Exploring Transtextuality in Competitive Games and Esports
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João Pedro Brito Cício De Carvalho
Universidade do Minho Escola de Economia e Gestão João Pedro Brito Cício de Carvalho eams Business Models in Professional Electronic ts T Sports Teams Business Models in Professional Electronic Spor tins Coelho abio José Mar F 5 1 UMinho|20 April, 2015 Universidade do Minho Escola de Economia e Gestão João Pedro Brito Cício de Carvalho Business Models in Professional Electronic Sports Teams Dissertation in Marketing and Strategy Supervisor: Professor Doutor Vasco Eiriz April, 2015 DECLARATION Name: João Pedro Brito Cício de Carvalho Electronic mail: [email protected] Identity Card Number: 13011205 Dissertation Title: Business Models in Professional Electronic Sports Teams Supervisor: Professor Doutor Vasco Eiriz Year of completion: 2015 Title of Master Degree: Marketing and Strategy IT IS AUTHORIZED THE FULL REPRODUCTION OF THIS THESIS/WORK FOR RESEARCH PURPOSES ONLY BY WRITTEN DECLARATION OF THE INTERESTED, WHO COMMITS TO SUCH; University of Minho, ___/___/______ Signature: ________________________________________________ Thank You Notes First of all, I’d like to thank my family and my friends for their support through this endeavor. Secondly, a big thank you to my co-workers and collaborators at Inygon and all its partners, for giving in the extra help while I was busy doing this research. Thirdly, my deepest appreciation towards my interviewees, who were extremely kind, helpful and patient. Fourthly, a special thank you to the people at Red Bull and Zowie Gear, who opened up their networking for my research. And finally, my complete gratitude to my research supervisor, Professor Dr. Vasco Eiriz, for his guidance, patience and faith in this research, all the way from the theme proposed to all difficulties encountered and surpassed. -
Eshark Token
eShark Token White Paper 10 September 2021 @2021 eShark Token. All right reserved List of content 3 Introduction 4 Abstract 5 eShark Token (ESHK) 6 Product Implementation 7 Market Description 8 E-Sport Tournament 9 Team Member 13 Problem 14 Fraudulent Transaction 15 Event Organizer Fraud 16 Solution 18 Product 19 Market Place 20 Voting Right 22 Coral Pools & Sharkie Swap 23 Coral Pools 24 Sharkie Swap 25 RoadMap 27 Tokens Distribution & Funds Allocation 28 Distribution of Tokens 29 Allocation of Funds 30 Disclaimer Introduction Abstract eShark Token is the future of trusted transaction management for Gamers and Investor, built on blockchain technology and smart contracts. We unite gamers, investors, traders and exchangers into a decentralized, open and fair network, to globalize the financial in gaming market. The smart contract technology that underlies the platform will provide an automate and absolutely transparent system for investing. eShark Token purpose is to connect gamers community worldwide through a platform that able to conduct safe and convenient transactions between users, players, companies, e-sports teams, game developers and game publishers. eShark also going to create a democratic ecosystem for gamers using the token as a form of voting rights through blockchain system for Online Tournament Platform, eSports Team, Event Organizer, Game Influencer, eSports Manager, Game Streamer and all related to Game industry. 4 eShark Token (ESHK) ESHK is a BEP20 – standard token that will be distributed as part of the Following the crowd sale, ESHK can be stored in any BEP20 – compliant wallet. Additional functions will be introduced in the future: • ESHK will be stored in ESHK wallet integrated to gaming platform. -
The Media Assemblage: the Twentieth-Century Novel in Dialogue with Film, Television, and New Media
THE MEDIA ASSEMBLAGE: THE TWENTIETH-CENTURY NOVEL IN DIALOGUE WITH FILM, TELEVISION, AND NEW MEDIA BY PAUL STEWART HACKMAN DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in English in the Graduate College of the University of Illinois at Urbana-Champaign, 2010 Urbana, Illinois Doctoral Committee: Professor Michael Rothberg, Chair Professor Robert Markley Associate Professor Jim Hansen Associate Professor Ramona Curry ABSTRACT At several moments during the twentieth-century, novelists have been made acutely aware of the novel as a medium due to declarations of the death of the novel. Novelists, at these moments, have found it necessary to define what differentiates the novel from other media and what makes the novel a