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Opengl Distilled / Paul Martz
Page left blank intently OpenGL® Distilled By Paul Martz ............................................... Publisher: Addison Wesley Professional Pub Date: February 27, 2006 Print ISBN-10: 0-321-33679-8 Print ISBN-13: 978-0-321-33679-8 Pages: 304 Table of Contents | Inde OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visuali,ation and simulation, CAD, virtual reality, modeling, and computer-generated animation. OpenGL® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic te tures and shadows. .ritten in an engaging, easy-to-follow style, this boo/ ma/es it easy to find the information you0re loo/ing for. 1ou0ll quic/ly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips. Topics include Drawing and rendering geometric data such as points, lines, and polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with te ture mapping and shadows Improving rendering performance Preserving graphics integrity across platforms A companion .eb site includes complete source code e amples, color versions of special effects described in the boo/, and additional resources. Page left blank intently Table of contents: Chapter 6. Texture Mapping Copyright ............................................................... 4 Section 6.1. Using Texture Maps ........................... 138 Foreword ............................................................... 6 Section 6.2. Lighting and Shadows with Texture .. 155 Preface ................................................................... 7 Section 6.3. Debugging .......................................... 169 About the Book .................................................... -
Troubleshooting Passwords
Troubleshooting Passwords The following procedures may be used to troubleshoot password problems: • Performing Password Recovery with an Existing Administrator, page 1 • Performing Password Recovery with No Existing Administrator, page 1 • Performing Password Recovery for the Linux Grapevine User Account, page 2 Performing Password Recovery with an Existing Administrator To perform password recovery for a user (administrator, installer or observer) where there exists at least one controller administrator (ROLE_ADMIN) user account, take the following steps: 1 Contact the existing administrator to set up a temporary password for the user that requires password recovery. Note The administrator can set up a temporary password by deleting the user's account and then recreating it with the lost password. The user can then log back into the controller to regain access and change the password once again to whatever he or she desires. 2 The user then needs to log into the controller with the temporary password and change the password. Note Passwords are changed in the controller GUI using the Change Password window. For information about changing passwords, see Chapter 4, Managing Users and Roles in the Cisco Application Policy Infrastructure Controller Enterprise Module Configuration Guide. Performing Password Recovery with No Existing Administrator The following procedure describes how to perform password recovery where there exists only one controller administrator (ROLE_ADMIN) user account and this account cannot be successfully logged into. Cisco Application Policy Infrastructure Controller Enterprise Module Troubleshooting Guide, Release 1.3.x 1 Troubleshooting Passwords Performing Password Recovery for the Linux Grapevine User Account Note We recommend that you create at least two administrator accounts for your deployment. -
Automatic 2.5D Cartoon Modelling
Automatic 2.5D Cartoon Modelling Fengqi An School of Computer Science and Engineering University of New South Wales A dissertation submitted for the degree of Master of Science 2012 PLEASE TYPE THE UNIVERSITY OF NEW SOUTH WALES T hesis!Dissertation Sheet Surname or Family name. AN First namEY. Fengqi Orner namels: Zane Abbreviatlo(1 for degree as given in the University calendar: MSc School: Computer Science & Engineering Faculty: Engineering Title; Automatic 2.50 Cartoon Modelling Abstract 350 words maximum: (PLEASE TYPE) Declarat ion relating to disposition of project thesis/dissertation I hereby grant to the University of New South Wales or its agents the right to archive and to make available my thesis or dissertation in whole orin part in the University libraries in all forms of media, now or here after known, subject to the provisions of the Copyright Act 1968. I retain all property rights, such as patent rights. I also retain the right to use in future works (such as articles or books) all or part of thts thesis or dissertation. I also authorise University Microfilms to use the 350 word abstract of my thesis in Dissertation· Abstracts International (this is applicable to-doctoral theses only) .. ... .............. ~..... ............... 24 I 09 I 2012 Signature · · ·· ·· ·· ···· · ··· ·· ~ ··· · ·· ··· ···· Date The University recognises that there may be exceptional circumstances requiring restrictions on copying or conditions on use. Requests for restriction for a period of up to 2 years must be made in writi'ng. Requests for -
