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Rush (video games)
Uva-DARE (Digital Academic Repository)
Simulating Mechanics to Study Emergence in Games
A Review of Real-Time Strategy Game AI
Video Games INT 9/3/02 2:55 PM Page 1
Military-Themed Video Games and the Cultivation of Related Beliefs and Attitudes in Young Adult Males
You've Seen the Movie, Now Play The
The Science of Level Design: Design Patterns and Analysis of Player Behavior in First-Person Shooter Levels
Competitive Gaming
Online Build-Order Optimization for Real-Time Strategy Agents Using Multi-Objective Evolutionary Algorithms Jason M
Vel's SMAX Guide, Version
Heuristic Search Techniques for Real-Time Strategy Games David Churchill
A Reasoning-Based Defogger for Opponent Army Composition Inference Under Partial Observability
A Game Engine for Exploring Novel Fog of War Mechanics Zackery Mason
100 Principles of Game Design
VIDEO GAMES: CLOUD INVADERS Bracing for the Netflix-Ization of Gaming
Recent Trends in Thinking About Warfare
What Video Games Have to Teach Us About Learning and Literacy
Attractiveness of Real Time Strategy Games
Top View
Kingdom Rush Tribute: Porting a 2D Tower Defense Game to a 3D World Using Unreal Engine 4
An Integrated Agent for Playing Real-Time Strategy Games
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Learning to Identify Rush Strategies in Starcraft Teguh Budianto, Hyunwoo Oh, Takehito Utsuro
Game Mechanics, Advanced Game Design