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UTV Software Communications Ltd November 2010 - Capturing India’s High Consumption Growth

 Our 3 year wait & strategy has paid off

 More Indians consume UTV branded content versus any other media company - ~270 million consumers (est.) via:

• Our TV Shows across all Hindi GECs and Sun Network in the South

• Our Broadcast Channels

• Our Movies in Theatres, Television, Home video, IPTV and Mobile

• Our Games

• Our Interactive Content on Web & Mobile

Page 2 UTV | Reach and Scale

 In South Asia we are:

• The Number 1 Movie Studio

• The Number 1 Games Company

• The Number 1 Youth Brand

• The Number 1 Content Provider

 We are also:

• The Fastest Growing Media & Entertainment company

• Expecting 70% Growth in 2010-11

• The only diversified Media & Entertainment company with all businesses consolidated in one listed entity

Page 3 UTV | Financial Overview SUMMARY FINANCIALS (Rs. Mn) Revenue mix H1 ‘11A FY '10 H1 '11 Gaming & Revenues Interactive Movies 3,154 2,315 12% Television 2,490 1,528 Gaming & Interactive 1,070 533 Movies Total Operating Revenues* 6,641 4,371 Television 53% 35% Segment Result Movies 951 969 Total: INR 4,371 mn % Margin 30% 42% Television (2) 93 % Margin NA 6% 8,000 Gaming & Interactive (148) 12 6,641 % Margin NA 2% 6,066 801 1,074 6,000 CAGR : 27% PAT 502 814 4,352 % Margin 8% 19% 4,000 Capital Employed Movies 4,821 5,685 Television 4,568 4,938 1,749 Gaming & Interactive 5,292 6,559 2,000 Unallocable 2,669 1,995

FY '10 numbers are audited; *TotalRevenues exclude Inter-segment figures - FY07 FY08 FY09 FY10 Movies Television Gaming & Interactive

44 Page 4 Movies | Demonstrated Scale

 UTV is a Studio and not a Corporate or a Distributor / Financer  This year we are the No.1 Movie Studio in India – in terms No of Releases/ Revenue/Box Office  Integrated marketing and distribution network with proven ability across 45 countries  Multiple talent relationships for multiple movies  11-12 Movies releasing this year – well balanced quarters  Only Studio with around 10 movies for next year 2011-2012 Release-locked  Marketing Prowess – gets us higher Box Office & attracts all to work with us  Undisputed Leadership – We are twice the size of our nearest competitor  Next 24 to 36 months, clear visibility on: • Forward slate & scale & growth • Right Costs • Pre Sales & De Risk strategy • Consistency – low lumpiness QoQ

Page 5 UTV Games | 360 o Presence

Console & Online Mobile, PC and DTH  Publishing and IP creation across:  PC Games • Console • Largest Sub base for Games on Demand • Digital on broadband in India • MMOG • Exclusive tie-ups with ISPs such as Airtel, BSNL & MTNL • Social • Exclusive distributor for Microsoft & EA  3 “AAA” Titles: in India • El Shaddai  Mobile Games • Reich • Largest producer of Bollywood games • Wardevil • Largest aggregator of games from  MMO Gaming Model based on Free-to-play studios overseas like EA, THQ, etc. Micro transactions for online games • Preferred and master service provide  Studios in UK, Japan, US & China  Only provider of DTH games in India  Exclusive tie-ups with major telcos  Winner of 2010 IDC Enterprise Innovation Award

Page 6 Console Gaming | High projected growth

Increasing high-end console sales contrary to Average sales volumes of top games global economic trends … Average Volumes* 2006 2007 2008 2009 (mn units) X360 Top 30 0.59 1.39 1.96 1.90 Top 50 0.43 0.96 1.46 1.40 (Units in Million)

Average Volumes* 2006 2007 2008 2009 74 (mn units) PS3 65 Top 30 NA 0.68 1.46 1.50 Top 50 NA 0.47 1.11 1.10 43 44 37 19 27 CY 2009 PS3 X360 16 32 39 3 19 No 1 No 25 No 1 No 25 18 9 2006 2007 2008 2009 2010 YTD USA 3.2 mn 380 k 6.0 mn 660 k