Version 7.8-Systemd
Linux From Scratch Version 7.8-systemd Created by Gerard Beekmans Edited by Douglas R. Reno Linux From Scratch: Version 7.8-systemd by Created by Gerard Beekmans and Edited by Douglas R. Reno Copyright © 1999-2015 Gerard Beekmans Copyright © 1999-2015, Gerard Beekmans All rights reserved. This book is licensed under a Creative Commons License. Computer instructions may be extracted from the book under the MIT License. Linux® is a registered trademark of Linus Torvalds. Linux From Scratch - Version 7.8-systemd Table of Contents Preface .......................................................................................................................................................................... vii i. Foreword ............................................................................................................................................................. vii ii. Audience ............................................................................................................................................................ vii iii. LFS Target Architectures ................................................................................................................................ viii iv. LFS and Standards ............................................................................................................................................ ix v. Rationale for Packages in the Book .................................................................................................................... x vi. Prerequisites -
The Elinks Manual the Elinks Manual Table of Contents Preface
The ELinks Manual The ELinks Manual Table of Contents Preface.......................................................................................................................................................ix 1. Getting ELinks up and running...........................................................................................................1 1.1. Building and Installing ELinks...................................................................................................1 1.2. Requirements..............................................................................................................................1 1.3. Recommended Libraries and Programs......................................................................................1 1.4. Further reading............................................................................................................................2 1.5. Tips to obtain a very small static elinks binary...........................................................................2 1.6. ECMAScript support?!...............................................................................................................4 1.6.1. Ok, so how to get the ECMAScript support working?...................................................4 1.6.2. The ECMAScript support is buggy! Shall I blame Mozilla people?..............................6 1.6.3. Now, I would still like NJS or a new JS engine from scratch. .....................................6 1.7. Feature configuration file (features.conf).............................................................................7 -
OM-Cube Project
OM-Cube project V. Hiribarren, N. Marchand, N. Talfer [email protected] - [email protected] - [email protected] Abstract. The OM-Cube project is composed of several components like a minimal operating system, a multi- media player, a LCD display and an infra-red controller. They should be chosen to fit the hardware of an em- bedded system. Several other similar projects can provide information on the software that can be chosen. This paper aims to examine the different available tools to build the OM-Multimedia machine. The main purpose is to explore different ways to build an embedded system that fits the hardware and fulfills the project. 1 A Minimal Operating System The operating system is the core of the embedded system, and therefore should be chosen with care. Because of its popu- larity, a Linux based system seems the best choice, but other open systems exist and should be considered. After having elected a system, all unnecessary components may be removed to get a minimal operating system. 1.1 A Linux Operating System Using a Linux kernel has several advantages. As it’s a popular kernel, many drivers and documentation are available. Linux is an open source kernel; therefore it enables anyone to modify its sources and to recompile it. Using Linux in an embedded system requires adapting the kernel to the hardware and to the system needs. A simple method for building a Linux embed- ded system is to create a partition on a development host and to mount it on a temporary mount point. This partition is filled as one goes along and then, the final distribution is put on the target host [Fich02] [LFS]. -
Deconstructing Hardware Usage for General Purpose Computation on Gpus
