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Raid (video games)
Cyber-Synchronicity: the Concurrence of the Virtual
The Daedalus Project
Whose Game Is This Anyway?”: Negotiating Corporate Ownership in a Virtual World
Navigating Sociotechnical Power Structures: Dynamics of Conflict in World of Warcraft's Player Versus Player Events
Experimental Boss Design and Testing Joseph P
The Taxation of Virtual Economies
Participant Observation of Griefing in a Journey Through World of Warcraft
Challenge and Retention in Games
Massively Multiplayer Online Gamers: Motivations and Risks
Identifying Leadership Candidates Within Virtual Worlds Samuel Goh Florida State University College of Business,
[email protected]
Virtual Worlds FINAL for Website
An Analysis of Virtual Economics in Video Games
The Holy Trinity: Creating Definitions, Defining Creations 1
Interplayer Communication in World of Warcraft
Team Knowledge with Motivation in a Successful MMORPG Game Team: A&Nbsp;Case Study
Leadership Style in World of Warcraft Raid Guilds
Selling out the Magic Circle: Free-To- Play Games and Developer Ethics
Starcraft from the Stands: Understanding the Game Spectator
Top View
MASSIVELY MULTIPLAYER ONLINE ROLEPLAYING GAMING: MOTIVATION to PLAY, PLAYER TYPOLOGIES, and ADDICTION, Paul Granello, Michael Lewis, Dept
Questing for Knowledge – Virtual Worlds As Dynamic Processes of Social Interaction
Loot Distribution Systems in Massively Multiplayer Online Role- Playing Games: a Study in the Context of World of Warcraft
Governing Virtual Worlds: Interration 2.0
What Is World of Warcraft and Who Plays It?
How Much Is That Dragon in the Window? Why We Need Artists to Behave Like Programmers