viable form of art and communication in the age of images. At the same time, writers have expanded the novel form by borrowing conventions from these newer media. I describe this process of differentiation and interaction between the novel and other media as a “media assemblage” and argue that our understanding of the development of the novel in the twentieth century is incomplete if we isolate literature from the other media forms that compete with and influence it. The concept of an assemblage describes a historical situation in which two or more autonomous fields interact and influence one another. On the one hand, an assemblage is composed of physical objects such as TV sets, film cameras, personal computers, and publishing companies, while, on the other hand, it contains enunciations about those objects such as claims about the artistic merit of television, beliefs about the typical audience of a Hollywood blockbuster, or academic discussions about canonicity. -
Reading Nico Nico Douga with Gerard Genette
Götz Bachmann, Metadata Project, Goldsmiths College, 4.8.08 Series: Nico Nico Douga Texts1, Nr 11 Reading Nico Nico Douga with Gerard Genette Inspired by the discussions with Takashiro-san, Hamano-san and Yoshikawa-san, I think it might be just about time to start and come forward with some of my own initial ideas, how an analysis of Nico Nico Douga could be pushed forward. What follows is of course radically preliminary, not only because I still know far too little about Nico Nico Douga, but also because it is only the very beginning of a theoretical analysis. One way into the analysis could be through the work of the French structuralist and literary theorist Gerard Genette, who wrote in the late 70ties and 80ties extensively about the relations that connect texts to other texts. Genette’s term for the multiplicity of the relations between texts is “transtextuality”, and you can read more about it in his works “Introduction a l’Architexte” (1979), “Palimpseste. La Litterature au second degree” (1982), and “Seuils” (1987) – the latter two are translated into German, and the last one, as “Paratexts” (1997), also into English. Genette develops in my opinion in these works a precise alternative to the more known ideas of Julia Kristeva on this topic. Attention: He uses his terms slightly different to her. 1 In this series of short and preliminary (!!) texts we publish first results of the Metadata Project’s ethnographic research on Nico Nico Douga. You can find more on http://www.goldsmiths.ac.uk/media-research-centre/project2.php and on our research blog: http://d.hatena.ne.jp/metagold/. -
Narrative Time and Mental Space in the Graduate, Catch-22, and Carnal Knowledge
Montclair State University Montclair State University Digital Commons Theses, Dissertations and Culminating Projects 8-2020 Architecture of the Mind : Narrative Time and Mental Space in The Graduate, Catch-22, and Carnal Knowledge Monica Cecilia Winston Follow this and additional works at: https://digitalcommons.montclair.edu/etd Part of the English Language and Literature Commons ABSTRACT This thesis explores three of director Mike Nichols’s films produced during the New Hollywood period—The Graduate (1967), Catch-22 (1970), and Carnal Knowledge (1971)—in an effort to trace Nichols’s auteur signature as it relates to the depiction of the protagonist’s subjectivity and renders post-war male anxiety and existential dread. In addition to discussing formal film technique used to depict the mental space of the protagonist, how these subjective sequences are implemented in the film bears implications on the narrative form and situates Nichols alongside other New Hollywood directors who were influenced by art cinema. This analysis, like those posited by other critics influenced by film theorist David Bordwell, distinguishes the term “art cinema” as employing a range of techniques outside of continuity editing that are read as stylistic, and because of this it entails specific modes of viewership in order to find meaning in style. Because of the function of style, the thesis posits thematic kinship among The Graduate, Catch-22, and Carnal Knowledge, which enriches the film’s respective meanings when viewed side by side. MONTCLAIR STATE UNIVERSITY Architecture of the Mind: Narrative Time and Mental Space in The Graduate, Catch-22, and Carnal Knowledge by Monica Cecilia Winston A Master’s Thesis Submitted to the Faculty of Montclair State University In Partial Fulfillment of the Requirements For the Degree of Master of Arts August 2020 College: College of Humanities and Social Sciences Department: English Dr. -