PS3 360 Europe 2.8 mn 400 k 2.7 mn 340 k Japan 1.7 mn 70 k 210 k 31 k

Source: VGChartz, * Average of total sales of games released in the year zz

Source: VGChartz ; Shown on a cumulative basis 7 Page 7 UTV Ignition | Overview

 Develops, publishes and distributes console games  Awards & Recognitions across all major platforms • El Shaddai won ‘Most Anticipated Future Title’  Track record of successful games: award at the Game Show, enabling it to • Mercury Meltdown, released in North America, be showcased as a premier title in 10,000+ Europe & Japan retail outlets across Japan

• King of Fighters XII, released in North America (RRP • “Muramasa – The Demon Blade” adjudged the USD 59.99), Europe (RRP EUR 59.99) & UK (RRP Best Artistic Design and Best Action Game for GBP 39.99) Wii at E3 in 2009

• Muramasa – The Demon Blade, released in North • “The King of Fighters XII” adjudged the Best America (RRP USD 49.99) Fighting Game for PS3 in 2009

 Signed an agreement to exploit the IP of Mercury, and • Blacklight Tango Down became one of the top 2 bring it onto digital (XBLA & PSN) platforms selling titles on XBLA during July 2010

8 Page 8 UTV Ignition & True Games| Infrastructure

London, UK Game Development Studio

Beijing, China MMOG Studio

Austin, USA Console Game Tokyo, Japan Development Studio & MMOG HQ Game Development & Publishing

Operational Presence

Spanning: Console, Digital, MMOG and Social Games

9 Page 9 Online Gaming | Emerging opportunity

Online gaming companies enjoy high EBIT margins Peak concurrent users of Top 10 Chinese games

Westward Journey 2,322 Sales ($ mn) EBIT Margin ZT Online 1,578 (‘000 users) World of Warcraft 995 550 54% Popkart 800 Audition 780 767 39% TLBB 700 Dungeon & Fighter 700 191 68% Bomb & Bubble 700 Ask Tao 700

Source: Company Reports as of 31 Dec 2009 QQ Fantasy 680

0 500 1000 1500 2000 2500  Community development and engaging game play to drive online gaming format growth Source: Nomura Report, Jan 2009 • World of Warcraft has 11 mn players Monthly ARPUs indicate upward trend in China worldwide and raked in $104m in 2008  Online gaming model has seen great success Average Monthly ARPU 7.7 in Asia Pacific in China ($)* 6.3 5.0 • Asia Pacific subscription revenues for MMOG add up to $500m - $700m 1  US & Europe online gaming markets are growing 2006 2007 2008E 1 Wedbush: Entertainment Software Publishing and Retail; Industry Report 2009 Source: Nomura Report, Jan 2009 * USD/ CNY – 6.82

10 Page 10 UTV True Games | Overview

 US based developer & publisher • Creates and owns IPRs  Free-to-Play micro-transaction based format  Own platform in USA & Turkey supported by syndication for Europe & Asia  Expansion packs anticipated to increase game longevity and momentum  Planned supplementary Revenue Streams • In-Game advertising • Licensing/ Merchandising  Signed a million dollar licensing deal for South East Asia territories with Yamaia Limited  Recently launched the game ‘Warrior Epic’  Upcoming Games include: • Mytheon • Faxion • Planet Crashers • Sky Legends

11 Page 11 UTV Indiagames | Market Leader

 Market leader in Mobile Games in India  Expanded in Games onto: • DTH • Online • iPad / iPhone ++  Headlines of key recent achievements : • DTH launch on Reliance Big – exclusive Games channel • 2 more DTH announcements soon • Bruce Lee – Top10 Game on iPad / iPhone – across USA/UK/Japan/EU • Online – Games on Demand crosses 50K subs @ Rs.150-200/month • Largest Producer of “Bollywood” Games • Winner of the 2010 IDC Enterprise Innovation Award

