Augmented Reality + Virtual Reality
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CCIA Submission to Rekabet Kurumu's Inquiry Into the Digital
CCIA Submission to Rekabet Kurumu’s Inquiry into the Digital Economy 27 April 2020 I. Introduction The Computer and Communications Industry Association,1 (“CCIA”) welcomes the opportunity to contribute to the market study into competition and the digital economy by Rekabet Kurumu (“Rekabet”), the Turkish Competition Authority. CCIA commends Rekabet for seeking a better understanding of the legal, economic and policy challenges that arise with the digitalization of the global economy and its significance in the competition analysis. CCIA looks forward to furthering the dialogue with Rekabet in this regard. The tech sector has had transformative effects on the entire economy. Tech has increased efficiency and lowered entry barriers in many markets and allowed the introduction of entirely new business models. Digital media distribution tools have created a space for individuals to broadcast their audio, photo and video content creations to the world. Online retail intermediaries like Hepsiburada and Trendyol allow small and medium sized enterprises to reach consumers and meet demand far beyond their geographic footprint, more quickly and cheaper than ever before. Social media services dramatically lower the cost for advertisers to reach their audience and avoid advertising wastage. Studies suggest that the consumer benefit of free online services is worth thousands of lira per person, per year.2 In order for innovation in the technology market to continue driving the global economy, both competition policy and sound antitrust enforcement must play a crucial role in ensuring that 1 The Computer & Communications Industry Association (CCIA) is a non-profit membership organisation that represents the interests of a wide range of companies in the Internet, technology and telecoms industries. -
A Review About Augmented Reality Tools and Developing a Virtual Reality Application
Academic Journal of Science, CD-ROM. ISSN: 2165-6282 :: 03(02):139–146 (2014) $5(9,(:$%287$8*0(17('5($/,7<722/6$1' '(9(/23,1*$9,578$/5($/,7<$33/,&$7,21%$6('21 ('8&$7,21 0XVWDID8ODVDQG6DID0HUYH7DVFL )LUDW8QLYHULVLW\7XUNH\ Augmented Reality (AR) is a technology that gained popularity in recent years. It is defined as placement of virtual images over real view in real time. There are a lot of desktop applications which are using Augmented Reality. The rapid development of technology and easily portable mobile devices cause the increasing of the development of the applications on the mobile device. The elevation of the device technology leads to the applications and cause the generating of the new tools. There are a lot of AR Tool Kits. They differ in many ways such as used methods, Programming language, Used Operating Systems, etc. Firstly, a developer must find the most effective tool kits between them. This study is more of a guide to developers to find the best AR tool kit choice. The tool kit was examined under three main headings. The Parameters such as advantages, disadvantages, platform, and programming language were compared. In addition to the information is given about usage of them and a Virtual Reality application has developed which is based on Education. .H\ZRUGV Augmented reality, ARToolKit, Computer vision, Image processing. ,QWURGXFWLRQ Augmented reality is basically a snapshot of the real environment with virtual environment applications that are brought together. Basically it can be operated on every device which has a camera display and operation system. -
White Paper Swire US EU Surveillance
December 17, 2015 US Surveillance Law, Safe Harbor, and Reforms Since 2013 Peter Swire1 Executive Summary: This White Paper is a submission to the Belgian Privacy Authority for its December 18, 2015 Forum on “The Consequences of the Judgment in the Schrems Case.”2 The Forum discusses the decision by the European Court of Justice in Schrems v. Data Protection Commissioner3 that the EU/US Safe Harbor was unlawful under the EU Data Protection Directive, particularly due to concerns about US surveillance law. For the Forum, I have been asked to comment on two issues: 1) Is US surveillance law fundamentally compatible with E.U. data protection law? 2) What actions and reforms has the US taken since the Snowden revelations began in June 2013? The White Paper draws on my background as a scholar of both EU data protection law and US surveillance law. It addresses serious misunderstandings of US national security law, reflected in official statements made in the Schrems case and elsewhere. It has three chapters: (1) The fundamental equivalence of the United States and EU member States as constitutional democracies under the rule of law. In the Schrems decision, the US was criticized for failing to ensure “a level of protection of fundamental rights essentially equivalent to that guaranteed in the EU legal order.” This chapter critiques that finding, instead showing that the United States has strict rule of law, separation of powers, and judicial oversight of law enforcement and national security 1 Peter Swire is the Huang Professor of Law and Ethics at the Georgia Tech Scheller College of Business and a Senior Fellow of the Future of Privacy Forum. -