Reading As Assemblage: Intensive Reading Practices Of
READING AS ASSEMBLAGE: INTENSIVE READING PRACTICES OF ACADEMICS by SHARON MURPHY AUGUSTINE (Under the Direction of Elizabeth Adams St. Pierre) ABSTRACT This interview study investigated academic readers‘ reading practices using Deleuze and Guattari‘s concept assemblage to produce language and images of reading that recognized the complex relations among texts, people, places, ideas, and memories. The following two questions propelled inquiry and analysis: 1) How do reading practices function as a force that assembles complex relations of texts, people, places, ideas, and memories in surprising and productive ways? 2) What alternative reading practices are possible by theorizing reading through these relationships? This inquiry specifically chronicled how the participants in this study used books to do things. Reading was not, therefore, a solitary, passive endeavor, but an active, social engagement in creating their worlds. The production of a list of prescriptive reading practices that others could duplicate was not the goal. Rather, Deleuze and Guattari‘s (1980/1987) assemblage aligned within larger conversations among new criticism, reader response, and socio- cultural theories of reading. Specifically, Sumara‘s (1996) theory of reading worked with the theories of Deleuze and Guattari to describe a wider variety of reading practices than are commonly found in school settings. Participants provided language to describe intensive reading, reading practices that altered subjectivity, and descriptions of surprising reading experiences. Deleuze and Guattari‘s concepts and participants‘ experiences produced descriptions of reading as an active, surprising, and productive practice. INDEX WORDS: Education, Reading, Deleuze, Guattari, Sumara, assemblage, order-words, incorporeal transformation, commonplace location, flow experience, adult literacy, lifelong literacy, school, qualitative interview research, Writing as a method of inquiry, data analysis, coding, reading practices, poststructural theory. -
Cognitive Assemblages: Technical Agency and Human Interactions
Cognitive Assemblages: Technical Agency and Human Interactions N. Katherine Hayles In the work of Gilles Deleuze and Félix Guattari, assemblage (agence- ment) carries connotations of connection, event, transformation, and be coming.1 For those who privilege desire, affect, and transversal energies over cognition, it would seem unlikely to define assemblages as cognitive; however, the broader definition of cognition I employ brings my argu ment somewhat closer to theirs (although significant differences remain). I want to define cognition as a process of interpreting information in con texts that connect it with meaning. This view foregrounds interpretation, choice, and decision and highlights the special properties that cognition bestows, expanding the traditional view of cognition as human thought to processes occurring at multiple levels and sites within biological life forms and technical systems. Cognitive assemblage emphasizes cognition as the common element among parts and as the functionality by which parts connect.2 My reason for choosing assemblage over network (the obvious alter native) is to allow for arrangements that scale up. Starting with cognitive I am grateful to William Hutchison for sharing his work on drones; to Maryann Murtagh for her help with sources; and to the students in my Critical Inquiry seminar on the nonhuman at the University of Chicago. 1. See Gilles Deleuze and Félix Guattari, A Thousand Plateaus, trans. Brian Massumi, vol. 2 of Capitalism and Schizophrenia, trans. Robert Hurley et al. (Minneapolis, 1987). 2. Alison Williams suggests that assemblage is an appropriate way to think about drones; however, she does not foreground the role of cognition, as I do here; see Alison J. -
Creaturely Mimesis: Life After Necropolitics in Chris Abani’S Song for Night
