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Success (company)

  • Console Games in the Age of Convergence

    Console Games in the Age of Convergence

  • The Dreamcast, Console of the Avant-Garde

    The Dreamcast, Console of the Avant-Garde

  • Found in Translation: Evolving Approaches for the Localization of Japanese Video Games

    Found in Translation: Evolving Approaches for the Localization of Japanese Video Games

  • Atlus U.S.A., Inc. Becomes Official 3Rd Party Publisher for Xbox 360® Operation Darkness and Spectral Force 3 to Be First Releases in 2008

    Atlus U.S.A., Inc. Becomes Official 3Rd Party Publisher for Xbox 360® Operation Darkness and Spectral Force 3 to Be First Releases in 2008

  • Theescapist 085.Pdf

    Theescapist 085.Pdf

  • November 2010 - Capturing India’S High Consumption Growth

    November 2010 - Capturing India’S High Consumption Growth

  • Signature Redacted Department of Comparative Media Studies May 24Th, 2019

    Signature Redacted Department of Comparative Media Studies May 24Th, 2019

  • Sega Dreamcast

    Sega Dreamcast

  • The Intertwined Histories of Playstation and Final Fantasy VII

    The Intertwined Histories of Playstation and Final Fantasy VII

  • Results Briefing Session for the Six-Month Period

    Results Briefing Session for the Six-Month Period

  • Lost in Transmediation. Transmedial Adaption of Videogames and GDNA Theory

    Lost in Transmediation. Transmedial Adaption of Videogames and GDNA Theory

  • From Technological Revolution to Cultural Obsolescence. NEC's PC Engine Between American Erasure and French Edification

    From Technological Revolution to Cultural Obsolescence. NEC's PC Engine Between American Erasure and French Edification

  • Activision, Inc. to Our Shareholders

    Activision, Inc. to Our Shareholders

  • New Media & Society

    New Media & Society

  • A Guide to the Videogame System

    A Guide to the Videogame System

  • Arcade Rewind 3500 Games List

    Arcade Rewind 3500 Games List

  • Nintendo: the Wii Success

    Nintendo: the Wii Success

  • Outline of Corporate Strategy Meeting by SQUARE ENIX HOLDINGS Held on April 22, 2009

    Outline of Corporate Strategy Meeting by SQUARE ENIX HOLDINGS Held on April 22, 2009

Top View
  • The Smashing Pumpkins to Debut New Single 'G.L.O.W.' As Part of Downloadable Songpack Exclusively for Guitar Hero(R) World Tour
  • THE FALL of the SEGA DREAMCAST Innovation Case Study
  • THE NINTENDO Wii, VIRTUALISATION and GESTURAL ANALOGICS Patrick Crogan
  • How the Wii Came to Be
  • A Strategic Audit of Nintendo Co., Ltd. Emily Wagner University of Nebraska - Lincoln
  • The Living Dungeon: Space, Convention, and Reinvention in Dungeon Games
  • MEDIA CONTACT: Aram Jabbari Atlus U.S.A., Inc
  • 1 Japanese Video Game Industry Japanese Economy Division
  • Wii: Creating a Blue Ocean the Nintendo Way Patricio O’Gorman1
  • Full Arcade List OVER 2700 ARCADE CLASSICS 1
  • How Competition Challenged Sony's Gaming Console – the Playstation
  • Nintendo's Disruptive Strategy: Implications for the Video Game
  • For Sega, Future Wasn't Dreamy 18 September 2009, by Rob Watson
  • E-Mail Providers Become Popular by Anita Pere Staff Writer
  • STS 145 Case Study Sega: the Effect of Corporate Conflict on Game Design
  • Sega and the Demise of the Dreamcast by Darryl Reeves
  • “ Cisco and Cisilion Provided Architectural and Technical Expertise, Knowledge of SEGA, and a 'Get It Done' Approach.”
  • Otis Report on the Creative Economy of the Los Angeles Region the Power of Art and Artists


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