COIMBATORE-641046 DEPARTMENT of COMPUTER APPLICATIONS (Effective from the Academic Year 2019-2020)
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Certificate course in Augmented Reality -2019-20-ud Annexure No: 55F Page 1 of 4 SCAA Dated: 09.05.2019 Annexure – V BHARATHIAR UNIVERSITY:: COIMBATORE-641046 DEPARTMENT OF COMPUTER APPLICATIONS (Effective from the academic Year 2019-2020) Certificate Course in Augmented Reality Eligibility for admission to the course A pass in Higher Secondary Examination (+2) conducted by the Government of Tamil Nadu or an examination accepted as equivalent there to by the syndicate. Duration of the course The candidates can undergo this course both in full-time (3 months) and part-time (6 months). The certificate programme consists of theory and practical courses. Regulations The general Regulations of the Bharathiar University Choice Based Credit System are applicable to this certificate programme. The Medium of Instruction and Examinations The medium of instruction and Examinations shall be in English. Submission of Record Notebooks for Practical Examinations Candidates taking the Practical Examinations should submit bonafide Record Note Books prescribed for the Examinations. Otherwise the candidates will not be permitted to take the Practical Examinations. Revision of Regulations and Curriculum The above Regulation and Scheme of Examinations will be in vogue without any change for a minimum period of three years from the date of approval of the Regulations. The University may revise /amend/ change the Regulations and Scheme of Examinations, if found necessary. Scheme of Examinations Max Course Code Subject and Paper L P Credits Marks Paper I Augmented Reality 4 2 6 150 Certificate course in Augmented Reality -2019-20-ud Annexure No: 55F Page 2 of 4 SCAA Dated: 09.05.2019 Course Title :AUGMENTED REALITY No. of Credits : 4 Course Code : 19CSEHC01 No. of Teaching Hours:T-30 P-60 Course Objectives To impart knowledge to make the students 1. To understand the concepts behind AR 2. To design and develop AR applications Unit - I Introduction to Augmented Reality (AR), Virtual Reality (VR), eXtended Reality (XR) - Introduction to Unity3D and Content Generation Tools - History, evolution and market impact - Sample applications of AR, VR, XR: Presentation Unit - II Design application: Theory - Story and process - Scripting principles - Hardware: AR, VR, XR - Hardware: Development environment - Tools, Software Development Kit (SDK), Scripting Unit - III Basic development: Identifying basic design principles, reciting common choices, styles, and/or aesthetics Visual, audial, interactive, and narrative - System Dynamics and Scripting Fundamentals - Interfaces, Environments, Asset Management, and Animation - Project 1: Creating a project and environment - Project 2: Creating and using an asset - Project 3: Creating and using a Component Unit - IV Creating Environment: Principles of Cameras and Lighting in Application Environments- Principles of Audio, Animation - Physics, Particle system - Interaction: Eye tap, Gaze, Handheld controllers – Tracking – Spatial immersion and interaction – Principles of Quality and Functionality Assurance in Development Unit - V Project 4: Creating first application - Project 5: Creating a simple application: Principles of Versioning and Release – Packaging - Installing application on the device – Practical Applications: Virtual Circuit - Virtual Chemistry lab - Virtual Dental experiment – Game - Virtual Assembly and Repair - Augmented Book - Augmented Tourism - Augmented Healthcare: X-rays REFERENCE BOOKS 1. Erin Pangilinan, Steve Lukas, et al. ‘Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing’, Apr 14, 2019 2. Steve Aukstakalnis, ‘Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability)’, 3. Jonathan Linowes, ‘Augmented Reality for Developers: Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia’, October 9, 2017 Certificate course in Augmented Reality -2019-20-ud Annexure No: 55F Page 3 of 4 SCAA Dated: 09.05.2019 4. Michael Wohl, ‘The 360° Video Handbook: A step-by-step guide to creating video for virtual reality (VR)’, July 1, 2017 5. John Bucher, ‘Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives’, Jul 6, 2017 6. Jonathan Linowes, ‘Unity Virtual Reality Projects: Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018’, 2nd Edition 2nd Edition, Kindle Edition AR LAB Exercises (a) Virtual Circuit (b) Virtual Chemistry lab (c) Virtual Dental experiment (d) Game (e) Virtual Assembly and Repair (f) Augmented Book (g) Augmented Tourism (h) Augmented Healthcare: X-rays Certificate course in Augmented Reality -2019-20-ud Annexure No: 55F Page 4 of 4 SCAA Dated: 09.05.2019 BHARATHIAR UNIVERSITY :: Coimbatore 641 046 Department of Computer Applications Phygital Mode Phygital mode : ‘Phygital’ = physical plus digital = is a combination of classroom based teaching in Department of Computer Applications and online technology based teaching i.e. through online direct teaching, video professors, using the online materials prepared by Department of Computer Applications and industries. For every course (or) subject, 60% will be in physical mode (face to face classroom based teaching) and remaining 40% will be in digital mode. For online delivery of lectures, discussions, clarifications of doubts, special classes, WebEx class rooms or Zoomla will be used. Examinations will be conducted in physical mode by Bharathiar University at Department of Compuer Applications. .