DOCSLIB.ORG
Explore
Sign Up
Log In
Upload
Search
Home
» Tags
» Robin Hunicke
Robin Hunicke
Journal of Games Is Here to Ask Himself, "What Design-Focused Pre- Hideo Kojima Need an Editor?" Inferiors
The Best Schools for Aspiring Game Developers
Conference Booklet
The Shape of Games to Come: Critical Digital Storytelling in the Era of Communicative Capitalism
賽車遊戲的視角之研究A Study of Viewing Angle in Racing Video Game
Nearfinalfinal
Article Top Game Design 2020
Juiciness Exploring and Designing Around Experience of Feedback in Video Games
Industry – Academia: How Can We Collaborate?
Game Design Documentation
Feminist Interventions in Digital Game Production on a University Campus (Under the Direction of Dr
A Guide to the Videogame System
Foundations of Gameplay for Hundreds of Millions of People
IGDPD C02-Game Analysis Frameworks
Player Modeling for Dynamic Difficulty Adjustment in Top Down Action Games
262 Robin Hunicke Taking Photographs, and Woodworking, and She
Hierarchical Parallel Markov Models for Interactive Social Agents
A Guide to the Mathematics
Top View
Score Distribution Analysis, Artificial Intelligence, and Player Modeling for Quantitative Game Design
The Case for Usable AI
The MDA Framework: a Formal Approach to Game Design and Game Research
The Living Dungeon: Space, Convention, and Reinvention in Dungeon Games
The Psychology of Games
Girls Who Code at Home Meteor Catcher Game
Through Her Eyes: the Gendering of Female First-Person Shooters
Coded Written and Directed by Kirsten Brandt
Conference Booklet
Auckland Programme
Break Into the Game Industry. How to Get a Job Making Video Games
Explorations on Action Depth in Video Games Pedro Cardoso, Miguel Carvalhais ID+, Faculdade De Belas Artes, Universidade Do Porto
Developing a Best Practice Approach to the Design Process of Game-Based Learning and Gamification Applications
Blockades in the Metroidvania Genre of Games
Digital Game As Musical Notation
Os Videojogos Indie Como Forma De Expressão Autoral: Criatividade, Estilo E Significado
Monografia (Revisada)
1 Bodies in Play: Representations of Disability in 8
AI for Dynamic Difficulty Adjustment in Games
Marketing Digitálních Her
Chapitre 2 La Di Culté Élément De Gameplay
The Interpretive Spiral: an Analytical Rubric for Videogame Interpretation