This is a repository copy of Creaturely Mimesis: Life After Necropolitics in Chris Abani’s Song for Night. White Rose Research Online URL for this paper: http://eprints.whiterose.ac.uk/112385/ Version: Accepted Version Article: Durrant, SR orcid.org/0000-0002-9244-9715 (2018) Creaturely Mimesis: Life After Necropolitics in Chris Abani’s Song for Night. Research in African Literatures, 49 (3). pp. 178-205. ISSN 0034-5210 https://doi.org/10.2979/reseafrilite.49.3.11 This article is protected by copyright. This is an author produced version of a paper published in Research in African Literatures. Uploaded in accordance with the publisher's self-archiving policy. Reuse Items deposited in White Rose Research Online are protected by copyright, with all rights reserved unless indicated otherwise. They may be downloaded and/or printed for private study, or other acts as permitted by national copyright laws. The publisher or other rights holders may allow further reproduction and re-use of the full text version. This is indicated by the licence information on the White Rose Research Online record for the item. Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing [email protected] including the URL of the record and the reason for the withdrawal request. [email protected] https://eprints.whiterose.ac.uk/ 1 Creaturely Mimesis: Life After Necropolitics in Chris Abani’s Song for Night.1 SAM DURRANT Leeds University [email protected] The calculus governing cultural and political practices no longer has as its goal the subjection of individuals so much as the seizure of power over life itself. -
Avoiding Plagiarism
PLAGIARISM Created by Dean of Students Office Collin College Adapted for online presentation by the Wylie Campus Anthony Peterson Center for Academic Assistance This presentation was originally developed by the Collin College Dean of Students office and has been adapted and expanded for online presentation by the staff of the Wylie Campus Anthony Peterson Center for Academic Assistance, Library room 217, wylie.mywconline.com. 1 What is Plagiarism? According to the Collin College Student Code of Conduct: “Plagiarism includes, but is not limited to, intentionally or unintentionally failing to quote and cite words, information, and/or ideas taken from a source(s) in accordance with a citation style approved by the professor” (2020-2021 Student Handbook). We have all heard of plagiarism, but it can take many different forms, and we may not at first recognize plagiarism when we see it. This presentation will begin by defining plagiarism, and next it will examine some of the forms plagiarism may take, and finally discuss ways to avoid practices that will lead to a determination of plagiarism. Listen to the Collin College Student Code of Conduct statement on plagiarism: “Plagiarism includes, but is not limited to, intentionally or unintentionally failing to quote and cite words, information, and/or ideas taken from a source(s) in accordance with a citation style approved by the professor” (2020- 2021 Student Handbook). This statement may seem straightforward, but there are a lot of pieces to unpack here. Let’s look more in depth at this definition. 2 Unpacking the Definition “Plagiarism includes, but is not limited to, intentionally or unintentionally failing to quote and cite words, information, and/or ideas taken from a source(s) in accordance with a citation style approved by the professor” (2020-2021 Student Handbook). -
Researching Plagiarism and Technology in Second Language Writing: “Becomings”
Researching Plagiarism and Technology in Second Language Writing: “Becomings” Eugenia Vasilopoulos Thesis submitted to the University of Ottawa in partial Fulfillment of the requirements for the Ph.D. degree in Second Language Education Faculty of Education University of Ottawa © Eugenia Vasilopoulos, Ottawa, Canada, 2021 ii Abstract This dissertation is an experimentation in plugging in the work of Deleuze (1990, 1994, 1995), Deleuze and Guattari (1987, 1983, 1994) to create new concepts and methods in educational research. In doing so, I experiment in ‘the real’ through the process of learning, by designing, conducting, and reporting a qualitative empirical study on how second language (L2) writers in an English for Academic Purposes (EAP) program engage with technology in their academic writing, and how plagiarism may, or may not, relate to this process. As such, the research objectives of this study can be understood as: 1) to think differently about the interconnections between plagiarism and technology in L2 writing; and 2) to see what happens to the research when we do so. At the heart of this study, and forming the onto-epistemological lens for inquiry, is a philosophy of immanence, transcendental empiricism, difference, and the actual/virtual. Additional concepts -- assemblage, becoming, affect, rhizome, molar/molecular, order-word, smooth/striated, event, learning, nomad, and war machine – are deployed to reconceptualize how plagiarism and technology shape L2 students’ writing, as well as the treatment of plagiarism within academic learning and educational research. In more concrete terms, this study was conducted at a university-affiliated EAP program designed for international students who hold conditional-admission to their respective degree programs. -
