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Video game bot
What's an Agent, Anyway? a Sociological Case Study Leonard N
Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning Frank G
Learning Human Behavior from Observation for Gaming Applications
Cheating by Video Game Participants
Tesi G. De Maio.Pdf
Gamebots: a 3D Virtual World Test-Bed for Multi-Agent Research Rogelio Adobbati, Andrew N
Piracy That Pays, 49 J. Marshall L. Rev. 217 (2015)
Predicting Crowdsourced Decisions on Toxic Behavior in Online Games [Please Cite the WWW’14 Version of This Paper]
Towards Conscious-Like Behavior in Computer Game Characters
Causes, Magnitude and Implications of Griefing in Massively Multiplayer Online Role-Playing Games
Memento Mundi: Are Virtual Worlds History?
The Bot - God of Tetris
Challenge and Retention in Games
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Search, Abstractions and Learning in Real-Time Strategy Games
'White-Eyed' Player Culture: Grief Play and Construction of Deviance in Mmorpgs
The Non-Player Character – Exploring the Believability of NPC Presen- Tation and Behavior Henrik Warpefelt
You've Seen the Movie, Now Play The
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Clustering of Player Behavior in Computer Games in the Wild
Masked Forces Hacked All Weapons Unlocked
Staking the First Claim Creating the First Eqnext Landmark Prototype Rosie Rappaport Art Director at SOE
Building Bots for Shooter Games Based on the Bartle's Player Types
Cheating and Virtual Crimes in Massively Multiplayer Online Games
Rochester Castle MMORPG: Instructional Gaming and Collaborative Learning at a Western Australian School Mark J.W
Gamers' Sensations of Spatial, Social, and Co-Presence While Playing
Identifying Player Opponent Preferences in FPS Games
Toxic Behavior in Online Games
Server-Side Verification of Client Behavior In
Search, Abstractions and Learning in Real-Time Strategy Games Nicolas
Theatre and the Video Game: Beauty and the Beast
Video Game Design Composition Chapter 5 Glossary
Proposal of a Protocol and a Computer Tool for Assessing the Believability of Virtual Players in Multiplayer Video Games Cindy Even
Identifying Player Opponent Preferences in FPS Games David Conroy, Peta Wyeth, Daniel Johnson
Virtual World, Defined from a Technological Perspective
Fighting Games Themselves and of Urban Arcade Culture