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The International 2014
João Pedro Brito Cício De Carvalho
Eshark Token
Exploring Transtextuality in Competitive Games and Esports
Cyber Tournaments and Tourism
Value Creation and Appropriation in the Esports Industry Master of Science Thesis in the Management and Economics of Innovation Programme
Zhenhao “Andy” Liao
Classification of Player Roles in the Team-Based Multi-Player Game Dota 2 Christoph Eggert, Marc Herrlich, Jan Smeddinck, Rainer Malaka
Download/90/67> [22 May 2015] Hofstee, E
Electronic Sports
Zamora Sj.Pdf (4.391Mb)
“Análisis Cuantitativo Sobre Los E-Sports”
LC Paper No. CB(4)608/17-18(01) Annex
“WCG 2004 Auditorium” by Peter Kaminski. Licensed Under Creative Commons by 2.0.)
Uma Comparação Entre Esportes Eletrônicos E Esportes Tradicionais
Egliston, Ben (2016) Playing Across Media:Exploring Transtextuality in Competitive Games and Esports
Report on Promotion of E-Sports Development in Hong Kong
BIU Fokus: Esports Aus Der Nische Ins Stadion Inhalt
Gaming Industry – Facts, Figures and Trends
Top View
Visualisation of Digital Media Discourses: a Case Study of Russian
Schleswig-Holsteinischer Landtag Umdruck 19/4830 KÖLNER STUDIEN ZUM SPORTRECHT
Kicking It New School: Applying the Fifa Regulatory Model to the Esports Industry
PRESENTATION TEMPLATE Subtext
Esports Tournaments on the Blockchain
BP - Barton.Pdf
BUSINESS MODELS in ESPORTS – Case Assembly Winter 2014 Steelseries Dota 2 Invitational