Space, Assemblage, and the Nonhuman in Speculative Fiction
SPACE, ASSEMBLAGE, AND THE NONHUMAN IN SPECULATIVE FICTION SPACE, ASSEMBLAGE, AND THE NONHUMAN IN SPECULATIVE FICTION By KRISTEN SHAW, B.A., M.A. A Thesis Submitted to the School of Graduate Studies in Partial Fulfilment of the Requirements for the Degree Doctor of Philosophy McMaster University © Copyright by Kristen Shaw, August 2018 McMaster University DOCTOR OF PHILOSOPHY (2018) Hamilton, Ontario (English) TITLE: Space, Assemblage, and the Nonhuman in Speculative Fiction AUTHOR: Kristen Shaw, B.A. (York University), M.A. (The University of Western Ontario) SUPERVISOR: Professor Anne Savage NUMBER OF PAGES: v, 207 ii ABSTRACT Ongoing scholarship on the impact of speculative fiction demonstrates how science fic- tion and fantasy are fundamentally concerned with interrogating the socio-political net- works that define contemporary life, and in constructing alternative environments that both critique and offer solutions to present-day inequalities. This project contributes to scholarship on the politics of speculative fiction by focusing on the ways in which recent speculative fiction re-envisions space—including urban sites, new architectural forms, and natural landscapes—to theorize innovative forms of socio-political organization. This work draws from the spatial turn in cultural studies and critical theory that has gained popularity since the 1970s, and which takes on assumption that space and politics are al- ways intertwined. Drawing predominantly from assemblage theory, assemblage urban theory, and new materialist theory, this project examines how human and nonhuman agents—including space itself—interact to create new spaces and relations that resist hegemonic neoliberal modes of spatial, political, and social organization. Chapter Two analyzes utopian assemblages and spaces in Bruce Sterling’s novel Distraction, deploying Noah De Lissovoy’s concept of “emergency time” and David M. -
Investigating Film Algorithm Transtextuality in the Age of Database Cinema
Cristiano Poian – Investigating Film Algorithm V MAGIS Gradisca Spring School “Cinema and Contemporary Visual Arts II” Cristiano Poian, University of Udine Investigating Film Algorithm Transtextuality in the age of database cinema Today my lecture aims to explore some peculiar passing modalities, so to say some “transtextual and transmedial migrations” among traditional narrative cinema and a group of digital artworks, in the context of what Lev Manovich has defined the “era of database”, to demonstrate that the acts of transcription from the filmic form into new media forms (the passage from film to interactive text, software, videogame and so on) is quite always a research practice towards what I will soon define “the film algorithm”. More generally, I would like in these minutes to think about the concepts of remediation and transtextuality in the transition from the so called paradigm of narrative to the paradigm of database, questioning their functioning, using for this objective on the one hand some theoretical indications coming from Manovich’s reflections upon the database form, end on the other hand a recent theory by Ian Bogost about “Unit operations”. The works which will help me along this path are basically two: the Cinema Redux series by the british artist Brendan Dawes, which translates into static images a set of films, and The Battle of Algiers by the French artist and filmmaker Marc Lafia in collaboration with the Taiwanese new media artist Fang Yu Lin, an interactive work based on the original film by Gillo Pontecorvo. In different ways, and leading to different outputs (a series of static images in the case of Cinema Redux, an interactive online installation in the case of The Battle of Algiers), the two artworks well represent the modalities in which the so called new (digital) media deal with contents that come from traditional media, trying to RE-WRITE them in a way that is the most peculiar to the interactive and procedural vocation of the digital medium.