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Wednesday, 30th of October Opening Ceremony - Damir Durovic (Reboot), Patrice Desiléts (Panache Digital Games) 10:00-11:00 Goichi Suda, Grasshopper Manufacture - Morning Talk with SUDA 51 11:00 - 11:30 Coffee Breaks MADHEAD GAMES STAGE AMD STAGE KHRONOS GROUP STAGE OCULUS STAGE BIG BLUE BUBBLE STAGE ZEUZ STAGE Rand Miller, Hannah Gamiel, Jon Goldman, Greycroft / Hendrik Lesser, rc productions Benjamin Mitchell, Samsung Chris Jurney, Oculus Matt Turner, EA Cyan Skybound The Character of Play - Emotional 11:30-12:30 Principles to run game 30 Years in the Making: The Mobilising Call of Duty: Bringing a character moments through companies - survival, VR Business Best Practices Session TBA Indie Evolution of Cyan Blockbuster title to Android cinematic storytelling and game sustainability and success mechanics Patrice Desiléts, Panache Graham McAllister, Tom Ohle, Evolve PR Nuno Subtil, Nvidia Matt Conte, Oculus Damir Slogar, Big Blue Bubble Digital Games Independent

12:30-13:30 Stop Making Sense - Evolution and SYNC: A Practical System for The Courage to Be Different: The Evolution of PR - Adapt or Bringing Ray Tracing to Vulkan SESSION TBA the changes in the direction of Defining the Player Experience Ancestors Post-Mortem Die independent studios and Creating Successful Teams 13:30 - 15:00 Lunch Break Dough North Cook (Chatham Tom Ohle, Ante Vrdelja, Dan Raphael Van Lierop, University), Hannah Gamiel PANEL: Future of UX Aleksander Kauch, 11 bit studios Anna Carolin Weber, Independent Pearson, moderated by Matt Hinterland (Cyan), Alex Schwartz Handrahan 15:00-16:00 (absurd:joy) Between the player and the Screens to HMDs Fireside Chat: Creating Common Ground: Artistic Fireplace chat, moderated by PANEL: Current and future Moderated by Richard Rouse game - Transitioning your Studio from Methods for Collaboration, Matthew Handrahan challenges for PR in games programming user interface traditional games to VR Exchange and Interaction Tim Wilson, Nader Alikhani, & Martin Emma Farrow, Kongregate Mundi Vondi, Klang Games Jeff Hilbert, Starpoint Games Atomhawk Middleton, Funomena Fireplace Chat: 7 years of 16:00-17:00 COLLABORATE TO COMPETE – Funomena: Riding the Waves of Building a AAA Studios: Session TBA Creating Successful External Next Gen Multi-Player an Experimental Common Success Factors Art Partnerships Studio 17:00 - 17:30 Coffee Break Alexander Fernandez, Ste Curran Kevin Flynn, Mobile Partners Cristiano Ferreira, Oculus Streamline Media Group 17:30-18:30 The Rise of Southeast Asia: Killing the Games Industry Launching Mobile Games in a Deep(ish) Dive on Oculus Quest Expand development & find 2019 Crowded Ecoystem Optimization new fans

Thursday, 31st of October Aaryn Flynn, Improbable 10:00-11:00 Design, Play, Disrupt: The Tools to Empower Game Developers 11:00 - 11:30 Coffee Break powered by Matchmade MADHEAD GAMES STAGE AMD STAGE KHRONOS GROUP STAGE OCULUS STAGE BIG BLUE BUBBLE STAGE ZEUZ STAGE Keith Warner, NWI, Greg Arseny Kapoulkine (Roblox), Joe Lyndsey Gallant, Nels Justin Berenbaum, Xsolla Deborah Guzman Barrios, Oculus Ivan Trancik, Superscale Hart, Thin Air Labs Rozek (ARM) Anderson, Sonderlust Studio 11:30-12:30 Capturing Value in Mobile Gaming: Getting Faster and Leaner on Maybe The Internet Is Good Building a gaming ecosystem The more things Change.. Trends What Do You Need To Break Into Session TBA Mobile: Optimizing Roblox with Sometimes: The Totally out of Thin Air! in VR And Stay In Top 500 Grossing Vulkan Remote Game Studio Games PANEL: Future of the Alberta PANEL: Upcoming challenges of Derek Czerkaski, New World Andrew Czarnietzki, Only by Jack Attridge, Austin Wintory Dino Patti, Coherence Games Industry AR/VR development Interactive Midnight Chris Bain (Bioware), Aaryn 12:30-13:30 From JOURNEY to ERICA - A Flynn (Improbable), Keith Why is tech innovation is How to feed your unicorns Evaluations and the Business of look at interactive music Warner (New World important to evolve the gaming Elliot Christian (Serious Labs) (deploying interdisciplinary Game Investments systems Interactive), Scott Langevin space?" developers) (Serious Labs) 13:30-15:00 Lunch Break Keith Warner & Derek Jordan Logan (AMD), Nikolai Rami Ismail, Vlambeer Harry Krueger, Housemarque Cy Wise, absurd:joy Czerkaski, New World Petrov (Saber Interactive) Interactive 15:00-16:00 Anna Carolin Weber, Independent The Arcade Spirit - A Nex World War Z – Using Vulkan to Reactive VR Design: Designing for Building a kick-ass team: Rami talks about.... Machina retrospective Tame the Zombie Swarm the weird shit that humans do Culture, skills & alignment