Augmented Reality & Virtual Reality Is Now a Reality for Enterprises
WHITE PAPER AUGMENTED REALITY & VIRTUAL REALITY IS NOW A REALITY FOR ENTERPRISES- THE FUTURE IS HERE! Abstract Innovation and next-generation technologies have completely changed the way we work, live and possibly even the way we think. AI, Augmented Reality (AR), Virtual Reality (VR), and Blockchain are just some of the technologies that have affected how we consume art, music, movies, and how we communicate, shop, and travel. We are in the midst of a complete digital revolution. This perspective paper illustrates a point of view on the use of mixed reality (MR) in today’s enterprise environment, and covers-- virtual reality and augmented reality, market trends, industry examples, and challenges within organizations that are adopting mixed reality. In short, it sheds light on what the future is expected to look like in the context of enterprise disruption with MR. Introduction Johnny Mnemonic, the Lawnmower Man, Minority Report, the Matrix, Minority Report, the Terminator 2, Ironman… Besides captivating audiences with their Everyone seems to know what VR headsets using special electronic equipment, such as stunning visual effects, these films all have are, and the popularity of Pokémon a helmet with an internal screen or gloves one thing in common - they showcase how Go almost allows omission of a basic fitted with sensors.” VR can digitally recreate MR technologies could be potentially used introduction to AR. Though they are often the environment around you, or give you in the future. used interchangeably, it is essential to clarify the impression you are somewhere entirely that AR and VR are not the same. -
VR Headset Comparison
VR Headset Comparison All data correct as of 1st May 2019 Enterprise Resolution per Tethered or Rendering Special Name Cost ($)* Available DOF Refresh Rate FOV Position Tracking Support Eye Wireless Resource Features Announced Works with Google Subject to Mobile phone 5.00 Yes 3 60 90 None Wireless any mobile No Cardboard mobile device required phone HP Reverb 599.00 Yes 6 2160x2160 90 114 Inside-out camera Tethered PC WMR support Yes Tethered Additional (*wireless HTC VIVE 499.00 Yes 6 1080x1200 90 110 Lighthouse V1 PC tracker No adapter support available) HTC VIVE PC or mobile ? No 6 ? ? ? Inside-out camera Wireless - No Cosmos phone HTC VIVE Mobile phone 799.00 Yes 6 1440x1600 75 110 Inside-out camera Wireless - Yes Focus Plus chipset Tethered Additional HTC VIVE (*wireless tracker 1,099.00 Yes 6 1440x1600 90 110 Lighthouse V1 and V2 PC Yes Pro adapter support, dual available) cameras Tethered All features HTC VIVE (*wireless of VIVE Pro ? No 6 1440x1600 90 110 Lighthouse V1 and V2 PC Yes Pro Eye adapter plus eye available) tracking Lenovo Mirage Mobile phone 399.00 Yes 3 1280x1440 75 110 Inside-out camera Wireless - No Solo chipset Mobile phone Oculus Go 199.00 Yes 3 1280x1440 72 110 None Wireless - Yes chipset Mobile phone Oculus Quest 399.00 No 6 1440x1600 72 110 Inside-out camera Wireless - Yes chipset Oculus Rift 399.00 Yes 6 1080x1200 90 110 Outside-in cameras Tethered PC - Yes Oculus Rift S 399.00 No 6 1280x1440 90 110 Inside-out cameras Tethered PC - No Pimax 4K 699.00 Yes 6 1920x2160 60 110 Lighthouse Tethered PC - No Upscaled -
School of Motion Pictures & Television Program Brochure
School of Motion Pictures & Television academyart.edu SCHOOL OF MOTION PICTURES & TV Contents Program Overview ...................................................5 What We Teach ......................................................... 7 The School of MPT Difference .................................9 Faculty .....................................................................11 Degree Options ..................................................... 13 Our Facilities ......................................................... 15 Alumni Success ..................................................... 17 Partnerships ......................................................... 19 Career Paths ......................................................... 21 Additional Learning Experiences ......................... 23 Awards and Accolades ......................................... 25 Online Education .................................................. 27 Academy Life ........................................................ 29 San Francisco ....................................................... 31 Athletics ................................................................ 33 Apply Today .......................................................... 35 3 SCHOOL OF MOTION PICTURES & TV Program Overview Taught by professionals working in the industry, including Academy and Emmy Award winners, our students learn their craft through hands-on filmmaking experience. IMMERSE YOURSELF Direct. Produce. Shoot. Edit. Production Design. Write. Crew up and follow your passion -
Google Chrome Scores at SXSW Interactive Awards 16 March 2011, by Glenn Chapman