Deconstructing Hardware Usage for General Purpose Computation on GPUs Budyanto Himawan Manish Vachharajani Dept. of Computer Science Dept. of Electrical and Computer Engineering University of Colorado University of Colorado Boulder, CO 80309 Boulder, CO 80309 E-mail: {Budyanto.Himawan,manishv}@colorado.edu Abstract performance, in 2001, NVidia revolutionized the GPU by making it highly programmable [3]. Since then, the programmability of The high-programmability and numerous compute resources GPUs has steadily increased, although they are still not fully gen- on Graphics Processing Units (GPUs) have allowed researchers eral purpose. Since this time, there has been much research and ef- to dramatically accelerate many non-graphics applications. This fort in porting both graphics and non-graphics applications to use initial success has generated great interest in mapping applica- the parallelism inherent in GPUs. Much of this work has focused tions to GPUs. Accordingly, several works have focused on help- on presenting application developers with information on how to ing application developers rewrite their application kernels for the perform the non-trivial mapping of general purpose concepts to explicitly parallel but restricted GPU programming model. How- GPU hardware so that there is a good fit between the algorithm ever, there has been far less work that examines how these appli- and the GPU pipeline. cations actually utilize the underlying hardware. Less attention has been given to deconstructing how these gen- This paper focuses on deconstructing how General Purpose ap- eral purpose application use the graphics hardware itself. Nor has plications on GPUs (GPGPU applications) utilize the underlying much attention been given to examining how GPUs (or GPU-like GPU pipeline. -
User's Manual L Tqmx80uc UM 0102 L © 2020, TQ-Systems Gmbh Page I
User's Manual l TQMx80UC UM 0102 l © 2020, TQ-Systems GmbH Page i TQMx80UC User's Manual TQMx80UC UM 0102 2020-02-04 User's Manual l TQMx80UC UM 0102 l © 2020, TQ-Systems GmbH Page i TABLE OF CONTENTS 1. ABOUT THIS MANUAL......................................................................................................................................................................... 1 1.1 Copyright and License Expenses .................................................................................................................................................... 1 1.2 Registered Trademarks ...................................................................................................................................................................... 1 1.3 Disclaimer ............................................................................................................................................................................................... 1 1.4 Imprint ..................................................................................................................................................................................................... 1 1.5 Service and Support ............................................................................................................................................................................ 1 1.6 Tips on Safety ....................................................................................................................................................................................... -
Dual-Forward-Focus
Scroll Back The Theory and Practice of Cameras in Side-Scrollers Itay Keren Untame [email protected] @itayke Scrolling Big World, Small Screen Scrolling: Neural Background Fovea centralis High cone density Sharp, hi-res central vision Parafovea Lower cone density Perifovea Lowest density, Compressed patterns. Optimized for quick pattern changes: shape, acceleration, direction Fovea centralis High cone density Sharp, hi-res central vision Parafovea Lower cone density Perifovea Lowest density, Compressed patterns. Optimized for quick pattern changes: shape, acceleration, direction Thalamus Relay sensory signals to the cerebral cortex (e.g. vision, motor) Amygdala Emotional reactions of fear and anxiety, memory regulation and conditioning "fight-or-flight" regulation Familiar visual patterns as well as pattern changes may cause anxiety unless regulated Vestibular System Balance, Spatial Orientation Vestibulo-Ocular Reflex Natural image stabilizer Conflicting sensory signals (Visual vs. Vestibular) may lead to discomfort and nausea* * much worse in 3D (especially VR), but still effective in 2D Scrolling with Attention, Interaction and Comfort Attention: Use the camera to provide sufficient game info and feedback Interaction: Make background changes predictable, tightly bound to controls Comfort: Ease and contextualize background changes Attention The Elements of Scrolling Interaction Comfort Scrolling Nostalgia Rally-X © 1980 Namco Scramble © 1981 Jump Bug © 1981 Defender © 1981 Konami Hoei/Coreland (Alpha Denshi) Williams Electronics Vanguard -
Troubleshooting Guide Table of Contents -1- General Information
