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Quartz 2D
Apple Software Design Guidelines
Mac OS X and PDF: the Real Story
Mac OS X for UNIX Users the Power of UNIX with the Simplicity of Macintosh
Master Thesis
Quartz Programming Guide for Quickdraw Developers
Optimizing 2D Graphics and Animation Performance
Chapter 17 Performance and Debugging
Next Mac OS X Roots
Cocoa® Programming Developer's Handbook
Mac OS X and PDF: the Real Story
X Review Mac OS X Roots: Next
Mac OS X Developer Resources
Quartz 2D Reference Collection
Mac OS X: an Overview for Developers
Ipad Ios 6 Development Essentials
Ipad Ios 5 Development Essentials
From Quickdraw to Quartz 2D
Native Graphics on Mac OS X ROOT on Ios and Rootbrowser
Top View
Mac OS X Technology Overview
Pro Opengl ES for Ios
Core Graphics Framework Reference
Cocoa® Programming by Scott Anguish, Erik M
Lecture 5 First - Representing Points and Areas Nspoint // Represents a Point in a Cartesian Coordinate System
Ios from Programmers POV: Ios Is Unix, but
"Beyond Quickdraw: Quartz" (PDF)
Programming with Quartz Have a Superb Understanding of Their Subject Matter, but They Have Conveyed Their Knowledge in a Clear, Concise, and Readable Manner
Cocoa Drawing Guide