ASIFA Canada/Ottawa Festival discussion. 9 Acme Filmworks:The Independent's Commercial Studio Marcy Gardner explores the vision and diverse talents of this unique collective production company. 13 (Colossal) Pictures Proves There is Life After Chapter 11 Karl Cohen chronicles the saga of San Francisco's (Colossal) Pictures. 18 Ray Tracing With Blue Sky Studios Susan Ohmer profiles one of the leading edge computer animation studios working in the U.S. 21 Fumes From the Fjords Gunnar Strøm investigates the history behind pre-WWII Norwegian animated cigarette commercials. 25 The PGA Connection Gene Walz offers a look back at Canadian commercial studio Phillips, Gutkin and Associates. 28 Making the Cel:Women in Commercials Bonita Versh profiles some of the commercial industry's leading female animation directors. 31 An Interview With Peter Lord Wendy Jackson talks with co-founder and award winning director of Aardman Animation Studio. Festivals, Events: 1997 37 Cartoons on the Bay Giannalberto Bendazzi reports on the second annual gathering in Amalfi. 40 The World Animation Celebration The return of Los Angeles' only animation festival was bigger than ever. 43 The Hong Kong Film Festival Gigi Hu screens animation in Hong Kong on the dawn of a new era. -
School of Interactive Computing 1
School of Interactive Computing 1 CS 1171. Introductory Computing in MATLAB. 1 Credit Hour. SCHOOL OF INTERACTIVE For students with a solid introductory computing background needing to demonstrate proficiency in the MATLAB language. COMPUTING CS 1301. Introduction to Computing. 3 Credit Hours. Introduction to computing principles and programming practices with an Interactive and intelligent computing is an emerging discipline on the emphasis on the design, construction and implementation of problem frontier of ways computation impacts the external world. The School of solutions use of software tools. Interactive Computing advances computing-mediated interactions by encompassing fields ranging from artificial intelligence and machine CS 1301R. Introduction to Computing for Computer Science Recitation. 0 learning to graphics and computer vision to interface design and Credit Hours. empirical methods. We don't just evaluate technology, we create Recitation for CS 1301. technology that makes interactions better. Much of the research within CS 1315. Introduction to Media Computation. 3 Credit Hours. the School of Interactive Computing produces new artifacts that embody Introduction to computation (algorithmic thinking, data structures, new capabilities or methods. Examples include: data transformation and processing, and programming) in a media and communication context. Credit not awarded for both CS 4452 and • Individuals working with traditional computers CS 1315. • Groups of people using ubiquitous computing capabilities throughout CS 1315R. CS 1315 Recitation. 0 Credit Hours. various environments Recitation for CS 1315. • Researchers visualizing scientific data CS 1316. Representing Structure and Behavior. 3 Credit Hours. • Students developing and altering middle school physics simulations Modeling the structure of media (e.g., music, graphical scenes) using • Automated intelligent surveillance systems monitoring airport dynamic data structures. -
Pipenightdreams Osgcal-Doc Mumudvb Mpg123-Alsa Tbb
pipenightdreams osgcal-doc mumudvb mpg123-alsa tbb-examples libgammu4-dbg gcc-4.1-doc snort-rules-default davical cutmp3 libevolution5.0-cil aspell-am python-gobject-doc openoffice.org-l10n-mn libc6-xen xserver-xorg trophy-data t38modem pioneers-console libnb-platform10-java libgtkglext1-ruby libboost-wave1.39-dev drgenius bfbtester libchromexvmcpro1 isdnutils-xtools ubuntuone-client openoffice.org2-math openoffice.org-l10n-lt lsb-cxx-ia32 kdeartwork-emoticons-kde4 wmpuzzle trafshow python-plplot lx-gdb link-monitor-applet libscm-dev liblog-agent-logger-perl libccrtp-doc libclass-throwable-perl kde-i18n-csb jack-jconv hamradio-menus coinor-libvol-doc msx-emulator bitbake nabi language-pack-gnome-zh libpaperg popularity-contest xracer-tools xfont-nexus opendrim-lmp-baseserver libvorbisfile-ruby liblinebreak-doc libgfcui-2.0-0c2a-dbg libblacs-mpi-dev dict-freedict-spa-eng blender-ogrexml aspell-da x11-apps openoffice.org-l10n-lv openoffice.org-l10n-nl pnmtopng libodbcinstq1 libhsqldb-java-doc libmono-addins-gui0.2-cil sg3-utils linux-backports-modules-alsa-2.6.31-19-generic yorick-yeti-gsl python-pymssql plasma-widget-cpuload mcpp gpsim-lcd cl-csv libhtml-clean-perl asterisk-dbg apt-dater-dbg libgnome-mag1-dev language-pack-gnome-yo python-crypto svn-autoreleasedeb sugar-terminal-activity mii-diag maria-doc libplexus-component-api-java-doc libhugs-hgl-bundled libchipcard-libgwenhywfar47-plugins libghc6-random-dev freefem3d ezmlm cakephp-scripts aspell-ar ara-byte not+sparc openoffice.org-l10n-nn linux-backports-modules-karmic-generic-pae -
USING ADOBE MEDIA ENCODER CS4 2 Resources
Using ADOBE® MEDIA ENCODER™ CS4 ©Copyright 2011 Adobe Systems Incorporated. All rights reserved. Using Adobe® Media Encoder CS5.5 This user guide is protected under copyright law, furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. This user guide is licensed for use under the terms of the Creative Commons Attribution Non-Commercial 3.0 License. This License allows users to copy, distribute, and transmit the user guide for noncommercial purposes only so long as (1) proper attribution to Adobe is given as the owner of the user guide; and (2) any reuse or distribution of the user guide contains a notice that use of the user guide is governed by these terms. The best way to provide notice is to include the following link. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/. Adobe, the Adobe logo, Acrobat, Acrobat Capture, Acrobat Connect, Acrobat Messenger, Acrobat 3D Capture, ActionScript, ActiveTest, Adobe ActionSource, Adobe AIR, Adobe AIR logo, Adobe Audition, Adobe Caslon, Adobe Connect, Adobe DataWarehouse, Adobe Dimensions, Adobe Discover, Adobe Financial Services, Adobe Garamond, Adobe Genesis, Adobe Griffo, Adobe Jenson, Adobe Kis, Adobe OnLocation, Adobe Originals logo, Adobe PDF logo, Adobe Premiere, AdobePS, Adobe SiteSearch, Adobe