Troubleshooting Guide This troubleshooting guide will provide you with information about Star Wars®: Episode I Battle for Naboo™. You will find solutions to problems that were encountered while running this program in the Windows 95, 98, 2000 and Millennium Edition (ME) Operating Systems. Table of Contents 1. General Information 2. General Troubleshooting 3. Installation 4. Performance 5. Video Issues 6. Sound Issues 7. CD-ROM Drive Issues 8. Controller Device Issues 9. DirectX Setup 10. How to Contact LucasArts 11. Web Sites -1- General Information DISCLAIMER This troubleshooting guide reflects LucasArts’ best efforts to account for and attempt to solve 6 problems that you may encounter while playing the Battle for Naboo computer video game. LucasArts makes no representation or warranty about the accuracy of the information provided in this troubleshooting guide, what may result or not result from following the suggestions contained in this troubleshooting guide or your success in solving the problems that are causing you to consult this troubleshooting guide. Your decision to follow the suggestions contained in this troubleshooting guide is entirely at your own risk and subject to the specific terms and legal disclaimers stated below and set forth in the Software License and Limited Warranty to which you previously agreed to be bound. This troubleshooting guide also contains reference to third parties and/or third party web sites. The third party web sites are not under the control of LucasArts and LucasArts is not responsible for the contents of any third party web site referenced in this troubleshooting guide or in any other materials provided by LucasArts with the Battle for Naboo computer video game, including without limitation any link contained in a third party web site, or any changes or updates to a third party web site. -
Embedded Graphics Drivers and Video BIOS V6.1 User's Guide
Intel® Embedded Graphics Drivers and Video BIOS v6.1 User’s Guide December 2006 Document Number: 274041-011US INFORMATIONLegal Lines and Disclaimers IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL® PRODUCTS. NO LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY INTELLECTUAL PROPERTY RIGHTS IS GRANTED BY THIS DOCUMENT. EXCEPT AS PROVIDED IN INTEL'S TERMS AND CONDITIONS OF SALE FOR SUCH PRODUCTS, INTEL ASSUMES NO LIABILITY WHATSOEVER, AND INTEL DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY, RELATING TO SALE AND/OR USE OF INTEL PRODUCTS INCLUDING LIABILITY OR WARRANTIES RELATING TO FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT OR OTHER INTELLECTUAL PROPERTY RIGHT. Intel products are not intended for use in medical, life saving, life sustaining, critical control or safety systems, or in nuclear facility applications. Intel may make changes to specifications and product descriptions at any time, without notice. Intel Corporation may have patents or pending patent applications, trademarks, copyrights, or other intellectual property rights that relate to the presented subject matter. The furnishing of documents and other materials and information does not provide any license, express or implied, by estoppel or otherwise, to any such patents, trademarks, copyrights, or other intellectual property rights. Designers must not rely on the absence or characteristics of any features or instructions marked “reserved” or “undefined.” Intel reserves these for future definition and shall have no responsibility whatsoever for conflicts or incompatibilities arising from future changes to them. Intel processor numbers are not a measure of performance. Processor numbers differentiate features within each processor family, not across different processor families. -
Institutionen För Datavetenskap Department of Computer and Information Science
Institutionen för datavetenskap Department of Computer and Information Science Final thesis Simulation of Set-top box Components on an X86 Architecture by Implementing a Hardware Abstraction Layer by Faruk Emre Sahin Muhammad Salman Khan LITH-IDA-EX—10/050--SE 2010-12-25 Linköpings universitet Linköpings universitet SE-581 83 Linköping, Sweden 581 83 Linköping Linköping University Department of Computer and Information Science Final Thesis Simulation of Set-top box Components on an X86 Architecture by Implementing a Hardware Abstraction Layer by Faruk Emre Sahin Muhammad Salman Khan LITH-IDA-EX—10/050—SE 2010-12-25 Supervisors: Fredrik Hallenberg, Tomas Taleus R&D at Motorola (Linköping) Examiner: Prof. Dr. Christoph Kessler Dept. Of Computer and Information Science at Linköpings universitet Abstract The KreaTV Application Development Kit (ADK) product of Motorola en- ables application developers to create high level applications and browser plugins for the IPSTB system. As a result, customers will reduce develop- ment time, cost and supplier dependency. The main goal of this thesis was to port this platform to a standard Linux PC to make it easy to trace the bugs and debug the code. This work has been done by implementing a hardware abstraction layer(HAL)for Linux Operating System. HAL encapsulates the hardware dependent code and HAL APIs provide an abstraction of underlying architecture to the oper- ating system and to application software. So, the embedded platform can be emulated on a standard Linux PC by implementing a HAL for it. We have successfully built the basic building blocks of HAL with some performance degradation.