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- Live-Action Virtual Reality Games Luis Valente1, Esteban Clua1, Alexandre Ribeiro Silva2, Bruno Feijó3
- Performance and Usability of Smartglasses for Augmented Reality in Precision Livestock Farming Operations
- Virtual Reality: the Real Life Consequences
- Towards the Holodeck: Fully Immersive Virtual Reality Visualisation of Scientific and Engineering Data
- Vuzix Corporation Reality (MR) and Virtual Reality (VR) and the Areas Interpolated Among 25 Hendrix Road Them
- Virtuality Continuum's State of The
- How to Get Started with AR/MR/VR
- Making Virtual Reality a Reality
- Virtual & Augmented Reality for Business
- A Design Space for Virtuality-Introduced Internet of Things
- Virtual Reality in Entertainment the State of the Industry
- Revisiting Milgram and Kishino's Reality-Virtuality Continuum
- Virtual and Augmented Reality
- Virtual Reality As Assistive Technology
- First Steps Towards Live-Action Virtual Reality Games
- Chapter 1 Introduction
- A Design Space for Virtuality-Introduced Internet of Things
- An Embedded Virtual Experiment Environment System for Reality Classroom
- Introduction to Immersive Realities for Educators
- Safe Walking in VR Using Augmented Virtuality
- Virtual Meetings: Examining Presence on Group Communication Quality, Performance and Satisfaction in Communication Environments
- Augmented Reality, What Is It?
- Development and Student Perception of Virtual Reality for Implant Surgery
- Virtuality As Place and Process Nikhilesh Dholakia University of Rhode Island, [email protected]
- Connecting Virtual Reality and Occupation Robert C
- 3DUI,VR and Games
- Living in a Virtual World / 109 Living in a Virtual World
- Virtual Reality Designing Minimal Form Virtual Embodiments That Establish Social Presence, Reduce Bias and Raise Involvement in VR Environments
- Immersive Content Formats for Future Audiences Report
- Current and Potential Uses of AR/VR for Equity and Inclusion
- Panoramic Augmented Reality for Persistence of Information in Counterinsurgency Environments (PARPICE)
- Vric 2019 Virtual Reality International Conference
- Tracking Techniques for Automotive Virtual Reality
- A Poetics of Virtuality
- Augmented Reality + Virtual Reality
- Cabin Crew VR
- Virtual Reality
- Reality: Virtual, Augmented, Mixed (X), Mediated (X,Y), and Multimediated Reality
- Creating the Economy of Virtuality: Systemic Aspects and Educational Considerations
- Themes in Science and Technology Education, 2(1-2), 117-130
- Dissertation
- Virtuality Continuum's State of The
- Sistema De Projeção Pessoal Para Navegação Em Ambientes Virtuais
- New Realities New Realities, Synthetic Media, 00 01 02 03 04 05 06 07 08 09 10 11 12 News & Information
- Visual Computing in Virtual Environments
- Co-Located Augmented and Virtual Reality Systems
- Head-Mounted Displays & Smart Glasses in Healthcare
- Virtual Reality Toolkit for Medical Educators Dr. Michael Barrie, Dr
- Research Thematic EHCI Group: Resear
- Augmented Reality Is Based Almost Entirely on Virtual Reality
- Virtuality and Reality—Toward a Representation Ontology
- Technophobia: Exploring Fearful Virtuality
- Augmented Instructions -A Study of Methods for Utilising 3D Models in Technical Instructions