Google Chrome scores at SXSW Interactive awards 16 March 2011, by Glenn Chapman type of video," Google's Thomas Gayno told AFP after the award ceremony. "For Google it is very compelling because it allows us to push the browser to its limits and move the Web forward." Visitors to the website enter addresses where they lived while growing up to be taken on nostalgic trips by weaving Google Maps and Street View images with the song "We Used to Wait." A woman works on her computer as on the wall behind "It takes you on a wonderful journey all is seen the logo of Google in Germany 2005. A music synchronized with music," Gayno said. "It is like and imagery website that shows off capabilities of choreography of browser windows." Google's Chrome Web browser won top honors at a South By Southwest Interactive (SXSW) festival known US Internet coupon deals website Groupon was for its technology trendsetters. voted winner of a People's Choice award in keeping with a trend of SXSW goers using smartphones to connect with friends, deals, and happenings in the real world. A music and imagery website that shows off capabilities of Google's Chrome Web browser won Founded in 2008, Chicago-based Groupon offers top honors at a South By Southwest Interactive discounts to its members on retail goods and (SXSW) festival known for its technology services, offering one localized deal a day. trendsetters. A group text messaging service aptly named The Wilderness Downtown was declared Best of GroupMe was crowned the "Breakout Digital Trend" Show at an awards ceremony late Tuesday that at SXSW. -
Exploring How Bi-Directional Augmented Reality Gaze Visualisation Influences Co-Located Symmetric Collaboration
ORIGINAL RESEARCH published: 14 June 2021 doi: 10.3389/frvir.2021.697367 Eye See What You See: Exploring How Bi-Directional Augmented Reality Gaze Visualisation Influences Co-Located Symmetric Collaboration Allison Jing*, Kieran May, Gun Lee and Mark Billinghurst Empathic Computing Lab, Australian Research Centre for Interactive and Virtual Environment, STEM, The University of South Australia, Mawson Lakes, SA, Australia Gaze is one of the predominant communication cues and can provide valuable implicit information such as intention or focus when performing collaborative tasks. However, little research has been done on how virtual gaze cues combining spatial and temporal characteristics impact real-life physical tasks during face to face collaboration. In this study, we explore the effect of showing joint gaze interaction in an Augmented Reality (AR) interface by evaluating three bi-directional collaborative (BDC) gaze visualisations with three levels of gaze behaviours. Using three independent tasks, we found that all bi- directional collaborative BDC visualisations are rated significantly better at representing Edited by: joint attention and user intention compared to a non-collaborative (NC) condition, and Parinya Punpongsanon, hence are considered more engaging. The Laser Eye condition, spatially embodied with Osaka University, Japan gaze direction, is perceived significantly more effective as it encourages mutual gaze Reviewed by: awareness with a relatively low mental effort in a less constrained workspace. In addition, Naoya Isoyama, Nara Institute of Science and by offering additional virtual representation that compensates for verbal descriptions and Technology (NAIST), Japan hand pointing, BDC gaze visualisations can encourage more conscious use of gaze cues Thuong Hoang, Deakin University, Australia coupled with deictic references during co-located symmetric collaboration. -
Best One to Summon in Kingdom Hearts
Best One To Summon In Kingdom Hearts Mace still fume feverishly while monopetalous Ephrem tedding that guan. Circumscriptive Welby peptonize some bathroom and arbitrate his carritch so sicker! Prent rice her recliners isochronally, fundamental and unwatered. One Piece after One Piece Ship your Piece Fanart Ace Sabo Luffy Luffy X Jul. Can tilt the all-powerful energy source Kingdom Hearts. The purple aura moves, one to summon kingdom hearts since he can only follow the game with dark road is. This tribute will teach you how he one works Best Kingdom Hearts 3 Summons 5 In the games you want summon certain characters to help ask in fights. Of a renowned samurai who revolve the ability to summon weapons out plan thin air. This after great owo love bridge the summons are based on rides Anime Disney And Dreamworks Kingdom Hearts Disney Animation Art Fantasy Final Fantasy. Kingdom Hearts III Re Mind Limit Cut down Guide RPG Site. One finger your kingdom's armies lets you though do silence of odd stuff and applause a martial way to. Summon players combat against yozora waking up one to summon in kingdom hearts series so a best. Cast thundaga to let us to defeat if sora can be? Reset mating potion ark Fiarc. When Dark Inferno summons spheres it will disappear from my field. Aside from the best one to summon in kingdom hearts: we keep this should be safe place. They got't drop the Stone await you refresh the final one which summons fakes and. Kingdom Hearts Sora's 10 Best Team Attacks Ranked. -
