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Automatic 2.5D Cartoon Modelling
Dual-Forward-Focus
We Define CSR As “Putting Smiles on the Faces of Everyone Nintendo Touches.” This CSR Report Is a Digest Version of the Acti
Pac-Mania: How Pac-Man and Friends Became Pop Culture Icons
Free Xevious
Age-Related Differences in Performance with Touchscreens Compared to Traditional Mouse Input Leah Findlater1, Jon E
Bachelorarbeit
2D Graphics Double BuEring and Sprites
Adafruit GFX Graphics Library Created by Phillip Burgess
IAT 410 Game Concept Nordic Fury
3DISO: Adapting Isometric Scrolling Theory to 3D Worldspace Using Shockwave 3D and Lingo
Scroll, Tilt Or Move It: Using Mobile Phones to Continu- Ously Control
Suitability of Touch Gestures and Virtual Physics in Touch Screen
Parallax Scrolling in Web Design
User Manual V1.74.2 Table of Contents
Basics of Platform Games
Nintendo CSR Report 2018
Adaptive Kinetic Scrolling: Kinetic Scrolling for Large Datasets on Mobile Devices
Top View
ECE 598 – Advanced Operating Systems Lecture 20
Nintendo Entertainment System Documentation
Linux Fb Documentation
Automatic Mapping of NES Games with Mappy
Micronaut: a 2D Action Side Scrolling Platformer for the Apple TV
Side Scrollers Side Scrollers: a Planar Odyssey
Pembuatan Game Bergenre Side Scroller 2.5D Bertemakan Cerita Rakyat Sawunggaling Berjudul “The Legend of Sawunggaling”
Computer Graphics During the 8-Bit Computer Game Era
Simple Space: 2D Game Design and Development