12 Page 12 Interactive | Good Start

 The Opportunity • 3G and 4G is expected to be the preferred way for consumers to consume content • UTV is well placed to benefit from the change in consumption pattern • Operator relationships at each level is a major plus • Existing exclusive contracts with telcos on short format content • Growing space will throw significant opportunities in B2C space for made to mobile content.  Innovative offerings • UTV Audio Cinema, already with over 3.5 million subscribers & consumer spending over Rs. 5 Cr/month • Expanding “Audio” to 3 other equally large segments • “Celebrity” – exclusive with UTV on Mobile & Web – Dominant player from day one. • Pioneer of “Made for Mobile” Content – exclusive partnerships with Telcos (first announcement coming up in August)  Goal : • Number 1 Content creator and Aggregator for 3G and 4G

Proven capability to partner with multiple content providers across media

1313 Page 13 TV Content | At the vanguard of innovation

 Moved into “High Growth” & “Leadership” mode – from “Steady” growth mode  Quasi Broadcaster on Sun Network with over 50% our own Productions – a Major shift  No.1 show on Sun TV and Surya TV  UTV produced TV shows on Air include:

Name of the Show Frequency/ week Channel Genre Emotional Atyachar 1 Bindaas Reality The Assignment 1 Bloomberg UTV Reality Boogie Woogie 2 SONY Reality Prajakta 5 Mi Marathi Daily Soap RaktSambandh 5 Imagine Daily Soap Maaylek 6 ETV Marathi Daily Soap Rakhi Ka Insaaf 1 Imagine Reality Deala Na Deala 2 Sun TV Reality Deal Or No Deal 2 Surya TV Reality Ratha Saptami 5 Udaya TV Daily Soap Rakta Sambandham 5 Gemini TV Daily Soap Prerana 5 Udaya TV Daily Soap VeeraMarthandaVarma 6 Surya TV Daily Soap

1414 Page 14 Broadcasting | Channels

 Hindi Movie channel backed by the lineage of UTV  One of the leading Youth channels having 360 o Motion Pictures presence across web, ground etc. Weekly GRPs 36 39 Weekly GRPs 31 16

Week 1 '09 Week 41 '10 Week 1 '09 Week 41 '10 Source: TAM, HSM, CS 15-24 AB Source: TAM, HSM, CS 4+

 International blockbusters sub-titled in English  Male focused, best of Hollywood action dubbed in Hindi Weekly GRPs 5.8 Weekly GRPs 27 3.2 11

Week 1 '09 Week 41 '10 Week 1 '10 Week 41 '10

Source: TAM, 5 Metros, CS 25+ A Source: TAM, HSM, CS 15+ Male

Page 15 Broadcasting | Overview  The most valuable “Mass Specialty Network of Channels”  Revenue & Scale – In Top 5 Networks of Country  100% growth YOY on Adv & Sub Revenues  EBITDA Breakeven achieved  “UTV Action” – Break Even in One Year  Key business drivers in medium term • International strategy for existing channels • DTH proliferation & hence growth in Subscription revenues

Channel Week 15 ’09 (April 2009) Week 28 ’10 (July 2010) % variance

UTV Group 51 103 100% Sahara Group 84 67 -20% NDTV Group 116 20 -83% Sony group 334 387 16% Viacom 18 404 368 -9% Zee Group 634 608 -4% Star Group 584 768 32%

1616 Page 16 Shareholding Structure

Equity Shares – 40.6 million

Public 29.9% Promoters 19.6%

Disney Open Offer 19.1%

Disney 31.4%

Notes: Open Offer shares are contractually restricted from being voted upon. Promoters have an option to buy back from Disney within 4 year period (i.e. by Nov 2012) subject to certain conditions.

Market Cap on expanded equity is around USD 484 million

1717 Page 17 Clear Inflection Points

 Movies • We will strengthen our position as a leader by tapping Regional Markets and High growth International Markets  Television • Broadcasting high growth and profitability will come from specialty genres  Games • Best Positioned • Unique Model  Interactive • Poised to be at the forefront of a segment that has the potential to be bigger than Broadcasting in the next 2-3 years Our Diversified Model will bring scale & growth – Higher than most pure plays

1818 Page 18 Thank You!