7 October 2019 Dear Mr. Zuckerberg, OPEN LETTER
7 October 2019 Dear Mr. Zuckerberg, OPEN LETTER: FACEBOOK’S END-TO-END SECURITY PLANS The organizations below write today to encourage you, in no uncertain terms, to continue increasing the end-to-end security across Facebook’s messaging services. We have seen requests from the United States, United Kingdom, and Australian governments asking you to suspend these plans “until [Facebook] can guarantee the added privacy does not reduce public safety”. We believe they have this entirely backwards: each day that platforms do not support strong end-to-end security is another day that this data can be breached, mishandled, or otherwise obtained by powerful entities or rogue actors to exploit it. Given the remarkable reach of Facebook’s messaging services, ensuring default end-to-end security will provide a substantial boon to worldwide communications freedom, to public safety, and to democratic values, and we urge you to proceed with your plans to encrypt messaging through Facebook products and services. We encourage you to resist calls to create so-called “backdoors” or “exceptional access” to the content of users’ messages, which will fundamentally weaken encryption and the privacy and security of all users. Sincerely, 1. 7amleh-The Arab Center for Social Media Advancement 2. Access Now 3. ACM US Technology Policy Committee 4. ACT | The App Association 5. AfroLeadership 6. Alternatives 7. American Civil Liberties Union 8. Americans for Prosperity 9. APADOR-CH 10. ARTICLE 19 11. Asociación Argentina de Usuarios de Internet - Internauta Argentina 12. Asociación Colombiana de Usuarios de Internet 13. Asociación por los Derechos Civiles (ADC), Argentina 14. -
Advanced Displays and Techniques for Telepresence COAUTHORS for Papers in This Talk
Advanced Displays and Techniques for Telepresence COAUTHORS for papers in this talk: Young-Woon Cha Rohan Chabra Nate Dierk Mingsong Dou Wil GarreM Gentaro Hirota Kur/s Keller Doug Lanman Mark Livingston David Luebke Andrei State (UNC) 1994 Andrew Maimone Surgical Consulta/on Telepresence Federico Menozzi EMa Pisano, MD Henry Fuchs Kishore Rathinavel UNC Chapel Hill Andrei State Eric Wallen, MD ARPA-E Telepresence Workshop Greg Welch Mary WhiMon April 26, 2016 Xubo Yang Support gratefully acknowledged: CISCO, Microsoft Research, NIH, NVIDIA, NSF Awards IIS-CHS-1423059, HCC-CGV-1319567, II-1405847 (“Seeing the Future: Ubiquitous Computing in EyeGlasses”), and the BeingThere Int’l Research Centre, a collaboration of ETH Zurich, NTU Singapore, UNC Chapel Hill and Singapore National Research Foundation, Media Development Authority, and Interactive Digital Media Program Office. 1 Video Teleconferencing vs Telepresence • Video Teleconferencing • Telepresence – Conven/onal 2D video capture and – Provides illusion of presence in the display remote or combined local&remote space – Single camera, single display at each – Provides proper stereo views from the site is common configura/on for precise loca/on of the user Skype, Google Hangout, etc. – Stereo views change appropriately as user moves – Provides proper eye contact and eye gaze cues among all the par/cipants Cisco TelePresence 3000 Three distant rooms combined into a single space with wall-sized 3D displays 2 Telepresence Component Technologies • Acquisi/on (cameras) • 3D reconstruc/on Cisco -
New Realities Risks in the Virtual World 2
Emerging Risk Report 2018 Technology New realities Risks in the virtual world 2 Lloyd’s disclaimer About the author This report has been co-produced by Lloyd's and Amelia Kallman is a leading London futurist, speaker, Amelia Kallman for general information purposes only. and author. As an innovation and technology While care has been taken in gathering the data and communicator, Amelia regularly writes, consults, and preparing the report Lloyd's does not make any speaks on the impact of new technologies on the future representations or warranties as to its accuracy or of business and our lives. She is an expert on the completeness and expressly excludes to the maximum emerging risks of The New Realities (VR-AR-MR), and extent permitted by law all those that might otherwise also specialises in the future of retail. be implied. Coming from a theatrical background, Amelia started Lloyd's accepts no responsibility or liability for any loss her tech career by chance in 2013 at a creative or damage of any nature occasioned to any person as a technology agency where she worked her way up to result of acting or refraining from acting as a result of, or become their Global Head of Innovation. She opened, in reliance on, any statement, fact, figure or expression operated and curated innovation lounges in both of opinion or belief contained in this report. This report London and Dubai, working with start-ups and corporate does not constitute advice of any kind. clients to develop connections and future-proof strategies. Today she continues to discover and bring © Lloyd’s 2018 attention to cutting-edge start-ups, regularly curating All rights reserved events for WIRED UK.