PANEL: The business of Creating Common Ground: Artistic Denis Dyack, Apocalypse making games: insights from Chris Remo Andy Moore, Absurd:joy Bruce Wooden, Oculus Methods for Collaboration, Studios industry vets Exchange and Interaction 16:00-17:00 Mary Moran, Chelsea Hallick, Reactive Narrative Design: Lightning prototyping: when rapid The Exciting and Challenging The New Medium of Video Lesley Phord-Toy, Patrick Finn, Story Mechanics in Firewatch isn’t fast enough Future of VR Content Games Chris Bain 17:00 - 17:30 Coffee Break Thomas Van Berg, Gordon van Poria Torkan, Harry Krueger, Tramell Ray Isaac, Illfonics Aleissia Laidacker, Magic Leap Ste Curran Dyke, Raw Fury Marek Ziemak Kingdom: It Will Last! A tale of 17:30-18:30 How Emerging Technologies Will a flash game that became The Game Developers Guide SESSION TBA Change the Things We Lost bigger than anyone dreamed to Leadership Games We Play (AR, MR, AI) possible!

Friday, 1st of November Mike Wilson, Devolver Digital & Good Shepherd 10:00-11:00 Mike Wilson Has Some Sh** To Say About The Games Industry 11:00 - 11:30 Coffee Break MADHEAD GAMES STAGE AMD STAGE KHRONOS GROUP STAGE OCULUS STAGE BIG BLUE BUBBLE STAGE ZEUZ STAGE XDS Panel: Kassi, Chalmers, Chet Faliszek, Stray Bombay John Krajewski, Strange Loop Carla, moderated by Chris Thierry Boulanger, Sabotage Zak Parrish, Epic Games Jose Luis Palacios Vives, Oculus Company Games Wren 11:30-12:30 Designing The Messenger : Scale, Scale, Scale! Level-Up Overcoming Early Challenges in Changing the Narrative of how embracing vulnerability SESSION TBA Priming Culture Your External Development Unreal Engine Climate Change with Games can fuel the creative process Andrej Levenski (Gamepires), Justin Lassen (Nihil Studios), Swery 65, White Owls Kate Edwards, Geogrify Aleksander Kauch (11 bit studios), Julie Heyde, VR Unicorns Marek Ziemak, 11 bit studios Dave Chan Andy Moore (Absurd:joy) 12:30-13:30 Why VR? It’s just a game… The Children of Morta postmortem. Field Recording for Video WHITE OWLS ARE NOT WHAT Building Better Worlds Game Engines pitfalls of making small cool How our game mechanics became Games: A Journey Around the THEY SEEM through Game Culturalization experimental VR games our production methodology World 13:30 - 15:00 Lunch Break Kate Edwards (Geogrify), Brenda Bailey (DigiBC), David Lightbown, Ubisoft Ryley Meville, Alex Stickel, Panel: Unpopular advice to indie Tobias Kopka (Reboot), Nikola Daniel Boutros Stephane Cotichini Montréal Serious Labs studios Cavic (SGA) (81monkeys) 15:00-16:00 What analyzing the Ancient The Power of Patterns: User How Understanding Gender Building a sustainable local World has taught me about Solving for User Discomfort: Experience and game Moderated by Richard Rouse Differences Can Accelerate community existence as a video game we’re Motion in VR development tools at Ubisoft Performance all playing Jakub Dvorsky, Amanita Victor Malineau, Daichi Sato, Dough North Cook (Chatham Jennifer Scheurle, ArenaNet Design Masatoshi Tokouka University) 16:00-17:00 Interactive Fairy Tales - Fireplace Chat: The Japanese Designing for Human Bodies: Animated films, fairy tales and Indie Industry You Never Heard Adventures in Meatspace Hidden Game Design and the magic of the unspoken About endless Difficulty Discussion narrative 17:30-18:30 Reboot Develop Indie Award powered by Xsolla, Reboot Hero Award and Closing Ceremony hosted by Ste Curran